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All-Stars Racing Transformed: The Track Roster Thread


Cortez

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It'd be cool if it did like a random thing each match. One time you'll go through a time post and end up in the past, and another race you might pass the time post and end up in a good future. Lots of ways to do a CD track.

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Now that I think about it, City Escape sounds like a better choice than Angel Island. It's the most vertical city ever, so there's chances for tricks and big air, nearby ocean for water, remix of a good song, and even the GUN Truck can be a last lap hazard. IMO, this game could use an urban environment.

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Now that I think about it, City Escape sounds like a better choice than Angel Island. It's the most vertical city ever, so there's chances for tricks and big air, nearby ocean for water, remix of a good song, and even the GUN Truck can be a last lap hazard. IMO, this game could use an urban environment.

Not saying I wouldn't like a city escape track, but we already saw it in generations.

I would like something a little different.

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i seriously want an obscure track that hasn't been seen for a while, so preferably nothing from Generations or Sonic CD anyway.

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i seriously want an obscure track that hasn't been seen for a while, so preferably nothing from Generations or Sonic CD anyway.

Why not a cd track? They haven't been seen in awhile.

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Why not a cd track? They haven't been seen in awhile.

Well there was the re-release back in December.

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that's what i meant because of the Port released last year, then again most of the tracks in the game aren't based off an single level, just iterations with recognizable gimmicks, landmarks and design choices from what i've seen, since they are re-building completely new tracks from each IP i.e. Panzer Dragoon's stage is a mix of all the PD's over the series, it has elements from Orta like the hanging enemies from the rock arches, the familiar canyons from PD's second stage, the inside of the caverns look like something from Zwei or Orta.

nothing based 100% on one level, but rather details that expand over various levels and games in the series, which is the best way to do it imo.

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that's what i meant because of the Port released last year, then again most of the tracks in the game aren't based off an single level, just iterations with recognizable gimmicks, landmarks and design choices from what i've seen, since they are re-building completely new tracks from each IP i.e. Panzer Dragoon's stage is a mix of all the PD's over the series, it has elements from Orta like the hanging enemies from the rock arches, the familiar canyons from PD's second stage, the inside of the caverns look like something from Zwei or Orta.

nothing based 100% on one level, but rather details that expand over various levels and games in the series, which is the best way to do it imo.

Well how would they use that concept for say a Unleashed or Colors level? I guess for colors, space segments could be the flying parts that take you to the next planet... But what about Unleashed? Edited by Sora
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Well how would they use that concept for say a Unleashed or Colors level? I guess for colors, space segments could be the flying parts that take you to the next planet... But what about Unleashed?

the same sort of aesthetics would go into the level, you'll effectively have a level much like Starlight Carnival or Sweet Mountain but it would have to have areas to cater to the transformation of the racers. You could have the doughnut loop-de-loops and crazy chocolate sprinkled tracks, but then you'd probably have something like a soft drink boating section, or something to keep with the theme, and plane's could be flying through the open air whilst dodging Eggman's popcorn missiles and various food skyrises or falling food chunks or whatever, it'd be Sweet mountain is essence but not 100% true to form from the Colours level.

same applies for Unleashed, although they could add scripted day/night time effects throughout the course of the race having say Dragon Road day time before turning to night.

speaking of Dragon Road, i'd honestly feel that a stage such as Dragon Road would suit being just a land/water based track, racing over the great wall of china and jumping off into the water avoiding the giant chinese boats, the gates and posts and plenty of ramps and boost gates for some cool tricks, it would be cool if they implemented the night and day cycle, since it'd be awesome to hear drgon road day and then it goes into the night theme.... the night hazards could be spinning saw blades, dark gaia grunts and projectiles from those dark gaia plants, would be hilarious to be shocked by one of Eggman's electric robots too.

aw man you're making me want a Dragon Road level now xD

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Yesterday, I wondered why SumoRex liked my statement of Seaside Hill being out of their hands. Now I know;

I like it personally. I know absolutely NOTHING about the box art as its being handled at SEGA. It looks pretty final to me. Maybe there's some unrevealed character missing as an outside guess...?

But I'm just speculating like you guys here...

So, yeah, Sumo weren't in charge of the boxart apparently. So let me alter my reoccuring phrase a bit.

Sega will do anything to get Seaside Hill on a game, even if it means just plonking it on the boxart when it isn't in the game itself and the developers have no plans for it.

Geebus.

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that's what i meant because of the Port released last year, then again most of the tracks in the game aren't based off an single level, just iterations with recognizable gimmicks, landmarks and design choices from what i've seen, since they are re-building completely new tracks from each IP i.e. Panzer Dragoon's stage is a mix of all the PD's over the series, it has elements from Orta like the hanging enemies from the rock arches, the familiar canyons from PD's second stage, the inside of the caverns look like something from Zwei or Orta.

nothing based 100% on one level, but rather details that expand over various levels and games in the series, which is the best way to do it imo.

Yep that's right most of them try to take the *essence* of the game and re-make it with newer technology, more polys, higer resolution. They are very seldom an *actual* level from an existing game. They are attempting to be how you remember them, which is like, all the best bits, and an idealised version of that memory...

Edited by SumoRex
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Yep that's right most of them try to take the *essence* of the game and re-make it with newer technology, more polys, higer resolution. They are very seldom an *actual* level from an existing game. They are attempting to be how you remember them, which is like, all the best bits, and an idealised version of that memory...

So by that logic, a Sonic '06 track would just be a black void.

lol, I kid, I kid.

I'm really interested to see what Sonic tracks are in the game. I'm quite surprised we haven't seen one yet.

Edited by Barry the Nomad
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I'm really hoping that the track is inspired by levels from Sonic 3 and Knuckles. It contains so many fan-favourites that have yet to be realised in 3D, re-released in HD (Sonic CD) or rehashed/reinvented by Sonic 4 (Sonic 1 and 2).

Off the top of my head, I'd love a track to start us off driving through the jungle of Angel Island, to switch to boating in the underground ruins of Hydrocity, until flying out passed the Ice Cap mountainous region. In the second lap, badniks could begin to set the jungle on fire and the ceiling above Hydrocity could start to collapse. The third time around, the track has completely changed: Angel Island is completely ablaze, you must fly above the ruins of Hydrocity (that now has kind of a Marble Garden sort of vibe) and this time you boat through Ice Cap's caves rather than fly over the mountain.

/dream

Of course the emerald shine should probably be in there somewhere, but I'm just throwing ideas out there.

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I'm really hoping that the track is inspired by levels from Sonic 3 and Knuckles. It contains so many fan-favourites that have yet to be realised in 3D, re-released in HD (Sonic CD) or rehashed/reinvented by Sonic 4 (Sonic 1 and 2).

Off the top of my head, I'd love a track to start us off driving through the jungle of Angel Island, to switch to boating in the underground ruins of Hydrocity, until flying out passed the Ice Cap mountainous region. In the second lap, badniks could begin to set the jungle on fire and the ceiling above Hydrocity could start to collapse. The third time around, the track has completely changed: Angel Island is completely ablaze, you must fly above the ruins of Hydrocity (that now has kind of a Marble Garden sort of vibe) and this time you boat through Ice Cap's caves rather than fly over the mountain.

/dream

Of course the emerald shine should probably be in there somewhere, but I'm just throwing ideas out there.

Yeah, I love that idea! I had a similar idea for when Sonic Generations stages were being speculated. Where a stage would take place on Angel Island in the jungles, and then go off the edge of the island into Sky Sanctuary.

No need to be ONE zone, I'd much prefer an Angel Island mashup to simply an Ice Cap track.

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we have 20 stages, and I bet the Sonic ones will be 4-5

We have the Death Egg track, that will be the ultimate factory track

A Casino level is a must, and I'd like to see one inspired from Casino Night with it's music

A snow level would be welcomed, and the best solution would be White Park, that could offer some carnival elements

I can see a Seaside Hill track back, an entirely new one with Emerald Coast elements like the whale and bridges. I don't actually mind Seaside Hill coming back again, I really like it's white-red architeture

for the last one I'd be fine with Dragon Road/City Escape/Rooftop Run

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A snow level would be welcomed, and the best solution would be White Park, that could offer some carnival elements

No.

No.

No.

No.

We don't need any Sonic 4 shitty in this game. No offense.

Edited by Jango
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No.

No.

No.

No.

We don't need any Sonic 4 shitty in this game. No offense.

But... but... Richard Jacques remixes. Act 1 for driving, Act 2 for flying, Act 3 for boating. All mixed at the same pace for easy transitions...

Oh who am I kidding. Any Sonic location would be an amazing racetrack if we're basing it off the idea of RJ remixing the music.

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Didn't they say that it would be a track per IP, aside from the returnign tracks? So I was going with 2 tracks as well, or at least I really hope that's the case.

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Didn't they say that it would be a track per IP, aside from the returnign tracks? So I was going with 2 tracks as well, or at least I really hope that's the case.

Yeah, Death Egg returning and a new Sonic track. All I want is a Sonic-ish level, something that really screams: "This is what Sonic's games are like!". A place full of colors, speed sense, loops, robotic animals, nature vs machine sort of thing! I just can't wait to see it!

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As has been stated, the four returning tracks are exceptions to the one-track-per-IP rule, since obviously there's a new JSR track and a returning one.

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