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Sonic Lost World: *Japan Site Update* TGS2013 Trailer, New artwork and more!


Woun

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I just hope they don't mess it up because I actually like the wisps and believe they can add ton of genuine variety to the gameplay, but if they're cumbersome to use that can be a problem.

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It's an issue that they could definitely fix (in the case of the laser wisp at least), so I'm just hoping it's much more intuitive in the finished product. Obviously the stick and buttons combo will always be the more preferable method, but it'd be nice to know that the control scheme they're shoving down our throats is at least resembling competent.

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I just wish we had more info from other user here on how the other Wisps besides Astroid & Lazer fared with the gamepad controls. :/

I just wish people would stop crying over the controls & focus on how fun the game is period =/

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I'd like to chime in regards to the Laser Wisp (I played it at Sonic Boom). You can simply position Sonic in the direction that you want to aim the Laser Wisp, and activate it and press the fire button (the A button) without needing to aim the Laser Wisp with anything during the Laser Wisp aiming part of the power-up.

 

Basically, all I did was make Sonic look at where I wanted to fire, then activate the Laser Wisp, press fire, the end. No aiming necessary (and if I needed to aim at that point in the case that I was off with Sonic's position, it's easy with the control stick regardless). I didn't find it a hassle at all with the control stick and the fire button.

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I just wish people would stop crying over the controls & focus on how fun the game is period =/

What even is this statement? If you have shitty controls in your game, any fun you try to have is going to be significantly damped as a result. Controls are the very essence of a player's contribution. It's completely fair to complain.

Edited by Symbotic
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What even is this statement? If you have shitty controls in your game, any fun you try to have is going to be significantly damped as a result. Controls are the very essence of a player's contribution. It's completely fair to complain.

 

Wisp activation is hardly considered "shitty controls" when it's mostly optional, Sonic's controls and parkour is pretty solid regardless, and as many have already proven there are ways around the touch controls/ they are fine, it's mixed reception depending on the people who have played it, it's pretty 50/50 at this point.

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Wisp activation is hardly considered "shitty controls" when it's mostly optional, Sonic's controls and parkour is pretty solid regardless, and as many have already proven there are ways around the touch controls/ they are fine, it's mixed reception depending on the people who have played it, it's pretty 50/50 at this point.

I never said the Wisps were considered shitty controls, I'm yet to play the game and gain an opinion on such. I'm responding to the idea that somehow controls don't contribute to an overall "fun factor" and we should simply elect to ignore them, or "stop crying" about them as stated. Like you say it's very 50/50 at this point with people loving or hating the new control scheme on Sonic itself from previews of the game, so that's something that will have to wait till launch day. 

Edited by Symbotic
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That and most demo's are incomplete BETA stages, and are then thoroughly polished upon reception from the players, that's kind of the whole point of a demo, we shouldn't ignore inherent problems, but I'm simply guessing that Zazz is sick of the reception the Wisp use functions are getting despite no one really having a complete grasp of using them in the first place, there are people who are claiming they are fine, and others who are claiming they are shit and broken, so we can't really make a judgement on something we aren't entirely sure about.

 

Are we sure the demo pod's at SoS weren't simply out of calibration, or had a smudged screen which was causing the touchpad to throw the laser reticule all over the place despite how steady the player was trying to aim? I've had the same problem with Murfy's levels in Rayman Legends.

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I guess it was calibrated, but bear in mind that calibration isn't universal. That COULD explain most of the complaints. Not all of us have the same fingers so yeah.

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Aaron Webber and I think someone else at Sega has said that the game is pretty much complete, and now they're just making small touch ups. Keep in mind that it was said during E3 I think, so I doubt these stages haven't been worked on.

I think the main reason that people are worried about the gamepad touch/gyroscope controls (myself included) is mainly because a lot of people have reported that they just don't work. I've also seen way too many people over the past few cons/events that weren't able to use the laser wisp at all in game footage in Windy Hill. It just seems like it'll be an issue at this point.

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Im just tired of people saying how awkward & bad the wisp controls are, moving your gamepad around to control most of not some of the wisps isnt that bad =P


Aaron Webber and I think someone else at Sega has said that the game is pretty much complete, and now they're just making small touch ups. Keep in mind that it was said during E3 I think, so I doubt these stages haven't been worked on.

I think the main reason that people are worried about the gamepad touch/gyroscope controls (myself included) is mainly because a lot of people have reported that they just don't work. I've also seen way too many people over the past few cons/events that weren't able to use the laser wisp at all in game footage in Windy Hill. It just seems like it'll be an issue at this point.

I think Aaron said that around when the Frozen Factory Casino zone was revealed, & im kinda scared that the Gyroscope for Grey Quake is gonna be all weird & not control properly D=.

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I'm sure it's a minor fault or the player not doing the correct thing, but I won't know till I get it.

 

As much as I hate gyro controls =/.

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30 Days Left till SLW comes out, hype level increasing!

26 Days over here! ^^

I'm so excited for this game! And you know what? I'm happy to be excited about a Sonic game at my age. lol :P

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26 Days over here! ^^

I'm so excited for this game! And you know what? I'm happy to be excited about a Sonic game at my age. lol tongue.png

Damn I forgot some countries get the game on the 18th =/

Either way people are gonna leak things all over the place a couple days before the game comes out over here in the U.S so, meh..

Edited by Zazz
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I've been a little concerned about the Wisps since Aaron somehow blasted himself backwards using the Laser in Windy Hill in that first gameplay video (and then bravely pretended nothing was wrong). The lady who they got to play the same stage in the TGS demonstration the other day seemed like she had it working fine, though, so who even knows?

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I've been a little concerned about the Wisps since Aaron somehow blasted himself backwards using the Laser in Windy Hill in that first gameplay video (and then bravely pretended nothing was wrong).

 

There was another video a little while ago in which he attempted to use the Asteroid Wisp and failed miserably and immediately at what he stated he was going to attempt.

 

This doesn't concern me as much as it could.  If the Gamepad controls for the Wisps are wonky enough that even Sega's own employees can't demonstrate them correctly, I would be astonished if Sonic Team weren't using the last of their development time to try and fix it.  And that's assuming that they were just going on demo feedback and weren't still working on the Wisps anyway because they weren't finished.  I recall reading here that other things had changed between different versions of the game, right?

 

It's also kinda no skin off my nose because I'm getting the 3DS version anyway, but of course we all want both versions to succeed.

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There was another video a little while ago in which he attempted to use the Asteroid Wisp and failed miserably and immediately at what he stated he was going to attempt.

If you mean when he was unable to get that Red Ring, it wasn't due to the controls or anything, he just didn't absorb enough debris with Asteroid to jump high enough to get it. Not quite the same as the Laser Wisp issue.

 

In any case, I'm not too worried about the Wisps...except Rhythm. That one might just make me cry.

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