Jump to content
Awoo.

S.L.W. Screenshots (P. 54) "Grammar Errors? This game is a sequel to Sonic's Schoolhouse!?"


Badnik Mechanic

Recommended Posts

That could likely be the case, because i really doubt a company like Dimps would go that overboard with their levels on handheld counterparts of major console Sonic games.

Link to comment
Share on other sites

I mentioned this just yesterday in the forums, but bear in mind that Dimps's last 3DS game, Sonic Generations, had at least one optional mission with a five-minute timer that could be completed in fifteen seconds.  Probably we're looking at placeholder times that should be (which isn't the same as will be) refined for the release version.

 

With that said, there's nothing wrong with having plenty of time to wander around, so long as there's somewhere to explore.  If the timers were so low that you could only just complete a level in time, then that's rather like punishing you for enjoying what was put there for you to enjoy.

Link to comment
Share on other sites

1013171_437630876334126_440029347_n.jpg

Not sure on the origin of these

Correct me if I'm wrong!

Getting a mix of Heroes/Sonic 2 and the pinball one looks like the DLC from Gens' Casino Night remake! It reminds me of Heroes mostly, but still manages to be quite unique in some places.

 I especially love how the Pinball table is shaped like Zavok's face, it really makes the Deadly Six feel a part of the Sonic world. 

The pinball actually appears to be based on:

 SpinballLavaPowerhouse.png

Sonic Spinball Lava Powerhouse, which adds to the fact you'll fight Zavok in the Volcano theme zone and the design of Zavok's face seems to be older than you think.

  • Thumbs Up 2
Link to comment
Share on other sites

I've just noticed in this interview Iizuka says that a 360 degree tube stage is yet to be seen

Does this mean that we could be seeing a tube that spins in circles unless this is the 3DS version since it only has half tubes

 

http://www.siliconera.com/2013/08/14/sonic-lost-world-producer-promises-new-sonic-that-is-different-from-everything-before/

Edited by DarkShadowMaster
Link to comment
Share on other sites

Dear SSMB.

 

Look urm.. if theres ever a barrage of new screenshots, like say 10 or more... or if an oddly hilarious screenshot appears. Go to my profile and leave a comment with the page number so I can edit the title since I can't keep track of this topic anymore.

Link to comment
Share on other sites

The pinball actually appears to be based on:

 SpinballLavaPowerhouse.png

Sonic Spinball Lava Powerhouse, which adds to the fact you'll fight Zavok in the Volcano theme zone and the design of Zavok's face seems to be older than you think.

 

It's just a standard layout for a pinball table:

 

1332282186-2.jpg

Link to comment
Share on other sites

Yeah, most if not all pinball tables have the flippers and two bumpers in that sorta positioning, just a generic pinball table really.

Link to comment
Share on other sites

New screenshots for the Wii U version coming up on TSS shortly. New Black Wisp, Miiverse hub pics, multiplayer pics, power-up pics, which include an invisibility one. Water level is called Tropical Coast. Also Omochao returns and a White Wisp that's not Yacker guides on the Miiverse hub.

 

EDIT:

Never mind, it seems they've been posted in the other topic.

Link to comment
Share on other sites

New screenshots for the Wii U version coming up on TSS shortly. New Black Wisp, Miiverse hub pics, multiplayer pics, power-up pics, which include an invisibility one. Water level is called Tropical Coast. Also Omochao returns and a White Wisp that's not Yacker guides on the Miiverse hub.

 

EDIT:

Never mind, it seems they've been posted in the other topic.

 

Beaten to the punch?

Link to comment
Share on other sites

I believe this is the thread for graphics discussion so here I go.

When I first saw the very first gameplay trailers and such, I wasn't sure I liked the style. It looked really simplistic to me and struck me as if they had gutted their art team.

But then, I took a much closer look at Sonic Boom. Watching the gameplay, my jaw was actually drawing. While the style is more cartoony, it's far from simplistic, with all those little details. There's plenty of bright coloring and Sonic runs so fast you often don't pay attention to the world around you, but there are lots of things in every medium you won't notice in the first look.

Overall, from firsthand experience, screenshots and videos... I'd say this game just looks utterly gorgeous. They're pulling off beauty without hyperrealism, and I can see this becoming the graphical theme of the franchise for a while.

Link to comment
Share on other sites

e4a93Pj.jpg

 

...

 

 

 

 

It can't just be me who thinks this picture has so many caption opportunities, right?

  • Thumbs Up 2
Link to comment
Share on other sites

slw-63-1.jpg

 

Everyone is pointing out Sonic...

 

I am more concerned about how that Cactus looks even more stoned than before.

  • Thumbs Up 7
Link to comment
Share on other sites

 

 

slw-50-1.jpg

 

 

 

 

 

 

I am more interested in this one.

 

Could the laser be slightly more functional this go round? You couldn't do anything like that in Colors.

Link to comment
Share on other sites

Still better than the straight lines and zig-zags it was previously limited to..

Link to comment
Share on other sites

The zig-zags it was limited to are not functionally less restrictive than a straight line that merely appears curved due to the level design. If anything, commenting on the shape of the line misses the point completely about why Cyan is such a cocktease.

Link to comment
Share on other sites

It looks cooler but functionally it's the same; if you "unrolled" the level, it'd just be moving in a straight line.

Link to comment
Share on other sites

The zig-zags it was limited to are not functionally less restrictive than a straight line that merely appears curved due to the level design. If anything, commenting on the shape of the line misses the point completely about why Cyan is such a cocktease.

It turns you into a beam of light, how would it not be restrictive? Lasers don't just curve randomly in midair after all!

Edited by ElectroKyurem
Link to comment
Share on other sites

It turns you into a beam of light, how would it not be restrictive? Lasers don't just curve randomly in midair after all!

 

I'm not sure what you mean here. I admitted Laser is restrictive. Are you asking how I would make it less so? Two ways. Give it a heat ability and allow its light to have an effect on the area. The moment you make Laser hot and a source of illumination is the moment you have to ask how that would be applied to the level design in more interesting ways than just throwing some contextually-lacking crystals in an arbitrary location. (And while you're at it, repurpose the crystals as environmentally-sound objects please.)

Edited by Nepenthe
Link to comment
Share on other sites

I'm not sure what you mean here. I admitted Laser is restrictive. Are you asking how I would make it less so? Two ways. Give it a heat ability and allow its light to have an effect on the area. The moment you make Laser hot and a source of illumination is the moment you have to ask how that would be applied to the level design in more interesting ways than just throwing some contextually-lacking crystals in an arbitrary location. (And while you're at it, repurpose the crystals as environmentally-sound objects please.)

Oh, I see. I thought you were talking about giving the player full control over Sonic's movement as a laser.

Link to comment
Share on other sites

Oh, I see. I thought you were talking about giving the player full control over Sonic's movement as a laser.

I would actually give more control in the vain of allowing the player to send out a continuous laser that could be aimed, and it would last as long as one had energy. But as far as Sonic shooting off? Of course not. xP

Link to comment
Share on other sites

I think I'd like the laser just fine if you could use it in short bursts rather than having one long shot. Get a bit Sparkster-esque with it.

  • Thumbs Up 1
Link to comment
Share on other sites

When I see previews that mention the bad implementation of the laser, I feel like there was a bit of a lost opportunity. In my hypothetical Colors sequel (Which this kind of turned out to be), you could have sketched a line between crystals, allowing you to choose a path.

 

I guess drawing a path on the pad will be for the drill wisp. It should be well suited. 

Edited by edvedd
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.