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30 Days of Video Games


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Least Favorite boss..Hmm

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Any Team battle in Sonic Heroes.

I hate these so much, that I would scream not a fuck or two, but a new kind of jabber that only the most enraged being would understand. These battles, you had to face mostly rely on luck. No, it does not rely on your tough Power type to beat the shit out of the other team. No it does not mean you play safe and use a Fly type at a safe distance, cause no matter what, the arena you are on won't hold you that long when the staticy team you're against punches you or your whole team into the abyss at insane speed you will be dumbfounded to see. The Arenas are just plain horrible, they are tiny enough to get you killed easily, and you will-WILL lose one or two teammates whether you like it or not, cause arena battles..With a death pit around it.

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It's kind of ironic that merely a day ago I praised No More Heroes for it's intellectual, creative and fun bosses. Because you should never, ever underestimate a batshit insane auteur to deliver for anyone's enjoyment but themselves. I went through No More Heroes 2 with blissful ignorance to this fact since the entire game played out like an improved version of the original. In fact, as endgame was reaching upon, I was this close to declaring it superior over the original. Everything was so great. It was so fun, the combat was nuts, the music was better than ever, it was gritty and meaningful, it was kicking ass. I'm on my way to the final boss; nothing can stop me now. I'm on the top. This is going to be fucking aweso-

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...

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I have honestly never felt as trolled by a final boss before as I have by this. It doesn't quite reach the levels of Gainax because observing your progression through this, it was bound to end up in something not so, well, exciting as the original. Jasper Batt Jr. was essentially the last living member of the Pizza Batt family. Remember them from No More Heroes 1? Me neither. Actually, here's the clever thing about this boss at first glance; a bunch of sidequests in the first game involved you dispatching the constantly newly appointed CEO's who wanted to start business in Santa Destroy, and you wouldn't think much of them back then since it basically entailed choosing one of many assassination gigs and then dispatching one bland, bald enemy target midst a bunch of other enemies. So the choice of making not only the last remaining member of that family into the main villain of the sequel, but also making him now take over Santa Destroy with the funds he gained from not having Travis be in his way anymore due to retirement, as well as him killing Travis' best friend, was a really clever choice that became a perfect lampshade for Travis' hypocrisy, as well as being a great statement on how vengeance only begets more vengeance. Oh Suda, seriously your deep and involving statements on gaming and culture are ever so intellectual, how could I ever doubt y-

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HOLY SHIT FUCK YOU.

Alright well, I see. Clearly it's also a statement on how fucking cheap bosses are. What made No More Heroes 2 shine above it's predecessor at first glance was the fact that it didn't sacrifice game play to make some artistic statement, but it all comes back in full force in this boss battle. It is cheap as fuck. The phase 2 battle of this boss is a faggot piece of shit who you can't Dark Step due to his lack of light hitting moves. He throws teleport punches at you that is stupidly hard to dodge, he can throw hurricane punches at you that I'm fairly sure is pretty much impossible to dodge, and that fucking one hit KO move of his. Fuck. It. To. Hell. It was seriously that bad, and it soured up the entire game for me in the last moment.

Well at least I beat it, I guess it's finally ove-

Oh wait, there's a third form. And it's....

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Egg Emperor

All the bosses in Heroes sucked, that's just a fact of life that a Heroes fanatic like me has to accept..but THIS motherfucker really takes the shit cake. From the start ot he battle he starts by swining sword lazers at you, which are a bich to doge, secondly you're on a linear track which means little room to actually dodge, thirdly there is shit CONSTANTLY flying at you, so you have to stayon your toes and try not to die. Fourthly, if you get to far behind this asshole uses an undogdeable charge attack that is sure to knock you off the edge of land in an unfavorable spot. Fuck, man.

But heres the thing, this is boss is icredibly easy if you know what you're doing. Just level up the flying character, wait till you get to the large circular platform and spam the fuck out of the thunder shoot while in the air, nothing will hit you, and eventually he will go down like a wuss, there is absolutley no strategy to this boss. What a fucking joke.

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Annoying Fucking Bastard Gyorg

Oh god, this boss is a nightmare. Link is basically on a small platform in the middle of a room full of water, and this asshole doesn't want you on land. He will constantly ram the platform, trying to get Link into the water, so you better hit him while you can with the arrows or Zora fins. But since you can only damage him in water you better make a mad dash back to the platform. Or else that fucker will eat you and drain a huge chunk of your hearts, probably kill you. Tis boss is just pure fear and pain.

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LEAST FAVORITE BOSS-- HEY, I'M UP HERE

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BLACK CAT 2099 FROM "SPIDER-MAN: EDGE OF TIME"

Alright, let's get the elephant out of the room first. Yes, she has boobs. Yes, they are big.

In this part of the game, Peter Parker goes into the future and Miguel O'Hara goes into the past. The Black Cat of 2099 (I guess. Why else would she be here? The original Felicia Hardy's DNA was cloned) has the ability to clone herself and uses it as a CRUTCH BECAUSE SHE IS A BIIIIIII--

You face her off easily the first time. Then, you go to this big room full of plants to "challenge your ex to a game of cat-and-mouse."

At first, you chase her around like in Spider-Man 2. Then, she stops and waits for you. When you get to her area, she clones herself and starts to fucking pummel you. I died about ten times before I figured out my personal rhythm.

Get to her area, beat on her until she counters, SWING THE FUCK AWAY, collect any health you can find, swing back, beat on her some more. After about fifteen minutes, you take her down... Then she runs off. Okay. You find her... FIGHT HER AGAIN, WITH MORE CLONES AND HARDER.

SWIIING AWAYYYYY.

God, the game does NOTHING to prepare you for this difficult and unbalanced fight. I later replayed the game while actively using the upgrade system, and it was MUCH easier, this fight in particular. How about telling me the upgrade thing had more than "Time Paradox?" How about NOT fighting three of her at once?

Another major problem is her stupid-ass voice clips as you fight. Yeah, I get it, you're a fucking cat. No, I don't want to "play," and yes, you've been a very bad kitty.

Fuck this shitty rip-off of Catwoman. I'ma fight the surprisingly good final boss.

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Day 10: Least Favourite Boss.

I nearly just went with the ones below... then I rembered this fight....

You must have heard of these two people...

Yasha & Onihime

Yasha & Onihime

Yasha & Onihime!!!

Hmmmm Not heard of them? Are you sure about that....?

Oh no... no no no no NO NO NO!!!! NOOOOOO!!!

These two bitches were the bain of my Streets of Rage experience, no matter what I did they would always beat me until I discovered that one of them is quite weak against flying kicks, almost everything I did they would come back for more!

They were so deadly compared to just about every other boss in the game! And then when you reach it to stage 8... THEY COME BACK!

How many Mega Drive controllers were thrown across the room because of these ladies I don't know... but I suspect it's a lot.

After your game is ruined because you've used up all your cop backup specials and are on your last life, you are almost ready to re-inact this famous scene from the movie Network.

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I'M AS MAD AS HELL! AND I'M NOT GOING TO TAKE THIS ANYMORE!

As your megadrive heads out of the window.

Dishonourable mentions

Almost every boss in this game...

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Dead Rising! Yay WOO! Is what Xbox owners would regually mock PS3 only owners when things resolved into console wars... hmm whats that? Dead Rising 2 is going multiplatform! Oh amazing! Now we can see what all the fuss is about and and... .. ... this was your example of a good game?

Dead Rising 2 as a whole isn't a good game at all, but the thing that makes it downright terrible are the boss fights, almost every one of them is broken or uninspiring in every way...

However there are 3 bosses in this game which should probably be used in a book called 'how not to design a boss fight,' all three of them are a combination of the following.

Grosely overpowered & cheap.

Not to mention most of them require the play to be standing in just the right area to avoid instant death... however this area normally involves you facing a wooden plank of wood as you think 'hmmm can I make it to that chair since it's the only weapon here in the boss arena?'

So lets start with these...

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The Twins

The twins... I don't know if they have real names... frankly I don't care... you're trapped inside a VIP lounge and the only health comes from alcoholic drinks... drink too many and chuck will throw up leaving him open to being.. .. what!? I have to fight both at the same time!? What!? They're both armed with swords!? They can run at the speed of light!? Are you taking the piss!?

Beyond broken this one, you have to make sure you're well prepared before you come here, which is easier said than done since it involves going through a corridor full of zombies, the speed of these characters and their weapons makes them deadly, it's just not a fun experience at all... even when you have better than average stats it's still not a fun battle.

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Sullivan

Sillivan... my god... what on earth happened during the design process?

First of all, to get to this area you have to fight through several rooms/corridors totally full of zombies, and you have to kill a lot of them just to get through or else the game won't progress... so already you're weapons/health might suffer.

When you get to the roof, Sullivan is on a raised platform armed with a very powerful revolver(?), Ok no problem theres a platform near him I'll just jump up and smack him with... huh!? He can CQC me... and throw my weapons away!? Oh for... Right can I shoot him... only with a sniper rifle... but... how... he'll shoot me the moment I get into... theres one spot on the entire map where you can hit him... . .. and it's via a map glitch... .. fantastic... I'll wait whats that flashing thing!? HE CAN CALL IN AIRSTRIKES!?

The boss fight usually boils down to this... Hide between two wooden planks.. move to the right very slowly... shoot... move back...

Once you're out of ammo, either because the zombies who are also here have ruined your shots... or you've missed. It's time to... throw garbage at him... Yes... you beat this boss by throwing pieces of garbage at him, you can't engage melle, theres no ammo up here... and you have to also deal with airstrikes. The only option is to hide behind the one safe area and throw things at him... despite him wearing body armor, I was able to beat him by throwing a plastic chair at him!

Completely ridiculous and completely cheap. Totally crap...

But wait... Chucks got a phone call... oh wait... Capcoms ultimate crap boss is coming up...

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TK

This is what happens during this boss fight... you have to constantly turn a crank to make sure the girls don't become zombie food... you have to content with TK setting off pyrotechnic explosions, TK has also suddenly become a CQC master... there are virtually no weapons up here.

The boss is so overpowered that even on max stats you'll have issues beating him... the advice to beat him amazingly is to drink stat enhancing drinks before you enter the boss room... why before you enter the room...

BECAUSE HE REMOVES YOUR ENTIRE INVENTORY! HO HO HO!

So you have no weapons, no health drinks, no nothing. You have to rely on what dodgy weapons are up there and cheap moves like the haymaker when TK gets tired... but you then have to run away or else TK will use a combo that takes away almost all your health.

Even in Co-op this boss is stupidly hard. It's just totally horrible to play, not to mention the constantly turning the crank aspect of it, just let me try and beat up the boss!

The entire fight is symbolised by this picture.

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Jeremy Clarkson laughing at you as you try to beat a broken boss!

Theres a few other potential howers here that are a tad on the dodgy side, but these three are beyond ridiculous, cheap, overpowered & horrible.

Edited by Hogfather
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Ironically, Dead Rising 2 is one of the most fun games I had played in 2010, barring the loading times and lack of checkpoints. It was pretty much the essential zombie game on my end next to L4D. On the subject of the game's bosses though, Yahtzee wrote a really interesting article about DR2's difficulty and it's bosses.

His point was demonstrated rather well to me when I also had a shit ton of problem with The Twins myself. That was until I found a shotgun laying in the middle of the casino you go to before fighting them, turning the entire boss battle into a breeze since you only need to kill one of them.

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Day 10 - Worst Video Game Boss

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This asshole right here. Look, I don't mind a buggy boss fight so long I can get through it quickly enough. I love difficult boss battles, and I don't mind easy ones either. The worst felony a boss battle commit is to bore me; and boy did this one bore me.

We're all Sonic fans here, so I'm sure we all know just how bad this fight is. Ergo, I won't bother getting into too much detail. This boss is so horrendously dull that it's actually something to dread in 06; a feeling I didn't often get playing it, as it was almost always consistently abysmal from start to finish. This boss requires nothing more than standing around, bored out of your mind; doing a bit of light platforming when absolutely necessary; and... a little light platforming to hit that weird ball thing. That's it.

Jumping. Waiting.

Jumping. Waiting.

Jumping. Waiting.

There you go, kids. That's your fight with the devil. Fulfilling, isn't it?

Side note: For the next three days, T-Man will be unable to post his entries. He wrote them ahead of time and sent them to me, so here is...

T-Man's Take:

Day 10: Your Least Favorite Boss

Gate from Mega Man X6. Serperior already lovingly detailed exactly why this game is an insipid abomination to all that is good, but if you want the short version, it has disgustingly cheap level design that screams rushed, a horribly-translated storyline with more holes in it than Swiss cheese and some of the most terribly implemented gameplay ideas I have ever had the misfortune of dealing with. It also has one of the most cheap bosses I have ever had the misfortune of fighting. I am talking about Gate, one of the game’s final bosses.

This boss alone calls into question exactly what they were smoking when they were designing this game. The way it works is that he flies around the room and throws out energy balls which will eventually use an attack on you. However, if you destroy an energy ball, it will send out a blast that has a chance of hurting him (and he’s invincible otherwise). So, what, exactly, is it that makes this boss so loathsome? Well, the key word here is “chance.” I forgot to mention that he only has a “chance” of throwing one of these energy balls; half the time, he just moves around the room doing nothing other than screaming something in Japanese or using a claw attack. If you get really unlucky, you could just be jumping between platforms while he chases you really slowly for several minutes while fighting the urge to commit suicide. Not only that, but the blasts from the energy balls have a “chance” of hitting him. The blast only goes left and right, and 90% of the time he will be under the blast. Oh, and even then, he loses health very slowly. Chances are, you’ll die long before he’s even close to dying; you take far more damage from the energy balls’ blasts than he does.

Never before in any game have I played such a terribly designed boss – and I know about some pretty bad ones. It’s an unfathomably horrid boss from an already bad enough game, and I loathe it for all it was worth.

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Day 10: Least Favourite Boss.

I nearly just went with the ones below... then I rembered this fight....

You must have heard of these two people...

Yasha & Onihime

Yasha & Onihime

Yasha & Onihime!!!

Hmmmm Not heard of them? Are you sure about that....?

Oh no... no no no no NO NO NO!!!! NOOOOOO!!!

These two bitches were the bain of my Streets of Rage experience, no matter what I did they would always beat me until I discovered that one of them is quite weak against flying kicks, almost everything I did they would come back for more!

They were so deadly compared to just about every other boss in the game! And then when you reach it to stage 8... THEY COME BACK!

How many Mega Drive controllers were thrown across the room because of these ladies I don't know... but I suspect it's a lot.

It's amusing that in the third game they or an expy of them return, and they have a lot more attacks and combo moves... yet they're much easier than these!

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It's funny, coz even though I mentioned TK as one of my least favourites, I had little problem with The Twins. Beat them first time so I guess I got lucky, coz everyone I talked to was like "god the twins are so stupidly hard!" And this was with me drinking all the booze to refill my health and vomiting pretty frequently. Prolly helps that I made the decision to focus on one of them first and ignore the other.

As for evil Bill Sullivan, there's a particular hand-to-hand combat combo that totally brings him to his knees - the tricky part is just avoiding falling off the main platform he hangs around on. (He does say "fight me like a man!" a lot - I thought it was pretty obvious he was a fisticuffs boss - though I can agree due to the airstrike thing they're overly harsh on you if you fall down or go hunting for health items in the arena).

Almost all the Dead Rising bosses DO have some sort of pattern you can take advantage of - they're just very easy to not notice when you're just trying everything you can on a boss and constantly changing tactics.

Edited by JezMM
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This is another tough choice for me. For Day 10, the Worst Boss Fight I'm going to choose...

Jasper_Batt_Jr_.jpg

...Jasper Batt Jr. of No More Heroes 2.

It's kind of ironic that merely a day ago I praised No More Heroes for it's intellectual, creative and fun bosses. Because you should never, ever underestimate a batshit insane auteur to deliver for anyone's enjoyment but themselves. I went through No More Heroes 2 with blissful ignorance to this fact since the entire game played out like an improved version of the original. In fact, as endgame was reaching upon, I was this close to declaring it superior over the original. Everything was so great. It was so fun, the combat was nuts, the music was better than ever, it was gritty and meaningful, it was kicking ass. I'm on my way to the final boss; nothing can stop me now. I'm on the top. This is going to be fucking aweso-

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Great minds think alike eh Carbo? :P Man that bastard must be renamed Troll Bastard Jr. D:

LEAST FAVORITE BOSS-- HEY, I'M UP HERE

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BLACK CAT 2099 FROM "SPIDER-MAN: EDGE OF TIME"

B-b-but I like Black Cat. ;_____; Can't change your mind on that one though. :P

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My least favorite boss has to be:

The Boost Ball Guardian (Metroid Prime: Echoes)

Seriously, whoever thought this boss was a good idea needs to be shot. You're fighting it in a room with no protection from the miasma of Dark Aether, making it essentially a timed battle, except getting hit means you lose time too. I hate these kinds of bosses, and for a long time hated Metroid Prime: Echoes unfairly for Dark Aether and this stupid asshole. Thankfully, I went back later and didn't find him nearly as annoying. In fact, I believe they also fixed him up a bit for the Trilogy rerelease.

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Least Favorite Bosses

Oh god where do I begin?

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That one pokemon trainer in victory road: Pokemon Emerald

Though emerald was my first pokemon game and I loved the hell out of it, the biggest problem I had with it is that a lot of the opponents pokemon had hacked move sets. But none pissed me off more than this one trainer in victory road that had a lanturn THAT KNEW NOTHING BUT EARTHQUAKE, A MOVE IT'S NOT EVEN SUPPOSED TO LEARN IN THE FIRST PLACE!!!!!. Seriously, game freak what the hell?!

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Silver the Hedgehog:Sonic 06

Three Words: IT'S NO USE!

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Day 10 - Least Favorite Boss

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Silver the Hedgehog - Sonic the Hedgehog (2006)

This boss fight has been put on this list so many times for a reason. Every single thing that could have possibly been done wrong was done wrong. The bland atmosphere, the enemies methods of attacking that pretty much renders you motionless without even an opportunity of fighting back and, not that I need to mention it, but the unbelievable amounts of repetitive dialogue. I don't expect tons of lines during a fight that's only meant to last a couple of minutes, of that, but the recording of this voice actor yelling "It's no use!" has been engraved into my mind for the rest of my life. Being cornered by this guy's psychic abilities and just watching myself get thrown up against a wall countless times and hearing those same three words puts this boss fight in place of it being my most hated ever.

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Blinky CLYDE from Pac Man World 2.

There is so much I can say about how much I despise, detest, and abhore this abomination of bosskind.

First off, he shoots his fireballs so. damn. fast. This in itself isn't so bad, but every attack leaves the spot he shot at on fire. He flies around and shoots at you like the asshole he is, but you NEVER stay in one spot too long, especially the middle platform, as he turns on the thruster and burninates everything beneath him as he flies over the platforms. He is immune to every attack except one, the basic bounce attack, which, seemingly especially on this one fight, never seems to remember that collision detection is a thing. He has an absurd amount of health, and faster and longer as you wear him down. I have no clue how little 8 year old me managed to beat this guy then, If I have trouble with him now.

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DAY #10 - WORST BOSS

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Vortex Queen (Ecco the Dolphin)

If you ever managed to get this far in Ecco the Dolphin... it was quite the accomplishment, because it becomes apparent very fast that the game is MUCH more brutal than you'd ever think it would be, and it only keeps getting worse as it goes on.

And worst of all is the final boss... the Vortex Queen.

It's been a few years since I last played through the game, but even then it was still one of the most frustrating things I've ever encountered.

is hard enough (not to mention creepy as hell... thing gave me nightmares when I was younger), but the worst part was what happened if she managed to get her teeth into you... and unless you have some kind of superhuman abilities I guarantee that's gonna happen a lot. Because rather than doing the decent thing and making you start the boss over again... the game instead transports you back to the beginning of the previous stage and forces you to navigate your way back through it to fight her again. And the final stage is this hellish maze of doom:

Also... whilst I've not tried it myself... it's apparently impossible to even cheat your way past her... because if you use the unlimited health code and take a hit during the fight, the screen turns red and the game instantly freezes on you. So apparently the game gets to play as dirty as it wants while you're forced to do things the hard way, which just kinda adds insult to injury.

Edited by Lucky
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DAY #10 - WORST BOSS

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Why has the alien thing grabbed ecco and has decided the only way to rule the alien kingdom is to beat the Vortex Queen with him?

Although suddenly with one post, an entire section of Sonic the Comic now makes sense to me.

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DAY 10 - LEAST FAVORITE BOSS - TIME EATER

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That mysterious dark cloud looks cool. Who is he? Time Eater! Time Eater has got to be my least favorite boss of all time. It seemed like the boss had so much potential but it was just... thrown out the window. Fortunately, the 3DS version is supposed to be much more fun (and countless users on here have said so) so I guess it is 1/2 bad? Well, anyways. Time to get on with my actual point.

you've got this sonic

The cutscene that brings you to the battle is absolutely cringe worthy. It brought back A LOT of memories from Sonic Heroes. Well, I guess they wanted to shove in all the characters for no reason. Time to do the whole "LOL SUPER SONIC" boss and fight something awesome, right? Nope

The music is downright horrible and annoying. Sonic Team is known for making epic final boss music (Sonic 06, Unleashed, Colors, etc) so what happened here? Was this final boss just rushed in? The actual method of fighting the boss is also pretty annoying. It is quite hard to gather rings in the 3D area and it takes forever to spam boost to rush to the core. It just isn't fun.

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What is with all of Sonic's friend spouting the same useless information over and over? It would of been fine if they said it once or twice but no, Sonic's friends never shut up about the homing shot. This makes an already boring battle incredibily irritating to play through.

Why couldn't we have had something like Unleashed? (Excluding Gaia rushing!!) Or Sonic Colors? Where is the cool music? Where is the fun gameplay?

Sonic Rush and Sonic Rush Adventure had way better final boss battles and the games utilized the dual team much better. :/

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Well, you picked a great time to ask me what my least favorite boss battle is, because I just played a game this morning with a battle that perfectly fit the bill:

Black Cat 2099 (Spider-Man: Edge of Time)

This boss is so ANNOYING! You not only have to find her three times in order to get to the actual battle, but after you beat her, she escapes and you have to find her and beat her TWO MORE TIMES! Plus, as you're fighting her, she's flanked by more and more annoying clones that confuse and surround you while she grinds down your health bar. Not to mention that if you die ONCE on ANY of the battles, you have to do all three of them AGAIN! Sure, the programmers were merciful by spreading a few health power-ups throughout the arena, but this boss is still frustrating even with them. It's like they couldn't think of a fun or unique battle, so they literally just did the same thing three times in a row. It's tedious, it's annoying, and it's lazy, three things that a boss battle should never be.

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Day 10 - Least favorite boss fight - (All right, 10 days in and not one missed so far! But I'm tired today so I'll make this quick)

ROBOT STORM FROM SONIC HEROES - What's the laziest, cheapest way to make a boss fight? Take common enemies from the game, put 'em in a big 'ol group, then make the player fight the gigantic horde of 'em! Seriously, this boss is so uncreative, so long, so annoying, and made worse by the most boring and tedious fighting system in the series. It's not even the only boss in the game like this, there are more than one robot group fight. I can't really say anything else besides it is dumb and Sega should have tried harder. Moving on.

Runners Up:

Time Eater from Sonic Generations - Solaris was a terrible boss in a terrible game, but this was a WORSE boss in a GOOD game. That made it much more of a disappointment.

343 Guilty Spark from Halo 3 - THAT is how you end a trilogy? THAT is how you wrap everything up? The big bad guys get offed in cutscenes, and you let us fight that little annoying ball that can't even damage you? NO. THAT IS NOT HOW YOU DO IT. Granted, the escape sequence after was pretty awesome, but this fight was barely even a fight at all, and Bungie could have done much better.

MB from Metroid: Other M - I don't even know why I'm spoiler-tagging this, does anyone really care about this game? But it's recent, and some people like it, so whatever. Anyway, long story short. MB is basically Mother Brain, but as an annoying blond woman......They made Mother Brain uninteresting. HOW THE HELL DO YOU DO THAT???

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Sindragosa (Icecrown Citadel Raid, World of Warcraft: Wrath of the Lich King)

Those who have experienced this battle know why I am listing this boss as my least favourite.

This is a boss where you have to carefully manage multiple stacking debuffs, which are a constant thoughout the battle. In other words, it's a fight for survival. Before the fight, you must kill two other undead dragons called Rimefang and Spinestalker. AS SOON AS YOU DO, Sindragosa will land an aggro the entire raid. She creates an ice wall to prevent anyone from escaping. It is a very good idea to have added frost resistance during this battle, as most (if not all) her debuffs and attacks are of the frost attribute. As she is a dragon, the melee classes must stand on either side of her instead of behind to avoid her tail swipe. Only the tank should stand in front of her as she does have a rather nasty frontal cleave attack.

She will occasionally pull the raid right up to her with Icy Grip and them immediately begin casting Blistering Cold, during which the raid has 5 seconds to get 25 yards away from her. During her flight stage, she will mark two characters and will cast Ice Tomb on them after a short time, trapping those players until the others break the ice to free them. She will then cast Frost Bomb in a target location 4 times (a different location each time) before coming back down and starting the ground phase again. The third phase of the fight, she will add a debuff called Mystic Buffet, which increases arcane damage by 20% per stack and can only be removed by standing behind a frost tomb. So yeah, pretty annoying. It took my group longer to beat her than the Lich King himself. dry.png

Oh, and one more thing... HER VOICE IS VERY IRRITATING. 'Nuff said.

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Too tired to draw. Have a video.

Yeti (Ski Free)

Didn't even really consider this a boss but Ricky mentioned it so fuck it, I get to too.

I actually think this could almost fall into favorite boss for how much I hate it, because nostalgia has turned that it into a very fond hatred. I can't imagine counting the endless time I put into Ski Free (and Chip's Challenge because I love that) as a wee, wee lad, and never did I even know you can escape the yeti. So each and every time I played I always met an untimely end and found myself starting over. And the whole time, dreading the moment this bastard appeared.

That thing was the stuff nightmares were made of.

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Sonic Colors' bosses outside of the Egg Nega Wisp were generally pretty weak, but not offensive enough to really call them some of the worst.

Time Eater is up there simply due to the fact that it bored me to tears. It's not fun, it's not engaging, it doesn't have a halfway decent tune to back it up either. It's just a total bore with a coat of annoying repeating dialogue spread on top. It's a poor way to end an otherwise amazingly fun experience.

Perfect Dark Gaia, more specifically Perfect Dark Gaia Phase 1 was absolute shit and there's nothing anyone can say to justify how fucking horrible it was. The Gaia Colossus was the biggest hunk of shit I've ever had the misfortune of controlling in a video game.

Edited by Chooch
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Least Favorite Boss:

This is tricky for me, because in the past there hasn't been a boss that has filled me with rage like some the people on here. Maybe I don't expect much from boss fights anymore? Anyway, one I really disliked in the last couple years was from Gears of War.

generalraam_311x264.jpg

General Raam wasn't unnaturally hard, but he was extremely boring to fight. For those that don't know General Raam is fought on the end of a train, with a rather linear space between you and the boss. He has a heavy machine gun, and a shield of Kryll (little bat creatures I guess) that not only block him from most attacks, but are also used as a weapon.

The problem I have with this boss is the way to defeat him either involves luck (if you actually want to fight him) or a couple sniper shots at the beginning of the boss fight. Your Com partner runs ahead half the time nearly killing himself, while anytime you step out of the small areas of light Raam's cloud of Kryll flies to you and eats you within seconds. Not to mention there is this huge turret in the back, that while useable technically, causes the Kryll to eat you almost instantly.

Basically you're stuck firing some explosive torque bow rounds into him until his Kryll shield leaves and then get a couple shots in on his head or body, then rinse and repeat. This all happens while Raam walks closer to you, and while you can run away the path is small and linear so you have to not only run around him but also hope you get away from his cloud of Kryll he sends at you the moment you leave your spot.

I guess I expected more from this boss fight. It wasn't the worst boss fight I've ever played in terms of gameplay, but it disappointed me more than a game like... Sonic '06 because while the bosses in Sonic '06 were terrible, so was the game overall. This game was actually good up until that final boss.

Ugh, I'm finally done with my rambling.

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Time Eater was a horrible boss for so many obvious reasons. Unlike everyone else the "OMG HOMING ATTACK" did really annoy me as much as the actual battle. For one you really don't know what to do during this battle and this day I don't know if you can even damage him as classic sonic. Along with other reasons which that has been already said this boss it was just a major disappointment. Probably one of the worst final boss or super sonic fights in the entire franchise.

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