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'Sonic Lost World DS discussion "3DS, 2DS, ONE DS! Thunder Wisps are go!' Title credits to Hogfather


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We don't know if the Wii U version has six acts. The most we've seen from any zone is four.

 

I'm pretty sure Iizuka indirectly confirmed 6 Acts in an interview.

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I'm pretty sure Iizuka indirectly confirmed 6 Acts in an interview.

links or it didn't happen

 

And i'd say 4 acts is pretty good, really. Colours may have had six acts in each level, but only half of those actually mattered and the other half were mini-acts. So it all kind of rounds out anyway, not to mention the possibility of a seventh zone (as opposed to Colours' six, AND Terminal Velocity I guess)

Edited by Blitz 'n Burst
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Generations 3DS had like 10 months, the 3DS version was confirmed much later during Console Generations development. This game's 3Ds version was confirmed right along with the Console version. So its far more likely to have a proper amount of development time than Generations 3DS.

There's also the factor of what size cartridge they're going to be using for LW3DS. The 3D levels probably take up quite a bit of Space, and they may have had to trim the amount of Acts to fit the game on the cartridge. I personally don't see them using the bigger cartridges, due to larger production costs. Just sayin'. I'm not saying the game will be bad or anything, just that it'll probably have less content than its console counterpart.

Edited by Tomoki
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We don't know if the Wii U version has six acts. The most we've seen from any zone is four.

May I remind you that this exist.

http://segabits.com/wp-content/uploads/2013/08/28318MiiVerse_A_130801_01.jpg

 

There are definitely at least 6 acts for the wii u version or else it'd be too small a map, yeah and Izuka did confirm 6 acts in an interview w/nintendo world report I believe. As for the 3ds version, I'm going to say 3 or 4 is the max w/special stages and online multiplayer to compensate 3ds players. Besides there's still 2 acts left to show off, the lava stage and the final zone of the game.

Edited by sunic
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May I remind you that this exist. There are definitely at least 6 acts for the wii u version or else it'd be too small a map, yeah and Izuka did confirm 6 acts in an interview w/nintendo world report I believe. As for the 3ds version, I'm going to say 3 or 4 is the max w/special stages and online multiplayer to compensate 3ds players. Besides there's still 2 acts left to show off, the lava stage and the final zone of the game.

what.

 

We saw two acts on the map. Two. Two on the hexagonal level select. How is it too small. I'm not sure if you're confusing acts with zones and are referring to the world map in which case yeah, there's at least six zones

Edited by Blitz 'n Burst
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links or it didn't happen

 

http://www.nintendoworldreport.com/interview/34730

 

"The candy stage sticks out as a little more unusual, even more than the other stages actually, but it still comes from what we were saying. You're in the Desert Ruins world now. Even though you might get tired of the desert after two stages you're going to be in the desert for sparkle.gif six stagesparkle.gif now. Players might get tired of that. So that's coming from the idea that we want to try something different. More variety, especially in the worlds that people might get more tired of."

Edited by Indigo Rush
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Well then, I stand corrected, although I'm still slightly skeptical anyway. There's too much meaningless information I'm probably looking too far into evidence for there to be six acts. You won't stop me and my conspiracy theories!

Edited by Blitz 'n Burst
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May I remind you that this exist.

http://segabits.com/wp-content/uploads/2013/08/28318MiiVerse_A_130801_01.jpg

 

There are definitely at least 6 acts for the wii u version or else it'd be too small a map, yeah and Izuka did confirm 6 acts in an interview w/nintendo world report I believe. As for the 3ds version, I'm going to say 3 or 4 is the max w/special stages and online multiplayer to compensate 3ds players. Besides there's still 2 acts left to show off, the lava stage and the final zone of the game.

 

I think it might be more than six though. I know Lizuka said six, but if you look at the image you linked in the post, it shows that after the six in the image, there's a little red ring sticking out meaning that there's (most likely) a seventh stage to get 5 more red rings in. Either that, or they've added red rings to the boss fights now, but honestly I doubt that's what's going on here.

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May I remind you that this exist.

http://segabits.com/wp-content/uploads/2013/08/28318MiiVerse_A_130801_01.jpg

 

There are definitely at least 6 acts for the wii u version or else it'd be too small a map, yeah and Izuka did confirm 6 acts in an interview w/nintendo world report I believe. As for the 3ds version, I'm going to say 3 or 4 is the max w/special stages and online multiplayer to compensate 3ds players. Besides there's still 2 acts left to show off, the lava stage and the final zone of the game.

Only two of those are actually acts though, the rest of them are just hexagons to walk on.

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Only two of those are actually acts though, the rest of them are just hexagons to walk on.

 

But if you look at the two acts, you'll notice that the first one resembles Windy Hill 1 (the very first stage shown off), and the one on the fourth hexagon resembles Windy Hill 4 (the 2D stage, and it kinda shows with the bridge and waterfall). Maybe they hid the other stages in between or something?

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Considering the suspicious lack of "Mach Speed" Acts, along with the fact that Colors DS and Generations 3DS had less stages than their console counterparts, I wouldn't put it past SEGA/Sonic Team/Dimps to only give us 3 Acts per Zone. I'm hoping I'm wrong, but I wouldn't be surprised if that would end up being the case once again with Lost World 3DS.

In Sonic Colors, there was 6 acts in the Wii & 2 in the DS but there was mission's in Sonic Colors due to the fact that there was all of Sonic's friends in the game & with the Wii version having more wisps than the DS version, it didnt really matter. In Sonic Generations there was only 2 acts, 3DS & Console versions both. In this game there's only Amy, Knuckles, Sonic, Tails, Doctor Eggman, Cubot, Orbat & Yacker which doesnt add up to all of Sonic's friends in Colors DS. In Sonic Lost World's there's so many different level aspects, gimmicks & other things that 2 acts wouldnt even cover D=.

Considering the suspicious lack of "Mach Speed" Acts, along with the fact that Colors DS and Generations 3DS had less stages than their console counterparts, I wouldn't put it past SEGA/Sonic Team/Dimps to only give us 3 Acts per Zone. I'm hoping I'm wrong, but I wouldn't be surprised if that would end up being the case once again with Lost World 3DS.

Also there really wasnt any "Mach Speed" acts confirmed other than Desert Ruins Honeycomb level, cause Windy Hill Act 4 isnt exactly "Mach Speed". If you look at this screenshot (I Think this is one of the Aquatic Ruin stages in Tropical Coast):

Tubular_route_of_fire.png

Sonic appears to be in a tube staged level, meaning Tube Stages are in both Wii U & 3DS. That means the 3DS could get stages like the Honeycomb, & you cant forget the Tropical Coast grind-rail stages, the 3DS could do the same thing due to the fact that in Sonic Generations 3DS in Mushroom Hill Act 2 at the end of the stage you saw a 3D Grind railing portion. Anyway, Quote from Sonic Lost World's US Website: "Exclusive Special Stages! Tilt using the Motion Sensor to navigate hair-raising levels and obtain the elusive Chaos Emeralds"

The only aspect of Motion Sensor or Gyro Scope i've seen or heard of so far is the Grey Quake Wisp. Meaning special stages are most likely different, looking something like the way they did in Sonic Generations 3DS.

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Generations 3DS had far less development time than its console counterpart though

So did this.

 

Lost World was not started on the Wii U. It started after Gens and then further into development was put onto Wii U. Dimps was most likely contacted after Sonic Team confirmed a Nintendo exclusive game.

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You erroneously assume that Sega never intended a 3DS version for SLW in the first place, though. It is just as likely that they had intended it to be completely multiplatform before hearing about the Wii U and ultimately shaking hands with Nintendo. 

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So did this.

 

Lost World was not started on the Wii U. It started after Gens and then further into development was put onto Wii U. Dimps was most likely contacted after Sonic Team confirmed a Nintendo exclusive game.

Games are develped on PCs. This is pretty obvious. The game not originally being planned specifically for Wii U means nothing. From the way Iizuka put it it was like "oh hey, this console's pretty cool! Let's put these games on that one!" Handheld alternate games are pretty much the norm now. I'm sure it was planned right from the beginning.

Edited by Blitz 'n Burst
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Err, are these Icy Die in this picture ?:

Electrocuted_feeling.png

If they are, im gonna say call it right now, 3DS Casino Stage Confirmed

I wonder if Dimps threw some new things into the demo stages already revealed, cause this wasnt in the Demo Gameplay

Edited by KingKnux
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Games are develped on PCs. This is pretty obvious. The game not originally being planned specifically for Wii U means nothing. From the way Iizuka put it it was like "oh hey, this console's pretty cool! Let's put these games on that one!" Handheld alternate games are pretty much the norm now. I'm sure it was planned right from the beginning.

First of all, games being developed on PC is not the point. The point is that Sonic Team has clearly stated they were thinking of where to take Sonic and what platform to put it on. They usually focus first on their console titles first with the handheld games being on the side. I personally think the 3DS version was finally put into development when they figured out the publishing deal with Nintendo.

 

Generations was not intended for 3DS and if I recall correctly, Iizuka said it was made because he wanted Nintendo fans to game some of the anniversary goodness. Handhelds titles hasn't really been the norm, we've had two titles. One was a tie in with a Wii version and one was because Nintendo fans were demanding a title to play. But that's besides the point as I bet we will keep getting more handheld titles.

 

Lost World 3DS was probably made to tie in with the Lost World Wii U. I highly doubt they actually had years of development with the 3DS version like the Wii U version. This is painfully obvious for me with the builds being shown with low framerates, bugs, glitches, and awkward transitions. It's almost a repeat of what Generations 3DS went through. Just look at the work done with the Wii U version and compare it with the 3DS version. Compare the scale of the games and then tell me both had 2 years of development with a straight face.

 

One thing to point out though - Having an idea planned and starting it is NOT the same thing. Sure they could have been thinking about making a 3DS title early on, but that doesn't mean they were working on one. Remember, Dimps is an outsourced developer too so I bet Sonic Team must have been working on Lost World for a while before settling a deal with Dimps. As I said, I highly doubt Dimps worked on Lost World 3D right after the release of Gens 3D. Especially with the fact that Sonic Team was thinking of what to do with Sonic post Generations.

Edited by Autosaver
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Err, are these Icy Die in this picture ?:

Electrocuted_feeling.png

If they are, im gonna say call it right now, 3DS Casino Stage Confirmed

I wonder if Dimps threw some new things into the demo stages already revealed, cause this wasnt in the Demo Gameplay

That looks like a completely different act with Icy dice

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that burst wisp is definitely in tropical coast in the nighttime

Edited by DarkShadowMaster
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First of all, games being developed on PC is not the point. The point is that Sonic Team has clearly stated they were thinking of where to take Sonic and what platform to put it on. They usually focus first on their console titles first with the handheld games being on the side. I personally think the 3DS version was finally put into development when they figured out the publishing deal with Nintendo.

 

Generations was not intended for 3DS and if I recall correctly, Iizuka said it was made because he wanted Nintendo fans to game some of the anniversary goodness. Handhelds titles hasn't really been the norm, we've had two titles. One was a tie in with a Wii version and one was because Nintendo fans were demanding a title to play. But that's besides the point as I bet we will keep getting more handheld titles.

 

Lost World 3DS was probably made to tie in with the Lost World Wii U. I highly doubt they actually had years of development with the 3DS version like the Wii U version. This is painfully obvious for me with the builds being shown with low framerates, bugs, glitches, and awkward transitions. It's almost a repeat of what Generations 3DS went through. Just look at the work done with the Wii U version and compare it with the 3DS version. Compare the scale of the games and then tell me both had 2 years of development with a straight face.

 

One thing to point out though - Having an idea planned and starting it is NOT the same thing. Sure they could have been thinking about making a 3DS title early on, but that doesn't mean they were working on one. Remember, Dimps is an outsourced developer too so I bet Sonic Team must have been working on Lost World for a while before settling a deal with Dimps. As I said, I highly doubt Dimps worked on Lost World 3D right after the release of Gens 3D. Especially with the fact that Sonic Team was thinking of what to do with Sonic post Generations.

Yo, they fixed the transitions in the 3DS version, the framerate is pretty good compared to Generations 3DS, i dont see bugs or glitches anywhere so meh. http://www.youtube.com/watch?v=cITkRNH9jbQ

The gameplay in this game is great, its like the same game, different wisps & level design.

Three_three_three.png

I'm gonna take a guess that is the 3DS version of this stage:

SonicLostWorld6.jpg

Bingo, gotta see how the level plays out 1st though.

1000px-Those_breakable_crystals_have_rin

Still_no_clue_what_this_place_is.pngWelcome_to_the_black_hole%2C_where_light

Its pretty much around the same level aspect, I think this is Tropical Coast

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I was a bit worried with how the 3DS version has been turning out. Some of the levels have been very basic and flat compared with the Wii U counterpart. I blame it both on the hardware and Dimps, but more on Dimps as Colors Wii did so much so I'm sure they could do a little more.

 

Thankfully, some of these newer screens have been turning that opinion away a bit as I'm seeing more open ended levels.
 

 

Yo, they fixed the transitions in the 3DS version, the framerate is pretty good compared to Generations 3DS, i dont see bugs or glitches anywhere so meh.

This is what I was trying to imply - it's similar to how Generations 3DS turned out. It's almost as if they haven't had a lot of time to work on the game so they're ironing out issues like framerate, transitions, and bugs now like their previous title.

Edited by Autosaver
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Actually, I think the sunset level in Windy hill gonna be the same:

Sonic-Lost-World-3DS.jpgLook at the screen on the 3DS, it look the same as this:

SonicLostWorld6.jpg

 

Or they were just lazy and just slap that screenshot on the 3DS.

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