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Sonic Lost World Announced


Carbo

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You guys act as though the mere presence of these themes suddenly means that we're getting nothing better than a bunch of plain and dull worlds taken straight out of NSMB. I mean really, the trope itself is one thing, but the way the developers use it is a completely different thing. I mean, just look at Kirby's Return to Dreamland or Donkey Kong Country Returns, which both had a bunch of the tropes you'd normally find in NSMB games, as well as a few unique ones, yet they both managed to churn out plenty of gorgeous environments that the visuals in NSMB pale in comparison. Just put some faith in your boys at Sonic Team, and wait til we get some actual footage/screenshots of the locations before you condemn them

 

Sonic levels tend to be a less run of the mill than standard tropes, no matter what they are. From what that picture shows, the tropes are very run of the mill this time and they distinctly look like they're from NSMB. There's no sign of cities, mechanical bases, casinos or anything else distinctly Sonic just yet.

 

Okay, we're basing this entirely on one screenshot of the map of all things. If that's all we have to go on, then that's what we're going to judge at the moment.

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You guys act as though the mere presence of these themes suddenly means that we're getting nothing better than a bunch of plain and dull worlds taken straight out of NSMB. I mean really, the trope itself is one thing, but the way the developers use it is a completely different thing. I mean, just look at Kirby's Return to Dreamland or Donkey Kong Country Returns, which both had a bunch of the tropes you'd normally find in NSMB games, as well as a few unique ones, yet they both managed to churn out plenty of gorgeous environments that the visuals in NSMB pale in comparison. Just put some faith in your boys at Sonic Team, and wait til we get some actual footage/screenshots of the locations before you condemn them

Well Sonic colours had very original themes so it isn't an excuse to do just a lava, forest or beach level. It seems a bit generic to me. but yeah maybe we are a bit over-exaggerating  :s

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Sonic levels tend to be a less run of the mill than standard tropes, no matter what they are. From what that picture shows, the tropes are very run of the mill this time and they distinctly look like they're from NSMB. There's no sign of cities, mechanical bases, casinos or anything else distinctly Sonic just yet.

 

Okay, we're basing this entirely on one screenshot of the map of all things. If that's all we have to go on, then that's what we're going to judge at the moment.

 

This.

Looking at BlueBlood's analysis the likeness to NSMB tropes is all too obvious. While an NSMB-style Sonic game, might not be bad (and like Sonic 4 would probably be critically acclaimed), it would start to blend into Nintendo's style a bit more than it should. 

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You guys just need to look this the right way, it's NSMB style because The lost World that Sonic and Tails are visiting is a Mario one, the same from Super Mario Bros The Lost Levels.tongue.png  

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Sonic-y worlds are always cool but honestly the only thing I don't like about Mario worlds in NSMB games is how utterly bland they look, and they look pretty cool in NSMBU, I have faith that SEGA will make it look amazing, there's rarely a Sonic game lately that doesn't look amazing, and I think we can all agree that Mario Galaxy looks great. The tropes themselves are fine and have always existed in Sonic games too.

 

So, as "Mario-y" as it might look to some, that doesn't mean at all that the visuals won't be fantastic.

 

Think of it this way, we're zooming in to each part of the planet and assuming that those "previews" of each theme are fairly representative of how the area will look up close, simple and tropey?

 

But when you zoom out and view the whole planet, it looks fantastic and detailed, visually, it doesn't look like NSMB if you look at it from far away! The details of tropes and stages aren't going to show from far away, some of those worlds may be far more Sonic-y up close.

 

So I really do think it's a bit of a conclusion to jump to.

 

EDIT: Don't forget how plastic each area in Sonic 4 looked from the map, and we got to see them much closer than we see this.

Edited by SuperLink
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Sonic-y worlds are always cool but honestly the only thing I don't like about Mario worlds in NSMB games is how utterly bland they look, and they look pretty cool in NSMBU, I have faith that SEGA will make it look amazing, there's rarely a Sonic game lately that doesn't look amazing, and I think we can all agree that Mario Galaxy looks great. The tropes themselves are fine and have always existed in Sonic games too.

 

So, as "Mario-y" as it might look to some, that doesn't mean at all that the visuals won't be fantastic.

 

Think of it this way, we're zooming in to each part of the planet and assuming that those "previews" of each theme are fairly representative of how the area will look up close, simple and tropey?

 

But when you zoom out and view the whole planet, it looks fantastic and detailed, visually, it doesn't look like NSMB if you look at it from far away! The details of tropes and stages aren't going to show from far away, some of those worlds may be far more Sonic-y up close.

 

So I really do think it's a bit of a conclusion to jump to.

 

This. Agreed completely. People are jumping to conclusions, although it does look NSMB-y, but we need to see the actual gameplay to compare, and agreed again on how awesome Sonic games look , pretty much all throught his history, specially lately, Unleashed, Colors, Generations, they all look quite beautiful.

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Sonic levels tend to be a less run of the mill than standard tropes, no matter what they are. From what that picture shows, the tropes are very run of the mill this time and they distinctly look like they're from NSMB. There's no sign of cities, mechanical bases, casinos or anything else distinctly Sonic just yet.

 

 

Wouldn't that mean they're differing from the norm for a change instead of just doing what's been done in the past?

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This. Agreed completely. People are jumping to conclusions, although it does look NSMB-y, but we need to see the actual gameplay to compare, and agreed again on how awesome Sonic games look , pretty much all throught his history, specially lately, Unleashed, Colors, Generations, they all look quite beautiful.

 

We're going off of what we have. That's all.

The game will undoubtedly look good, that isn't the problem though.

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Considering 06 and Unleashed were based on real life, and then we had Colours with the wacky space stuff, and then Generations being remakes and having a lot of city and to some extent factory levels, I can see why they're going for a more traditional level variety this time, because we haven't had that sort of style in quite a while. And it's still going to be a Sonic Team game so I'm sure they'll all have their unique Sonic flair that Sonic levels always do. It seems generic so far but I'm expecting the Sonic spin on it.

But that's just me.

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So I really do think it's a bit of a conclusion to jump to.

 

EDIT: Don't forget how plastic each area in Sonic 4 looked from the map, and we got to see them much closer than we see this.

 

At this stage, it's the only conclusion we can make and people are saying it as such; noting our limited understanding.

 

And the map was perhaps the least plastic part of Sonic 4 tongue.png

Wouldn't that mean they're differing from the norm for a change instead of just doing what's been done in the past?

No. That's completely misunderstanding the point. The norm for Sonic is not to be normal. Edited by Blue Blood
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No. That's completely misunderstanding the point. The norm for Sonic is not to be normal.

 

We've only had a desert level maybe once or twice, and the same for Ice or Lava levels. We've had a million Cities, Mechanical bases, Green Hill zones, and Casino Levels.. 

 

Is it really a big deal that a game doesn't do this for a change?

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I wonder how the trailer would be like.

 

I'm actually hoping the trailer isn't a full cgi clip and nothing else (first generations and colors trailers). Don't get me wrong, I want cgi in this game (especially sense generations had little to none) but I would really like to see what this game actually is and not what it wants to be.

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I'm actually hoping the trailer isn't a full cgi clip and nothing else (first generations and colors trailers). Don't get me wrong, I want cgi in this game (especially sense generations had little to none) but I would really like to see what this game actually is and not what it wants to be.

Unfortunately that's probably all we're going to get to start.
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We've only had a desert level maybe once or twice, and the same for Ice or Lava levels. We've had a million Cities, Mechanical bases, Green Hill zones, and Casino Levels.. 

 

Is it really a big deal that a game doesn't do this for a change?

*sigh*

No. Again you're missing the point. It's not the just tropes, it's also how they're done. Thus far they look like they're being done in a Mario style and not a Sonic one, in addition to the fact that Sonic's distinctive tropes aren't (yet) there.

Fuck this discussion though: A- you're not understanding the point I'm making, B- we just don't know anything yet.

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*scratches head* I'm not sure how the tropes look like they're being done in a Mario style. Beyond their mere existence, we have no idea what kind of style they're being done in. We've not seen anything from any levels, so I'm honestly confused as to how in the world we're even in an argument about style. We don't know what anything really looks like.

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*sigh*

No. Again you're missing the point. It's not the just tropes, it's also how they're done. Thus far they look like they're being done in a Mario style and not a Sonic one,

Honestly I think it's far too early to judge that. What are we supposed to be seeing from this distance that differentiates Sonic style and Mario style?
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Either way, I hope Sega doesn't release a trailer for every single flipping level. Id like to not know literraly everything about the game before I play it.

We've already seen enough from the map alone. I hope there's much more than it lets on, and that that is all we're going to see before release.
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Either way, I hope Sega doesn't release a trailer for every single flipping level. Id like to not know literraly everything about the game before I play it.

 

I loved it when they did that with Unleashed though. They showed off each location and the kinda stuff you could look forward to without spoiling all the surprises the level had to offer.

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*sigh*

No. Again you're missing the point. It's not the just tropes, it's also how they're done. Thus far they look like they're being done in a Mario style and not a Sonic one, in addition to the fact that Sonic's distinctive tropes aren't (yet) there.

Fuck this discussion though: A- you're not understanding the point I'm making, B- we just don't know anything yet.

 

Exactly. If its how they're done is what matters, then I don't think we should be labeling them "Mario Levels" based on looks alone. 

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I loved it when they did that with Unleashed though. They showed off each location and the kinda stuff you could look forward to without spoiling all the surprises the level had to offer.

 

But with smaller games like Colors and Generations, it's literally the entire game, not to mention the boss trailers and shit.

Edited by Soniman
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But with smaller games like Colors and Generations, it's literally the entire game, not ot mention the boss trailers and shit.

 

 

You could just drop off the Internet till the game drops

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I'm actually hoping the trailer isn't a full cgi clip and nothing else (first generations and colors trailers). Don't get me wrong, I want cgi in this game (especially sense generations had little to none) but I would really like to see what this game actually is and not what it wants to be.

 

Unfortunately that's probably all we're going to get to start.

 

That's more or less how each and every teaser/first trailer for the mainstream/"canon" Sonic games has done it starting with Unleashed.

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You could just drop off the Internet till the game drops

 

You shouldn't have to, though.

 

It's fine to showcase some of the levels and what the game in general is gonna look like, but keep some surprising "WHAT THE FUCK DID THAT JUST HAPPEN" moments (such as the GUN truck in Generations... WHICH WAS SHOWN IN A TRAILER) for when the consumer plays the game.

 

And it's really quite hard to avoid information about a game, especially when you're a fan of the franchise. You're gonna bump into it, no matter what.

Edited by Super Spindash
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