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Sonic 4: Episode 2 Screens & Media Topic


Agent York

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Is it weird to anyone else that This stardust speedway version is the generations version. It to me kinda doesn't fit with the rest of the visuals. And yeah I'm attempting to look over those plotholes and just try and figure out what the story will be.

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Is it weird to anyone else that This stardust speedway version is the generations version. It to me kinda doesn't fit with the rest of the visuals. And yeah I'm attempting to look over those plotholes and just try and figure out what the story will be.

My guess is the Episode Metal is before the start of Episode II. Little Planet appears once again, Eggman decides to send that monitor thing to look for Metal Sonic. After this, he's told to get out of there and reunite with him to help him with his plans, mainly, stop Sonic from interfering in them.

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This is also the second time in the canon where we play on Eggman's side. Third if you want to be technical. First being Sonic Adventure 2, second -technically- being Shadow being able to occasionally aid Eggman during Shadow the Hedgehog.

We really don't get to play out the villains side of things often in the series.

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That trailer is sexy!

Episode Metal is frickin' sweet! Playing as Metal Sonic will be great! Screw Tails! (Althought, I wonder if in 2 player when your Tails if you can fly by yourself,,,) I was actually very surprised when it was free. I honestly didn't expect that from SEGA; I thought it would've been, say, 5 extra dollars. Good show, SEGA!

That Desert level looks delicious! From what I've seen, It looks slightly less automated than the previous levels. The badniks look badass and the fact that it's a cross between Sandopolis and Oil Ocean is pretty cool, especially since it doesn't look like a complete rehash. Bring on level 4!

Also, I love the music they're using for these trailers! I wish these tracks would be in the game, they're epic as hell!

Edited by Grimchi3f
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I think it looks strange how sonic loses all momentum after a sandslide. The game still looks so sloppy. They may have fixed the momentum after a jump, but it still looks like he lacks/loses momentum when interacting or getting launched from other stuff.

Edit: Oh and about the playable metal sonic. I'm not sure how that should persuade me to buy episode 1. Episode 1 was crap and playing with metal sonic wont change that. No doubt he's gonna play as an exact copy of sonic, maybe slightly more leaning towards super sonic. But yeah as i've said, no feature or character could fix episode 1 for me.

Edited by Djawed
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I think it looks strange how sonic loses all momentum after a sandslide. The game still looks so sloppy. They may have fixed the momentum after a jump, but it still looks like he lacks/loses momentum when interacting or getting launched from other stuff.

Edit: Oh and about the playable metal sonic. I'm not sure how that should persuade me to buy episode 1. Episode 1 was crap and playing with metal sonic wont change that. No doubt he's gonna play as an exact copy of sonic, maybe slightly more leaning towards super sonic. But yeah as i've said, no feature or character could fix episode 1 for me.

I think he's SUPPOSED to travel straight down on the sand slides. I don't see anywhere else where this happens...

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I think he's SUPPOSED to travel straight down on the sand slides. I don't see anywhere else where this happens...

It makes just as much sense as dropping mid ark after a jump. Momentum is momentum.

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So....If we get to play as Metal Sonic, Eggman's creation, what enemies will he fight...Flickies? Or does Eggman not care whatsoever about his badniks, since there's a possibility that Metal Sonic will be fighting those?

Wow...No wonder Eggman has budget problems...It's his own damned fault. Sending his own machines to fight....his own machines.

No playable Eggman? No buy.

If you'll get a playable Eggman, you'll get a Tails that plays like Eggman.

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In Sonic 4: Episode Metal, at the end of the levels, you run into Goalposts to flip them over from the Sonic side onto the Eggman side.

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In Sonic 4: Episode Metal, at the end of the levels, you run into Goalposts to flip them over from the Sonic side onto the Eggman side.

That wasn't confirmed was it? That'd be cool if it did do that though.

Edited by Wooly-Rolls
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I'm so dissapointed in Sonic 4 already, I don't think there's anything else the developers could throw into the Sonic 4 saga to impress me.

- The desert stage looked promising at first with it's difficulty, but then of course you need Tails to get through some areas like the spike pits, and hooray more spring/dash panel spam. And from the looks of it they just recolored the dash panels blue to make stand out from the regular red dash panels. I won't be surprised if said dash panels put you at the same speed.

- Meh in regards to the Metal Sonic DLC...

* Yeah, you can play as Metal Sonic, but from the looks of it only in Episode I, which we all know....is Episode I., which in terms of content has very little to offer. None of the zones has areas in level design that features specific areas in which Sonic can't access, but other characters can. I'd also like to bring up that it isn't the first time Metal Sonic's playable-see SADX and SA2B. The former had him playable...when you beat all of the missions, and the latter had him playable....as a multiplayer character. In fact, if you own Episode I and have to buy Episode II in order to play as Metal in Episode I....it's actually a lot similar to you owning SA1 on PSN/XBLA and buying the DLC in order to upgrade to SADX and play as Metal...that is after you beat all the missions as stated above.

* Like other people have said, it won't be surprising if Metal Sonic was simply a reskin of Sonic in terms of gameplay.

* See how Metal Sonic was revived? I could just watch it on YouTube when someone uploads it.

* Regarding Stardust Speedway, we already got it as a boss fight in Generations, which will probably a much superior version, considering that it will be recreated with Dimps's vision of level design.

* Based on that unnecessary dash panel, it just makes me weary that Episode I with Metal Sonic playable will be more automated than before, and I won't be surprised that there's no fixes to said games's physics.

* Episode Metal also causes more unnecessary canon altering. As Blue Blood noted:

> Stardust Speedway is Bad Future

> Sonic didn't save Little Planet

> Eggman won Sonic CD

Even if Sonic did get the Time Stones and only destroyed the robot generators in the past, you could technically argue that this happened, considering that you need to have a good future in all of Little Planet's zones in order to get the good ending and win the game.

In case anyone brings up Generations's Metal Sonic boss fight (which was also set in the "Bad Future" of Stardust Speedway). Sonic still destroyed him in the end, as he did in the original. Here it looks like Metal Sonic was still intact when Eggman revived him. As Blue Blood also noted, it's his modern design (same with Eggman) in the game. So even more canon screwing using character designs, just like Episode I and Generations did.

And regarding Knuckles in Sonic 2, Tails in Sonic CD 2011, and Metal Sonic playable in SADX; those games either didn't try to change the timeline and just had said characters playable in the game (KiS2 and SCD 2011) or was only featured in a side story that didn't cause significant changes to the plot (SADX).

* And now what they COULD had done with said lock-on attempts. Sonic and Tails mode or Tails alone mode? Or how about a difficulty mode(s)? Classic skins? Update Episode I with Episode II's graphics or physics? Maybe even bring back some of the classic games elements they have left out, such as elemental shields and bonus stages?

Still not getting this game, although I might get it when the price drops or during a sale.

Edited by Le Quack
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If they can somehow make Tails go with Sonic in the E1 zones and have more secret passageways and power-ups, then the Lock on will be more than it already is. And I say its already awesome!

Edited by The future
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Isn't there going to be a comic released in May to explain what happened between Episode 1 and 2?. So how Metal Sonic was 'reborn or revived' in the game should tally with the comic. I am just happy there is another playable character. More replay value. Maybe Tails will be playable in Ep1. That would be the icing on the cake for me.

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Regardless to what anyone thinks, I'm happy about this. I'm happy that we can play as Metal Sonic and I'm happy that the Stardust Speedway gets yet another appearance. Fingers crossed for it to be one of the 'four levels' that come with Metal Sonic.

Think about it, four extra levels just for having episodes 1 and 2? Sounds like a bargain from Tesco. (Which of course, is pretty nifty.)

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Regardless to what anyone thinks, I'm happy about this. I'm happy that we can play as Metal Sonic and I'm happy that the Stardust Speedway gets yet another appearance. Fingers crossed for it to be one of the 'four levels' that come with Metal Sonic.

Think about it, four extra levels just for having episodes 1 and 2? Sounds like a bargain from Tesco. (Which of course, is pretty nifty.)

Maybe Stardust Speedway is the four the new levels? Act 1, Act 2, Act 3 and Act B.

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I think the desert Zone looks fun.

About Episode Metal, anyone think the 4 exclusive levels are the only levels (And I mean Acts, not Zones) he goes through?

And I'm astounded at how stupid some people are being. Saying Episode Metal isn't free, because you have to buy Episode 1, too? I mean, c'mon! You are paying for Episode 1 and Episode 2. NOT Episode Metal. It's not that complicated!

Also, Stardust Speedway is the "throwback" Zone, not Sky Fortress. Told ya ;D

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As long as Metal Sonic has a somewhat distinct moveset to Sonic, then I'm cool with this.

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Weren't those new areas in the trailer? I'm under the impression Stardust Speedway will just be a cut-scene, and then we get to play through a new Splash Hill stage, new Casino Street stage, new Lost Labyrinth stage and new Mad Gear stage. And those'll be the 4 levels.

The Bad Future Stardust Speedway is pretty annoying though for canonicity.

WAIT WAIT. UNLESS.

Okay, canon story of Sonic CD was he saved the day by collecting the Time Stones, and got the last one(s) during Metallic Madness. And uhh... the Time Stones restored Little Planet entirely except for the areas where we fought the bosses coz... Eggman... made them better and stuff.

Guh.

Edited by JezMM
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Or the Eggman screen made use of the Little Planet's time travel and appeared before Metal Sonic like 2 minutes after he had just been defeated (while CD Sonic and CD Amy are off battling CD Eggman in Metallic Madness).

How does that work out for ya? tongue.png

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Or the Eggman screen made use of the Little Planet's time travel and appeared before Metal Sonic like 2 minutes after he had just been defeated (while CD Sonic and CD Amy are off battling CD Eggman in Metallic Madness).

How does that work out for ya? tongue.png

Little Planet doesn't have Time Travel, the Time Stones have that power. And if Sonic never managed to get all of the them (ergo Bad Future) then why would Eggman need to Time Travel?

I love how they made this plothole from what most likely nothing more that an oversight.

Edited by Blue Blood
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If the Little Planet didn't have that power, then how was Eggman able to set up his Robot Generation machines in the past in the first place when he didn't have the Time Stones? I mean it didn't even seem like he had one of them, Nevermind that the whole Time Travel gimmick in CD's stages was kinda built around that idea that the Little Planet itself kinda let time be abused. tongue.png

I won't argue about Metal Sonic being in the Modern design, that's pretty much just using his Episode 2 model to save time bringing in the Classic model. But the stuff about Stardust Speedway being a Bad Future isn't necessarily a plot hole (though it does show some laziness on Sonic's part, not getting the Good Futures :V).

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If the Little Planet didn't have that power, then how was Eggman able to set up his Robot Generation machines in the past in the first place when he didn't have the Time Stones? I mean it didn't even seem like he had one of them, Nevermind that the whole Time Travel gimmick in CD's stages was kinda built around that idea that the Little Planet itself kinda let time be abused. tongue.png

I won't argue about Metal Sonic being in the Modern design, that's pretty much just using his Episode 2 model to save time bringing in the Classic model. But the stuff about Stardust Speedway being a Bad Future isn't necessarily a plot hole (though it does show some laziness on Sonic's part, not getting the Good Futures :V).

Gameplay-story segregation explains the time travel gameplay in CD. From the Retro Wiki:

For one month out of the year, a mysterious miniature planet called the Little Planet appears over the enormous Never Lake. Both a place of beauty and wonder, it is said that time moves freely on the planet, and that entire sceneries can change in a blink of an eye, all because of the mysterious secret they hold, the seven mystical Time Stones. It is said that whoever possesses the mysterious gems will be able to freely move through time, just as the surface of Little Planet does.

The stones make Little Planet travel through time constantly.

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