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Sonic & All-Stars Racing Transformed...!


S0L

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 Thank you for such wise reply. Unfortunately, the case seems to indicate at the opposite.

 

Thats funny I don't seem to own Sonic & The black Knight, Sonic Generations 3DS, Free riders, any of the Sega Superhero license games.... the virtua tennis titles... Sega Superstars tennis... House of the dead... or... Football manager... or... Urm... Madworld... Stormrise... Aliens... Total War... Virtua Fighter, the entire AM2 collection.... Rise of Nightmares... Viking... Golden Axe: Beastrider...

 

Actually quite a lot which would... make what you've just said out to be rather silly wouldn't it?

 

Does anyone need it pointing out that you blatently don't know anything about how this works and that this wole 'you'll buy anything' is now you attempting to somehow pass focus onto us as if to say we're the ones in the wrong?

 

Unfortunately... It has been stated several times in this topic by both S0L and Rex as to how long it takes to get a character fully working in the game. And some people here are in a rather unique position of knowing if this is true or not.

 

 

 

This can't be real.

 

I so wanna post a Maxtrix 'what is real' gif right now.

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Have you also forgotten ArtFenix, that SUMO has other projects to work on? You think they stand around twiddling their thumbs? SEGA doesn't own SUMO, so SUMO could be working on one Sony project for all we know, and come back to Transformed when they are scheduled to.

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So, since Transformed has 29 characters. 5-6 months to develop each from scratch, right? Like, half a year. OK. And we get about 14 years to depelop JUST the characters. Then there are tracks, technical stuff, music etc. Yeaaaaaaah, riiiiight. I wonder how long it took for SUMO to develop all the characters. Something tells me not more than a year or a year and a half at max.

 

Alright, I may not really be such a great specialist in some areas like some of you guys are so I won't drag the subject any more. I will just wait and see if there will be any DLC for Transformed in the following couple of months. If there won't be any (which I really think will be the case), then I will be right about at least one thing: Transformed will not have any more DLC.

It'd be very risky to release it even now, when most of the gaming community has long forgotten about the game, let alone releasing it,say, in September.

 

That's why I said you'd buy anything SEGA reps say. Not because you buy the GAMES released under SEGA but because sometimes it really seems like you want to believe things that seem rather unlikely to happen from the logical and commercial point of view both.

Edited by ArtFenix
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So, since Transformed has 29 characters. 5-6 months to develop each from scratch, right? Like, half a year. OK. And we get about 14 years to depelop JUST the characters. Then there are tracks, technical stuff, music etc. Yeaaaaaaah, riiiiight. I wonder how long it took for SUMO to develop all the characters. Something tells me not more than a year or a year and a half at max.

Hint; a large part of the game reused resources, character models, animations, voice clips, stages designs and backgrounds from other games. This would have cut time considerably, and with the whole of Sumo working on the game they likely could have gotten work done quicker. A large amount of those characters weren't from scratch in some way. The characters probably would have been the bulk of development time. Sorry guy, your "logic" doesn't overcome facts.

 

That's why I said you'd buy anything SEGA reps say. Not because you buy the GAMES released under SEGA but because sometimes it really seems like you want to believe things that seem rather unlikely to happen from the logical and commercial point of view both.

Eesh did you even see the video I posted? And like I said before this has nothing to do with what SEGA reps have said. At no point recently have people from SEGA been this transparent about how long it takes to make characters.

 

The one who wants to believe unlikely things is you, logically, because you clearly have absolutely no idea just how much work goes into a professional-level player character. The video I posted is from a programmer who's worked in the industry for over a decade, versus the logic of your random guessing, you can't call anything illogical when you don't know the logic behind the case in the first place.

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I don't know what you guys are arguing about.

 

Nobody knows if there's DLC or not, end of story.  Case Closed.  Bickering about it won't make something happen.

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http://forums.sega.com/showthread.php?440186-Any-news-on-DLC&p=7973409&viewfull=1#post7973409

To shed a little more light on the DLC situation, here's S0L's latest post on the Sega forums. As you can plainly see, the whole idea of DLC is complicated for the Sumo folk and has a good chance of not happening at all. Obviously it's far from their top priority.

Though I'd understand if they were reluctant to do so, seeing as such an amount of time and money needed for the character could just be a waste on a dying game like ASRT. They may be better off just saving that for the next game

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Hint; a large part of the game reused resources, character models, animations, voice clips, stages designs and backgrounds from other games. This would have cut time considerably, and with the whole of Sumo working on the game they likely could have gotten work done quicker. A large amount of those characters weren't from scratch in some way. The characters probably would have been the bulk of development time. Sorry guy, your "logic" doesn't overcome facts.

OK then. Please go ahead and tell me what characters had reused animations/models in the first all-stars racing game. As far as I know, the only thing that was clearly reused was the sound (most of music and voices). Even Sonic himself had entirely new animations (and his model was different from Unleashed). And I won't even talk about other characters, especially those, who's models are clearly brand new. I don't see such huge flaws in my logic, sorry. What facts are you talking about? So what EXACTLY was reused?

 

And if they reused some stuff for different characters when making the game, why can't they reuse same things for a coupld of new characters in a way they did with those already in the game?

Edited by ArtFenix
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OK then. Please go ahead and tell me what characters had reused animations/models in the first all-stars racing game. As far as I know, the only thing that was clearly reused was the sound (most of music and voices). Even Sonic himself had entirely new animations (and his model was different from Unleashed). And I won't even talk about other characters, especially those, who's models are clearly brand new. I don't see such huge flaws in my logic, sorry. What facts are you talking about? So what EXACTLY was reused?

- Many voice and sound clips were reused, as you said

- Many resources from stages like seaside hill, sky sanctuary, the house of the dead stage, billy hacther stage and others, were from previous games

- many character models from the first game will have been reused with extra work put into them

- Shadow's model and animations reused many of Sonic's artefacts rather than having his own

- A lot of the new characters were notably more static and less fluid than Sonic characters in models and animations, presumably due to time or budget restraints

 

Just some examples.

As for facts, I already posted this but here.

It's from a different programmer, but he worked on big budget games a decade ago and works on a small budget game now, which still takes 5-6 months for each character with a small team. The difference in genres doesn't really matter, each playable character still needs copious amounts of work regardless of the genre, and the amount of money they cost is more or less correlative to how much time they take to develop too.

 

The difference here is, Sumo would have had a much bigger team during full production of ASRT, they would have been able to do multiple characters at once. Now that ASRT is anything but a priority for them, they probably have a small team at best working on dlc.

 

Which means yes, 5-6 months or more.

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Now that ASRT is anything but a priority for them, they probably have a small team at best working on dlc.

 

Which means yes, 5-6 months or more.

 

That is all I needed to know. My whole point was that if they worked full-time with DLC and had a high priority for it, then 5-6 months is a ridiculously long time. However, if their priority for DLC is low now and only a few people are left to work on the game, then that's understandable.

 

I am still pretty damn sure we won't get any more DLC for Transformed. It's sad, yes.

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Yeah unfortunately they don't seem to be able to say if they are working on it or what they're working on, we'll have to wait and see.

 

In any case, I think the winners have a better chance now of appearing in the next AllStars game, which will definitely be made eventually!

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Yeah, makes sense. I'd like to see Vectorman or Sketch Turner or Segata Sanshiro. Even Miku)).

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I doubt we will get any DLC, but then again the Scott Pilgrim Game recently had Wallace Wells DLC, and the game was released years ago!

So we never know!

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I sort of agree with one person that said the PC got 3 extra characters and yet the consoles got none. Oh well.

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Technically both xbox and wii u got characters in the form of the Avatar and Mii respectively

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Yep: once again, the Sony version (PS3 and PSVita in this case) is the most unlucky (although this is partially Sony's fault since if i recall, Sumo wanted to put Sackboy as a guest but LittleBigPlanet Kart happened).

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And as much as I am a LBP/Sackboy fan, the game sucks. Can't recommend LBPK to anybody over MK or Transformed. What a waste of money from Sony.

Edited by Ming Ming Suzy
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Wow... I noticed this thread had jumped about 4 pages since I last looked at the end of April and thought something significant had happened, but all I see is arguing about how game development works. I thought we had moved on from this kind of crap. 

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Members of the Sonic Stadium willingly moving on from arguing over crap? Shadzter, I hope that we've been on the same forum for all ths time :P

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  • 4 weeks later...

 

I certainly hope so, although it's beating the dead horse all over, she'd fit right in as a guest cast, although I'm starting to not care about the DLC poll now, it seems nothing is happening about it lol.

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Miku AND Ryo would be a great combo. Miku fans get their character, the true first place winner (also a fan favorite) Ryo gets his. Win win.

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I really want a track DLC at this point. If we had received a character DLC around February, it would be ok, but after all this months, I really don't see why I should bother to pay for just one new racer, even if it's one I really want, like Vectorman, Segata or Ryo... The game is really fun, but I don't feel like returning to it just for a single character. I want new thrills!

Edited by Jango
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