TSS @ SHC 2021: Dash Adventure 2

There are plenty of ambitious mods at this year’s Sonic Hacking Contest, but Dash Adventure 2 is definitely among the more unique ones. This mod seeks to alter all of Sonic Adventure 2, turning it into a hypothetical evolution of what might have happened had SEGA gone with the rabbit character instead of Sonic back when they were searching for a mascot. While the most striking changes may initially appear to be superficial, Dash Adventure 2 has plenty of character and level tweaks that make it a rather unique way of experiencing this twenty-year-old game.

DA2’s most obvious change is, of course, its cast of characters. Instead of Sonic, Knuckles and Tails, we’ve got Dash the Rabbit, Jabs the Kangaroo, and Bolt the Maned Wolf. On the villain side of things, Eggman is a professor instead of a doctor, and Dusk the Rabbit and Pikara the Owl replace Shadow and Rouge. All of their designs seek to mimic Yuji Uekawa’s art style, and they not only accomplish this effectively, but they all look great and fit in well as early 2000s mascot characters.

Don’t mistake these characters for mere reskins, though, because they each introduce brand new mechanics that, in some cases, significantly impact how the game is played. Dash can jump much higher then Sonic, has a drop dash in place of a bounce attack, and can double jump with the Y button, giving him a lot of aerial maneuverability. This allows for Dash to move through a level very differently, letting him pull off feats Sonic never could. Dusk, likewise, can also jump higher than Shadow, has an air blast that lets him shoot forward, and even has a unique spindash move that lets him move forward while its charging. Other characters have similar improvements in their jump height and aerial maneuverability, especially Pikara, who can outright fly. As cool as these new abilities are, however, they also give rise to…issues. For one, Pikara’s aforementioned flight ability isn’t really practical to use, since it requires holding both the Y and A buttons, which forces me to contort my hand. The abilities can also kind of…break the level design a little?

Perhaps the most obvious of these issues is the simple fact that Sonic Adventure 2’s levels were not designed with these abilities in mind. This means some levels are easy to break and cheat through, while others (primarily the speed levels) have certain design bits that don’t work as well. For instance, in City Escape, after running down the side of the building and hitting the springs, instead of reliably bouncing into the swing bar, it is now very easy to overshoot. It’s possible to maneuver into it of course, and none of these moments typically result in death or otherwise break the level, but it does interrupt the level’s flow in a way I don’t like.

DA2 is at its best in its handful of fully customized levels. While most of the levels have been significantly altered aesthetically, a few boast some notable design alterations. Metal Harbor (changed into Chemical Plant here) features some pretty major changes, including an opening bit of platforming that encourages heavy use of Dash’s double jump. That, combined with some new paths through areas, make this level among the best experiences currently available in the mod. 

Speaking of the levels, the new looks they sport are also pretty nice…for the most part. I’m just not a huge fan of the look of Weapons Bed, which employs a lot of purple for the floor texturing. I also find the usage of classic Sonic level aesthetics in this game to be a bit odd. Why is Marble Zone being used for the Chao Garden? Why has Aquatic Mine been turned into Hydro City? It still looks nice, but given that SA2 was an even bigger visual departure from classic Sonic then SA1 was, I’m not sure why a hypothetical DA2 would utilize retro aesthetics outside of Green Hill Zone (which has been turned into Marble Zone here). This is something that would probably only bug a video game history buff like me, as when I sweep all that aside…I do rather like seeing these classic Sonic level aesthetics in SA2’s visuals!

Dash Adventure 2 was one of the mods I checked out last year, and while I found it curious I ultimately decided not to write about it. It has come a long way since then, and while it still has some issues, the sheer ambition on display here is wild. There’s a brand new soundtrack and new, well done voice work for each character. While it does currently have some issues, the mod as it is is still well worth checking out. I do hope the final mod features more level alterations, and maybe figures out a better way to map Pikara’s flight. But even if it doesn’t, I definitely intend to play the mod’s final release. Anyone who owns SA2 should at least give this a shot!

You can find the mod here. You can learn how to install it here.

Sonic Hacking Contest Announces This Year’s Winners

Sonic Hacking Contest has announced the winners for the more than 50 trophies up for grabs this year. The community, the contest’s judges, and the media panel (which included us!) got to vote for their own favorites. You’ll find a few familiar names, as we covered several of these games throughout the week. You can find that coverage here. And while the event may be over, and the winners have been chosen, stick around! We’ll be doing more SHC 2021 coverage over the next few days.

Sonic Hacking Contest has also confirmed its 2022 dates: October 10-16. You can find out more info about this year’s SHC, and what they have planned for next year, in the 2021 Winners newsletter here.

The winners for each of these votes are as follows:

TOP THREE RETRO (JUDGED)

1st – Sonic 1 Definitive by RadiantNexus Team

2nd – Hellfire Saga by Hardline Team

3rd – Sonic The Hedgehog: Ancient Isles by Catswell

TOP THREE RETRO (COMMUNITY)

1st – Hellfire Saga by Hardline Team

2nd – Sonic 1 Definitive by RadiantNexus Team

3rd – Sonic 3 & Knuckles: Epilogue by Hardline Team

Best Retro Voted by Media Panel

Hellfire Saga by Hardline Team and Sonic 3 & Knuckles: Epilogue by Hardline Team

TOP THREE 3D (JUDGED)

1st – Shivery Mountainsides by Goalringmod27

2nd – Sonic ’06 – Emerald Coast by Nonami

3rd – Sonic Forces Re-imagined – SHC 2021 Demo by brandonj

TOP THREE 3D (COMMUNITY)

1st – Shivery Mountainsides by Goalringmod27

2nd – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

3rd – Sonic Forces Re-imagined – SHC 2021 Demo by brandonj

Best 3D Voted by Media Panel

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer 

Honorable Mention: Shivery Mountainsides by Goalringmod27

TOP THREE 2DPC (JUDGED)

1st – Sonic 2 Mania SHC2021 Demo by AChickMcNuggie

2nd – Mystic Cave Zone Mania-fied by campbellsonic

3rd – Sonic the Hedgehog Forever by Team Forever

TOP THREE 2DPC (COMMUNITY)

1st – Sonic 2 Mania SHC2021 Demo by AChickMcNuggie

2nd – Sonic the Hedgehog Forever by Team Forever

3rd – Mystic Cave Zone Mania-fied by campbellsonic

Best Voted by Media Panel

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honorable Mention: Sonic the Hedgehog Forever by Team Forever

Of course, there are far more SHC categories than just the best overall games. Games were competing in a variety of categories. For the complete list of winners for each available Sonic Hacking Contest trophy, look at the list below:

RETRO CATEGORY

Best Visual – Judged

Sonic the Hedgehog: Ancient Isles by Catswell 

Honourable Mention –  Hellfire Saga by Hardline Team

Best Visual – Community

Hellfire Saga by Hardline Team

Honourable Mention –  Sonic 1 Definitive by RadiantNexus Team

Best Audio – Judged

Sonic the Hedgehog: Ancient Isles by Catswell 

Honourable Mention –  Sonic 1 Definitive by RadiantNexus Team

Best Audio – Community

Hellfire Saga by Hardline Team

Honourable Mention –  Sonic 1 Definitive by RadiantNexus Team

Best Technical – Judged

Sonic 1 Blastless DX by vladikcomper

Best Technical – Community

Sonic 1 Blastless DX by vladikcomper

Best Level Design – Judged

Sonic 1 Definitive by RadiantNexus Team

Honourable Mention –  Hellfire Saga by Hardline Team

Best Level Design – Community

Sonic 1 Definitive by RadiantNexus Team

Honourable Mention –  Hellfire Saga by Hardline Team

Most Entertaining – Judged

Sonic 1 Definitive by RadiantNexus Team

Honourable Mention –  Hellfire Saga by Hardline Team

Most Entertaining – Community

Hellfire Saga by Hardline Team

Honourable Mention –  SNOLF: Tournament Edition by drmelon

Most “WTF?!” – Judged

VTuber in Sonic 1 by ProjectFM

Honourable Mention –  SNOLF: Tournament Edition by drmelon

Most “WTF?!” – Community

SNOLF: Tournament Edition by drmelon

Honourable Mention –  VTuber in Sonic 1 by ProjectFM

Best Team Entry – Judged

Hellfire Saga by Hardline Team

Honourable Mention –  Sonic 1 Definitive by RadiantNexus Team

Best Team Entry – Community

Hellfire Saga by Hardline Team

Honourable Mention –  Sonic 1 Definitive by RadiantNexus Team

Best Multiplayer Entry – Judged

SNOLF: Tournament Edition by drmelon

Best Multiplayer Entry – Community

SNOLF: Tournament Edition by drmelon

Best Character Implementation – Judged

Sonic the Hedgehog 2: Pink Edition by E-122-Psi

Best Character Implementation – Community

Sonic the Hedgehog 2: Pink Edition by E-122-Psi

Honourable Mention –  Big the Cat in Sonic the Hedgehog by E-122-Psi

Best Boss Design – Judged

Sonic 3 & Knuckles: Epilogue by Hardline Team

Honourable Mention –  Hellfire Saga by Hardline Team

Best Boss Design – Community

Sonic 3 & Knuckles: Epilogue by Hardline Team

Honourable Mention –  Hellfire Saga by Hardline Team

Best Fresh Concept Using Existing Concepts As A Backbone – Judged

Sonic 1 Definitive by RadiantNexus Team

Honourable Mention –  SNOLF: Tournament Edition by drmelon

Best Fresh Concept Using Existing Concepts As A Backbone – Community

Sonic 1 Definitive by RadiantNexus Team

Honourable Mention –  SNOLF: Tournament Edition by drmelon

Most Potential – Judged

Sonic 1 Definitive by RadiantNexus Team

Most Potential – Community

Sonic 1 Definitive by RadiantNexus Team

Honourable Mention –  Sonic the Hackable – Splash Hill Demo by CHRdutch

Most Improved – Judged

Hellfire Saga by Hardline Team

Honourable Mention –  Sonic the Hackable – Splash Hill Demo by CHRdutch

Most Improved – Community

Hellfire Saga by Hardline Team

Honourable Mention –  Sonic the Hackable – Splash Hill Demo by CHRdutch

3D CATEGORY  

Best Visual – Judged

Shivery Mountainsides by Goalringmod27

Honourable Mention – Sonic ’06 – Emerald Coast by Nonami

Best Visual – Community

Shivery Mountainsides by Goalringmod27

Honourable Mention – Dash Adventure 2 by Revenir

Best Audio – Judged

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Best Audio – Community

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Best Technical – Judged

Yoshi’s Island Zone DLC Restoration by DeaTh

Honourable Mention – Sonic 06 Definitive Experience by brianuuu

Best Technical – Community

Yoshi’s Island Zone DLC Restoration by DeaTh

Honourable Mention – Sonic 06 Definitive Experience by brianuuu

Best Level Design – Judged

Shivery Mountainsides by Goalringmod27

Best Level Design – Community

Shivery Mountainsides by Goalringmod27

Honourable Mention – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Most Entertaining – Judged

Shivery Mountainsides by Goalringmod27

Honourable Mention – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Most Entertaining – Community

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Honourable Mention – Shivery Mountainsides by Goalringmod27

Most “WTF?!” – Judged

Sonic 06 Definitive Experience by brianuuu

Honourable Mention –  Dash Adventure 2 by Revenir

Most “WTF?!” – Community

Sonic 06 Definitive Experience by brianuuu

Best Team Entry – Judged

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Honourable Mention – Sonic Riders DX by Extreme Gear Labs

Best Team Entry – Community

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Honourable Mention – Dash Adventure 2 by Revenir

Best Multiplayer Entry – Judged

Sonic Riders DX by Extreme Gear Labs

Best Multiplayer Entry – Community

Sonic Riders DX by Extreme Gear Labs

Best Character Implementation – Judged

Sonic 06 Definitive Experience by brianuuu

Best Character Implementation – Community

Dash Adventure 2 by Revenir

Honourable Mention –  Sonic 06 Definitive Experience by brianuuu

Best Boss Design – Not Awarded in Judged or Community

Best Fresh Concept Using Existing Concepts As A Backbone – Judged

MISSION REPLACEMENT: SA1 Gamma-Timer Variant over Kill X Many Missions by Twilord

Honourable Mention – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Best Fresh Concept Using Existing Concepts As A Backbone – Community

MISSION REPLACEMENT: SA1 Gamma-Timer Variant over Kill X Many Missions by Twilord

Honourable Mention – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Most Potential – Judged

Sonic Forces Re-imagined – SHC 2021 Demo by brandonj

Honourable Mention – Shivery Mountainsides by Goalringmod27

Most Potential – Community

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Honourable Mention – Sonic Forces Re-imagined – SHC 2021 Demo by brandonj

Most Improved – Judged

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Honourable Mention – Sonic Forces Re-imagined – SHC 2021 Demo by brandonj

Most Improved – Community

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Honourable Mention – Dash Adventure 2 by Revenir

2DPC CATEGORY  

Best Visual – Judged

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Best Visual – Community

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Mystic Cave Zone Mania-fied by campbellsonic

Best Audio – Judged

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Best Audio – Community

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Mystic Cave Zone Mania-fied by campbellsonic

Best Technical – Judged

Sonic the Hedgehog Forever by Team Forever

Best Technical – Community

Sonic the Hedgehog Forever by Team Forever

Honourable Mention – SONIC CD: EPISODE METAL by jackelzxa

Best Level Design – Judged

Mystic Cave Zone Mania-fied by campbellsonic

Honourable Mention –  Sonic The Hedgehog: Lost Island Demo by CartoonsAnimate22

Best Level Design – Community

Mystic Cave Zone Mania-fied by campbellsonic

Honourable Mention –  Sonic The Hedgehog: Lost Island Demo by CartoonsAnimate22

Most Entertaining – Judged

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Sonic the Hedgehog Forever by Team Forever

Most Entertaining – Community

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Sonic the Hedgehog Forever by Team Forever

Most “WTF?!” – Not Awarded in Judged or Community

Best Team Entry – Judged

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Best Team Entry – Community

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Sonic the Hedgehog Forever by Team Forever

Best Multiplayer Entry – Not Awarded in Judged or Community

Best Character Implementation – Judged

SONIC CD: EPISODE METAL by jackelzxa

Best Character Implementation – Community

SONIC CD: EPISODE METAL by jackelzxa

Best Boss Design – Judged – Not Awarded

Best Boss Design – Community

Mystic Cave Zone Mania-fied by campbellsonic

Best Fresh Concept Using Existing Concepts As A Backbone – Judged

Mystic Cave Zone Mania-fied by campbellsonic

Best Fresh Concept Using Existing Concepts As A Backbone – Community

Mystic Cave Zone Mania-fied by campbellsonic

Most Potential – Judged

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Sonic The Hedgehog: Lost Island Demo by CartoonsAnimate22

Most Potential – Community

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Sonic The Hedgehog: Lost Island Demo by CartoonsAnimate22

Most Improved – Judged

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Ian Flynn Consulting on Sonic Prime

We’ve known for a little while that Sonic comics scribe Ian Flynn has at least been informed about Sonic Prime’s production since before it was publicly announced. We now have a better idea as to the extent of his involvement in the show’s production, thanks to a tweet by Man of Action writer and artist Duncan Rouleau.

He confirmed that Flynn has been consulting on the project and “has been invaluable.” This confirms that, at the very least, Man of Action is actively seeking input from creators who have experience with the franchise. Here’s hoping that bodes well for Sonic Prime’s quality!

Sonic Prime is being produced by Man of Action and Wildbrain, and is expected to hit Netflix sometime next year. Thanks goes to Alex Hedgefox over on our Discord server for the news tip!

TSS @ SHC 2021: Sonic the Hedgehog Blastless DX

I’m relatively new to the world of PC Sonic hacks. As I’ve never been much of a PC gamer, I never had much inclination to check out PC-only Sonic hacks until I decided to help cover last year’s Sonic Hacking Contest. Sonic ROM hacks are a different story, however. I’ve been exploring those for nearly a decade now, on my actual SEGA Genesis, through my Mega Everdrive or SEGA CD, as I’ve always loved the novelty of seeing these games running on my actual, ancient gaming hardware. I’ve played some true technical marvels over the years, but I don’t think any have impressed me quite as much as Vladikcomper’s Sonic the Hedgehog Blastless DX. An improved version of an April Fools hack released earlier this year, Blastless DX is a technological showcase with a fun premise: Sonic 1 has “lost” its blast processing, and the player needs to restore it.

Before getting into the game, I’ll explain exactly what “blast processing” is, in case you don’t know. It was a fancy marketing term SEGA of America used to highlight the SEGA Genesis/Mega Drive’s CPU speed, which was faster than the Super Nintendo, making speedy games like Sonic easier to make on the machine (SNES devs did eventually figure out how to get around this limitation, but it did plague early games like Gradius 3). Faster CPU aside, however, blast processing was little more than a marketing buzzword, and a key part of this game’s joke.

So, what does Sonic 1 look like without “blast processing”? An 8-bit demake, apparently. The central goal of the hack is to restore “blast processing” by filling up a blast processing bar in the bottom right of the screen, and keep it from emptying until the end of the level. Doing this successfully will “restore” an act, and essentially replaces the chaos emeralds, which can’t be gathered here. The bar can be filled up by gathering rings, destroying enemies, and smashing breakable walls. The bar is emptied whenever damage is taken, downgrading the game’s visuals to less powerful hardware. It’s here where this hack truly shines.

In addition to the 8-bit Master System visuals, there are two lower rungs of visual fidelity, which are reached after taking damage. Getting hit in Master System mode will downgrade visuals to “Atari.” Not the Atari 2600/VCS you’re probably familiar with, but an Atari 8-bit computer (at least, I think, because I know VCS games never looked this good.) Get hit in Atari mode, and visuals are downgraded further, to the colorless, green scale Game Boy. If these visual changes weren’t enough, each graphics mode also has its own music track and sound effects.

These changes are instantaneous, which makes it all the more wild that this actually works on real hardware. I’m used to the more impressive hacks requiring PC emulators, and so the fact that this is all being done with a stock SEGA Genesis absolutely astounds me. And what’s even wilder? This is actually fun to play. It’s more than just a gimmick. It changes how I play the game, and it’s fun. 

Because chaos emeralds are no longer in play and I have incentive to seek out enemies and breakable objects, I actively seek that stuff out in the level. The blast processing bar is constantly draining, so I’m incentivized to both try to get through a level quickly, and also clear that level out as thoroughly as possible. Taking damage also carries different penalties, since it can result in multiple visual downgrades, which makes filling the blast processing bar before the end more difficult.

And the visual modes themselves look and sound really cool. The 8-bit mode looks like an 8-bit demake of Sonic 1 that’s graphically taxing the hardware, with accurate looking sprite art and loads of sprite flicker for moving background objects. The accompanying music tracks sound like genuine downgrades, but are also kind of catchy in their own ways. The Atari mode is probably the least impressive of the graphical modes to me, though that might be because I’m not very familiar with how those games looked and sounded, but it at least looks noticeably different and less advanced visually. Game Boy mode is thoroughly impressive, bringing Sonic 1 down to something that does kind of look like something from the platform, albeit without much in the way of music.

Perhaps my only real issue with all this is that these modes do include some graphical issues that may or may not be intentional. The sprite flicker might be a little much, and I do wonder if that’s just the Genesis buckling under everything it’s being asked to do. In Game Boy mode, there are brief moments where Sonic himself will disappear. And with every downgrade, in-game text becomes more and more indecipherable. I didn’t find these issues to affect playability much, but if things like sprite flicker bothers you, this hack might not be for you.

A screen from the hidden DOS graphics mode.

On my Tuesday SHC stream, someone in chat told me Vlad is a magician when it comes to coding for the Genesis. It’s kind of impossible for me to disagree on that front. I don’t know how he did it, whether he really managed to get it to switch between multiple kinds of graphics, or if he employed some sort of visual distorter or filter. But regardless of whatever tricks he used, I find them truly impressive, and Blastless DX is easily one of my favorite retro hacks to come out of Sonic Hacking Contest 2021. Check it out!

Sonic the Hedgehog Advent Calendar Available For Pre-Orders

Christmas has come early for Sonic fans!

SEGA Shop UK have announced pre-orders for a Sonic the Hedgehog Countdown advent calendar!

Designed by Numskull, the calendar allows sonic fans to construct a high-quality Sonic the Hedgehog figurine of Sonic sonwboarding his way through the Ice Cap Zone over the course of 24 days, with each door every day revealing a new part of the model.

If the images are anything to go by, this figurine looks absolutely phenomenal!

Pre-orders have now gone up on the SEGA Shop website, and you might want to hurry as we suspect this will be a very popular calendar indeed!

The calendars are expected to ship by the end of November.

To pre-order, follow this link: https://www.segashop.co.uk/collections/sonic/products/official-sonic-the-hedgehog-countdown-character

Capcom Announces Sonic the Hedgehog Collaboration for Monster Hunter Rise

The Sonic 30th Anniversary collaborations just won’t stop! During today’s Tokyo Game Show broadcast, Capcom announced that it will be partnering with SEGA to develop some special content for its beast-slaying game Monster Hunter Rise.

Continue reading Capcom Announces Sonic the Hedgehog Collaboration for Monster Hunter Rise

Lee Majdoub to Reprise Agent Stone in the Sonic 2 Movie

It’s National Coffee Day, apparently, and the Sonic Movie twitter account decided to mark the occasion with a tweet featuring latte art revealing that Lee Majdoub would be returning in the Sonic movie sequel as Dr. Robotnik’s loyal henchman, Agent Stone.

This isn’t terribly surprising, as he was spotted on set months ago, but I guess it’s official now. Check out the latte art below!

Sonic Colors Ultimate Gets its First Major Patch, Removes “Rainbow Glitch”

After reports of some bugs ranging from harmless to potentially seizure-inducing, SEGA and Blind Squirrel Entertainment began work on fixing up Sonic Colors Ultimate. The first patch has just dropped, and it’s made experiencing the game much safer for photosensitive players.

Continue reading Sonic Colors Ultimate Gets its First Major Patch, Removes “Rainbow Glitch”

G-Fuel Releasing Another “Sonic-Inspired” Energy Drink Flavor

G-Fuel has been doing…a lot with their Sonic partnership, and thankfully their latest product at least isn’t chili dog flavored. This new flavor is called “Party Punch.” Aside from being adorned in 30th anniversary imagery, and probably being punch flavored, we don’t know much else about this.

If you absolutely can’t wait for this new flavor, there is a waitlist you can join.

Sonic Colours Ultimate Merchandise Lands At Zavvi UK Store

UK distributors Zavvi yesterday opened preorders for an exclusive version of the Sonic Colours Ultimate 2LP vinyl soundtrack through their store, and have followed up today with a new range including T-Shirts, a hoodie, and mobile phone accessories.

The items for sale include two shirt designs that come in women’s, men’s, and children’s sizes, and can be seen in the images below.

At time of writing, all items are still available through the Zavvi UK store.

SEGA “Listening” to Sonic Colours Ultimate Feedback, Further Patches Confirmed

While we had a fantastic time with Sonic Colours Ultimate on PS4, it seems that a number of fans have had trouble enjoying the game due to a range of bugs, glitches and crashes. Last night, SEGA reps confirmed that the teams behind the remaster are listening to the online feedback and will be ‘assessing’ the details for an upcoming patch.

Continue reading SEGA “Listening” to Sonic Colours Ultimate Feedback, Further Patches Confirmed

Strange Sonic Colors Ultimate Glitch is Real, and Makes Colors a Little Too Bright

It looks like Sonic Colors Ultimate is having a bit of a rocky launch. Though we have had a rather pleasant experience with it so far, the Sonic community has been finding and documenting numerous glitches within the game, both large and small. We’ve experienced a few of these smaller glitches, as Dreadknux noted in his review, but there’s been a particularly bad Nintendo Switch glitch that has been garnering lots of attention and controversy.

The controversy stems from allegations that these glitches are being faked in Yuzu, a Nintendo Switch emulator. While that certainly has been true for a few, the most notable Switch glitch (which I like to call the “rainbow Sonic” glitch) is most definitely real, and I have just been able to confirm it.

So how is this glitch activated? It requires a few steps. Firstly, all six worlds need to be unlocked. Secondly, the player has to enter and immediately exit a minimum of four separate worlds. The glitch gets worse when this is done six times. From there, playing any stage appears to activate the glitch. After completing or exiting a stage, the glitch appears to immediately deactivate, and the second step needs to be redone to reactivate it.

If you suffer from epileptic seizures, we do NOT recommend doing this, as lots of flashing lights can be involved. If you don’t, the experience can be…trippy. Characters can glow bright colors, Sonic’s model can be swapped with a shark torpedo badnik, graphics can disappear and become corrupted. Some speculate that it could be a memory leak, though no one at Sonic Stadium has the expertise to say that with confidence.

We’re not linking to a video right now, but this should give you an idea of what it’s like.

What we can say, is that it appears to be a glitch that is difficult to activate by accident. Four people on our staff have access to the Switch version, and none of us have come across it by accident. I had to follow instructions online to activate it.

You should be able to exit and enter a world up to three times without activating the glitch. The Switch this was tested on was a launch model, and was downloaded onto a SanDisk Ultra 10 speed SD card. We haven’t tested it on the Switch’s internal memory as of this writing.

Sonic community Manager MiniKitty has confirmed that a patch is in the works, and that the development team is listening to feedback while assessing it. Hopefully, this glitch will be among the ones addressed.

Sonic Colors Ultimate’s Red Star Rings Aren’t Where You Might Remember

Sonic Colors Ultimate, which becomes available to anyone who bought the digital deluxe copy today, brings a lot of changes big and small to the classic Wii game. One change we are only just now finding out about comes from the locations of the red star rings, the original game’s primary (optional) collectible. So anyone who thought they’d be able to rely on memory or old guides to collect them all will need to do it the old fashioned way for a bit! While many rings are where they used to be, others have been moved, and replaced with park tokens.

This was something I personally came to realize just a few hours ago, while trying to collect them all from Planet Wisp Act 2. A few had been moved around, including the final one, which now requires the Jade Ghost wisp to access.

The red star rings are required to unlock levels in Game Land, which is a set of additional levels that can be played in single player or co-op. Beating these levels is how you unlock Super Sonic. We’ve got more Sonic Colors Ultimate content coming down the pipe, so stay tuned to Sonic Stadium!

Sonic Colours Ultimate: The Achievement / Trophy Guide

We’ve been playing Sonic Colours Ultimate for a few days now, and we’ve slowly been working our way through the Achievements/Trophy list within. We can reveal the list of meta-challenges that you can expect to find on your PC, PlayStation or Xbox copy of the game. We will update this post with guides and tips on how to unlock them as well.

Continue reading Sonic Colours Ultimate: The Achievement / Trophy Guide

Sonic Colors Ultimate Music Heading to Tokyo Game Show

The Tokyo Game Show will be holding a concert featuring video game music called “Tokyo Game Show FES” to commemorate its 25th anniversary, and Sonic Colors Ultimate will be among the games featured.

The Sonic Colors Ultimate portion of the concert will take place at Stage 01 at 5:00 PM JST on October 2.

SEGA Releases Sonic Colors Web Comic UPDATE: Now in English!

It looks like Sonic Colors Ultimate is getting more than just a web series: Sonic’s Japanese Twitter account has released a three page web comic! At the moment, the comic is only available in Japanese, but Kazuyuki Hoshino has confirmed that an English translation will be released soon. This web comic is considered “episode 1,” so there will be more.

We’ll be sure to update this post with the English translation when it becomes available! Until then, check out the web comic below:

UPDATE: We’ve now got English pages!

September Sonic Channel Artwork: Sonic X Wisps

The latest artwork from SEGA Japan’s Sonic Channel has been released! With Sonic Colours Ultimate releasing in the next month or so worldwide, it makes sense that the September entry for the ‘Sonic x …’ series would focus on the colourful Wisp creatures.

Continue reading September Sonic Channel Artwork: Sonic X Wisps

Surge the Tenrec and Kit the Fennec: IDW’s ‘Imposter Syndrome’ Miniseries’ New Characters Revealed

The names of the mysterious new characters in IDW’s Sonic spinoff ‘Imposter Syndrome’ has been revealed, thanks to the publication of an advance preview magazine showcasing the upcoming miniseries. Say hello to Surge the Tenrec and Kit the Fennec.

Continue reading Surge the Tenrec and Kit the Fennec: IDW’s ‘Imposter Syndrome’ Miniseries’ New Characters Revealed