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Sonic the Hedgehog 4


Aquaslash

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Also 5 zones rather than 7... disappoint. 8( That's the least zones out of all of them.

It's episodic. Two episodes of the same size will put it level with Sonic 2's total zone count, three will be approaching S3&K.

Since the trailer had those bat badniks with the lightbulbs on, do you reckon we'll get a dark level like Mystic Cave Zone?

They were Batbots from Carnival Night Zone actually, they probably point toward a casino/carnival stage.

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Since the trailer had those bat badniks with the lightbulbs on, do you reckon we'll get a dark level like Mystic Cave Zone?

They looked much like the bat badniks from Carnival Night Zone. Either it's implied that there's a vibrant carnival/casino-like level or they may be being used for a cave/dark zone.

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Since the trailer had those bat badniks with the lightbulbs on, do you reeckon we'll get a dark level like Mystic Cave Zone?

Last I checked that was Carnival Night Zone, not Mystic Cave.

EDIT: Screw you ninjas! >:-O

But as long as it doesn't give me the finger with that DAMN pit, who knows? Dark stages have become somewhat of a staple since Sonic 1, with the Marble Zone, Scrap Brain Zone, Mystic Cave, Sandopolis Act 2, Lava Reef (does that count?).

But yeah, no pit please. thx.

Edited by ChaosSupremeSonic
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The lives counter says 003 so unlike the classics where the limit was 99 (though it did seem to keep count after 99) we can get up to 999 lives :lol:

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I was still lying on my bed at 9 am. I had goosebumps that it was going to be epic. I had an idea in my head of how it was going to be.

At 10 Am i finally stood up and I was excited. Switched on my computer and went straight to gamespot.. clicked on the traier and than there was silence.

I did not like it. I hate the sonic logo with the new model. O my god how could they make such a choice. Classic this classic that. It aint classic, they shouldn't have called it that because it's not.

You see this transformation of sonic 1 till ahum 4. The last one is like "whoa, what the fuck is this shit. No No go away, your stiff and look like a moron"

Why all the hype, this is basically a sonic rivals 3 but then maybe a little bit better.

I am going to buy it though,

ediT: for all those going to react, i dont wanna be a pessemist. This is just a personal thing and i might enjoy the game.

Edited by Jaouad
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Better than Sonic Rush's awful slow-down animation. God that thing sucked.

Well, at least they could've tried. Standards for animation have advanced since the 16-bit days, there is really no excuse for that sort of thing these days. It doesn't have to look as good as Alucard's turning animation from Castlevania: Symphony of the Night, but, jeez.

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I only have two complaints:

1. Homing Attack... not so hot in 2D thus far. Sonic Team could prove that it is possible to do it right, if they design scenarios in the game that take full advantage of the ability, but I'm a little concerned. My ideal 2D Sonic game would have the Spin Dash, Super Peel-out and Insta-shield as Sonic's abilities, but perhaps Sonic Team will make me fall in love with the Homing Attack for the first time in 2D. I've got my fingers crossed!

2. Sonic's design... I never liked how he looked in Sonic Heroes, and while he's taken off a few layers of Turtle Wax, he's still very much the Heroes version of Sonic from what I've seen. I think a much better design for a 2D game would've been the Sonic Adventure design, which was short and pudgy, yet still sported the recognizable green eyes and longer spikes. The spikes are the problem with the Heroes design. The point straight out, and barely curve at all. His spikes were significantly lengthened for Sonic Adventure, but they curved down much more, which I think suits Sonic's design better. In the end though, this is a trivial problem and doesn't actually reflect how good the game is at all. For what its worth, regardless of the artistic style, Sonic's model is beautifully rendered.

Some noteworthy pluses include the introduction of a LEADERBOARD, something that Sonic Team should've been taking advantage of since Sonic 2006, and the fact that this is one of multiple episodes, which means that not only will we definitely be getting more old school adventures, but anything that doesn't work out in Episode 1 can be changed or removed in Episode 2. *looks suspiciously at the Homing Attack* Who knows, maybe they'll add Knuckles and Tails into later Episodes, and they'll add a 'Lock-on' feature to allow you to play "Sonic the Hedgehog 4: Episode 1 & Knuckles." :lol:

I'm super excited! Wouldn't it be great if Super Sonic were unlockable by collecting the Chaos Emeralds? Wouldn't it be great if you could unlock old school skins of Sonic and Robotnik based on their 16-bit designs? Wouldn't it be great if... er, I'd better slow down. I'm getting way too enthusiastic about this. :P I think Sonic's gonna charm us all, this time around. Probably won't reach the greatness of 1991-1994, but I'm optimistic about this. :)

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AWWWWWWWWWWW SHIT

Sans running animation, this could be really good! If its five Sonic 3 and Knuckles sized levels, I'm fine with that.

LOL @ some Sonic fans bitching over stupid shit like green eyes, Eggman, the LOGO of all things. Thank you for proving you are indeed gaming's worst fanbase.

Looks promising, and it comes out this summer!

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It's RAEG time, children.

Before I even go over to Sonic Retro and see the splattered wreckage of e-explosion, I know already that this announcement-fest has alienated most of the nostalgiafags the game wa designed for. Let's count the ways:



  • OH NOES GREEN EYES
  • And there's the stupid-flopping-all-over-the-place spines. Essentially, the lack of a retroactive redesign to the pre-Adventure model will ruin it forever
  • Unimaginative Green Hill remake one-billion-and-eight is unimaginative
  • "Lopsided drunk stroll" movement animation. Requiring you to earn momentum does not mean Sonic should have to hobble around like an arthritic octagenarian at all those times when you haven't earned it
  • Even worse than that, horrible badnik animations. Did you see them? Hell.
  • Homing attack. Its inclusion in a 2D game just goes to prove that Sega haven't learned anything about why the Genesis games were good after all
  • IIZUKA
  • 5 zones? That's not a game. That's a quarter of a game.
  • Summer release? Hey, don't strain yourself by taking the time to work on it and make it good, will you?
  • No physical disk. Downloadable my hat!

The vibe I'm getting from that trailer is that Sonic 4 is Sonic Rush but slower, which basicly means laser-beam linear levels that amuse no-one, except this time, you haven't got the ability to end the tedium quickly by just closing your eyes and spamming boost. So it's the worst of all possible worlds. And in this way, the attempt to invoke the old classics with direct S3&K continuity shall lead only to the retroactive marring of the old games with the taint of modern-day suck.

Good going, Sonic Team.

Good going.

Edited by Frozen Nitrogen
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I found the running animation oddly adorable. I immediately thought it looked extremely reminiscent of the sprite animation for Sonic in Sonic Advance 1, the animation for 'speeding up, not in full run'. And I just noticed the end of level panel thing at the end of the trailer. It looks so cool with modern Sonic on it :3

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It irritates me when people imply that reverting to a more classic design is somehow an indefensible proposition. In a 3rd person game, you're looking at your character a lot and thus it's appearance can have a definite impact on the enjoyment of a game. But otherwise, I agree with Frozen Nitrogen. Now the death egg saga isn't exclusive to good games.

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So I'm guessing that might be Splash Hill Zone? They'll probably be some water in the level somewhere, just not in that five second glimpse >_>

Also, E.G.G. Station Zone! That has potential to be awesome.

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1. Homing Attack... not so hot in 2D thus far. Sonic Team could prove that it is possible to do it right, if they design scenarios in the game that take full advantage of the ability, but I'm a little concerned. My ideal 2D Sonic game would have the Spin Dash, Super Peel-out and Insta-shield as Sonic's abilities, but perhaps Sonic Team will make me fall in love with the Homing Attack for the first time in 2D. I've got my fingers crossed!

I didn't see the Homing Attack in the trailer at all. It's not actually gonna be in this game at all... is it? There's no need for it.

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I want to play as Eggman in one of his mechs. That'll really make my day. His SA2 mech doesn't come close to the machines he's built.

Seriously, that'll be way better than playing as Sonic of all characters. :P

It irritates me when people imply that reverting to a more classic design is somehow an indefensible proposition. In a 3rd person game, you're looking at your character a lot and thus it's appearance can have a definite impact on the enjoyment of a game.

Appearance is one thing, but it is out right silly to think that it actually holds that much weight on the enjoyment of a game.

So Sonic has green eyes and the flimsy spines, whoop-de-damn-doo for you! If it's the one factor that makes or breaks the game for someone, then I can't help but say they're being stubborn sourpusses over it.

I know people have preferences, but if it ruins a lot of the actual game for you...I fail to see how that even makes any sense to begin with.

Edited by ChaosSupremeSonic
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It irritates me when people imply that reverting to a more classic design is somehow an indefensible proposition. In a 3rd person game, you're looking at your character a lot and thus it's appearance can have a definite impact on the enjoyment of a game. But otherwise, I agree with Frozen Nitrogen. Now the death egg saga isn't exclusive to good games.

OH NOES GREEN EYES I HATE THIS FUCKING GAME

Whoop-de-damn-do.

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Thank god, it's actually coming to Wii. D=

I don't mind it's DLC, but the episodic thing does bother me a bit. I suppose DLC and episodic go hand in hand, but still, I'd much rather have a full game in one go.

Still, I can't complain. At least I'll be able to play the thing. :3 Running animation looks a bit eh, but still.

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Even though it's not a big thing for actual gameplay. They shouldn't have used that sonic model. Everyone on the forums really thought it was going to be a classic sonic model, which basically means the fanbase really wanted that. And the modern fans actually never minded that.

Someone started photoshopping the unleashed model to a beautifull classic model and a lot actually digged it. Sonicteam doesnt listen to the fans,,, they don't. Because of they did, this little detail wouldnt be ignored.

Everywhere you read, they will make this game for the fanbase who grew up with him. Don't say things like that when they are not true. Because this game will be for modern. It's like they had some sort of amnesia during development.

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I know they don't want to go showing off too much, but I wonder if the animation of Sonic simply running past the goal post means there won't be any Act 1 bosses like Sonic 3 & Knuckles

I know they don't want to go showing off too much, but I wonder if the animation of Sonic simply running past the goal post means there won't be any Act 1 bosses like Sonic 3 & Knuckles

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I know they don't want to go showing off too much, but I wonder if the animation of Sonic simply running past the goal post means there won't be any Act 1 bosses like Sonic 3 & Knuckles

Hmm, I think that's more for Nostalgia's sake then an actual indication of act finishing
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Now the death egg saga isn't exclusive to good games.

Can I have your job at Sega, where you've clearly played this game and know what you're talking about?

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Can I have your job at Sega, where you've clearly played this game and know what you're talking about?

Kinda snappy, don'cha think Dread? Did you have your coffee today? :D

Edited by ChaosSupremeSonic
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Kinda snappy, don'cha think Dread? Did you have your coffee today? :D

I think it was warranted. This fanbase is so unpleasable, even when its given a game it asked for. Of course, nobody is going to admit to THAT :rolleyes:

Anyway, I'm excited :D

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Just to add my two pence here. This is exactly what I was hoping for, and long may it continue. However Sega, should you read this, I would only ask one thing of you - change the damn title screen model for Sonic. It looks awfully generic (as far as the recent games go), and should have a more retro style in keeping with the theme of the game.

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