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Sonic and SEGA All-Stars Racing Sequel in the works!


Lobotomy

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I hope they are able to create a wider variety of tracks this time around. In a perfect world I'd like every Sonic track to be based upon a different level, rather than have three variations on each of three themes. I understand that time and money only allows so much design work though.

As far as specific levels for Sonic go, I'd rather they chose different classic levels to Green Hill and Casino Night. It would seem a shame to follow the same theme of tropical - casino - airship, but Flying Battery would be different enough to satisfy me. I'd prefer levels and themes that we haven't seen recreated in HD. If they were to pick one from each era, I'd choose something a long lines of Ice Cap - Windy Valley - Starlight Carnival, but if they were to go with Generations levels I'd go for a line-up like Chemical Plant, City Escape and Planet Wisp.

Whatever they go with for Sonic though, I hope that more characters and levels from other games are used this time around. Sonic really doesn't need any more than its had in the first game.

I hope in vain for a level based on Funkotron. =P

Edited by Lungo
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I'd rather they stick with the Classics, to be honest. It's more interesting to see them updated.

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I'd rather they stick with the Classics, to be honest. It's more interesting to see them updated.

So would I (as such I'll slightly rephrase my post). Since they're more likely to use levels that have been brought to life in 3D before though, as it saves time when designing, I doubt we'll see a lot that hasn't already had an update. I was trying to be fair when picking across all eras as well.

Edited by Lungo
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I wouldn't say that. SST had Scrap Brain and that never had an update. And that would be pretty fucking lazy of them.

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Um... Banjo was in ASR because he made his debut in a racing game.... A little gem named Diddy Kong Racing.

Considering how they have all the work done on Banjo already, ommitting him from the sequel would be brutal for me, and a sure hype killer.

The fact that Banjo wasn't used by computer was something I never really noticed as he was nearly always in use by either me or my brother.

I think he fit in the game really well, he's cut from the same cloth as Sonic and he's from a racing game background.

Two things I'd like to see on this game that aren't roster related:

- Better select screen.

- Unlockable concept art and such.

Edited by TheAnvil
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Didn't S0L make mention of a patch that would allow the CPU to pick Banjo-Kazooie? I don't know if that ever made it to fruition or not, but I definitely remember him talking about it at some point.

Bit late with asking that, but.

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I have to wonder how long they've been working on this game. Since it's coming out this holiday season I have a feeling it'll just be an updated iteration of the first game with more content.

Which is completely fine by me, I'm just saying it's suspicious.

The difficulty of making the game shouldn't be a concern for the consumer. We're not their fucking parents. We want to play a game, not sympathize with those who make it. And yeah, maybe that's kind of selfish, but plenty of games that we want are difficult to make, does that mean we should consider the challenge? Hell no, we're not making it. Their work ethic is the problem if a game is "too hard to make." What bull shit.

Yeah, you don't have a goddamn clue how game development works.

Edited by PsychoJosh
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I have to wonder how long they've been working on this game. Since it's coming out this holiday season I have a feeling it'll just be an updated iteration of the first game with more content.

Which is completely fine by me, I'm just saying it's suspicious.

Yeah, you don't have a goddamn clue how game development works.

Well if it was an updated version of it, how can we Ristar and Nights as playables. It wont make any sense to call it a sequel for a reason.
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Yeah, you don't have a goddamn clue how game development works.

That shouldn't affect the validity of my statement. I also don't appreciate the elitism of your posts.

ON TOPIC: Echoing what other have said, I'd like to see more adaptations of classic stages. It'd be sort of like they were in Generations. But they weren't. Sob.

Edited by Scooby-Doo
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Yeah, you don't have a goddamn clue how game development works.

Asshole, what do you think me and Scooby look for when we're on investigations?

Edited by Shaggy Rogers
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I love how random Shaggy roleplay is on a sega forum is.

As this is coming out quickly, and is still considered a sequel and not a 1.5 or ultimate version of the game, I would assume that there'll be a double sized roster, stages etc, but most of the mechanics, vehicles will be the same.

Edited by TheAnvil
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I doubt it. Most sequels don't double in roster or stage size like that, they usually just increase by a small increment (unless it's Mario and Sonic London we're talking about...which didn't increase the roster size or characters whatsoever).

Edited by VEDJ-F
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Guys, its pretty obvious what the next Sonic Stage will be:

Sonic-Generations-3DS-Mushroom-Hill-Zone-Screenshot-10.jpg

Come on guys, you gotta pick up on these patterns faster

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Asshole, what do you think me and Scooby look for when we're on investigations?

What is this, role play fluff boards? Ironically you're coming across as more of the asshole here what with being the only person so far in this topic to actually resort to petty insults like these.

I shouldn't have to warn you guys again. This is the last time.

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What is this, role play fluff boards? Ironically you're coming across as more of the asshole here what with being the only person so far in this topic to actually resort to petty insults like these.

I shouldn't have to warn you guys again. This is the last time.

I didn't mean for that to come off as an insult, but I apologize anyways.

Edited by Shaggy Rogers
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I doubt it. Most sequels don't double in roster or stage size like that, they usually just increase by a small increment (unless it's Mario and Sonic London we're talking about...which didn't increase the roster size or characters whatsoever).

True, its really noticeable when you compare MKDD to MKWii

MKDD: 20 Characters, 16 courses

MK Wii: 24 Characters, 32 courses (half of which are throwbacks)

Plus you have to factor in the limitations of certain models, so you have to keep a game small enough to fit on most/all of the consoles planned, to try to avoid making an obviously watered down version. So maybe a few really popular editions (Ristar, Vectorman, Gulius, Arle & Carbuncle, Chaotix) and bringing in a completely new set of tracks (maybe add a few more courses to fill up an extra cup or two) and that's about all we'll get

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Well this a Sequel to it... So we could see like 30 or more in this reach apparently. Its me.. But still, dont you think we could see around more than 30 Playables, and Tracks in the amount? And Ristar needs to be playable more!

Edited by Sparkster24
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I doubt it. Most sequels don't double in roster or stage size like that, they usually just increase by a small increment (unless it's Mario and Sonic London we're talking about...which didn't increase the roster size or characters whatsoever).

Most other games would have extensive work on the mechanics and existing characters though, which I highly doubt this game will receive.

Edited by TheAnvil
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Well if it was an updated version of it, how can we Ristar and Nights as playables. It wont make any sense to call it a sequel for a reason.

If it's an updated version then new tracks and characters are a given, I'm saying the core gameplay won't change, it'll still be a simple racer with a simple drifting system and items.

That shouldn't affect the validity of my statement.

What are you talking about? OF COURSE IT DOES. Utterly and completely. Every word you say on the subject is made without a basis. You seem to think games just magically appear out of nowhere, like the physics and stuff are all done and they just have to make stages and characters. Everything in a fighting game has to be calculated and balanced against everything else, the more characters it has the longer it will take to just have in a playable state, nevermind having it actually balanced. I'm saying it's not possible or feasible to just crank out a fighting game in a short time. You're basically saying "I don't know how to make a car but they should still make me one to drive by tomorrow! It's not my job to build them!"

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If it's an updated version then new tracks and characters are a given, I'm saying the core gameplay won't change, it'll still be a simple racer with a simple drifting system and items.

But i still wish to see Ristar as a playable.

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But i still wish to see Ristar as a playable.

You might see him, you might not. As I said, additional characters are a given if it's just an updated version. But I'm wondering if they're going to change anything about the core gameplay.

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You might see him, you might not. As I said, additional characters are a given if it's just an updated version. But I'm wondering if they're going to change anything about the core gameplay.

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