Prior to Sonic Frontiers and the hiring of Ian Flynn as head writer, the writers for Sonic games were Ken Pontac and Warren Graff. For a decade, the pair wrote the story scripts for Sonic Colors, Sonic Generations, Sonic Lost World and more. For fans that didn't like this direction of writing, the two were usually blamed for this. However, according to Warren Graff on Twitter, SEGA and Sonic Team had a lot more influence with the game scripts than you may have thought!
Graff's remarks was due to correcting a fan claiming that Pontac and Graff had little knowledge of the characters. According to Graff, they were actually fed a lot of information on the characters from SEGA and Sonic Team themselves. They wrote "millions of drafts" for each game, and SEGA/Sonic Team would leave charatcer and story notes for them.
SEGA and Sonic Team's influence didn't stop there. Graff said that "every word we wrote, every character trait, and every story point was given to us by them". They had a very strong dictation on where the story evolved, how the characters behaved, and what they said. Whatever wasn't provided by Sonic Team and SEGA was, instead, based on the "Sonic Game Bible".
So, if it wasn't already clear, Pontac and Graff didn't really have much creative freedom. In fact, Graff himself says that "we had very little say" in a lot of the script-writing and "we didn't have a lot of creative freedom". So, things such as "Baldy McNosehair" and "it's been generations since I've seen you!" may have been more of a SEGA/Sonic Team thing than a Pontac and Graff thing.
That all said, it is worth noting that Graff has absolutely nothing against SEGA and Sonic Team for all this. In fact, despite not really having much say in how the writing went, Graff says that he "loved my time with Sega, everyone was amazing. We just didn't have a lot of creative freedom, which is understandable. It's their most important IP. They are rightfully protective of it. I would be too".
Via Twitter
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