Jump to content
Awoo.

Sonic and SEGA All-Stars Racing Sequel in the works!


Lobotomy

Recommended Posts

Why spend time and effort making and testing a character thats only used in one version of the game that isn't even going to be picked by the computer to race against. When you can spend that time creating a character which is a Sega IP and can then be used in every version of the game which you might actually see on the various tracks.

Adding him as an the extra character isn't all that time consuming considering that all his data already exists, though I'll admit that Banjo's CPU omission was royally lame. Besides, he's an awesome character. Having him in the original was a very welcome surprise.

Link to comment
Share on other sites

Banjo only rubbed me the wrong way because of the lameness of how they plastered him on the front of what was meant to be a celebratory SEGA title*.

It'd be as weird as if the Brawl box art had the logo as "SUPER SMASH BROS. BRAWL with SOLID SNAKE and SONIC THE HEDGEHOG".

Give him a big advertisement on the back by all means but sheesh.

*Not that I'm a dedicated SEGA fan by any means, I'm only here for Sonic, Ulala, and maybe a lil' PSO if they'd be so kind in the sequel - but just sayin'.

Edited by JezMM
Link to comment
Share on other sites

I wanted a Sega All Stars Fighter D=....

Fighting games are the most difficult thing you can possibly make as a game developer.

Link to comment
Share on other sites

Fighting games are the most difficult thing you can possibly make as a game developer.

It depends, if it is a game like the Smash Bros. series or a huge competitive game like Street Fighter or King of Fighters.

Games like Street Fighter/King of Fighters usualy are made to last for many ears, having like an update every month to fix bugs/glitches, dlc to keep it fresh and many times huge updates like (Super) Street Fighter IV: (Arcade Edition) (2012 Version) also always trying to be "perfect" for competitive gameplay.

While games like Smash Bros. are made mostly for fun and not tournaments in mind, so they don't have any work after the retail version.

But I don't see why is that a reason for not making fighting games, just check this year there are a shit load of fighting games to come.

Edited by Tmsp
Link to comment
Share on other sites

If Banjo Kazooie can make an appearanc so can Crash bandicoot. In the mid 90's when Sonic Xtreme got cancelled and the only game we got was Sonic R, Crash held the fort for platform games until SA1 was eventually released. Now that Crash has fallen on hard times and no new games have been released since 2008 its time for Sonic to repay the debt of gratitude he owes Crash and let him join the ASR2 party. Crash would ride a motorbike and his All Star Move would be him wearing Aku Aku as a mask and Wumpa fruit would go flying everywhere and hit all the other racers. His track would be N Sanity Beach where all the power ups would be inside wooden crates instead of capsules. Former Sega employee Mark Cerny was the producer of the Naughty Dog games by the way.

Link to comment
Share on other sites

If Banjo Kazooie can make an appearanc so can Crash bandicoot. In the mid 90's when Sonic Xtreme got cancelled and the only game we got was Sonic R, Crash held the fort for platform games until SA1 was eventually released. Now that Crash has fallen on hard times and no new games have been released since 2008 its time for Sonic to repay the debt of gratitude he owes Crash and let him join the ASR2 party. Crash would ride a motorbike and his All Star Move would be him wearing Aku Aku as a mask and Wumpa fruit would go flying everywhere and hit all the other racers. His track would be N Sanity Beach where all the power ups would be inside wooden crates instead of capsules. Former Sega employee Mark Cerny was the producer of the Naughty Dog games by the way.

Crash held the fort for platforming... Lol... You're not one of those guys who disallusionarily likes to pretend that Mario doesn't exist and Mario 64 wasn't the most influential 3D platformer of all time just because you don't like him/it are you?

  • Thumbs Up 9
Link to comment
Share on other sites

Crash held the fort for platforming... Lol... You're not one of those guys who disallusionarily likes to pretend that Mario doesn't exist and Mario 64 wasn't the most influential 3D platformer of all time just because you don't like him/it are you?

Never owned an N64 but I did have a PS1. Yes Mario 64 revolutionized the platforming genre by bringing it kicking and screaming into 3D and Mario continues to set the bar for all platform games to this day. However for the era in question 1994-1999, that is the time between Sonic and Knuckles and SA1, there were 3 awesome Crash Games compared to just 1 Mario game so Crash was the dominant platform series in that time period, Also more people owned PS1's than N64's further proving that Crash was the boss during Sonic's vacation years.

Link to comment
Share on other sites

NO. No, no, no, no, no.

First I was going to go into my usual Chaotix support stuff, but you guys beat me to it, quite severely, and even with the awesome chopper and sidecar concept mentioned briefly. I was okay with that. But now that I'm moving on to suggesting Crash Bandicoot as a cameo racer if Sony has an exclusive just for the lulz, you're discussing that before I get there too?

Why can't I get my crazy spiel out without being beaten to the punch? :<

Link to comment
Share on other sites

Also more people owned PS1's than N64's further proving that Crash was the boss during Sonic's vacation years.

...?

So I guess that platforming games such as Oddworld didn't do much of anything around this time then? Not to mention all the other one shot gems I could list if I were that depressed enough to do that.

Crash was certainly a good game, but I don't think it's exactly the crowing all mighty everyone worship it that you're giving it, not by a long shot. If we're actually going by number of consoles owned as a foundation for our argument, which is the most ridiculous support you could bring up as it would mean that any console which didn't sell as many as this other one instantly has their classic amazing titles negated.

Which if thats the case then wouldn't the Game Boy be the device we go looking for characters to use?

Although the entire argument about picking characters because they were platformers is daft anyway as ASR was a driving/racing game last time I looked?

Link to comment
Share on other sites

Although the entire argument about picking characters because they were platformers is daft anyway as ASR was a driving/racing game last time I looked?

Why was Banjo Kazooie in ASR then?

Link to comment
Share on other sites

Why was Banjo Kazooie in ASR then?

Because he was a microsoft excusive character that was A. popular and B. fit unlike say Master Chief? Edited by Hedgehogs Boost
Link to comment
Share on other sites

If Banjo Kazooie can make an appearanc so can Crash bandicoot. In the mid 90's when Sonic Xtreme got cancelled and the only game we got was Sonic R, Crash held the fort for platform games until SA1 was eventually released. Now that Crash has fallen on hard times and no new games have been released since 2008 its time for Sonic to repay the debt of gratitude he owes Crash and let him join the ASR2 party. Crash would ride a motorbike and his All Star Move would be him wearing Aku Aku as a mask and Wumpa fruit would go flying everywhere and hit all the other racers. His track would be N Sanity Beach where all the power ups would be inside wooden crates instead of capsules. Former Sega employee Mark Cerny was the producer of the Naughty Dog games by the way.

I would have no problem with crash bandicoot appearing in the sequel, but there is a small problem.Yes banjo kazooie where put as an extra for the xbox 360,but microsoft as the rights to it while sony doesn't have any rights over crash it belongs to activison now. This makes it very unlikely for crash to be an playstation exclusive.

  • Thumbs Up 1
Link to comment
Share on other sites

Why was Banjo Kazooie in ASR then?

...No idea, why don't you ask Banjo?

If this was an attempt to get people to say 'ah well he's a platformer' what on earth is ryo Jackie and the House of the dead zombie doing in the game as well?

  • Thumbs Up 4
Link to comment
Share on other sites

So? Fighting games are made all the time. Why should difficulty dictate if it should be made or not?

Let's make Smash Bros!

No.

Why?

It's a fighting game. It's hard to make.

I guess you're right.

):

You're kidding, right? I don't think you fully grasp what it means for a fighting game to be "difficult to make". It means that it's hard and very time-consuming to make a fighting game engine, it's hard to make fully fleshed-out characters with a variety of moves that work the way they're intended to and it's hard to balance a fighting game. Unless you like the idea of dealing with cheap and broken characters that are so good that it's literally impossible to beat them. Fighting games take a LOT of time and require a LOT of programmers who know what they're doing, a small team can't just crank out a fighter in a year and expect it to be good. Fighting games have to be balanced over the course of years and most developers aren't willing to put that much time in the development of one game because TIME IS MONEY. The longer you take on a game the more money you have to spend. And fighting games will always take a long time. Honestly yours is one of the most ignorant posts I've ever read. "Durr fighting games come out all the time they can just push one out in a year lol!"

Smash Bros is a terrible fighting game that devolves into an incomprehensible clusterfuck most of the time and relies completely on luck. The developers didn't give a crap about balancing it. And the game STILL needed three years to be made. You can't just say "let's make Smash Bros" and expect to have it done in time for christmas. Tons of testing, balancing and coding has to go into a fighting game otherwise the product will end up being a total disaster, both for the gamers and the company that made the game. Even a game like Smash Bros takes lots of time.

Edited by PsychoJosh
Link to comment
Share on other sites

You're kidding, right? I don't think you fully grasp what it means for a fighting game to be "difficult to make". It means that it's hard and very time-consuming to make a fighting game engine, it's hard to make fully fleshed-out characters with a variety of moves that work the way they're intended to and it's hard to balance a fighting game. Unless you like the idea of dealing with cheap and broken characters that are so good that it's literally impossible to beat them. Fighting games take a LOT of time and require a LOT of programmers who know what they're doing, a small team can't just crank out a fighter in a year and expect it to be good. Fighting games have to be balanced over the course of years and most developers aren't willing to put that much time in the development of one game because TIME IS MONEY. The longer you take on a game the more money you have to spend. And fighting games will always take a long time. Honestly yours is one of the most ignorant posts I've ever read. "Durr fighting games come out all the time they can just push one out in a year lol!"

Smash Bros is a terrible fighting game that devolves into an incomprehensible clusterfuck most of the time and relies completely on luck. The developers didn't give a crap about balancing it. And the game STILL needed three years to be made. You can't just say "let's make Smash Bros" and expect to have it done in time for christmas. Tons of testing, balancing and coding has to go into a fighting game otherwise the product will end up being a total disaster, both for the gamers and the company that made the game. Even a game like Smash Bros takes lots of time.

The difficulty of making the game shouldn't be a concern for the consumer. We're not their fucking parents. We want to play a game, not sympathize with those who make it. And yeah, maybe that's kind of selfish, but plenty of games that we want are difficult to make, does that mean we should consider the challenge? Hell no, we're not making it. Their work ethic is the problem if a game is "too hard to make." What bull shit.

  • Thumbs Up 1
Link to comment
Share on other sites

Last game we got Seaside Hill, now we'll probably be getting Green Hill

Last game we got Casino Park, now we'll probably be getting Casino Night

Last game we got Egg Fleet... do you think we might be getting Flying Battery?

Since it's an air-ship level from the classic era like the other two levels are classic representations of the same tropes from Heroes?

And also, well...

http://www.youtube.com/watch?v=9MhwlWikZ68

...Y'know.

Edited by Indigo Rush
Link to comment
Share on other sites

I'd be cool with Flying Battery since it's daytime and has that more traditional "plane" airship kinda feel than electric/booster powered warship - which'd be nice and different from Final Fortress, though I'd still rather see a grounded Eggman base to make it even more different from ASR1 (assuming Green Hill and Casino Night do appear).

Eggmanland would be really really sweet since it pretty much is all previous Eggman bases turned up to 11 with a red paint job and lots of theme park elements to take advantage of for dramatic moments.

Edited by JezMM
Link to comment
Share on other sites

Tennis already had Green Hill. And Scrap Brain, so there isn't really a pattern.

This is what makes me hope we'll get some modern stages really, since they said they focused on sequels/modern games (where possible) for ASR since they'd already done classics/first games in Tennis.

But who knows really. Obviously it'd be silly to limit their creativity and the best choices by enforcing a rule of "we're going to represent THIS one game from each series".

Incidentally I'd like to see some of the more slummy areas for a JSR course this time. Either Kogane-Cho from JSR or uhh... yeah the also sunsetty place in JSRF with the telephone wire grinding and stuff.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.