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Chemical Plant gameplay


speedfreak

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I'm sorry?

The original was speed central, and I fail to see how Generations doesn't show what Chemical Plant was about, you could run so fast you could go off the damn screen. Not to mention the abundance of straight lines with a few curves and loops just for show, Chemical Plant had probably the least platforming out of any of Sonic 2's Levels. Saying they want to hide how the physics don't really work without even touching this level in any significant way I won't even comment on.

Oh?

Only if we to my friend google and ask it to find "Chemical plant Zone map" and then images, we find all these pictures showing the chemical plant zone in full... I counted 9 on one act alone before I got bored and decided to search for porn instead.

The point is that they're using speed boosters to hide problems with the physics. This is not a new thing.

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Some have said that there's going to be bonus missions.

Me, well, I think there's going to be some goodies or something. Maybe it unlocks something within the coding of the Genesis emulator or something? I just hope it's not necessary to beat the game, though. I do love Sonic Unleashed, but the Sun and Moon Medal Hunting was very annoying, especially in Day levels. (which is why I use guides for that, don't judge me :U)

inb4 the red rings must be obtained to get the boss keys :3 (Though it seems more likely that it'll unlock some stuff in the emulator (similar to how they unlocked Sonic Simulator levels in Colors))

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Some have said that there's going to be bonus missions.

Me, well, I think there's going to be some goodies or something. Maybe it unlocks something within the coding of the Genesis emulator or something? I just hope it's not necessary to beat the game, though. I do love Sonic Unleashed, but the Sun and Moon Medal Hunting was very annoying, especially in Day levels. (which is why I use guides for that, don't judge me :U)

Yeah, I agree, I have never bothered to collect all the Sun and Moon Medals to this very day. I hope Generations doesn't make the same mistake. If that is the case, ah well, at least it's only 5 per stage like Colors, so they shouldn't be too difficult since I managed to collect all 180 Red Rings in Colors and Unlock Super Sonic without too many problems.

Edited by Spider-Man Noir
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The point is that they're using speed boosters to hide problems with the physics. This is not a new thing.

Mkay... if the problems are "hidden" then, what is the problem?

I'm just saying. From the demo I played, I think that's the best we can expect physics-wise out of a "classic" Sonic game. I've already accepted the fact it is impossible for the classic Sonic stages in Generations to compete with the Genesis games, but SEGA is obviously trying their damnedest here. If they can cover up any inherent flaws in the gravity/acceleration system by liberal placement of boost pads (which, I might add, were in the classic games), we should be happy rather than upset.

Edit: I should further clarify. Sonic Generations doesn't have the same problems as, say, Sonic 4. In that game, the simple act of moving left, right, and jumping felt fundamentally wrong in the context of a "classic" game, to say nothing of getting flipped by flippers or shooting out of cannons. That game needed a copious amount of boost pads just to get you GOING anywhere.

Sonic Generations, meanwhile, has a much more solid base. It isn't exactly like the Genesis games, but its unreasonable to demand that the game plays pixel-perfect exactly the way we remember it, especially considering the completely different developmental platforms the games exist on, as well as the fact that one has 3D environments. The boost pads I have seen so far in the gameplay have existed to speed up Sonic, giving him perhaps just that extra boost to make it up a hill at full speed. While it was mildly entertaining to back up a ways in Sonic 1 just to be able to pick up speed and go over a hill, you can't deny that a simple boost pad once in a while makes the experience as a whole just a bit smoother.

Edit 2: Oh god, now it sounds like I'm saying Sonic 1 would be improved by the addition of boost pads. Trust me, nothing could be farther from the truth.

Edited by Legendary Emerald
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o: Well, I had 2 Chemical Plant remixes that were labeled "Classic" and "Modern". And while I'm slightly disappointed the modern remix didn't have all of the sexy Sonic CD styled stuff in it that the fake one I have has, I really dig the sound of it! =D Also it's good to hear the Modern City Escape in-game too. I like it better than the original, ahaha! I really wish they'd have shown more Modern Sonic footage; I noticed they were heavily biased to Classic Sonic, but I'm way more hyped for Modern. xD

EDIT: RIGHT, and the gameplay looked solid! :D Someone earlier said that they didn't like how oversized the enemies and some level objects were now... but honestly I don't mind; the enemies wouldn't look nearly as threatening/would be way harder to see going this fast, and the scale doesn't seem off to me in regards to the level. (Other than the tubes that Modern Sonic's flailing around in, but that's obviously bigger for a purpose! Haha

Edited by Aptiva
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While listening to Classic Sonic's City Escape mix, I heard pieces of the original trial version's intrumental.

Nice touch.

Edit: And I realise that the song had been out for ages. Damn I'm slow...

Loving the Chemical plant gameplay, though.

Edited by Slash
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While listening to Classic Sonic's City Escape mix, I heard pieces of the original trial version's intrumental.

Nice touch.

Really, the only major difference between the Trial and SA2 versions of the song were a new lead guitar playing the melody that would later be taken carried by the vocals. I'm not hearing much of the Trial version in this new "Modern" mix, myself.

I am hearing quite a bit more of Tony Harnell though, which I appreciate. He was mixed far too low in comparison to Ted Poley in the original song.

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So, if anybody still has any doubts, it's very clear after this video that the Metal Sonic boss fight takes place in completely different area.

Speaking of which, I'm totally psyched to hear the music for that battle as well.

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Nice. The Modern Remix od Chemical plant is awesome! I love it! It looks as if Modern Sonic can't infinitely jump underwater.

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Am I the only one who adores the Modern Chemical Plant track? I like it more than the Classic mix actually, which is just a beefed up version of the original music (not that there's anything wrong with that).

It's a fucking brilliant remix, and I'm surprised to see such an amount of dislike for it. It uses those those synths (or something) as the lead instrument, the same ones heard throughout SA1. And that rhythm is absolutely awesome. C.Sonic has the best music for GHZ and CE, but M.Sonic wins hands down for CP.

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I guess I'm the only one who prefered CE over Chemical. The music and stage in general looked nice but CE brought back good memories. "Moving around at the speed of sound. Got places to go gotta follow the rainbow. Can't stick around got to keep moving on....." Now can we get a trailer? I kinda prefered a trailer over that gameplay video.

I'm part of the minority here.

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I guess I'm the only one who prefered CE over Chemical. The music and stage in general looked nice but CE brought back good memories. "Moving around at the speed of sound. Got places to go gotta follow the rainbow. Can't stick around got to keep moving on....." Now can we get a trailer? I kinda prefered a trailer over that gameplay video.

I'm part of the minority here.

As far as stage layout goes, I think C.Sonic CP looks better than CE, but the opposite is true for M.Sonic.

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It's all just AWESOME.

The slide, the huge Mega Macks, the speed, (well, the guy sucked, but just imagine it) the music, GOD, the music...

If ANYONE wants to make a revisiting on things in the past to make a game, Square, Naughty Dog, maybe even Nintendo, and make it have some kind of new, interesting twist in the gameplay, They can learn a thing or two from SEGA. CPZ is brilliant, and I'm damn sure everything in this game is. I get more and more convinced with every screenshot and gameplay video I see of this. First day purchase for me. happy.gif

Edited by Tatsumaki
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I leave for one day and Chemical Plant gets leaked..ahh well that's life.

Can't really comment on the levels themselves considering we only saw portions of them, but dat Modern Remix is boss, that is all.'

Now to await the hatred and pessimism that these announcements usually leave.

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I couldn't help to notice but...

Why does Sonic have a fat son now? WTF?

....Wow

It looks pretty good. I can't wait for the Sonic and Knuckles Zone~

Edited by Ishtar
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I leave for one day and Chemical Plant gets leaked..ahh well that's life.

Can't really comment on the levels themselves considering we only saw portions of them, but dat Modern Remix is boss, that is all.'

Now to await the hatred and pessimism that these announcements usually leave.

It was not leaked. Some site we never heard of (atleast me) showed it off a few days back and we are just now seeing it.

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Aaa footage for both zones! Sooo freaking excited for this game! Can't wait to skip class... Stay up till 5 AM playing dis. :'3

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Wow, CPZ classic looks AMAZING! Modern....not so much, and that's not just the retro fan in me talking; I prefer modern Sonic's GHZ level to classic's.

Love Classic CPZ's music but modern's......ew just ew. Sounds horrible. What's with the major slowed down tempo and crappy sound? Was hoping for a Electro/Techno-Metal sound, something along the lines of that Brazilian band "Megadriver"s version of CPZ but with a bit more techno sound. This remix.......just sounds horrible. Slow, slooooooow generic rock sound, none of the intimidation that metal could bring or the industrialised theme techno-y bits could've brought. I am disappointed with you modern CPZ remix dry.gif Out of all the modern remixes that was the one I was most looking forwards to seeing what awesome they could bring to it - and apparently their answer was minus awesome.

I really hate CE's modern remix too. It was fine to go the more "Pop" route for the classic version, I really like that version. But the modern should've been a more punchy upbeat pop/punk rock iteration of the original. Changing it to......whatever it is (weird base slaps and out of tune sounds?) just makes it sound bad.

Also seems like they've added the red rings to the levels now. Spotted one in CE that wasn't in the old videos.

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I couldn't help to notice but...

....Wow

lmao, who've said that? :lol: It's funny when people don't even recognized that's Classic Sonic.

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I leave for one day and Chemical Plant gets leaked..ahh well that's life.

Can't really comment on the levels themselves considering we only saw portions of them, but dat Modern Remix is boss, that is all.'

Now to await the hatred and pessimism that these announcements usually leave.

You mean like how classic Sonic's stages have boosts to mask the rolling inertia problems, and the modern Sonic music is yet again a rock remix? Go back a few pages it's been said.

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Well, I just saw it..

So far, Classic Sonic looks great. The level look is spot-on, combining the classic, nearly unchanged foreground with the newly-styled, factory plant-type background that looks vastly updated from the original. The design of the stage is really cool too, with a lot of elements that made the original stage.. well, Chemical Plant, as well as including new elements like the water-rising section, which is way more extreme than in the original version of the zone.

Modern Sonic.. well, it looks solid, but not exactly perfect. In his gameplay, I noticed a TON of clipping issues, primarily with those blue bubble things, and with himself at times when coming into contact with walls. It's not a big deal, but it just seems unpolished. The controls also look rather slippery, with Sonic sliding all over the place in a few areas, and in the sky-diving segments, it seems like Sonic falls a lot faster. I don't like this change, mainly because in those sections, the slow pace allowed you more time to see what was coming, while the x-button sped you up if you felt the need to move faster. Now it seems like that balance has been thrown off. These are incredibly minor problems, like they hardly bother me at all, but it just seems worth mentioning. Everything else looked great: the water-segments, the 3D water-sliding (which we haven't seen since Adventure 2), and just the general gameplay looks fun as hell. Also, the X-button seems to boost you while you're sky-diving now, which I think is a great touch.

As for the music, I love the tone they've chosen for both hedgehogs. I personally like how each hedgehog's music has a set feel, it makes them feel more defined as characters: Classic Sonic is Genesis-style techno and retro music, while Modern Sonic is fast-paced rock with various other instruments, such as trumpets or synths, to keep the original feel of the level in-tact. I think it's great, 'cause honestly, those are my 2 favorite and most cherished types of music in the Sonic franchise: I am MASSIVE fans of both retro Sonic music and Senoue-sans "butt" rock tracks that have defined the Adventure games. In fact, as a whole, this seems like it'll have the best soundtrack since Sonic Adventure; Modern Chemical Plant reminded me more of a track from Adventure than anything I've heard from Sonic in years.

So far, everything's look stellar; the only thing I wanna hear about right now is how they're handling the bosses and I'm all set. Oh, and Sky Sanctuary. Please. I need my Sky Sanctuary fix SEGA.

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Heres something I've noticed... or should that be not noticed.

In both footage we've seen of the Green Hill Zone and City Escape, when Sonic runs at high speed and passes in front/by some kind of foreground object, like a bush or barricade, a Chao pops up (presumably Omachoa). Yet in all that Chemical Plant Zone footage, I don't think I saw it once.

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