Jump to content
Awoo.

Sonic Generations: GameWorld (IgroMir) and ComicCon /PAX, GamesCom, TGS, and GAMEfest/ Special Topic [ARCHIVE]


Woun

Recommended Posts

Played the Green Hill Zone and City Escape Sonic Generations demos in Classic and Modern on Xbox 360 at GAMEfest earlier today. I forgot to play the 3DS version laugh.png I don't know how, I just did. Also played Beach Volleyball on the Wii version of Mario & Sonic at the London 2012 Olympic Games.

Anyway, W...T...F... SEGA? Modern Sonic controls much much MUCH better than in Unleashed and Colours Wii!!! blink.png The controls are vastly improved, the drifting is tighter and Sonic feels looser and able to move around more freely. Moves like the homing attack and the stomp feel better, too.

I can't believe I actually enjoyed Modern Sonic in Sonic Generations after I disliked the gameplay in Unleashed and Colours Wii... wacko.png

Now, I'm really excited for the console version too!

SEGA and Sonic Team...

i,love,you,ily,puppy,sign,writing,iunknown,reality-ca91eb22e0a066fba183702104b71c96_h.jpg

Never doubt Shadz, never doubt.

  • Thumbs Up 1
Link to comment
Share on other sites

Played the Green Hill Zone and City Escape Sonic Generations demos in Classic and Modern on Xbox 360 at GAMEfest earlier today. I forgot to play the 3DS version laugh.png I don't know how, I just did. Also played Beach Volleyball on the Wii version of Mario & Sonic at the London 2012 Olympic Games.

Anyway, W...T...F... SEGA? Modern Sonic controls much much MUCH better than in Unleashed and Colours Wii!!! blink.png The controls are vastly improved, the drifting is tighter and Sonic feels looser and able to move around more freely. Moves like the homing attack and the stomp feel better, too.

I can't believe I actually enjoyed Modern Sonic in Sonic Generations after I disliked the gameplay in Unleashed and Colours Wii... wacko.png

Now, I'm really excited for the console version too!

SEGA and Sonic Team...

i,love,you,ily,puppy,sign,writing,iunknown,reality-ca91eb22e0a066fba183702104b71c96_h.jpg

I took a break from my AP US History homework to check the board and seeing this brought a huge smile to my face. I know you've been fairly critical of the Modern style so to know that you've played it and enjoyed it makes me all the more excited to play it myself. Also, its good to see fans who haven't been pleased with the overall direction of the series getting some pleasure out of it again. :D

  • Thumbs Up 2
Link to comment
Share on other sites

Played the Green Hill Zone and City Escape Sonic Generations demos in Classic and Modern on Xbox 360 at GAMEfest earlier today. I forgot to play the 3DS version laugh.png I don't know how, I just did. Also played Beach Volleyball on the Wii version of Mario & Sonic at the London 2012 Olympic Games.

Anyway, W...T...F... SEGA? Modern Sonic controls much much MUCH better than in Unleashed and Colours Wii!!! blink.png The controls are vastly improved, the drifting is tighter and Sonic feels looser and able to move around more freely. Moves like the homing attack and the stomp feel better, too.

I can't believe I actually enjoyed Modern Sonic in Sonic Generations after I disliked the gameplay in Unleashed and Colours Wii... wacko.png

Now, I'm really excited for the console version too!

SEGA and Sonic Team...

i,love,you,ily,puppy,sign,writing,iunknown,reality-ca91eb22e0a066fba183702104b71c96_h.jpg

...

...This is the best news I've heard all day. ;o;

Edited by Inferno
  • Thumbs Up 3
Link to comment
Share on other sites

Shadz has been either brainwashed or... Nah just kidding :P

Glad to hear that Modern controls has been improved. Now I really cant wait for Modern demo to try it myself. Oh and did you hear new lyrics?

  • Thumbs Up 1
Link to comment
Share on other sites

Oh wow... 100 pages. This page has officially been given an extra life.

Also... just got this uploaded.

I shot over 4GB of footage from GAMEfest so I'll have a more 'lets have a look around the place' video later on, but I figured you'd like to see Segas booths, this is all the footage I shot of Sega related booths/Generations.

Now before you say "Wheres the clips of Generations!?"

GAMEfest said on their website that with regards on filimg stuff, there would be restrictions... however they did not specify what... now in the past, at SOS and other places, this has usually applied to Nintendo pods and private viewings... so I was trying to be a little sneeky with where and what I filmed, hence why theres no "I SHALL STAND HERE AND FILM THIS TELLY!" moments.

But... later in the day I noticed that people were filming inside the booth and Sega staff whilst watching, did not stop them. So I figured I'd go back and film again but 'try not to take the piss.'

Also that cannoe... is that officially the largest piece of Sonic merch which potentially could be comercially made?

Edit: Shortly after I filmed Mario and Sonic... some guy attacks/sexually assaults Mario and one of the Sega staff memebers practically wrestled him off.

Edit: 2... notice how Sonic is once again cuddling more young ladies... ... ... This is why he had an attitude in his younger days.

Edited by Hogfather
  • Thumbs Up 3
Link to comment
Share on other sites

Anyway, W...T...F... SEGA? Modern Sonic controls much much MUCH better than in Unleashed and Colours Wii!!! blink.png The controls are vastly improved, the drifting is tighter and Sonic feels looser and able to move around more freely. Moves like the homing attack and the stomp feel better, too.

I can't believe I actually enjoyed Modern Sonic in Sonic Generations after I disliked the gameplay in Unleashed and Colours Wii... wacko.png

I just hope they actually do end this boostfest crap like Iizuka hinted at, since it just isn't working as far as I care and the level design looks like an even more dumbed down version of Unleashed Wii, complete with very few alternate paths and all are HA spam to get there.

Link to comment
Share on other sites

What did you think of classic shadzter?

BY the way Shadz, how did you find the Classic gameplay, I know Jaouad asked, so I'm just reiterating the question.

I still play the Xbox Live demo from time to time, and Classic Sonic just felt the same to me really. The jumping felt a little better, but he still felt a little stiff and I found you could skip over parts of City Escape by using the spin dash and a jump :-/ I didn't like the scripting of him fleeing from the GUN truck either. Still had fun with him, though.

Shadz has been either brainwashed or... Nah just kidding tongue.png

Glad to hear that Modern controls has been improved. Now I really cant wait for Modern demo to try it myself. Oh and did you hear new lyrics?

I couldn't hear the music properly. The event was too noisy with the music coming from the Just Dance 3 booth across the hall.

Link to comment
Share on other sites

I just hope they actually do end this boostfest crap like Iizuka hinted at, since it just isn't working as far as I care and the level design looks like an even more dumbed down version of Unleashed Wii, complete with very few alternate paths and all are HA spam to get there.

Maybe you should actually play the game instead of saying stuff like that?

Did I or did I not post 2 days ago from my own experience of playing that this thinking was completely rubbish? That City Escape alone commands platforming and careful movements through the stage? Otherwise you'll totally fail it? The design for classic Sonic and Modern Sonic's stages in this area totally destroys any notion that you can boost/use the spin attack/dash move to get through it, it's not physically possible otherwise you'll crash into a wall.

Also multiple paths that require Homing Attacks to get there? Sorry but what are you on about? I can only think of one segment in modern Green Hill that has a moment where you need to use the homing attack in order to finish the higher path level.

Very few paths? What exactly do you have to back this up with? I've played the game, there are tons of opportunities to go down alternative paths.

If anything the demos I played proves that Iizuka and Sonic Team know what they're doing, and given what I played they should just be left to carry on doing it.

Edited by Hogfather
  • Thumbs Up 7
Link to comment
Share on other sites

I still play the Xbox Live demo from time to time, and Classic Sonic just felt the same to me really. The jumping felt a little better, but he still felt a little stiff and I found you could skip over parts of City Escape by using the spin dash and a jump :-/ I didn't like the scripting of him fleeing from the GUN truck either. Still had fun with him, though.

Is the scripting at the part with the speed-booster when the truck comes through the wall, and the very last part before the signpost?

Also, being able to skip parts of levels using spindash+jump is a good sign that the physics work properly and actually carry momentum

Link to comment
Share on other sites

Played the Green Hill Zone and City Escape Sonic Generations demos in Classic and Modern on Xbox 360 at GAMEfest earlier today. I forgot to play the 3DS version laugh.png I don't know how, I just did. Also played Beach Volleyball on the Wii version of Mario & Sonic at the London 2012 Olympic Games.

Anyway, W...T...F... SEGA? Modern Sonic controls much much MUCH better than in Unleashed and Colours Wii!!! blink.png The controls are vastly improved, the drifting is tighter and Sonic feels looser and able to move around more freely. Moves like the homing attack and the stomp feel better, too.

I can't believe I actually enjoyed Modern Sonic in Sonic Generations after I disliked the gameplay in Unleashed and Colours Wii... wacko.png

Now, I'm really excited for the console version too!

SEGA and Sonic Team...

i,love,you,ily,puppy,sign,writing,iunknown,reality-ca91eb22e0a066fba183702104b71c96_h.jpg

That's coming from you that's saying a whole lot. laugh.png

Edited by sonfan1984
Link to comment
Share on other sites

Maybe you should actually play the game instead of saying stuff like that?

Did I or did I not post 2 days ago from my own experience of playing that this thinking was completely rubbish? That City Escape alone commands platforming and careful movements through the stage? Otherwise you'll totally fail it?

Haven't encountered any instance of that; hell, I can tell that even City Escape can be cleared without using the analog stick since springs and HA targets guide the way.

Also multiple paths that require Homing Attacks to get there? Sorry but what are you on about? I can only think of one segment in modern Green Hill that has a moment where you need to use the homing attack in order to finish the higher path level.

Very few paths? What exactly do you have to back this up with? I've played the game, there are tons of opportunities to go down alternative paths.

The latest video showed Rooftop Run with enemies lined up against the wall in an ascending order; pretty clear what that was unless you're willingly blind.

There are literally 2 paths, with plenty of chokepoints between them so you can get back up. That isn't about skill, and it certainly has nothing to do with good bounce physics, since those are still absent.

Link to comment
Share on other sites

Is the scripting at the part with the speed-booster when the truck comes through the wall, and the very last part before the signpost?

Also, being able to skip parts of levels using spindash+jump is a good sign that the physics work properly and actually carry momentum

I don't remember seeing a Speed Booster when the truck comes out of the wall when I was playing it but it did seem scripted when you get half way up the ramp until you land on the road.

Edited by Shaddix Leto Kroft
Link to comment
Share on other sites

Haven't encountered any instance of that; hell, I can tell that even City Escape can be cleared without using the analog stick since springs and HA targets guide the way.

The latest video showed Rooftop Run with enemies lined up against the wall in an ascending order; pretty clear what that was unless you're willingly blind.

There are literally 2 paths, with plenty of chokepoints between them so you can get back up. That isn't about skill, and it certainly has nothing to do with good bounce physics, since those are still absent.

What hog father is saying that you making predetermined assumptions from minor gameplay footage (like 4 seconds) and the fact that you are trying to argue against someone who actually played the game which I concur is pretty hilarious.

Stop trying to start shit for the sake of it.

Edited by Voyant
  • Thumbs Up 2
Link to comment
Share on other sites

Haven't encountered any instance of that; hell, I can tell that even City Escape can be cleared without using the analog stick since springs and HA targets guide the way.

Sorry but this is just complete bollocks.

In the open areas you have to stop and actually take time to naviage through it, there are no springs in this area to do what you're claiming. Theres also no enemies in close proximity to make a homing attack navigation run work.

You cannot just boost through City Escape, it is not possible. You can't also use the homing attack through city escape, theres probably one area near the start which is the re-creation from the Dreamcast opening section where the homing attack can be used to get through that specific moment quicker... but was this also not the case for that area on the DC? As you had to use this technique in order to hit the golden robot thing for the extra point score?

The boarding section at the start of this alone requires timing and percision in order to make it to the grining segments of it, otherwise you have to rely heavilly on your ability to control sonic down the streets which isn't an easy task at all.

Edited by Hogfather
  • Thumbs Up 4
Link to comment
Share on other sites

Is the scripting at the part with the speed-booster when the truck comes through the wall, and the very last part before the signpost?

Yeah, the initial truck chase was scripted. I think the one in the last part is scripted cutscene style, but then you're given control as you run to the signpost.

Also, being able to skip parts of levels using spindash+jump is a good sign that the physics work properly and actually carry momentum

I like that it proves the physics work properly, but I just personally think that skipping sections so easily will take the fun out of competitive time attacking in the leaderboards, though they'll probably get ruined by hackers anyway laugh.png

Link to comment
Share on other sites

Haven't encountered any instance of that; hell, I can tell that even City Escape can be cleared without using the analog stick since springs and HA targets guide the way.

You're talking to a person who has played the game.

Also, you have to turn the analogue stick otherwise you'll get nowhere fast. Especially on the inital skateboarding section. You'd have to be intentionally blind to miss that collosal segment of the stage. You also have to move in that large wide open section that you come across a few moments after the snowboarding ends.

The latest video showed Rooftop Run with enemies lined up against the wall in an ascending order; pretty clear what that was unless you're willingly blind.

There are literally 2 paths, with plenty of chokepoints between them so you can get back up. That isn't about skill, and it certainly has nothing to do with good bounce physics, since those are still absent.

Stop going on about "bounce physics", they don't work in 3D. Have you ever tried it? Its hard as fuck to hit an enemy, let alone bounce on several of them in a row, without the homing attack. There is a reason Naka created it you understand.

  • Thumbs Up 3
Link to comment
Share on other sites

Also, being able to skip parts of levels using spindash+jump is a good sign that the physics work properly and actually carry momentum

Not really an indicator. Both Adventures allowed Sonic to do that, but as Casinopolois showed, the physics still blew chunks where it actually mattered.

Link to comment
Share on other sites

Not really an indicator. Both Adventures allowed Sonic to do that, but as Casinopolois showed, the physics still blew chunks where it actually mattered.

Edited by Voyant
  • Thumbs Up 8
Link to comment
Share on other sites

In the open areas you have to stop and actually take time to naviage through it, there are no springs in this area to do what you're claiming. Theres also no enemies in close proximity to make a homing attack navigation run work.
Link to comment
Share on other sites

1. The first area you mention is the open area with the 3 GUN robots that line you up to the curve and building rundown, no?

So far I have seen most of what you're pretending isn't there; there are enough springs and enemies to HA set up nicely enough for the player to not have to put any effort into it to get past.

Just like the original, you can let him bounce his way to the bottom, plus you get the boost as a shield so if anything were to get in the way, it presents no threat whatsoever.

  • Thumbs Up 1
Link to comment
Share on other sites

Just found a good video that illustrates City Escape and it's platforming demands on a player.

Edited by Flame Reaver
Link to comment
Share on other sites

*Rambling about Classic when I've been extremely clear about talking about Modern, thus the use of the words "boost" and "homing attack" *

  • Thumbs Up 5
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.