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Why do people want Sonic Adventure 3?


Nintendoga

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Okay guys seriously this is getting pretty damn off topic now. thedarkknight, you need to stop with pulling that same old "just my opinion" card without backing up any substantial claim and presenting your posts as if they were facts. Also, stop responding with mere one sentence or one word posts that don't contribute anything of value to the discussion, it doesn't make your opinion look any more valid. Put some effort into explaining your opinion. None of us are at the same wavelength as you and you've been doing this for quite some time. If you keep this up you'll get a strike. Consider this your only warning.

As for the rest of you guys, don't beat around the bush about your disapproval. There's a line between the moment you guys have a debate and go into full on writing every single thought that crosses your mind in regards to your impressions on fellow members, and some things are just better off unsaid. If something bothers you, report them. We already had 2 reports on this topic and it saves us a lot of skimming through and organization.

EDIT:

I'll try.

I removed this post you made in response to T-Man, giving you this just once benefit of doubt that you didn't see my post right now due to massive server lags. But any more posts like these will earn you a strike.

And yes that includes a response like that to this post.

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It's difficult to explain, but I'll try my best.

It's just that I don't think it suits Sonic, that's not how I see Sonic, if you get what I mean.

It's a little bit too high-pitched for me. I prefer Griffins because his voice suits Sonic, because it's not too high-pitched or low-pitched.

While I do like Griffins voice I have to say that rogers has kinda grown on me even though I do think it sounds a little nasally.

I know some people who say they should bring back ryan drummond for a SA3 but I dont really think his voice would fit now.

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Glad to see that my topic turned from "Why do people want a SA3?" into "Why I hate (Insert VA here)"

Seriously guys, if your gonna bring that VA bullshit in here, then create a new topic about it, because this is not the place to do it.

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I still think Sonic should be voiced by Rebecca Black.

But, back on topic...

Apparently, there are three kind of people that want SA3.

- People who think it'll bring Sonic back to what he was because those were the last good games of the series (although I seriously disagree with this)

- People who think those were the best games ever and want a sequel out of nostalgia, but can't realize Sonic Team can fuck that up

- People who liked the style and gameplay of these games and would like to see a third game that is executed well

Am I right ?

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I still think Sonic should be voiced by Rebecca Black.

But, back on topic...

Apparently, there are three kind of people that want SA3.

- People who think it'll bring Sonic back to what he was because those were the last good games of the series (although I seriously disagree with this)

- People who think those were the best games ever and want a sequel out of nostalgia, but can't realize Sonic Team can fuck that up

- People who liked the style and gameplay of these games and would like to see a third game that is executed well

Am I right ?

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So mostly people who are cursed with a extreme amount of naivete? I almost feel sorry for the people who have a rational reason for wanting SA3.

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I still think Sonic should be voiced by Rebecca Black.

But, back on topic...

Apparently, there are three kind of people that want SA3.

- People who think it'll bring Sonic back to what he was because those were the last good games of the series (although I seriously disagree with this)

- People who think those were the best games ever and want a sequel out of nostalgia, but can't realize Sonic Team can fuck that up

- People who liked the style and gameplay of these games and would like to see a third game that is executed well

Am I right ?

I'd REALLY put the first two together. If a person can't acknowledge that Sonic Adventure 1 and 2 have aged horribly, and a third game based on said gameplay would be terrible, they're wearing nostalgia goggles.

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Seriously guys, if your gonna bring that VA bullshit in here, then create a new topic about it, because this is not the place to do it.

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Anyways...On topic.

I would like an SA3 at some point. As of right now, that doesn't seem priority for me though. Plus Adventure fanboys often get on my nerves (the bad ones, not the cool ones) by constantly saying SA3 is coming out and bagging on any game that ISN'T SA3. It just down right makes me mad to see the lack of respect for those who enjoy different gameplay styles. Not to mention you get called a "fag" if you do so much as say you liked Colors more (Trust me, I've been there)...

However an SA3 wouldn't be bad. It just isn't really NEEDED right now or in high demand from anyone other than Adventure fanboys. Right now I want Sega to focus on continuing what works. Seeing C. Sonic return has put an Adventure 3 far behind me for now, and all I want to see is that Generations is awesome and hopefully Ep. 2 of Sonic 4 is improved on from the last.

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My problem with the concept of a Sonic Adventure 3 is that, as others have stated, the adventure formula has been done multiple times since SA2 to varying degrees of success. Developing a game and titling it Sonic Adventure 3 would be no different from Sonic '06 or Unleashed. At most, the difference would be that an SA3 would have chao gardens, treasure hunting and mech shooting. And are those things fans really want again? Chao gardens, I'll admit, I loved back in the Dreamcast days. But a virtual pet raising system, no matter how quirky and fun, is not something that a Sonic title should strive to develop further. As for treasure hunting and mechs, while both were improved in SA2, they weren't something that most fans wanted to return in a threequel.

If it is the continuing story that fans want, Heroes, Shadow and even '06 have already covered that ground. Unless SEGA were to release a title taking place chronologically between SA2 and Heroes, but I very much doubt that would ever happen.

---

As for those pointing to Sonic 4 as a possibility of an Adventure 3 happening, it is not a fair comparison at all. Since SA2, we've had five (six including generations) 3D titles. As I've mentioned, two of those were very much like an Adventure title ('06 and Unleashed), two tried to be an evolution of the Adventure formula (Heroes tried to combine multiple gameplay styles into one "team" mechanic, Shadow tried to cram multiple missions into one stage and rather than different POVs of a story they tried different outcomes) and two seem to strip away everything but the Sonic gameplay (Colors and Generations).

Then look at the 2D titles, the last console (and thats the key word here) release was Sonic & Knuckles which has since become a Sonic 3.5 in SEGA's eyes. Advance and Rush, in my opinion, do not follow the Genesis titles in the same way that games like Heroes or Unleashed followed the Adventure titles. Handheld series and console series are separate. So when it came time for SEGA to decide to release another 2D console Sonic title, it was either launch a brand new series or build off the only 2D console series of titles and in turn have a huge audience of classic fans. How well that worked is up in the air, but personally I think 4 was the best route from a business sense. I can't imagine the media going as crazy for a non numbered 2D release taking place in the modern era.

So long post short: Once Heroes released, the idea of an SA3 releasing was dead. With so many non-Adventure titled 3D Sonic games now released, to step back to the old title would be pointless.

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I don't understand why people thinks that an SA3 will be the almighty great savior of the franchise.

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I don't understand why people thinks that an SA3 will be the almighty great savior of the franchise.

According to fanboys, it's because "If sega decides it's actually good enough to be called SA3 then it must be godly!"

All you gotta do is point at Sonic 4 to tell them how bullshit that statement is.

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I think a problem with your contrast Barry is that there's a gulf of specificity that's always apparent when it comes to defining an Adventure game and a Classic game, the former of which is classified moreso under generic design specifications instead of technical ones which doesn't necessarily make your conclusion or the rest of the "you've already gotten your SA3!" vitriol around here all that fair. People don't talk about things like Adventure physics or go deep into Adventure level design and what it really entails down to the how the camera should be optimally set up. And as far as I know, Retro hasn't stocked up on a similar Bible either. We talk about things like "multiple characters" and "hub worlds," generic elements that don't really support a solid definition across all of the 3D games. Doing so always creates exceptions between the titles we like to call Adventure games, so it doesn't really work all that well.

If the classics were subject to similar levels of ambiguity, we could easily say for certain that the Advance games were essentially classic or at least classic-esque enough to be considered continuations in the vein that Unleashed and even Heroes are to the Adventure series.

Edited by Nepenthe
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While being more a Classic fan, I did like the Adventure way as well...

Personally, because I had an Action Replay, so not only did I not mind the other characters/treasure hunting stages (seriously, 14 minutes at worst on the space stages), but their gameplay was pretty much fine (taking down the Egg Viper with Amy was awesome; breaking the game and just climbing to the goal in Twinkle Park was hilarious, though lacking in rolling for Knuckles and a slide for Rouge to get past some of those SA2 gates, luckily the pyramid cave ones could be flown around; Tails was a bit too slow in 2, but since they hadn't intended for him to be without a walker robot I can get it)

Might explain why I have that massive move list, since I've not thought of the other characters as being an issue. Level design, however tends to be a limiting factor (if you want to fly over that gap in Emerald Coast, more power to you, but there was a nice bonus up at the top of the area you bypassed; kind of things). Smarter level design without putting automation everywhere (the occasional rail isn't minded, but making an entire stage of them over a massive death pit is a huge NO. Then again I preferred SA1's level design to the 2nd, since Sonic & Shadow had occasional extra paths that were pretty much a very slight diversion for a powerup and then right back to the main path, any deviation from it is punished...) is what I'd like to see, especially smart 3D level design since even Generations seems to want to cater to the boost and then leave almost all the game's platforming to 2D.

Other little things:

-Not a big fan of HUBs, but SA1 was the best that Sonic games have had as far as my opinions go, Unleashed and 06 just rub me the wrong way.

-Don't care about the chao garden; if it's in, it's in, if it's not, it's not.

-Minigames. Please make them optional (looking at you Casinopolis rings, Kart racing, Hide & Seek, Gamma shooting gallery)

-Big cameos are a must have! (Just no fishing, unless it's like in Secret Rings, ^^)

-Storyline... Don't get too strung up about it, just write naturally and stay in character.

Edited by E-25
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I mean that SA2 appealed to kids and teenagers while Colours main focus was kids.

Uhh, tell that to the mass kidnapping and possible genocide of the Wisps ever since Dr. Eggman established his amusement park business that failed after the first venture.

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The maturity level of a story is generally deduced not necessarily by the themes they possess but how those themes are handled. Colors didn't detail the plight of the Wisps in a meaningful or graphic enough way for it to come across as genuinely upsetting. SA1 did that much better with the poor ol' trampled Chao.

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The maturity level of a story is generally deduced not necessarily by the themes they possess but how those themes are handled. Colors didn't detail the plight of the Wisps in a meaningful or graphic enough way for it to come across as genuinely upsetting. SA1 did that much better with the poor ol' trampled Chao.

Well that scene in Asteroid Coaster got me feeling for them, especially since it was kind of creepy. That's the only cutscene in the entire game that attempts to be serious.

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I know this is fake but:

41144_sonic_adventure_3.png

It could be so epic.

Hey guis, I took some stock images off google image search, desaturated the colors, and now it's soooo epic*!

*which this hypothetical person still thinks is a cool word.

That tagline on the back of the box, I can't tell what order those words are supposed to be in.

But more to the point, I get the impression that a lot of the Adventure's fandom, SA 2 in particular, is much more based on nostalgia than this fandom cares to admit.

One of the most consistently baffling praises has to do with SA 2's story. SA 2's story is barely decipherable with characters who behave in bizarre fashions contrary to their motivation and is riddled with plotholes.

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SA 2's story is barely decipherable with characters who behave in bizarre fashions contrary to their motivation and is riddled with plotholes.

Mind going into more detail?

If a person can't acknowledge that Sonic Adventure 1 and 2 have aged horribly, and a third game based on said gameplay would be terrible, they're wearing nostalgia goggles.

Aside from being a bit unpolished by today's standards, I'd say that the gameplay of the Sonic/Shadow levels at least has aged decently well...

Edited by T-Man
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Well that scene in Asteroid Coaster got me feeling for them, especially since it was kind of creepy. That's the only cutscene in the entire game that attempts to be serious.

Sorry to say, but I felt absolutely nothing beyond intrigue. The game didn't do that great of a job setting up the context necessary to evoke strong empathy in that scene. After all, Wisps are primarily power-ups and stand better as objects rather than characters. And the story takes note of that, focusing overwhelmingly on generator destruction and Sonic and Tails bonding instead of their plight.

I'll also echo T-Man on some elaboration.

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According to fanboys, it's because "If sega decides it's actually good enough to be called SA3 then it must be godly!"

All you gotta do is point at Sonic 4 to tell them how bullshit that statement is.

I like the Adventure series but I've never view them as 'godly'. Far from it actually.

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Sorry to say, but I felt absolutely nothing beyond intrigue. The game didn't do that great of a job setting up the context necessary to evoke strong empathy in that scene. After all, Wisps are primarily power-ups and stand better as objects rather than characters. And the story takes note of that, focusing overwhelmingly on generator destruction and Sonic and Tails bonding instead of their plight.

I'll also echo T-Man on some elaboration.

Well damn..that's kind of cruel mate, I know the game didn't do much for their story, but you're essentially saying "These guys are having the life sucked out of them? Well they don't have a character, so I don't give a shit" Hell even Colors DS(Ironically) went a little extra to give them some character.

Edited by Shadic93
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Well damn..that's kind of cruel mate, I know the game didn't do much for their story, but you're essentially saying "These guys are having the life sucked out of them? Well they don't have a character, so I don't give a shit" Hell even Colors DS(Ironically) went a little extra to give them some character.

How is it cruel? I'm not obligated to experience the appropriate emotional reaction to every scene in entertainment if the people producing them don't do a good job in creating some of those scenes or the context around them.

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How is it cruel? I'm not obligated to experience the appropriate emotional reaction to every scene in entertainment if the people producing them don't do a good job in creating some of those scenes or the context around them.

Never said you were, but just going "Fuck them, they don't matter" just seems a little excessive.

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Never said you were, but just going "Fuck them, they don't matter" just seems a little excessive.

Okay, I never said or implied that; you're stretching my apathy into outright asshole territory now. All I've said was that I didn't feel that sad for them because the scene wasn't played up enough for me to have such an emotional reaction. Sorry if I committed a social faux pas for admitting that.

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