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Sonic Generations: GameWorld (IgroMir) and ComicCon /PAX, GamesCom, TGS, and GAMEfest/ Special Topic [ARCHIVE]


Woun

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It depends on how you look at it. Some of us have a very accurate reason to why they love the original physics so much. They gave the player a sense of freedom of not only enjoying going from point a to b, but also just mess around and do crazy shit. Also don't forget the awesomness they were able to build around the physics like the half pipes in spring yard zone and casino night. I remember messing around alot at those spots. But also alot of speed sections made use of the rolling momentum physics like the sinus formed tubes in hydroctiy. None of that was scripted, it was all the result of good programming.

Wait but you haven't answered my question when i asked if you will or won't have any fun with the game if you won't compare it to the originals. Yes you made some valid points that the classics gave you freedom and time to do wacky things. But That doesn't mean you won't be able to do certain wacky things with the hd version. Sure it won't be as free but it's not super strict.

Edited by Hedgehogs Boost
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A crappy fix for a problem they created. Really doesn't inspire much confidence in the game.

To bad I don't view it as a crappy fix...I like the more intense, faster spindash, but if it was like that in the genesis days it would obviously not work. It goes to show you that C Sonic mechanics are indeed thought out to work well with the level its built for since you want to go that route.

Also your endless butt hurt that a game doesn't play exactly like your dream title amuses me. For someone who says in their sig that they are tired of being angry about Sonic...you sure aren't living up to it.

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Geez man... They're NOT saying the HD version is better. All most people are saying is that the HD version looks more fun...

Honestly though, I'm perfectly fine with the way the physics are working right now in BOTH games. I don't really care which one is "better"...

Hey sorry, I missed this. Just to clarify, I do think that the HD version looks like the better game still. If I didn't think that was the case, what would be the point of making a deal out of this? The HD game deserves it as well imo.

Edited by Jaouad
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It goes to show you that C Sonic mechanics are indeed thought out to work well with the level its built for since you want to go that route.
Except it unbalances the rest of the gameplay.

Also your endless butt hurt that a game doesn't play exactly like your dream title amuses me. For someone who says in their sig that they are tired of being angry about Sonic...you sure aren't living up to it.
I'm not angry at it, I'm just...disappointed.

edit: Though I am angry that every time I have a problem with the game I get lectured at by some smug so-and-so.

Edited by Diogenes
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To bad I don't view it as a crappy fix...I like the more intense, faster spindash, but if it was like that in the genesis days it would obviously not work. It goes to show you that C Sonic mechanics are indeed thought out to work well with the level its built for since you want to go that route.

Also your endless butt hurt that a game doesn't play exactly like your dream title amuses me. For someone who says in their sig that they are tired of being angry about Sonic...you sure aren't living up to it.

Hey he might not see eye to eye with others but he can have a opinion and view on how a game should function. He's not telling people to like it, he's just stating what he feels should be done. He can have a view like us.

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I love how one problem with Generations HD's physics makes everyone forget about the countless things they got right.

Keep on truckin', fanboys.

Honestly there has to at least be someone to point out this sorta stuff . I also don't know what you mean with "getting right". Last time I remember sonic has always been "right" for the fanboys.

Classic sonic and his gameplay is back, I would be lying if I said t hat I was never excited. The results just aren't there in the GAMEPLAY (you know, that most important aspect of any game?). Sonic could play like anything and some would be satisfied with the game. If I want something different, i'll play a different franchise. Everything else, like the visuals and music are things that sonicteam has always done well so giving credit(allthough I have multiple times) doesn't seem nescesary.

Edited by Jaouad
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If modern fans can get the exact same gameplay as 3 years ago, why can't the classic fans STILL not get what they want?

Classic Sonic in Generations is a lot like the New Looney Tunes. The new people of today making that show know that they can't top the "perfection" of the older cartoons...so instead they put a twist on things...still making the show enjoyable without going too much out of contex of what made the looney tunes a great cartoon to watch.

Except it unbalances the rest of the gameplay.

Not Really.

I'm not angry at it, I'm just...disappointed.

edit: Though I am angry that every time I have a problem with the game I get lectured at by some smug so-and-so.

Could have fooled me.

There is ways to present yourself without sounding duchebagish. Shadster is a great example of this. When you present yourself in a rude way don't complain when people are rude back. Not everyone in the world are passive and are going to brush you off when you speak as in I or other people are in bad taste for liking Generations.

Edited by Voyant
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I love how one problem with Generations HD's physics makes everyone forget about the countless things they got right.

Keep on truckin', fanboys.

When you say keep on truckin', do you mean G.U.N. style?

Also, I still don't see how the 3DS physics are better than the console ones now...I mean, yeah, you can see a significant improvement, but not to that extent

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Classic Sonic in Generations is a lot like the New Looney Tunes. The new people of today making that show know that they can't top the "perfection" of the older cartoons
Fucking hell, it's not rocket science. Half the reason why this is so frustrating is that any idiot can make a better replica of the Genesis gameplay with a little knowledge, a game making program, and some practice (I know this because I am that idiot). A team of experienced programmers and designers should have no trouble with this.

Not Really.
An overpowered, spammable spindash trivializes any section that requires speed (it's like carrying around your own personal dash pad), and even if the rolling worked properly it'd be made obsolete by it (as far as use, not in fun).

There is ways to present yourself without sounding duchebagish. Shadster is a great example of this. When you present yourself in a rude way don't complain when people are rude back. Not everyone in the world are passive and are going to brush you off when you speak as in I or other people are in bad taste for liking Generations.
I don't mind people getting rough; I'm a big boy, I can take it. The problem is that people ignore the issues I bring up and waste time attacking my right to have an opinion because it's one they don't like and I don't sugar coat it for them.
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Honestly there has to at least be someone to point out this sorta stuff . I also don't know what you mean with "getting right". Last time I remember sonic has always been "right" for the fanboys.

You're thinking about the wrong fanboys. This is the Sonic fanbase. There are several sects thanks to SEGA's obsession with mixing things up since Sonic's very inception.

An Adventure fanboy, no matter how good the fusion of the current gameplay and Adventure gameplay, will never accept anything that isn't exactly the same as Adventure.

Classic fanboys go batshit and start treating a game as a failure when the only thing "wrong" was the rolling physics.

Classic sonic and his gameplay is back, I would be lying if I said t hat I was never excited. The results just aren't there in the GAMEPLAY (you know, that most important aspect of any game?). Sonic could play like anything and some would be satisfied with the game. If I want something different, i'll play a different franchise. Everything else, like the visuals and music are things that sonicteam has always done well so giving credit(allthough I have multiple times) doesn't seem nescesary.

You want to lecture me about the importance of gameplay? Need I even acknowledge the hypocrisy?

What they got right:

- Physics

- Momentum Based Gameplay

- Level Design

- Controls

What they got wrong:

- Rolling friction

And you're trying to tell me that they messed up the most important part of the game. I... wow.

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Okay changing the topic(since i'm getting a little tired of the classic sonic debate) from fans on 2d gameplay lets talk about something else. the 3d which looks super fun! laugh.gif Do you think That rooftop run will be very different from the original with some nods to it?

Edited by Hedgehogs Boost
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Okay changing the topic from fans on 2d gameplay lets talk about something else. the 3d which looks super fun! laugh.gif Do you think That rooftop run will be very different from the original with some nods to it.

Just based on the new trailer alone I can tell it's gonna be very different and it's possibly going to mix in some of the indoor sections from the night time sections (Classic's version already does it). Btw am I the only person who thinks the festival going on in Spagonia is the Sonic version of the Olympics?

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You're thinking about the wrong fanboys. This is the Sonic fanbase. There are several sects thanks to SEGA's obsession with mixing things up since Sonic's very inception.

You must have headaches analyzing the fanbase so much

Classic fanboys go batshit and start treating a game as a failure when the only thing "wrong" was the rolling physics.

So what if they do? Nobody's attacking you are they? So why do you feel the need to get stressed somebody feels theres something off about a game? Sometimes it's like people act as if they're family get instulted or something. Sit back and calm down. Nobody's trying to change the things you like, most of the time they be asking for improvements. Unless you disagree about the said improvements, I don't think there should be a need to even bother. You probably even agree with them but you care less, which is fair enough

You want to lecture me about the importance of gameplay? Need I even acknowledge the hypocrisy?

Why so serious? The word hypocrisy is kind of a big word to use for this matter. If theres hypocrisy anywhere, it's the fanbase saying stuff is lame at first (remember that leaked level list?) and saying it's great after it's revealed to be true. Same thing with fans attacking the idea of classic sonic's comeback embracing it all of a sudden.

What they got right:

- Physics

Explain to me why theres scripted ramps if the physics work so well. And rolling is part of the physics you know?

- Momentum Based Gameplay

I'll give you that

- Level Design
It looks allright, at least good for classic sonic. Modern looks like the same in different environments.

- Controls

This could have been good if they didn't decide to add an idiotic unbalanced move like the spamdash.

What they got wrong:

- Rolling friction

And you're trying to tell me that they messed up the most important part of the game. I... wow.

Even if it was just rolling friction like your saying, It's still part of the gameplay. Edited by Jaouad
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Yeah I really don't see how you can say the physics are done right and then immediately note that the rolling doesn't work right. That's like, the culmination of the physics of Sonic, the physics distilled into their purest form.

And it don't work.

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If the friction is the only thing wrong with the physics, then I certainly wouldn't be implying the whole system is janked either.

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Yay, more bitching about the game because people aren't excited about it.

Look I'm no expert on classic physics or anything, but I admit that Classic Sonic feels very different from how he played in S3&K, he may or may not change, I don't really care. But you know who does care? people that actually want a genuine Classic experience and so far Generations doesn't do it for them, it may not be perfect, but to them its annoying because we've seen hackers do this overnight, so for a professional company not being able to get it right, feels annoying.

Just because they're not sugar coating the game doesn't mean we should attack them because of it.

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Well most of the problems that people have with the game (heaviness, rolling, spindash) can all be fixed in just a few tweaks.  Keep in mind we're still in August, SEGA has plenty of time to address the issues.

It's okay, everything will be alright

Edited by CanofEpicSauce
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Well most of the problems that people have with the game (heaviness, rolling, spindash) can all be fixed in just a few tweaks. Keep in mind we're still in August, SEGA has plenty of time to address the issues.

The fact that they need to be fixed in the first place is the problem. Is it really hard to replicate what you did 20 years ago? If HACKERS can do it, why can't they?

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Hey everyone...! Why don't we talk about something productive instead of arguing over things that really aren't that important...

SOMETHING LIKE THIS--->

Okay changing the topic(since i'm getting a little tired of the classic sonic debate) from fans on 2d gameplay lets talk about something else. the 3d which looks super fun! laugh.gif Do you think That rooftop run will be very different from the original with some nods to it?

Tbh, I've only played Apatos Act 1 of the HD version of Unleashed, since I've only played the demo. I have the Wii version, but we all know that one is quite different from the HD version... I do have a feeling it will be quite different...

I guess you could say Spagonia Gens HD is "all-new" to me...

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Well most of the problems that people have with the game (heaviness, rolling, spindash) can all be fixed in just a few tweaks. Keep in mind we're still in August, SEGA has plenty of time to address the issues.
Not really. Game's gotta be finished up quick, and they don't have much time to fix things if the fixes break the level design based on the old mechanics. Edited by Diogenes
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In the words of random-Soul-Calibur-IV-custom-character: "Let's have fun!"

Why so serious? The word hypocrisy is kind of a big word to use for this matter. If theres hypocrisy anywhere, it's the fanbase saying stuff is lame (remember that leaked level list?) and saying it's great after it's revealed to be true. Same thing with fans attacking the idea of classic sonic's comeback embracing it all of a sudden.

That was before people realized they were gonna go all variety-trope and beautiful stuff and level layouts of awesome, and schtuff.

Explain to me why theres scripted ramps.

This kind of stuff matters? Especially whenever it only affects you when going a certain speed?

For classic sonic it looks good but for modern not so much

From all the screenshots I'm looking at, as well as clips of stages, I beg to differ.

This could have been good if they didn't decide to add an idiotic unbalanced move like the spamdash.

It's the same move but with quicker results. What is the deal here. Are we still upset over things accelerating fast that aren't downhill movements?

What they got wrong:

- Rolling friction

Aaaaand that's about it. Your point?

And although it's really moreso the fact that rolling would multiply in speed depending on the steepness of the slope and NOT friction that's killing it, Nepenthe's right about this. Is it all really considerably bad just because one thing was done wrong? Does this really make or break the game for you guys? Honest question. This is coming from a guy who really really cares about rolling mechanics.

---

Anyways, I don't really tend to want to participate in this; I just felt the need to after reading this insanity so many times over. I've done it in a condensed manner on Retro, and I just did it again with more elaboration.

Edited by Azukara
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The fact that they need to be fixed in the first place is the problem. Is it really hard to replicate what you did 20 years ago? If HACKERS can do it, why can't they?

Hackers only modify the level maps, sound, etc. They don't replicate or rewrite the engine at all. The classic Sonic physics engine is actually very complicated, Naka was a genius.

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Is it all really considerably bad just because one thing was done wrong? Does this really make or break the game for you guys?
It's a pretty major element that's broken, so yeah, it kind of does. Without it, classic Sonic is a poor imitation of the Genesis games, a bog-standard platformer with a few fast bits and some loops thrown in.
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Also, Generations has momentum based physics, but altering the Havok Physics engine to replicate pixel-based collision physics is not as easy as you may think. The physics in Generations are good enough in my opinion, if I want perfect physics I'll go play Sonic 3.

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