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Generations 3DS Chat - Oh look guys new rules (p.58)


Jimbo

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It's a testament to just how lazy Dimps are being with this game. Sure the checkpoint was there originally, but that's cause you fought a boss straight after.

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3DS Generations looks like it's trying to take a few steps forward but in reality takes 10 steps back. It combines nearly all the worst aspects of Sonic in the last few years. As the successor of Rush, Modern Sonic doesn't flow nearly as well. Odd physics, highway in the sky design, boost to win, speedboosters everywhere, barren acts, and sloppy and uninteresting level design. Animation is slightly improved and the graphics are "more advanced" (by that I mean everything is now rendered in 3D, the overall look is just bland and awful compared to how lively the Advance Titles were). The music is probably the best thing to come out of this.

Classic Sonic is half retread with fugly graphics and not quite classic physics, which is dissipointing. If Sonic Generations wasn't all about new interpretations of old stages and was HD remake-ville, then this could be forgiven. But as it stands this is incredibly disappointing. If I wanted to play the classic layouts I'll just grab the vastly superior originals to run through, since not only do they have the superior physics, but they they're much easier on the eyes given how much more detailed the retro 16 bit look is compared to how bland the 3DS version looks. Again, music is probably the only upside to all of this.

It's not that someone couldn't find it fun. What's there is playable and I could probably enjoy it. It's just that there are ZERO improvements to either formula. I guess that is to be expected. After Advance 1, the 2 and 3 versions added nothing praise worthy to the series and instead clogged it with speed gimmicks and clusterfuck design. Rush was an interesting title but Rush 2 and Colors also failed to marginally improve from there. Handheld Sonic is starting to go the way of console Sonic it seems.

Edited by Tiller
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3DS Generations looks like it's trying to take a few steps forward but in reality takes 10 steps back. It combines nearly all the worst aspects of Sonic in the last few years. As the successor of Rush, Modern Sonic doesn't flow nearly as well. Odd physics, highway in the sky design, boost to win, speedboosters everywhere, barren acts, and sloppy and uninteresting level design. Animation is slightly improved and the graphics are "more advanced" (by that I mean everything is now rendered in 3D, the overall look is just bland and awful compared to how lively the Advance Titles were). The music is probably the best thing to come out of this.

Classic Sonic is half retread with fugly graphics and not quite classic physics, which is dissipointing. If Sonic Generations wasn't all about new interpretations of old stages and was HD remake-ville, then this could be forgiven. But as it stands this is incredibly disappointing. If I wanted to play the classic layouts I'll just grab the vastly superior originals to run through, since not only do they have the superior physics, but they they're much easier on the eyes given how much more detailed the retro 16 bit look is compared to how bland the 3DS version looks. Again, music is probably the only upside to all of this.

It's not that someone couldn't find it fun. What's there is playable and I could probably enjoy it. It's just that there are ZERO improvements to either formula. I guess that is to be expected. After Advance 1, the 2 and 3 versions added nothing praise worthy to the series and instead clogged it with speed gimmicks and clusterfuck design. Rush was an interesting title but Rush 2 and Colors also failed to marginally improve from there. Handheld Sonic is starting to go the way of console Sonic it seems.

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Not delayed? Oh. Okay.

Wasn't planning on buying that shit anyway. Dimps hasn't gotten a cent from me since 2006.

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Seeing the flack the 3ds version is getting, I will either lol or rage if reviewers pull a colors and give the 3ds version more positive reviews than the console one.

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It's a testament to just how lazy Dimps are being with this game. Sure the checkpoint was there originally, but that's cause you fought a boss straight after.

Ah, that makes a lot of sense now. Maybe the final version will have a boss?

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Ah, that makes a lot of sense now. Maybe the final version will have a boss?

One problem, though: why would they omit what would most likely be a miniboss? I mean, wouldn't there be less unneeded effort on their part to just leave it in?

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I haven't really kept up with it, but I'm not looking forward to it. Classic is 4-style physics with some of his levels lazily copied straight from the older games, and the Modern sections continue down the Route of Colors DS by taking the Rush formula and making it more simple and boring. Might pick it up once the price goes down, but right now the only things that interest me out of this version of Generations is hearing the music remixes and watching a few videos of the admittedly nice looking levels.

Edited by Ekaje
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It's both really. Cause it's a straight up remake of the original stage, they just everything in the same place, regardless of whether you actually need it or not.

To me, it's the most depressing thing. I already have enough trouble thinking that Dimps are really putting effort into the Sonic titles they work on. Knowing that they likely just copy-pasted every little detail down to things that don't even make sense with removed mechanics just makes it even harder to believe otherwise. It's like they literally put no thought into it, just remade it, and called it a day without another minute's worth of effort level-design wise.

This would have been the perfect way to cohesively combine Acts 1&2. Not only for MHZ, but for Casino Night Zone, and for Green Hill Zone as well (including Act 3 in addition). At least then, they'd be bringing something slightly interesting to Classic's romp through the Classic era.

At least it's pretty and has a rockin' soundtrack...

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Sheesh, whatever happened to the Dimps that made awesome handheld titles? Sonic Advance 1 was as close to the Genesis games since anything else, Sonic Advance 2 was more speed heavy, with Sonic Advance 3 basically combining platforming, exploration and speed...

The Rush series were good for the DS, but apparently Colours doesn't sit so well with some.

I don't know as to the reception on Daytime stages in Unwiished, I think it was only those stages Dimps worked on. If the entire thing, then bad decision on being more werehog heavy [though I thank them for Eggmanland, nowhere near as hard on Xbox360/PS3].

Then they released Sonic 4: Episode 1... It didn't sit well with everyone.

And now this... SG3DS is just looking sad at this rate.

While they seem to be heading downhill, I honestly hope they recover in the future... 'sides, SEGA/SonicTeam did too after '06. but Dimps is in that much more of a delicate spot: SEGA/SonicTeam might no longer want to associate with Dimps as a developer if things keep going the way they are. With Sonic 4: Episode 2 in production, that game could be a make-it-or-break-it deal for those guys.

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Sonic Generations + Sonic UnWiished (Unleashed Wii) + Sonic 4 + little/lazy effort + short development time = Sonic Generations 3DS. That's pretty much what it looks like to me.

From the very beginning it was announced I knew that this was just a quick cash-in to appeal to the Nintendo fans who weren’t getting a Wii port of the console version (which they honestly should had done from the start instead, even if it of cousrse wouldn’t be in HD). I mean, it really doesn’t have a lot of things going for it at all ever since it was announced….

- Based on the E3 build, it’s very likely that the game most likely started development earlier this year, compared to the console version being in development for 3 years.

- Sonic Team once again co-creates the handheld version of the game with Dimps. Sonic 4/Rush physics, enemy placement, and level design. Enough said.

- The game had the possibility to feature remade levels from the Game Gear and Advance Sonic games, but those ideas were of course thrown out the window for console levels and boss battles that obviously could had been DLC for the console version. Also, remaking Green Hill Zone for the 3DS version was completely redundant considering the fact that it was being remade on the console version.

- Despite being advertised to have classic(-themed) gameplay, nevertheless the Homing Attack (which I personally have nothing against) was added to classic Sonic’s gameplay as an upgrade, apparently just for kicks.

- Although I personally have nothing against it, the level design for the classic levels were copied and pasted for classic Sonic, whereas modern Sonic was given linear “boost to win” level design, from the gameplay videos I’ve seen.

Only two positive things I can say about the 3DS version-the remixed music, and the apparently improved from Sonic 4 momentum-based physics from Dimps (according to gameplay videos/previews).

BTW, hey o T a iIi lL sS from Sega Forums.

Edited by Zinos
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Why does Sonic Team/SEGA still use Dimps to make these games anyways? They KNOW Dimps isn't able to make a good Sonic game after Advance 3, but they still do it anyways. Too bad I'm a fanboy and will still buy the 3DS version.

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Why does Sonic Team/SEGA still use Dimps to make these games anyways? They KNOW Dimps isn't able to make a good Sonic game after Advance 3, but they still do it anyways. Too bad I'm a fanboy and will still buy the 3DS version.

Dimps games get good critical reception, they sell well, they've had pretty good fan reception and most importantly, SEGA have been working with them for a while now.

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Why does Sonic Team/SEGA still use Dimps to make these games anyways? They KNOW Dimps isn't able to make a good Sonic game after Advance 3, but they still do it anyways. Too bad I'm a fanboy and will still buy the 3DS version.

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Think before you post, especially since Dimps still has the only 10/10 score on a Sonic game from IGN.

Edited by sonfan1984
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Why does SEGA still use Sonic Team after the downward spiral of Heroes, Shadow, and 06? Shouldn't that have killed them off for good?

Think before you post, especially since Dimps still has the only 10/10 score on a Sonic game from IGN.

Well, for one thing, Sonic Team actually develops the MAIN Sonic games, not to mention they were the original developers as well. Dimps just develops the handheld version. Not to mention we all know how great Dimps is at developing main Sonic games. *looks at Sonic UnWiished...*

And also what sonfan1984 said

Edited by Zinos
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Is it really a bad thing that I want Dimps to stay far away from all things Sonic since they clearly don't know how to build a decent Sonic game? Is it wrong of me to want Sega/Sonic Team to work on Sonic games on their own without shitty outside developers?

Has anyone at Dimps even played a classic Sonic game? Classic Sonic + Homing Attack = wtf?! + trollface

The Rush series were good for the DS, but apparently Colours doesn't sit so well with some.

While I still play it, the reason it didn't sit well with me (and still doesn't) is because it was essentially Sonic Rush 3 with wisps. I was excited about playing the game because I saw a good review, but when I popped it in and played it, my initial response was, "Oh, look... it's this again... Time to hold down the boost button I guess." Speaking of which, were there even enemies in that game? Perhaps they were those puffs of smoke I kept creating while I wasn't thinking about what I was doing.

Edited by crush40rocks
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