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Super Smash Bros. for Wii U/3DS - Settle It In Smash!


Nintendoga

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About this line.  I kept listening to it and due to Doc's rather thick accent it's a little unclear, but it may also be interpreted as "You ain't no out-fighter Mac".  An out-fighter (or out-boxer) in boxing is a boxer who specialises in spacing their opponents, constantly trying to maintain a gap with long range punches.  As a result it could be commenting on Mac's lack of reach due to his smaller size.

 

I don't really have any trouble understanding Doc's accent. It was pretty clear to me that he said "air-fighter." Context clues also suggest this because he follows it up with "quit foolin' around up there!" as he attempts to recover.

Yeah, I thought it was obvious what Doc said; "You ain't no air-fighter, Mac!" I didn't have a problem at all catching that.

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We might have discussed this already, but...

 

You think with how a few Wii U games are capable of asymmetrical multiplayer, or five players at once, we might see that sort of stuff in the Wii U version?

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We might have discussed this already, but...

 

You think with how a few Wii U games are capable of asymmetrical multiplayer, or five players at once, we might see that sort of stuff in the Wii U version?

 

Well, five players is pretty much out of the question because teams would be uneven, and 6 players is way too many. Not sure about asymmetrical gameplay though. What would the person(s) with the Gamepad do? Drop items onto the field? Create blocks like in NSBMU?

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No need for every game to use the gamepad.  Have some assymetrical 4 vs 1 multiplayer if you really want to for funsies but is anyone really gonna be interested in it?

 

I think touch menu navigation, touch-screen stage builder (perhaps with drawing capabilities for super easy terrain design) and off-TV single player is all Smash really needs out of the gamepad.

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I'm pretty sure Sakurai already deconfirmed special Gamepad uses anyway. You'll get off-screen play and that's about it.

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Plus the smash series just stick to gameplay. Brawl had nothing to do with any motion control so I'm pretty sure they'll keep it simple with touch screen menu and stuff.

Edit: Rewatching the developer direct sometime ago, I remember how sakurai mentions about each player having their own screen thus possibly the screen won't have to zoom out as far as the console versions, espically with big stages like new pork city.

But this feature can bring in possible side modes that use this feature like in mission mode, each player won't have to stick together and go separate ways.

At first I was thinking they can have stages like the old race to the finish and race with other players but silly me forgetting that would not work, especially when you got really slow and really fast characters.

I hope he finds a good way to expand that feature.

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2wpklqh.jpg

Pic of the day. Hey look, a bottle!! This is a special item that can even heal fighters who have accumulated over 100% damage.

Heart Container, you have been replaced by a more logical alternative. R.I.P. 1999-2014

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Well, that's a surprise. I was expecting another pic of Little Mac today, haha. I wonder if the Heart Container will still be in the game?

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Well, that's a surprise. I was expecting another pic of Little Mac today, haha. I wonder if the Heart Container will still be in the game?

 

I imagine that the Bottled Fairy heals all damage/100%+ while the Container still just heals 100%, so it doesn't seem that likely that it would be taken out. Just another stage of healing, basically.

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I imagine that the Bottled Fairy heals all damage/100%+ while the Container still just heals 100%, so it doesn't seem that likely that it would be taken out. Just another stage of healing, basically.

 

Exactly what I'm thinking. The only reason why I even slightly doubt it coming back is because there have been needless item cuts before, such as the Bumper being removed from Melee, and the Red Shell not making it into Brawl.

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So we have the Maximum Tomato healing 50% despite it always healing Kirby completely in Kirby games, a Heart Container healing 100% when it automatically kicks Link back up to max health in Zelda games, and the Fairies healing more than that when it just heals 6 Hearts at a time in LoZ.

Consistency be damned.

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What if the fairy in a bottle can ONLY heal you if you're over 100% damage? That being the downside to the fact that it can heal more than 100%, so you can't just use it before that point?

 

...Yeah, probably not, but the way he worded it made me think of this. :P

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The fairy DID revive to max health in games before Twilight Princess (maybe TP too, I forget).

 

But yeah it is kinda silly.  I guess though the most iconic health items are always the max health ones so they do have to take artistic liberties to represent more than one.  I can't see the Soda Bottle or replacing the Maxim Tomato for Kirby health rep, especially when we already have photo realistic food (which I guess could be considered a Kid Icarus rep now lol).

 

Heart Container did always make little sense though since the item's original purpose is to increase your health rather than refill it, the refilling being just a side bonus.  I guess it is aesthetically appealing and easy to spot in the action though.  Even someone who hasn't played Zelda would know a big spinning heart is probably a good thing to grab.

 

 

It'd be kind of cool if the bottle had to be broken to release the fairy, like a Pokéball, and then the fairy collected.

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The fairy DID revive to max health in games before Twilight Princess (maybe TP too, I forget).

 

But yeah it is kinda silly.  I guess though the most iconic health items are always the max health ones so they do have to take artistic liberties to represent more than one.  I can't see the Soda Bottle or replacing the Maxim Tomato for Kirby health rep, especially when we already have photo realistic food (which I guess could be considered a Kid Icarus rep now lol).

 

Heart Container did always make little sense though since the item's original purpose is to increase your health rather than refill it, the refilling being just a side bonus.  I guess it is aesthetically appealing and easy to spot in the action though.  Even someone who hasn't played Zelda would know a big spinning heart is probably a good thing to grab.

 

 

It'd be kind of cool if the bottle had to be broken to release the fairy, like a Pokéball, and then the fairy collected.

Why can I see this item forcing the character who picks it up to actually pause and open it and drop the fairy out before healing? Kinda like when you pick up an assist trophy and it just doesn't activate RIGHT AWAY, but your character has to sit there for a good second and pop it open. I hope that's true because recovery items shouldn't be something you can just grab instantly and get a good chunk of health back if not all of it.

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There'd be something hilariously masochistic about getting to pick up the bottle and throw it off the edge if you don't need it but an opponent really does.  I mean sure, with regular health items you can just eat them unnecessarily yourself regardless of what little health you get, but getting to sacrifice that little bonus just to rub it in on your opponent... mmm delicious.

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Indeed it would be such an extra bonus to throw off the bottle while the one who needs it watches in despair XD

 

...That is if the bottle is grab-able and throw-able. For all we know it could instantly heal once picked and not let you move around with it or throw it. Kind of hope you can :P

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There'd be something hilariously masochistic about getting to pick up the bottle and throw it off the edge if you don't need it but an opponent really does.  I mean sure, with regular health items you can just eat them unnecessarily yourself regardless of what little health you get, but getting to sacrifice that little bonus just to rub it in on your opponent... mmm delicious.

Or throwing it at someone who needs it when they're trying to recover to have the glass break over their head and ultimately killing them XD

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Heart Container, you have been replaced by a more logical alternative. R.I.P. 1999-2014

surprised sakurai didnt troll us and make the moon MM's one

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I'm kinda lose at this one, the way he explains it, made it seem like players can't heal themselves if over 100% but that hasn't happen before. Idk

He could of just said this is an healing item, that's it. But why mention "...Even heal fighters that has accumulate over 100% damage."

Its like fighters that are over 100% can't heal.

IM thinking way too deep or something. Lol

Either way it'll be nice to pick it up. I guess whoever is near it when it breaks they get the most fairy's.

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All this talk of throwing the jar to activate it makes me realize this could actually be a substitute for Brawl's Team Healer, with the added bonus you can use it on yourself if you need to. I'd be totally cool with that.

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Yeah I hope you do have to break the bottle to use it. That actually has interesting gameplay implications and isn't just another medkit.

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I'm guessing it will be like this, you break the bottle then the first person to just touch the fairy gets the heal.

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Yeah was gonna say, it seems like a grabable item and not a direct consumable. I mean it could be but idk, just seems like something you'd hold, giving you the option to down-toss at your feet to self heal, or to chuck at a team mate to heal them and/or royally fuck yourself over by throwing it at your opponent on accident lmao.

 

It won't happen but it'd be insane if it instantly saves you from a fatal blow. Like instead of sending you flying to your death off the screen, you'd collapse for a second or two as a fairy revolves around you real fast, so like a second wind of some sorts *shrugs*

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