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Generations 3DS Chat - Oh look guys new rules (p.58)


Jimbo

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*lotsa words*

First, welcome to the SSMB. Hope your stay will be long and that you'll enjoy yourself !

Second...

The level selection for the 3DS is Sonic Team's work. Dimps had to make the game in less than a year, and tried making Modern Sonic's gameplay similar to its 3D gameplay from Unleashed or Colors. Sure, the 3DS version suffers because of this, but the Classic levels look fun, and the level choice is Sonic Team's.

It doesn't bother me anyway, so meh.

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So that's the final stage huh? I would've been really disappointed if I had any expectations for the 3DS version.

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laugh.png Holy shit, the final level actually ended up being Windmill Isle after all. First stages everywhere! I bet we would have got Emerald Hill also if it wasn't almost exactly the same as Green Hill Zone. A simply awful selection of levels chosen to represent the 3DS version IMO. Won't bother with this version until it hits the bargain bin, if I even bother with it at all.
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So basically, they took the History of the first stage way too litterally in this one

Hopefully Windmill Isles will take a few aspects from Rush's Water Palace

Also Tropical Resort could turn out pretty good as well

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Wait.....so Windmill Isle ACTUALLY ENDED UP AS A FINAL STAGE!!!????/

...

..

.

Well.......at least the... music is nice......that's all I got. Seriously, what the fuck dimps?

Edited by Soniman032-
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Watch the remaining levels turn out to be Wave Ocean, Windmill Isle, and Tropical Resort.

Dimpsing it up, one zone at a time.

.....I hate to say that I called it.....

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The levels are certainly varied, but different=/=exciting. Baring Casino Night, these are some of the blandest stages in the series and the 3DS hardware isn't doing any wonders for these stages.

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Called it...?

inb4 Windmill Isle is the semi-final level

We both did.

Wow, and I was genuinely joking about that. Bajeeberz.

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Wait.....so Windmill Isle ACTUALLY ENDED UP AS A FINAL STAGE!!!????/

...

..

.

Well.......at least the... music is nice......that's all I got. Seriously, what the fuck dimps?

Don't you mean: "Seriously, what the fuck voters?"

Why couldn't people vote more varied and interesting stages?

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Didn't the polls stop after Sonic Adventure 2?

AAUK says they stopped at 06, but I'm 100% sure they ended at SA2.

Don't you mean: "Seriously, what the fuck voters?"

Why couldn't people vote more varied and interesting stages?

Uh, people didn't know what they were voting for. And Sonic Team could have picked a much better selection. Again, I still don't believe that Mushroom Hill beat out all the other S3K stages.

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*is still a positive asshole who's excited for the 3DS version*

also, level selection doesn't make a game shitty. Gameplay does. For now, Classic looks great and Modern looks like it's trying to be like the Unleashed gameplay but it's not totally done (still looks fun IMO).

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Man.....SEGA hasn't listened to me for any Generation stages...except maybe City Escape and Rooftop Run on PS3/360. If I were to pick the Generations stages for 3DS, I'd pick.

Classic Era

Sonic 1

Green Hill

Sonic 2

Aquatic Ruin Zone

-Gonna Skip Sonic 3/Sonic 3 & Knuckles stages due to it being on Console Version-

Sonic CD

Wacky Workbench

Dreamcast Era

Sonic Adventure

Ice Cap

Sonic Adventure 2

Pyramid Cave

-Gonna Skip Heroes Due to It being in Console Version-

Shadow the Hedgehog

Circus Park

Modern Era

-Gonna Skip 06 Due to it being in Console Version-

Sonic and the Secret Rings

Dinosaur Jungle

Sonic Unleashed

Empire City

Sonic Colors

Starlight Carnival

If we were going by Handheld systems...I'd have different stage ideas.

Edited by Future-Hedgehog
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Wow Wasn't expecting Apotos to appear :o not that I'm disappointed I like that level but I really wish there was room for more levels on both versions oh well this is an interesting choice though but it's not final level material... ._.

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Let's give Sega and Dimps the benefit of the doubt, especially since we haven't seen over 3 seconds of the footage. It may have been absurd for them to choose another early level, but they could amaze us with the twist they implement into the stage. The key word here being could.

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For those of you getting a bit confused, Apotos is the 6th level, and Tropical Resort is the final level (excluding if there happens to be a time eater based level)

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You wanna know something that I've JUST realised?

Concerning how SR and SRA were handled...

...what if Gen3DS provides a deeper/better story?

Edited by VizardJeffhog
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Baring Casino Night, these are some of the blandest stages in the series and the 3DS hardware isn't doing any wonders for these stages.

Starlight, Hill Top, Sandopolis, Twinkle Park, More or less everything from SA2 and Unleashed, Grand Metropolis/Power Plant, The stages could have been worse, but yeah, Tropical Resort is balls.

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Starlight, Hill Top, Sandopolis, Twinkle Park, More or less everything from SA2 and Unleashed, Grand Metropolis/Power Plant, The stages could have been worse, but yeah, Tropical Resort is balls.

Sandopolis would have been much more interesting than Mushroom Hill. Twinkle Park had a lot of potential. Metal Harbor, Pyramid Cave, Pumpkin Hill, Final Rush, are all interesting stages. Heroes isn't in the 3DS version, but Grand Metropolis is a much more interesting city stage than Radical Highway. Savannah Citadel, Cool Edge, Jungle Joyride, and Eggmanland are all great stages.

Sure there are a few stages that are even worse, but there were plenty of far more interesting stages to choose from.

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Actually I forgot about Pumpkin Hill, that would have been awesome, and I kind of understand where they're coming from with MHZ, time constraints/laziness made Dimps resort to copying the original level design, so Lava Reef and Flying Battery would have created too much of a difficulty spike, still doesen't excuse the lack of Ice Cap though.

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Let's give Sega and Dimps the benefit of the doubt, especially since we haven't seen over 3 seconds of the footage. It may have been absurd for them to choose another early level, but they could amaze us with the twist they implement into the stage. The key word here being could.

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What would've been really cool for the Special Stages... and not just on the 3DS version, is if they revisited the different kinds there were.

Special Stages from Sonic 1, Sonic 2, Sonic 3&K, Sonic 3D Blast [Genesis], Sonic Heroes, Sonic Rush, Sonic Colours [Game Land]... just to name a few.

Now THAT would've been awesome.

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Let's give Sega and Dimps the benefit of the doubt, especially since we haven't seen over 3 seconds of the footage. It may have been absurd for them to choose another early level, but they could amaze us with the twist they implement into the stage. The key word here being could.

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If I had to choose what was in the 3DS version:

Classic Era:

Stage 1: Green Hill Zone from Sonic 1(8-bit) (First ever handheld stage, could use elements from every carnation of Green Hill)

Friend: Miles "Tails" Prower

Emerald: Green

Stage 2: Sunset Park from Sonic Triple Trouble (One of the most popular handheld stages, could use elements from Bullet Station, and could also work in the train

Friend: Knuckles the Echidna (Modern and Classic)

Emerald: Yellow

Rival: Fang the Sniper in Atomic Egg (Uses his add-ons for the Marvelous Queen throughout the battle, also before the final hit, he starts to run around and fire his popgun like a madman)

Boss: Laser Walker in Electric Egg

Advance Era:

Stage 3: Ice Mountain from Sonic Advance(We need Ice stages, and this one could work as one, as well as a water stage also add in some Ice Cap references seeing as it is somewhat based on it)

Friend: Amy Rose

Emerald: Blue

Stage 4: Music Plant from Sonic Advance 2 (It is a beautifully unique and colorful stage, and could even add in a few pinball elements to reference Casino stages)

Friend: Cream the Rabbit

Emerald: Purple

Stage 5: Cyber Track from Sonic Advance 3(Another pretty unique stage with a not often used trope, plus the shifting gravity is pretty cool)

Friend: Rouge the Bat

Emerald: Teal

Rival: Emerl in the Death Egg (I mean, the fight was pretty intense, now imagine an easier version, without the ability to spam bombs or charge up for an insta-kill attack)

Boss: Ultimate Gemerl in Chaos Angel (A quite memorable boss fight, and the first time in a 2D game where Eggman is betrated by his own creation to become the final boss(though Metal Sonic still did it first in Heroes) The boss could potentially take a few ideas from Kirby bosses such as Marx and Magolor)

Rush Era:

Stage 6: Huge Crisis from Sonic Rush (G.U.N. reference, and could use some aspects from Metal Harbor, bonus points if the ship is actually under attack by Eggman/Eggman Nega and is slowly flooding/sinking)

Friend: Marine the Raccoon

Emerald: Red

Stage 7: Asteroid Coaster (Though I would've preferred a R.A. level, but a Colors level is technically obligatory to go with the story, and this would've been leagues better as a representative compared to Tropical Resort)

Wisps: Void and Laser

Friend: Shadow the Hedgehog

Emerald: White

Rival: Blaze the Cat in Dead Line (I absolutely adore this fight, it was an exxciting twist to have the only other character you can play as be the zone 7 boss in Rush, and I still feel it to this day. They could probably add in a few more firey moves for Blaze, and I would love if they brought back the ending from the original)

Boss: Egg Wizard in Deep Core (This is basically the Egg Dragoon of handheld games, a pretty pro Eggman boss that leads to an epic finish in the Earth's core. I think it'd be pretty interesting to see regular Sonic take on this boss in a similar fashion to how he took down Perfect Chaos, as well as seeing how Egg Wizard's attacks would work in that setting.

Special Stages:

Modern: Sonic Advance's Sky diving in Space

Classic: Sonic 2's Halfpipe

Multiplayer Stages:

Sonic 2 (8-Bit)'s Crystal Egg Zone

Sonic Advance 2's Hot Crater

Sonic Rivals' Death Yard

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