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Sonic Boom announced (Wii U/3DS)


Carbo

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The speed still seems like it'll be there but just you have to earn it. Learning ways to defeat enemies quicker and using the fastest routes. Looking at that part where Knuckles was doing pseudo-monkey bars on the ceiling showef so many paths that I think speed will be more rewarding. My one hope is that rings are still rings and that we can still spin jump on enemies. By rings are rings I mean I hope it goes either the classic or SHtH route. Either we loose them all or loose like 30 at a time. I just don't want a health bar. Looks so great so far.

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I've just thought of something guys.  I watched the trailer a couple more times now and I think I can safely assume how most of these characters are going to play.  Sonic and Tails are going to play how you will expect with tails having things such a lasers and other gadgets.  Knuckles has to be a bit of a more exploitative type, especially with the being about to dig underground and climb on things.

But I find Amy ATM to be the most interesting.  If you keep your eye on Amy during the scene in the trailer where they are all falling into a pit, you'll see that Amy is the only character to land on her feet in a rather acrobatic way.  I wouldn't be surprised if Amy was a rather acrobatic character in this game unlike the rest of them.

 

P.S.  That GIF of Tails regretting everything.  Priceless.

Thanks!

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Hay guys I got some news! In addition to guys who worked on Crash, Ratchet, Jak, Spryo and various liscened games, we got guys from Infinity Ward at BRB as well; http://www.joystiq.com/2010/04/13/report-three-more-leave-infinity-ward/

 

This may be years ago, but just some more news for the game :).

Oh god, I hope it's the good people from Infinity Ward. Nowadays, Infinity Ward is a crap developer.

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Character switching, hmm... I presume the levels will be built like All 4 One in that you could go through a lot of them single player but they are built to accommodate four. If I recall they said two-player was required in parts and not optional so it's safe to assume there will be no "switching" on that front.

For a moment I had envisioned that maybe they'd have it so each character had their own story and they link up at various parts (in the main story at least, with all being playable in an open world/stage select mode) and are alone in others, but I don't think we'll get that.

I think they'll switch the gameplay at various parts when relevant. This SOUNDS like it could be a bad idea, but Insomniac and Naughty Dog pulled it off fairly well in their IPs, as they both made use of gameplay shifts without making the games any less fun.

Ratchet and Jak, for example, tend to alternate between combat and platforming primarily, though puzzles can make frequent appearances as well, as can racing and operation of turrets. It's very common for the controls to be temporarily switched up during one level or another, leading to all sorts of variety.

If this has a large open world, expect collectibles. If this game is anything like prior ND games, there's also a chance that collecting all of an item will yield a different or more expanded ending.

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Oh god, I hope it's the good people from Infinity Ward. Nowadays, Infinity Ward is a crap developer.

 

Its the guys who made MW 1 and 2, not the new COD's, so there the good guys from IW :)

 

 

Character switching, hmm... I presume the levels will be built like All 4 One in that you could go through a lot of them single player but they are built to accommodate four. If I recall they said two-player was required in parts and not optional so it's safe to assume there will be no "switching" on that front.

For a moment I had envisioned that maybe they'd have it so each character had their own story and they link up at various parts (in the main story at least, with all being playable in an open world/stage select mode) and are alone in others, but I don't think we'll get that.

I think they'll switch the gameplay at various parts when relevant. This SOUNDS like it could be a bad idea, but Insomniac and Naughty Dog pulled it off fairly well in their IPs, as they both made use of gameplay shifts without making the games any less fun.

Ratchet and Jak, for example, tend to alternate between combat and platforming primarily, though puzzles can make frequent appearances as well, as can racing and operation of turrets. It's very common for the controls to be temporarily switched up during one level or another, leading to all sorts of variety.

If this has a large open world, expect collectibles. If this game is anything like prior ND games, there's also a chance that collecting all of an item will yield a different or more expanded ending.

 

My bet would be that it would be a lot like Sly Cooper; you start out a level with the main character (Sonic obliviously) and as you progress through a level, you reach a point Sonic can't cross so you swap out to Tails/Knuckles/Amy for a gameplay segment and the like. It could also be like the Jak games too, with levels having a lot of sub-missions to do (in Sonic Booms case, collecting EVERY ring in the level, those glowing orb things seen in the trailer, beating the main objective, finding the secret path, ect) or even like Ratchet where you have one main path but one/two alternate paths to explore to get more items or find extra stuff.

 

Either way it will be quite fun happy.png.

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In all likelihood! I think we're going to see several different types of gameplay, both within and between characters, and yet it will be a fairly enjoyable experience barring one or two levels since we all know it's a requirement that even the best games have one part that makes you explode with rage.

With the multiple playable characters and I'm getting the feeling of a more expansive story (assuming the Sony-style plots are also brought in)... I think this is as close as the Sonic Adventure 3 enthusiasts will ever get to it.

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I don't see how having ex-IW developing this game is a good thing. If this is a first person shooter, then I can see the positives having them but this is a platformer.

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I don't see how having ex-IW developing this game is a good thing. If this is a first person shooter, then I can see the positives having them but this is a platformer.

Seconded. This really isn't much of a bonus.

I mean, I imagine a good designer could tackle just about any genre, but it gives confidence if you've specialised in a certain kind...

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I only see it as positive for having experience with HD games. It's sort of how Retro acquired people from Uncharted Era Naughty Dog, Vigil games. etc. They may not know Donkey Kong, but they know how to build an environment.

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I just figured that its something we didn't know yet; if anything, IW guys know how to crank games out fast and that type of progression could help out a lot for Sonic Boom (ex: making some of the assets in a short period of time). I don't know, but more people helping out could only be a good thing I guess :).

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Meh, I never did consider IW a company to write home about even before they went to shit.

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Oh, I dunno, I feel like coming off of a different genre can give you a different perspective on things, which could be helpful.

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Indeed... it COULD give them some perspective as to how to make the game sell just a tad bit better. They obviously can't have guns blazing like in CoD, but it's not impossible they'd have an idea of what sells, and what Sonic could do within reason to tap into that.

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Indeed... it COULD give them some perspective as to how to make the game sell just a tad bit better. They obviously can't have guns blazing like in CoD, but it's not impossible they'd have an idea of what sells, and what Sonic could do within reason to tap into that.

 

Just like Shadow the Hedgehog. Amirite?

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I get the strangest feeling if Naughty Dog Lite here had made Shadow... it would have been awesome. These are the guys who turned bright and colorful Jak and Daxter into dark and edgy Jak II... and it worked. Dear god it worked so well it's insane.

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I kinda liked Jak & Daxter over its sequels. Then again I always enjoy a good platform collectathon. The shooter/vehicle stuff never really took my fancy when put into a platformer.

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Jak and Daxter works with ambience and atmosphere, as in the tracks are usually composed to suit the environment it's made for, but on it's own you probably won't remember it. Though occasionally they hit the right notes of memorable and atmospheric.

 

 

 

The music also tends to have "layers" as in the music slightly changes whenever Jak's in a particular mode, like Dark Jak, using a Jetboard, using a Gun and so on.

 

Ratchet and Clank tends to have far more video game-y tunes for their soundtracks, and as a result are a lot more catchy and tends to be a bit more memorable. 

 

http://www.youtube.com/watch?v=fGPdeabZ1HQ

 

 

Jak composers are - Josh Mancell, Mark Mothersbaugh, and Larry Hopkins

 

Ratchet composers are - David Bergeaud & Niels Bye Nielsen

 

Maybe we can have Jak and Dexter type music during the outside sections and Racket and Clank type music in a factory level and the more action-y part.

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Just like Shadow the Hedgehog. Amirite?

Funnily enough, the way BRB tells it, Tails is exclusively a gunslinger in this game. =V

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Aww man, there goes Nack >.< again

not at all, just means that Tails is only a gunslinger, not that he is the only gunslinger, Nack has his chance yet ;)

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In all fairness I don't think Nack will ever return. While Iizuka's said there's always a chance, he'd be a completely different character and so would only be Nack in appearance and name.

That being said, who knows, maybe Sumo will ask for a petitioned character at some point in the future, and this time around the Nack fanbase could acquire the necessary signatures to gain a mention to SEGA.

As for Boom, I highly doubt we'll see him in the game or cartoon. I think they will focus mainly on villains created primarily for the cartoon; while Nack lives on in the comics, he was in those at the same time he was still around in the games. It would seem odd to put him in the cartoon or game since he hasn't been in any of the games barring cameos for a long time.

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I'd really like a revised Fang/Nack to appear in the recent games, I think he'd be a great fit. And the cartoon will have new and old characters. Granted, "old" does not necessarily mean characters that haven't been around for ten years, but who knows? They did bring back the Chaotix when Espio was the only real relevant member of the originals (Espio appeared in Sonic the Fighters and was touted in Knuckles' Chaotix as being the main protagonist; coincidentally Sonic the Fighters was later re-released and Knuckles' Chaotix never was, further pushing ahead Espio, and he was the first member to get a playable appearance again after Heroes until Vector kept getting all the spinoff roles thereafter).

 

If they opt to bring back any other "classic" characters, Fang/Nack is mostlikely (personally I prefer Fang, but I'm only saying Fang/Nack because other people here are saying Nack) as he was the most recurring of the classic characters and like Espio was in Sonic the Fighters, which was recently remade several times (first in Gems Collection) with the latest remake even adding a dummied out character as playable.

 

 

Personally, if they bring back Fang in the games I could see him being a former companion of Rouge, perhaps later backstabbing her and she ends up getting caught by GUN, forcing her to ultimately work for them. I know Sonic X isn't canon, but it proposed a very good idea as to how Rouge ends up working for GUN; she was caught in an infiltration and hired for her skills, plus as blackmail to keep her out of prison, of course.

 

Yeah, if Fang returned he'd be revamped, but it could still be quite interesting.

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Sorry to come in and change the subject of the discussion for a moment, but what official source says this game is coming out in 2014? The press release and trailer make no mention of a date at all, instead opting for just 'coming soon'. The show is coming this year we know that, I think that it wouldn't be all that unreasonable for the game to come later. With this being a new brand, the show is really going to be carrying everything forward. It would make sense for the show to promote the game first to really drum up interest and attention. First kids see Sonic on TV and then they see the game based on it. I'm not saying that the Boom game isn't coming this year, but I do find the lack of a mention of even the year to be interesting. SEGA and BRB have made it clear that the game is a WIP and parts of it really do look like early works. Granted it's also somewhat early to announce the game if it's launching in Autumn around the same time as the show. There's still nine months until the start of November.

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