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New game Ideas?


Eternal EX

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You know, since we seem to get a new Sonic Rush game every three years, I've come up with a few ideas for one:

  • Sonic and Blaze would obviously return, but Knuckles would be added to the roster.
  • Sonic could fight Eggman to get the Chaos Emeralds with Tails as his guide, Blaze looks for the Sol Emeralds with help from Cream, or possibly Silver or Marine, while fighting Eggman Nega, and Knuckles looks for Master Emerald pieces with Mighty while Nack/Fang will be their enemy.
  • Get rid of having to get materials just to unlock a new level, that made Rush Adventure kind of tedious (Not that I didn't like the game or anything).
  • The plot should involve the Eggmen teaming up to release an evil cosmic being (Or something), and hire Fang to steal the Master Emerald. So now it's Sonic and pals to the rescue! And the plot should be light in tone, it's okay to have one or two dark plot elements, just as long as it isn't too dark (CoughShadowtheHedgehog&SonicNextGenCough).

So, does this sound like a good idea?

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Eh, Rush is all about pairs, adding Knuckles into it kind of unbalances it. Plus Mighty sucks and Silver doesn't belong here.

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  • The plot should involve the Eggmen teaming up to release an evil cosmic being (Or something), and hire Fang to steal the Master Emerald. So now it's Sonic and pals to the rescue!

I'm all for Fang being reintroduced, but we've had enough evil cosmic beings.
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GET THIS! Eggman kidnaps Amy and takes her to his DEATH EGG!!! D:

You spend most of the game as Sonic trying to get there to rescue her.

MEANWHILE, after every stage you complete with Sonic you get to take control over Amy where you explore the base and eventually meet up with a Flicky that can send messages to Sonic.

AND!! If you've ever played Paper Mario before you'd know that I'm just copying every idea I can remember from that game!

Edited by Mike
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Here's one I came up with a while ago. Sort of influenced by the storybook series concept, but not entirely related.

I can't give a straight up story for it, but basically it's Sonic in the painting world. Each level has a different style and related twist on gameplay. Sonic could run through worlds based on impressionism, cubism, surrealism, etc. Maybe even an Escher level!

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Maybe even an Escher level!

That would be fun to play in. It would be hard to make a level out of that, though...

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I'd like to see Sonic going through a game world completely made by Eggman.

So far, Sonic has always gone through games that had a lot of natural levels with one or two eggman influenced traps in them, but it would be interesting to see what kind of quest Eggman can manufacture for Sonic. The whole game world would look mechanical and all, but maybe some areas would be more painted up than others. Think Banjo Kazooie: Nuts N Bolts, or the final level in Air Zonk ( painted up to look like Bonk's Adventure )

Obviously Dr. Robotnik could moniter the Hedgehog's every move, and even talk over the loudspeaker at times.

You know how in recent games, Sonic characters constantly talk, usually with reminders of how to play the game when you don't even ask for it? Well if it was Eggman, and he was boasting about the world he created as he reminded you how to work with the inventions within, I think it would be tolerable, or even amusing.

Edited by Lando The Bat
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You know how Sonic 1 Game Gear implies through the map system that the entire game takes place on one big, surreal island? Yeah. I want that from a Sonic game. One great big unnatural looking island to explore, with geometric greenery, cube-y mountains and more bright colours than you can shake a stick at.

Sonic would run at Adventure speed (possibly with quicker acceleration), and have acrobatic moves for every situation, like a mix between Mario 64 and Mirrors Edge. You can walljump, wallrun, ledge-fling (grabbing a ledge and instantaneously using it to fling oneself upwards at a consistent speed), jump from tree to tree and even hop on top of enemies (BADNIKS) and ride them. The camera system would be like Mario Galaxy meets Sonic Jam, with a mostly automated camera that looks down at Sonic from behind (but tilted slight above him). Possibly you could even unlock Tails and Knuckles later on, lacking all of Sonic's acrobatic prowess but retaining his speed and having useful moves of their own.

Gameplay-wise you would sort of go about doing "story missions", which progress the story further, normally being point A to point B type deals, races, collect-'em-ups or destructive challenges. So for example, when Sonic sees Tails first crash in Sonic Adventure - you'd see him crash, a little prompt ring would appear, and running into it would activate the mission of saving Tails. Sonic-esque action would resume as normal, only there's no clear distinction between hub world and action stage, with the beach being accessible forevermore, with various other missions being present within it, and no loading screen.

In short, what I want is Sonic 1 meets Sonic Adventure meets Mario 64 meets Mirrors Edge meets Grand Theft Auto meets Jak & Daxter. The best elements of these games, structure-wise, combined with the characterisation of new Sonic games, the surreal environments of old Sonic games and lots of unlockable content (old SEGA arcade games, fanart, Sonic music, concept art, etc.) would be the best Sonic to grace any system ever.

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Okay, I'm not one to double post but I've fleshed out that idea I was talking about in my previous post. Here goes:

The game differs greatly from most of the Sonic series, instead taking on a more mission-based structure. You know how Sonic 1 Game Gear implies through the map system that the entire game takes place on one big, surreal island? Yeah. I want that from a Sonic game. One great big unnatural looking island to explore, with geometric greenery, cube-y mountains and more bright colours than you can shake a stick at.

Sonic01.jpg

Sonic would run somewhat faster than Adventure speed, running at a speed more like Unleashed Wii without boosts (and possibly a higher accelaration), and he'd have acrobatic moves for every situation, like a mix between Mario 64 and Mirrors Edge. You can walljump, wallrun, ledge-fling (grabbing a ledge and instantaneously using it to fling oneself upwards at a consistent speed), jump from tree to tree and even hop on top of enemies (BADNIKS) and ride them. You can run up walls, on ceilings and such just like in the old games, plus you can use the Spin Dash (as well as break out of it into a run ala Sonic Adventure). Part of the thrill of the game is not to go at supersonic speeds, but to maintain a decent speed. Sonic has many parkor-like moves to keep him at a constant pace without depleting speed when doing things such as wall-jumping, platforming and ledge-climbing. Sonic controls alot like in Sonic Jam or Sonic Adventure, has somewhat eskew pinball physics, and has a camera system amazingly similar to the quality, auto-controlled one from Mario Galaxy, but from a slightly higher angle (as if you are looking down on him ala Sonic Jam or Sonic 3D Blast).

Gameplay-wise you would sort of go about doing "story missions", which progress the story further, normally being point A to point B type deals, races, collect-'em-ups or destructive challenges. So for example, when Sonic sees Tails first crash in Sonic Adventure - you'd see him crash, a little prompt ring would appear, and running into it would activate the mission of saving Tails. Sonic-esque action would resume as normal, only there's no clear distinction between hub world and action stage, with the beach being accessible forevermore, with various other missions being present within it, and no loading screen. There would still be lots of running, lots of platforming and lots of A-to-B type missions, only in one unified island setting with no load screens and no bottomless pits. The start point for the next mission is normally quite clear, being indicated by something like a cutscene, but just in case, there is a semi-transparent arrow on the floor below Sonic that points to your destination. There could also be a GTA-style map.

The controls of the game would be simple. There would be directional movement with a D-pad/control stick, and two action buttons. The main action button would be used for many things, from jumping, to homing attacking, to wall-jumping, ledge-hopping and more. The secondary action button would be purely for rolls and spins. When standing still in a static position, it is used to charge the spin dash. When running at near full speed it's used to do a seamless mid-run roll attack, after which Sonic transitions back into a run. In a ball, you move faster and can plough through badniks, but your grip goes almost completely. In air, the secondary action button is used for a Sonic 3 & Knuckles style air slash, or if you're near rings, the light dash. There would be one more button, a camera trigger button, used for positioning the camera behind Sonic incase the auto camera isn't quite doing it right. Tapping the Camera trigger makes it center behind Sonic, and holding it rotates the camera clockwise around him. There could even be special missions in which Tails or Knuckles are playable, with them running slightly slower and lacking his athletics, but having their trademark skills.

Since the game is something of a free-roaming title, things have changed a little. There are save points scattered all around the island, that look like the checkpoints in Sonic Heroes. You can only save at a save point, but the game also auto-saves after a mission. Every time you turn the game on, you reload at said save point, with zero rings in hand, and five lives. Rings can be collected as normal and lost as normal (well actually you lose 10 rings with each hit), but every 100 rings you collect is cashed into your Ring Bank, which doesn't protect you and can't get lost by damage, but serve as currency. If you do lose all your in-hand Rings and die, you simply fall to the floor, fade away, and then re-spawn nearby with a life lost, but to lose all your lives causes cancellation of any current mission and you must reload (causing you to respawn at the nearest Save Point). Eventually you have the power to teleport between save points, allowing you to start from any of the points.

The island itself is laid out like one great big varied Mario 64/Sonic Adventure level, with free-roaming attributes but plenty of platforming areas, and no bottomless pits whatsoever. There's a volcano with explorable insides, fields, forests, a Green Hill-esque area, a big "city" in the stylings of this picture where anthromorphs, flickies and people live in harmony, a set of underwater tunnels that take on a Labyrinth Zone-esque appearance, and of course many other cliches like an ice world and Eggman's base. Aside from all of the normal areas, there are also plenty of mission specific "road in the sky" levels floating above the island to make the new fans feel at home, for traditional 3D Sonic linearity in missions. However, even if missions involve things like collecting flickies, they still retain speed due to the nature of the island's design and all of Sonic's different techniques. And by the way, when I say the island is big, I mean it; for a character that runs as fast as a car, he'll need an environment at least as big as GTA:SA to feel at home, but given the huge environments (unexplorable as they may be) that were created for Unleashed, that shouldn't be a problem. You can't access all of the island early on; areas become more open as you complete missions and get character upgrades (like the ones you get in SA/SA2). Eventually, absolutely everywhere you can see can be explored, an attribute of all great 3D games, and the island is at your whim.

Later on you can repeat missions. There are dozens of extra missions that can be done for extra content. There is also a Special Stage system; there are 7 big rings on the Island, each taking you to a special stage. The special stages are basically linear 3D stages but in another dimension, with a Chaos Emerald at the end. Collecting all of the emeralds activates an alternative ending. There are also "bonus stages" around the island, like Sonic 2-esque tube stages and Sonic Pool, and even recreations of Sonic 1 special stages, that are just for fun rather than emeralds.

There are lots of unlockables in this game. In the main City there is a large arcade. Over the course of the game you unlock arcade games, totalling up to about 100 classic 2D Sega arcade games that can be unlocked. Other unlockables include music, concept art, videos and more. A Chao system returns, with 3 Chao Garden's located on the island. The Chao Garden is essentially a self-contained experience, not linking up with any other Chao Gardens, but taking on the best qualities of all of them.

About that Chao Garden. Pretty much everything returns from other Chao games. There are three Chao Gardens across the island; Forest Garden, Beach Garden and Mountain Garden. You'll find special doors to these gardens across the island. Run through these doors and you'll find yourself in an unnaturally long tunnel. Run through the tunnel and you'll find the Garden. There are portals between them ala Sonic Adventure, and there are portals from all of them to the Chao Kindergarten ala Sonic Adventure 2. In the Black Market there are many new items like Top Hats. Chao's also have a more advanced gene system, something akin to the IV/EV system in Pokemon. Random Chao's that do not belong to you occassionally appear in the garden. Your Chao's can interact with them, but you can't feed/train them.

And of course, music. Some of it would be synth, some would be orchestrated, but all would be awesome, and possibly the music could interactively change as the gameplay changes. And aside from the new music for the new areas, there's a new feature - the SEGA Runman (parody of SONY Walkman). It's a portable music player that Sonic carries around with him. In the pause menu, you can activate it, and there are quick-access buttons on the pad that allow you to go through the songs on it mid-game. You obtain the Runman after completing the first few missions. It allows you to play different music over the regular game music if you don't like it. This music consists of bands/performers that have been associated (loosely or otherwise) with Sonic over the years, such as Michael Jackson, Dreams Come True, Bowling For Soup, Crush 40, Zebrahead, and of course, many remixes of SEGA (not just Sonic) songs old and new. You can also listen to any music you've got on your 360/PS3 hard-drive or Wii SD card.

Design-wise, it would keep character design as is, with little change (although smaller limbs and spikes would not be out of the question) and the story would have ONLY Eggman as the antagonist. Graphically the areas are colourful and varied like those of Unleashed, but with unnatural, geometrical looking foliage (trees, grass etc.) like the old games. Also, Badniks return. That's right, badniks. Not generic killbots, but unique, creative and varied robots with an animal theme, like we saw up until Sonic Adventure 2, and we've been seeing again in Rush Adventure. Focus would be on gameplay, with story only being there to give context to the missions, although there would be an epic story built up by the missions that is on par with the Adventure series. As far as voice acting goes, it would be minimal, but it would still exist, because I'd rather have bad voice acting (and it has been improving anyway) than no voice acting. Eggman and Tails would be the ones doing most of the talking, with Tails being the one briefing you on the missions and Eggman being... well, textbook Eggman. There are no new characters, but Fang/Nack makes his reappearance and many of the furry characters make a reappearance on the island as NPCs.

General NPCs appear like they do in Sonic Adventure or Mario 64 - pretty much just flat text dispensers giving you info. Outside of the main city, there are very few of these type on NPCs, because speaking to NPCs only slows things down. Other NPCs, like Knuckles, are far more interactive. Human NPCs are just like the humans from Unleashed, appearance-wise.

Overall it would be textbook Sonic, but on a great big, awesome island. Like if every Sonic Adventure stage was seamlessly connected with no loading screens, only twice as big, with more missions and no invisible walls.

Opinions?

Edited by Gamenerd
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How about this?

A collection of 2.5D remakes of the first 5 Sonic games.

It starts out with Robotnik trapping the animals on South Island in robots in an attempt to eventually conquer the world. A blue hedgehog notices this and defends some of them. Robotnik, impressed with the hedgehog, dares "Sonic" to try to stop him, while collecting the six Chaos Emeralds. Sonic succeeds in the mission, and defeats Robotnik. Robotnik then gains control of the six Emeralds, and, using those six and the mysterious seventh Emerald, he launches his Death Egg. Sonic and his new friend Miles Prower rush to stop him in his plot. They succeed in this, with the help of the seven Emeralds and Super Sonic. Robotnik then makes Metal Sonic, his robot doppelganger, and kidnaps Sonic's fan Amy Rose. He rescues her as well, and then heads to Angel Island with Tails, and they meet Knuckles, who mistakes them for thieves, trying to take the Master Emerald. He takes the Chaos Emeralds from Sonic and hides them. Dr. Robotnik then launched his Death Egg back up into space, and Sonic took it down again, with the help of Tails, Knuckles, and the Chaos and Super Emeralds.

Basically, it goes through Sonic 1, 2, CD, 3, and Sonic & Knuckles in a continuous storyline.

Everything is remade. New remixes of old music such as Green Hill, Chemical Plant, and Ice Cap.

Cutscenes to explain the story in detail. Uses the voice work of Jason Griffith, Amy Palant, Dan Green, Mike Pollock, and Lisa Ortiz.

Runs on the Hedgehog engine. Released for Xbox 360, PlayStation 3, and Wii.

Additional retro mode, with ports of the original games.

Instant hit. Millions made. Sonic's back.

(They can also add games like Knuckles Chaotix and Sonic Chaos/Triple Trouble in the mix as bonus remade games)

Also, Sonic Rush 3. Peace.

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Also, Sonic Rush 3.

Where's the love for the Rivals series?

Sonic Rivals 3 is a better idea IMO.

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A collection of 2.5D remakes of the first 5 Sonic games.

Instant hit. Millions made. Sonic's back.

Haaahahahah...you think so, really? Even if they manage not to butcher it like they did with Sonic 1 GBA...

What do they follow it with, then? Giving the classics a spit and polish doesn't mean they have any idea how to make use of them, or how to actually expand upon them. And it certainly won't help them make a real 3D Sonic.

They'd still be plowing Sonic face-first into the ground, they'd just be going backwards as they're doing it.

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Haaahahahah...you think so, really? Even if they manage not to butcher it like they did with Sonic 1 GBA...

What do they follow it with, then? Giving the classics a spit and polish doesn't mean they have any idea how to make use of them, or how to actually expand upon them. And it certainly won't help them make a real 3D Sonic.

They'd still be plowing Sonic face-first into the ground, they'd just be going backwards as they're doing it.

Frankly, I was originally against a whole "Sonic 4" if only because it would be regressive, but after thinking about, I think it would actually be a good thing. Not necessarily for the fans, but for Sonic Team. I wouldn't care how much it sells nor how well it's received, so long as Sonic Team learns something from it.

See, if Sonic Team were to make a Sonic 4 in the same vein as Megaman 9, they'd be more likely to look even closer at the fundamental properties of the original games as they make it rather than the divided interests of the fanbase. I'm hardly against every single decision that has been made post-S3&K, but you and I both know that the direction this series is going in is comparable to a phrase being passed along in a game of telephone played by a group of hearing impaired people with short term memory loss.

And what to follow up with? Of course the series will continue to evolve- gameplay can be 3D, graphics state of the art, even new gimmicks, but its unlikely the series will improve until Sonic Team remembers the base they're working from.

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Haaahahahah...you think so, really? Even if they manage not to butcher it like they did with Sonic 1 GBA...

What do they follow it with, then? Giving the classics a spit and polish doesn't mean they have any idea how to make use of them, or how to actually expand upon them. And it certainly won't help them make a real 3D Sonic.

They'd still be plowing Sonic face-first into the ground, they'd just be going backwards as they're doing it.

OK, that's a bit of an overstatement on my part. It would be nice to have, nonetheless.

They've had the most success with 2D games as opposed to 3D. I mean, look at Rush and Rush Adventure. Those are some of my favorites. If they can make a game about twice the size of that for home consoles (or the same size over XBLA/PSN/WiiWare, it doesn't matter) and make it work like Rush did, that would be great. Don't get me wrong, I love some of the 3D games as well, like Unleashed and Adventure 1, but the 2D ones are just plain better.

I wouldn't mind another 3D outing as long as it can match Unleashed.

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New idea from me. I didn't participate in the Facebook poll about the storybook series, but I've made up my mind on what the next one should be. Many people wanted the Greek mythology setting. I'll settle for that on one condition - Atlantis.

We've been missing 3D water levels. Why not bring them back in their own glorious game? It could feature the stunning beach levels Sonic is known for, and give us plenty of underwater and running on water areas. If you think there's not enough diversity in the water for a whole game, the setting of Atlantis would offer some pretty surreal locations for the adventure. Underwater cities, coral reefs, pure tropics, caverns, weird depths with monsters in them, Hydrocity, islands, volcanoes and trenches, shipwrecks. Steampunk?

Sonic wouldn't have to lose speed, I dunno, maybe he gets special shoes from the game's new purple haired storybook girl. She'd be a mermaid or something. Bring back the bounce and water shield, and add some new water related moves. Maybe Sonic could ride slipstreams and stuff like that. Make surfacing for air a mechanic in the shallower levels, bring back the bubbles you could ride in from earlier games, and make it play like the skydiving sections from Unleashed. Use some surfing like from Pirate Storm. Sonic's got plenty of interaction with water already, and potential for more.

I can imagine his reaction to an entire waterworld in the beginning, with his fear of the stuff. He could learn to overcome that in time, let us see Sonic scared of something for a little bit. The locals would call him an urchin, because they'd never seen an animal like him that turns into a spiky ball. He'd say, "I'm not an urchin! I'm a hedgehog!" Surface dwellers are all the same, they'd say.

Edited by Badnikz
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  • 2 weeks later...

^ Double and necro post for me, but this is a good thread so I'm bringing it back. Did we run out of ideas for new games?

So during complaining about the series' tendency to lean on gimmicks, I came up with a nice idea for masochists. It's a game that features EVERYONE except for Sonic - pure gimmick. It could be treated like a spin-off, with some kind of "Sonic is captured" premise. A gimmick showcase. Eight different playstyles, because we love pain. Who knows, maybe something good will come of it.

About half of my ideas are really freakin bad. This one is so bad it starts to swing back around to good.

Edited by Badnikz
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My idea would be a sequel to Sonic Battle for the DS. The story would center around the Sonic robot seen in the tube across from Metal Sonic in Sonic Adventure. Between the ending of Sonic Adventure and the start of this game, Mother Nature has made an even bigger wreck of the Final Egg than Sonic and his friends did. The Sonic robot's tube has been knocked over and shattered, jarring the robot into activation long enough for it to wander out of the base and get struck by lightning. The lightning wipes its entire memory and knocks it offline.

While running through the jungle, Sonic finds the deactivated robot lying on the ground with a fried-out hole in the side of its head. I haven't worked out how yet, but Sonic gets the robot to activate. Being the first person it sees upon being activated after a mind wipe, it believes Sonic to be its creator and master. Sonic gives the robot a name of the player's choosing and decides to take the robot to Tails since the fox knows a LOT more about machines than he does.

Tails studies the robot, confirming that its memory was wiped, but wondering how it's even operating after being hit by lightning. He and Sonic both decide not to tell him that he's Eggman's robot. They DO decide, however, that he needs to know how to defend himself and proceed to teach him how to fight by having a sparring match. The robot gains a very basic moveset from this.

From there, Sonic goes to Station Square with the robot and Tails tagging along. There, they encounter an Eggman robot and battle it. After the battle, the three encounter the members of Team Dark, who have been sent into the city by GUN to take care of the Eggman robots.

A few battles later, the robot learns that it's an Eggman robot. After that, Metal Knuckles appears and offers him a place in the Metal Empire. The player is given the choice to accept or decline the offer. If you accept, you end up in fights with Sonic and his friends. Decline, and you fight Metal Knux, along with other robots. Either way, you learn that Metal Sonic is the main villain after having gone rogue AGAIN.

GAMEPLAY

This game will be a brawler with RPG elements just like the original. Unlike the original, the player can skip the cutscenes if he or she doesn't care for the story and just want to get straight to the beatdowns. Another difference is that characters won't force rematches on you immediately after you've beaten them.

Like Emerl in the first Sonic Battle, this Sonic robot has the ability to copy moves from the other characters. Unlike Emerl's, it copies the move used most in battle, rather than a random one.

This game has two endings. The Hero ending unlocks Metal Sonic and Metal Knuckles. The Dark ending unlocks Silver and Blaze, who don't appear in the story. All 4 of these characters are only playable in VS Mode.

This game WOULD have Wi-Fi Multiplayer. It'd be stupid NOT to have it.

CHARACTERS

All characters from the first game have the same moves as they did before.

E-123 Omega: For the most part, this bad boy of the E-Series handles like Chaos Gamma. The biggest difference is that he merely shuts down after being KO'd.

Metal Sonic: Most of his moves are slightly stronger versions of Sonic's. His more original moves would be his Shield Attack from Sonic CD and his Plasma Pulse from Knuckles Chaotix.

Metal Knuckles: His basic moves are slightly stronger versions of Knuckles'. More original moves include a charge similar to E-101 MkII's.

Blaze: She'd make use of her pyrokinesis. Hadouken, anyone?

Silver: He'd use his PK for special attacks such as grabbing/throwing opponents and possibly messing up their controls for a few seconds.

GRAPHICS

The environments and character models would be cel-shaded.

SOUND/MUSIC

This game's music would have the same level of quality as that of the Rush games, but I'd choose a genre better suited for a fighting game. Sound effects and most of the voice clips would be recycled from the first game. Omega's clips would be recycled from Sonic Heroes. Blaze and Silver would most likely have new clips recorded specifically for the game..

Edited by Gamma Fangirl
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I would buy that just for the sake of having a Sonic game without Sonic.

Sonic_Mean_Bean_Machine.jpg

Tailsskypatroljp.jpg

586838_39265.jpg

portada.jpg

Sonic doesn't make so much as a cameo in that last one. :P

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I really want to see them expand upon the classics- you know, take what made those great and add to it. Make the playable characters more diverse with new moves(for example: give Sonic a wall-kick move or a double jump so he doesn't play like Tails without flight) , all while staying true to the franchise's roots.

portada.jpg

Sonic doesn't make so much as a cameo in that last one. :P

He does: he's just had something of a makeover. Edited by Venom
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chaog-5.png

Venom and Phos are right. I love this game, and Sonic's always been there along with Tails and the Tornado in the good ending. In fact the bad ending is nothing but scary, with the Metallix Metal Sonic ruling over a burned world.

EDIT - Aww, bastards! The image was clearly there before. Thanks down there, Blue Streak.

Edited by Badnikz
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Indigo Rush said that Sonic did make a cameo in Chaotix.

Oh, and Sonic's face makes a cameo in Tails' Adventures.

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chaog-5.png

Venom and Phos are right. I love this game, and Sonic's always been there along with Tails and the Tornado in the good ending. In fact the bad ending is nothing but scary, with the Metallix Metal Sonic ruling over a burned world.

for the love of...

http://www.vgmuseum.com/end/32x/a/chao.htm << Good Ending

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Here's an idea of mine that I posted in that Visual Style thread:

I remember a game that I thought is what the style Sonic's Genesis games had, but in 3D:

Super Monkey Ball: Banana Blitz.

Seriously, it's a very cute Japanese look, and the game has loads of checkered markings that should remind anyone of Green Hill. It has what IGN called "pseudo cel-shading", looks like it works brilliantly for Sonic!

What could work VERY well is this (pretty much a small game idea here):

Have Sonic run along a semi-narrow pathway, like the Monkies in Banana Blitz, but the camera will fix onto the direction he's going; forward or if he goes back, it'll focus behind him with ease. And there'll be junctions that could lead to shortcuts and such.

Rings will be lined-up in single file, no more two rows of rings.

You'll see point markers, maybe even colored like in the Genesis-era, but will look like the Adventure ones since it's in 3D.

Bosses will be like in BB as well.

No Homing Attack or Light Dash, classic, simple gameplay is the key.

Classic Badniks, end stage Capsules, etc.

Choose from all three basic controls, Wiimote + Nunchuk, Classic, and GameCube controllers supported.

Adventure 2-style character movement, with even recycled animations, polished up for the Wii.

The obsticles will be similar to Banana Blitz.

Special Stages can return, as a modern version of 3D Blast Saturn's, those Special Stages were the best ones weren't they? I never played it.

Only Sonic and Tails are playable, or just Sonic with Tails tagging along. Up againt Dr. Ivo Robotnik!

Can't forget the Chao Garden, enhanced from Adventure 2, complete with Wi-Fi trading and DS connectivity support! It may not be "classic", but it's damn fun and adds tremendous gameplay value. Only Sonic will be playable, but maybe Tails and Robotnik too.

Also the game's stages will all be able to be registered in online leaderboards.

No multiplayer or mini-game modes. Focus on making the 1P mode as good as possible! MAYBE have Adventure 1-esc co-op support for Tails. If people had fun with that!

That could make for one HELL of an awesome 3D Sonic game! :D

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