Jump to content
Awoo.

Zone Idea Station - Share your Sonic Level Ideas Here!


Popponic

Recommended Posts

Here are more ideas of mine, two sets of them.

Spoiler

 

Crazed Competition Zone

In this zone, Sonic and friends go through a facility that is home to a new form of entertainment. It is like playing video games with others online, only this involves actual sports, and the other players are at different locations all over the world and appear from where they are to challenge other players as holograms, just like the ghost AI form various racing games. Eggman has created this facility, but what is he using this place for? Let's find out?

At the beginning in Act 1, there are children's games that are played with holographic avatars that look like some of Sonic's friends, namely Tails, Cream and Charmy. These games include running through a jump rope, playing hop scotch, playing Duck Duck Goose, among others. The character being played as can play these games and gain points for winning, but these games are optional. There are also obstacle courses int he forum of playground equipment the heroes can go through as well.

Look very closely and you'll see two ghost girls telling a young boy to play with them forever and ever and ever...

In Act 2, things get more series, as there are more big boys sports the heroes can go through, from Basketball to American Football to Soccer and even races and strength competitions, with avatars looking like Sonic, Knuckles, Amy and Shadow. These avatars look like the Sonic bots from the Sonic Simulator in Sonic Colors, by the way; in holographic form. Sonic and friends must gain points by winning these games to open a door at the end, though each game can be repeated even after being done. Many of the gimmicks are like those on American Ninja Warrior, and there are obstacles and gimmicks that make up a whole section based on the obstacle course in that show that the heroes will have to go through. You can also choose to beat times and high scores from other players around Sonic's world to open hidden routes by getting onto the leaderboards. The mini games, as it should be mentioned, are short, and typically involve speeding on race tracks or obstacle courses. against solid, holographic players.

Additional Information: Act 1 would have this music.

https://www.youtube.com/watch?v=89PH7v-uNKs&ab_channel=DeoxysPrime

And Act 2 would have this.

https://www.youtube.com/watch?v=esblJ5Pp_TY&ab_channel=Wisenheimerr

Godly Grief Zone

In this zone, Sonic and friends have come across a city where there supernatural forces, or divine forces, are attacking the city. This is because the gods of Sonic's world are angry because they think someone from the city stole a prized artifact from them, when it was really Eggman who stole it. Luckily, Sonic and friends have retrieved the artifact, and they must find a way to get to the gods before the city is destroyed.

In this zone, Sonic and friends come across exploding gas tanks that are set on fire by a fire god. These explosions can harm the crew, but they may be below platforms the heroes can ride after the explosion to reach new places. There are earthquakes made by the earth god every few seconds in some areas, which the heroes can avoid slipping in by riding higher platforms. There are lightning bolts from a lightning god that strike in many places, harming the heroes if they are not careful.

There are toppling buildings Sonic and friends can avoid, though they can run up these buildings if they have speed. There are man eating plants created by a nature goddess that Sonic and friends must avoid, and there are strong winds that destroy buildings and tornadoes, some that must be avoided, some that the heroes can ride or go into. There are floods from a water god that Sonic and friends must outrun, and there are pillars of stone that come out of the ground that must be avoided. There are icy hail stones that are big from an ice goddess the heroes must avoid as well.

Additional Information: Something like this would be the music.

https://www.youtube.com/watch?v=Skl0wGNWcVM&ab_channel=HansZimmer-Topic

 

Spoiler

 

Esports Enterprise Zone

In this zone, Sonic and friends go through what is called an esports complex. This complex is where all esports stuff happens, from playing games for sport to training people for esports and even being in an esports arena! Eggman is trying to steal a valuable technological object from this place, and Sonic and friends must go and stop him, and play some cool games along the way that are super fun.

In this zone, there are many computers and chairs to be found. Sonic and friends can hit the computers to cause rings to release to be collected. There are also giant controllers with some platforms and objects behind them. While they do not have to do this, Sonic and friends can interact with the controller to move the platforms and object and make things happen. At the same time, the heroes can press buttons to change the glowing lights on the walls to make things happen.

There are also arenas where there is a detailed, volumetric display of a esports game being played like a 3D television, surrounded by an audience. Sonic and friends can enter the volumetric display to go into the games themselves. These games have many things happening in them from games such as FPS, RPGs, etc. and there are many gimmicks to be found based on the game. There are also virtual arenas that have humanoid robots with fake guns playing in them with VR. Sonic and friends can grab a VR headset to participate in them, whether it be shooting, sports (using a ball), etc. The heroes just use their bodies for shooting, not guns.

Additional Information: Something like this would be the music.

https://www.youtube.com/watch?v=wH4lvVvjQnc&ab_channel=Yuki

 Lost Locality Zone

In this zone, Sonic and friends come across a mysterious place, a city made with many elements and places that were never used in Sonic games. From Sparkling Zone from Sonic 1 Prototype to Wood Zone from Sonic 2 Prototype, and the UFOs from pre-Sonic 1's Marble Garden, it is all there. There are also characters who live here who never were used, from Feel the Rabbit, Madonna the Human, Tiara Boobwinski from Sonic X-Treme, etc. A special rock exists here, which Eggman is after. Sonic and friends must stop him. Cancelled games like Sonic Saturn also have elements in this zone.

In this zone, there are the mentioned UFOs, which come down from the sky occasionally to attack Sonic and friends. There are also goggles that Sonic and friends can use in water to increase how long they can last in water. The rolling checker ball, similar to the wrecking ball Eggman uses as the boss of Green Hill in Sonic 1, exists by itself, and can be used to roll over enemies. There are icons with each characters' face on them that the heroes can collect to open gates to hidden routes. These were unused for Sonic 1.

There are other characters that can be interacted with. There is Tiara Boobwinski, who a reward if six special rings near her location are gathered and brought to her. There is Madonna, too, and she kisses the player character that boosts their abilities for a short time. There is the band that would have been in Sonic 1, Mach the Rabbit, Sharps the Chicken and Max the Monkey, who the player must search for and bring to a certain place. These three will then play music, which will affect the stage and open new routes for the heroes to get through. This process is easier than you think, as they are close by together.

 

What do you all think of these?

  • Way Past Cool 2
Link to comment
Share on other sites

  • 2 months later...

Another one of these ideas I've had.

SONIC: SECTOR

Tropical Panic Zone - A Zone where you first enter a tropical landscape with palmtrees and giant pillars from a ruined setting. Then in Act 2, you enter a Festival setting with coastal elements and colorful neon lights in the background.

Scrap Forest Zone - A level where you start in a forest/jungle area with elements from an industrialized factory like conveyer belts, metal pipes, and other contraptions.

Neon Highway Zone - A stage with elements from a city that is reminiscent of Stardust Speedway Zone, and with elements from Chemical Plant with the criss-cross shifting pipes and the amount of loops and ramps from Spring Yard Zone.

Tidal Mine Zone - An underwater stage with underground water elements, but with the second act changing into a crystallized mineshaft with gemstones and diamonds shimmering in the landscape.

Jungle City Zone - A stage that is self-explanatory. With the first act taking place near huts and treehouses, then Act 2 revolving around traveling inside the urbanized jungle of wooden tubes and vines.

Cannon Crater Zone - A big airship made by Eggman with fire and blazing heat inside the ship. With the 2nd Act containing a section where you escape the crumbling airship to the final area of the game.

Egg Junction Zone - An experimental stage made with a gimmick where you board a hoverboard type ride that latches onto walls and ceilings, this was inspired by the Egg Robo rides found in Titanic Monarch Zone in Mania.

Link to comment
Share on other sites

I've been enamored of the idea of a true casino stage for Sonic, with actual casino mechanics besides slot machines. Enter:


Club Ace Zone

ClubAceZone.png.963b915cb9ea249163a4ec27b6927e7a.png

Lavish spending and lucky streaks define the experience of this zone. Unlock easier paths by spending your rings on the doors -- for only 500 rings, you can skip the entire stage and all the evil mechanical croupiers, high rollers and the frustrated piggies working on the reformations ordered by Dr. Robotnik. Some of them are so overworked, in fact, that they seek to take breaks in remote corners of the casino, like the one you see above! How are you supposed to get these many rings in the first place? Well, take your chances in the roulette and the card games. You can bet any amount of your rings, and even better! You're usually in control of the outcome of the game. Any time you'd like to place a bet, just jump on the panel corresponding to the amount if rings you'd like to put on the stake:

ClubAceZone--Betting.png.123647cde1b0f5db1a19fdb1a4153f1e.png

ClubAceZone--Flywheel.png.9d3c384bf9f7727d470ce3e3e24ef4e3.png

In fact, betting and playing at the casino are part of the normal stage flow. The roulette is just the Flywheel you've learned to love from other stages and games, except it spins counter-clockwise as Sonic spins clockwise. The result is the region off which Sonic jumps, so if you time it right, you'll hit the jackpot! Beware, though: winning without caring about where you're going to may lock you in a more dangerous path, or even anger the high roller badniks who were betting against you.

In order to avoid them, you must again spend your hard-earned rings in the Casino Shop! Both the access to other paths and Items throughout the zone will be locked behind ring prices.

ClubAceZone--Prizess.png.31e552eac1f21d308cba0ad07b8402b0.png

What do you mean, you can't get 1000 rings?

The prices aren't steep. It's just that you haven't played high enough stakes. Besides, you'll need as many rings and as much luck as you can to face Dr. Robotnik in his very special Poker table. VIP guests only! If you do defeat him, maybe the workers at the casino may even be inspired by Onic, enough to unionize and topple this horrible mechanism Robotnik has built to raise funds for his empire.

Link to comment
Share on other sites

SONIC: GEOMIX

(a classic sonic game i thought of that probably will never get made)

Zone 1 - (Swamp Ocean Zone) - A Zone where you're in a forest and it's noontime. This stage also has vine pulleys where you can propel yourself high and gimmicks that gain speed using vines latched on poles that spin you around and raise your speed.

Boss: Egg-Ladybug - This boss fights using a light on its back that dims regularly, and you have to hit Eggman on where he is in the arena.

Zone 2 - (Ice Cavern Zone) - This stage takes place underground and has a crystallized structure to the scenery. The gimmicks range from icy slides you can ride down to ice blocks dropping on your head and riding it down a fast icy slide down.

Boss: Egg-Driller - This Eggman fight comes and drills holes in the wall to drop icicles on you and attempts to shake the arena to drive closer to the icicles.

Zone 3 - (Desert Base Zone) - This zone has basically an industrial area that is set in a hot desert. With gimmicks like pulleys that launch you high in the air to rotating blocks that throw you around and make you gain speed. The stage also has rising sand in the iron corridors of the base you need to escape from.

Boss: Egg-Driver - This machine has a pile driver on the front and blocks drop from the arena ceiling, then he circles back and tries to pierce you with the pile driver by extending it towards you.

Zone 4 - (Neon Highway Zone) - This stage features "relic" themed scenery with the backgrounds and colors reminding the stage of a church's walls with ring symbols and other pictures. This stage features the speed and momentum from Stardust Speedway, and the gimmicks from Carnival Night and Spring Yard Zone.

Boss: Egg-Biker - This boss drives like the automated running bosses from Sonic Advance 2, and the machine Eggman drives drops bombs that blow up vertically, and he sends a circular ray of energy at you when he runs out of bombs. (There are 6 bombs he throws)

Zone 5 - (Aqua Plant Zone) - This stage has an industrial/aqua theme to the level which has slow platforming sections along with vertical sections where water rises like in Labyrinth Zone, and the stage in Act 2 becomes fully underwater with you traversing through electrical hazards under the stage that can slow your movement further.

Boss: Egg-Waterway - This machine has a fan on the front, which the fight takes place vertically with you rising up due to the currents below. Eggman constantly tosses sea urchins and bombs at you to slow you down.

Zone 6 - (Robotic Railway Zone) - This stage includes gimmicks like riding on rails like in the 3d games, but the rails also go in different directions when riding them, there are also trapdoors in the rails that drop you on other rails. Other than that, most of the gimmicks are from Metropolis Zone like the rotating meshes and the steam platforms that propel you in the air.

Zone 7 - (Friction Fiber Zone) - This stage takes place directly after Robotic Railway, but the gimmicks here are much different from before. Which range from walking on the ceiling due to the floors switching angles, and holographic loop de loops that can be activated through running on a bolt that activates them. This zone also contains a three machine boss fight, which has you fighting three Eggman machines.

Boss 1: Egg-Slicer - This fight has you running towards Eggman while he activates two arms with blades that slice the floor and moves where you're jumping sometimes, you have to dodge them and hit him when the arms are back in their original front position.

Boss 2: Egg-Gear - This boss requires you to dodge Eggman's gear blades while he is spinning them and extending them forward to your direction. Every time he is damaged, the gears slowly fall off the machine.

Boss 3: Egg-Gravitron Mk. II - This boss fights with a machine that rotates you into moving around the arena in the air like the first miniboss to Hydrocity Zone, and he also sends 3 glowing orbs to your direction when finished with his gravity attack. There are also slopes in the arena so you can hit him better.

Final Boss - Egg-Titan - This humongous machine has giant hands that can create a shockwave that can hurt you on impact. While this happening, he shoots a burst of energy towards you a follows after you and then dissapears. Then rinse and repeat the same motion over and over.

 

Hope you like this!

Link to comment
Share on other sites

More Sonic Zone Ideas:

Relic Road Zone - A zone where there are floating ruins and temples with rainbow slides and waterfalls inthe distance, with the stage being similar to Sky Sanctuary and the fanmade "Relic Ruins Level" from CD.

Cyclone City Zone - An urban area with weather control issues that make the stage have rain, snow, and windy weather all at the same time. The rain makes the electric hazards in the area go dead, the wind makes it hard to move forward, and the snow makes the ground steep and fast to roll down.

Treetop Track Zone - A stage where you can ride down leafy ramps and loop de loops in a mountainous region filled with trees, bridges, and a train station for transportation.

Carbon Carnival Zone - A zone where this is Eggman's grand carnival, with deadly hazards like roller-coasters and metallic cannons that teleport you to other cannons using the ring effect from Death Egg Zone from Sonic 3.

Frozen Factory Zone - Similar to the Lost World stage, this zone becomes a factory that dispenses frozen water and ice with an industrialized spin on the inside of the base. With the freezers and penguinators from Ice Cap, mixed with elements from Scrap Brain.

Tidal Towers Zone - This stage would be the equivalent of Tidal Tempest mixed with gimmicks from Aqua Lake, Chemical Plant, and Hydrocity Zone.

Grand Galleon Zone - A stage where it is set on Eggman's personal pirate ship, with wooden ramps and catapults used for traversing through the deadly ship.

Neon Nucleoid Zone - A stage where you can enter the spheres from Titanic Monarch and they propel you in the air when inside them. This stage also has you breaking open sealed containers with DNA bubbles that make platforms for you to climb on.

Emerald Electron Zone - This zone is basically just Death Egg Zone Mk. II from Sonic 4, but more clever level design with capsules that take you around the level in large tubes around the stage. Also, the stage carries a boss that follows you throughout the level and attacks when you don't move.

Link to comment
Share on other sites

  • 5 months later...

Custom Collection Zone

In this zone, Sonic and friends go through a colorful warehouse of some sort. However, this warehouse holds a collection of various objects, and with that, many of these objects have to be brought in the store in the hub world to reach hidden routes in this level. That is why this is a hidden level that is optional to clear, but should Sonic and friends get all the objects, they are in for a surprise as they will get a special reward!

In this zone, as said before, there are objects and parts of objects that have to be brought in store in the game. Don't worry, they are at reasonable prices. many of these objects allow Sonic and friends to access new routes, like a crane that carries the heroes, or a giant spring that sends the heroes through ceilings. Others tend to have a more decorative purpose but still reward the heroes, like statues and art pieces. There are a reasonable amount of objects to buy to complete this zone, and the heroes only need to acquire one of each object.

Not needed to be brought in the shop to complete this level include things like swinging metal rods the heroes can ride and swing on. There are also bouncy floors like a trampoline that provide a small boost of jump height. There are spinning, horizontal discs that spin fast but have poles the heroes can hang onto to ride and jump to different places. There are many handles that, when pulled, cause different effects, from making doors open or lighting up the next room. There are crushers that can crush the heroes if they are under them, and there are magnetic ziplines the heroes can ride using a metal object they must collect to ride them.

Note: You can still complete this zone without buying things for it.

So, what do you all think?

  • Nice Smile 1
Link to comment
Share on other sites

Star Trek Crossover game featuring the Romulan Neutral Zone.

Its full of Cloaking Neutrons and Romulan Warbirds...basically the synopsis for the Zone reads "Uncover the mysteries of a secretive society, beware the rings of deception!"

Link to comment
Share on other sites

A few ideas I’ve come up with:

Atlantic Advancement Zone: A sci-fi esc futuristic city in a large air bubble at the bottom of the ocean! The buildings and floating vehicles (which behave as platforms) are white, with varying shades of metallic gray. There are glass tubes used for transportation, similar to chemical plant. In higher parts of the city, you reach the top of the air bubble, so there is water above you instead of below, where in lower parts of the city, there is a layer of water as well. This would be for a Classic or Advance style of gameplay, whichever suits your fancy. The boss fight at the end is a massive Chopper badnik, with Eggman piloting its eye. The fight is completely underwater. It’s mouth deploys smaller badniks. Hitting the eye releases a water bubble. Hit the eye eight times to win.

Coniferous Confinement Zone: Similar in concept to city escape. You’re on the run from G.U.N.’s forces, except instead of a bustling city, you are running through a forest of pine trees with a military base in the treetops. Dodge missiles disguised as trees, cross metal beams connecting platforms, and destroy the base at the end of the zone. There is no boss fight, and the zone ends with the player character (likely Sonic or Shadow) blowing up the base and running from the destruction.
 

Collapsing Canyon Zone: A badlands canyon with a village at the bottom. This zone would be made for a boost style of gameplay, specifically playing as Silver. Run along the bottom of the canyon, using telekinesis to catch falling debris and protect the villagers and their homes. In the second act, a dam partway through the canyon is destroyed, and you have to run away from the flowing rapids of water, lifting up pieces of the debris to prevent the villagers from getting swept away by the water. The level wraps up with Silver using his powers to forcefully stop the oncoming waves, holding the massive wall of water still so the villagers can evacuate. The zone ends with a boss fight against a mechanical serpent, the Egg-aconda. The gameplay switches to Amy, and you have to fight the serpent while protecting Silver, so he can hold back the water. The serpent fires laser projectiles from its mouth, and attacks with spikes on its tail. Run along the Egg-aconda’s tail, using Amy’s hammer to break off pieces of It’s armor and deal damage. The boss fight ends with Amy throwing her hammer into the serpent’s mouth as it prepares a laser, clogging the laser in its mouth so the Egg-aconda’s head explodes.

  • Thumbs Up 3
Link to comment
Share on other sites

18 hours ago, Shiny Gems said:

Custom Collection Zone

In this zone, Sonic and friends go through a colorful warehouse of some sort. However, this warehouse holds a collection of various objects, and with that, many of these objects have to be brought in the store in the hub world to reach hidden routes in this level. That is why this is a hidden level that is optional to clear, but should Sonic and friends get all the objects, they are in for a surprise as they will get a special reward!

In this zone, as said before, there are objects and parts of objects that have to be brought in store in the game. Don't worry, they are at reasonable prices. many of these objects allow Sonic and friends to access new routes, like a crane that carries the heroes, or a giant spring that sends the heroes through ceilings. Others tend to have a more decorative purpose but still reward the heroes, like statues and art pieces. There are a reasonable amount of objects to buy to complete this zone, and the heroes only need to acquire one of each object.

Not needed to be brought in the shop to complete this level include things like swinging metal rods the heroes can ride and swing on. There are also bouncy floors like a trampoline that provide a small boost of jump height. There are spinning, horizontal discs that spin fast but have poles the heroes can hang onto to ride and jump to different places. There are many handles that, when pulled, cause different effects, from making doors open or lighting up the next room. There are crushers that can crush the heroes if they are under them, and there are magnetic ziplines the heroes can ride using a metal object they must collect to ride them.

Note: You can still complete this zone without buying things for it.

So, what do you all think?

Would work well in a Fontiers style game to open up new areas etc. 

  • Thumbs Up 1
Link to comment
Share on other sites

Emerald/Evergreen City Zone: Emerald city, (presented in sonic dash and speed battle but I have more ideas) starts off with a forest. There are choppers, Grizzly bear badniks, and bird badniks. You run through the forests and jump on the logs in rivers to pass water parts. After a bit, you proceed to the city. It is a rainy city which makes it a bit hard. You can encounter the usual badniks.  You run on the rooftops and alternate to the ground throughout the rest of this part. When you proceed to the special stage, you can get 2 chaos emeralds instead of one! It is Emerald City after all! Then after that special stage, you run a bit more and reach the last part. The seashore! There are choppers, crabmeats, and motobugs (for some reason). You run avoiding the ocean. If you run into the ocean, you will drown immediately unless you are Knuckles because this is where Eggman kept the Master Emerald. You can go get the Master Emerald and spring bounce towards the boss. If you are any other character, there will be a boat that will take you to the boss. The boss is just a UFO laser. You have to dodge the lasers and hit the UFO five times. The UFO breaks and you have to get on the boat so you can chase and corner Eggman. Then you hit him one last time to finish Emerald city!

  • Thumbs Up 1
Link to comment
Share on other sites

2 hours ago, castell-neath said:

Would work well in a Fontiers style game to open up new areas etc. 

I am glad that you do think so!

Link to comment
Share on other sites

7 hours ago, sonic_the_cuber said:

Why not we take all these ideas and make a fan game?

Yeah! That would actually make a pretty nice fangame! I mean, who wouldn't want to play a fangame made by THE Sonic Stadium

  • Thumbs Up 1
Link to comment
Share on other sites

Here is another one from me.

Dimensional Disarray Zone

In this zone, Sonic and friends come across a strange space, which they are trapped in, by the way. This place is where spaceships travel to get to other areas of the universe. From using portals to ships simply entering this strange space, etc. There are lots of rocks here, but there are also lots of abandoned spaceships trapped in this space to traverse. Sonic and friends must chase a spaceship traveling through this space in hopes of getting out of here.

In terms of natural features, there are stone pathways, some with loops and corkscrews. There are clouds of radiation that will drain the heroes' rings the longer they are in them. There are portals that take the heroes to other areas of the level, and there are crystals that, when hit, cause platforms to appear that can be used. There are also big and strange rings that cause different effects from slowing time, shrinking space and changing gravity. At some points, the heroes must outrun a giant eldritch abomination living in this space.

In terms of spaceships, there are energy weapons still active. The heroes can aim and activate some of these weapons to hit and thus access new areas or destroy enemies. Other weapons must be dodged, like Tachyon beams (which Sonic can dodge easily). While inside the ships, Sonic and friends must avoid laser traps that trigger different effects that could harm the heroes, and they must dodge rays from ceiling guns. There is also a dangerous energy fluid in some parts the heroes must avoid. There are also space cities that are abandoned and traveled through this space as well, with cars, wind drafts, towers, etc.

Additional Information: Sonic calls all the spaceships in this level slow.

So, what do you all think?

  • Nice Smile 1
  • Fist Bump 1
Link to comment
Share on other sites

Palmettoplanet-Recovered.thumb.png.ccdfc024fa0771deafcb2b45a23cdfdd.png

Palmetto planetoid zone:

This is an unusual tropical zone with floating terrain and loop de loops, springs that will knock you in different directions, sand falls to climb up and lots of spike traps. The giant crater you see at the bottom is actually a giant quicksand pit which will suck in sonic and his friends if he slips and messes up. There's also palmetto bugs as badniks that you can see on the tree. Act 2 us more ruins focused with moving gravity blocks that rearrange your path throughout the zone. The boss is a Titanic antlion that emerges from the sand pit and sonic must crawl up to the top of it to hit Eggman's cockpit while dodging fire from all around the giant robot.

Art by me

  • Thumbs Up 1
  • Nice Smile 1
Link to comment
Share on other sites

How about the Lone Bone Zone?

Basically, an underground type zone with many fossils for platforms and navigation as well as maybe some poltergeist effects like with Sandopolis Zone's second act. The boss can be a giant bone fossil or Eggman robot wielding a couple of bone clubs.

  • Thumbs Up 2
Link to comment
Share on other sites

16 hours ago, Maple Syrup said:

Yeah! That would actually make a pretty nice fangame! I mean, who wouldn't want to play a fangame made by THE Sonic Stadium

That sounds like a lot of fun! I personally have no idea how to code, but I could potentially help with a soundtrack for it if it happens!

Link to comment
Share on other sites

On 1/23/2024 at 4:40 PM, Maple Syrup said:

Yeah! That would actually make a pretty nice fangame! I mean, who wouldn't want to play a fangame made by THE Sonic Stadium

So then let's do it!

 

Just now, sonic_the_cuber said:

So then let's do it!

 

I can do the art!

Link to comment
Share on other sites

Here is another one from me.

Buoyant Blowout Zone

In this zone, Sonic and friends come across an area with a gas plant and Eggman base in it. The gas plant, owned by Eggman himself, has been polluting the air in the area. While the air is still breathe-able, there is so much of this gas that everything in this area is floating because the air has become buoyant. The heroes must find a way through the area and buoyant gases to stop Eggman and shut down the gas plant for good.

In this level, there are many floating pathways, some having loops in them, that float because of the buoyant gases. Sonic can touch the ground, but running on it can be hard do to the fact that the gas will send Sonic upward. With that, the heroes can alter the gas with a blue switch, causing it to be neutral or positive, neutral meaning the heroes just float in place while positive meaning the heroes will float upward to the top of the screen, which is a bottomless pit.

There are special boots that the heroes can obtain to walk on the ground with. Don't worry, they still run fast. In the neutral gas section, Sonic and friends must jump across the air similar to the anti-gravity sections in Egg Fortress of Sonic Superstars. There are explosives and vehicles chained to the ground that the heroes can break free, causing them to crash into upper objects to reveal new routes. There are balloons Sonic and friends can hang onto to glide around the area with, and there are pinball bumper-like objects that are there for knocking Sonic and friends around to cause them trouble.

So, what do you all think?

  • Thumbs Up 1
Link to comment
Share on other sites

1. Egg Entrée Zone

Egg Entrée zone is a food themed zone, in a similar to sweet mountain but with mashed with studiopolis to make a cooking show! Sonic will run across a mix of food, tile floors, sound stages, and tables throughout the zone. Will have a layout mix of studiopolis and mystic cave. Food and ingredients will serve as platforms, obstacles will be, kitchen knives from above (movement like that of scrap brain crushers,) large oven burners (like scrap brain flame throwers,) falling spot lights, and boiling oil fryers. Badniks will be; sweet mountain egg pawns, large electric hand mixers that quickly charge on sight, shutter bugs from studiopolis, and chef themed burrow bots. At the end of the level (one act zone) sonic will face off against eggman in a giant blender. Sonic will have to reach eggman at the top, by jumping on the flat side of the blades whilst avoiding food chunks and the sharp sides of the blades. Music will be similar to sweet mountain in composition, but like studiopolis in instrumentation.

 

2. Desert Deluge/Glass Sea Zone

This level is set in a desert oasis, so yay water. Art will be mix of grass, pal trees, and sand structers. During the first act the level layout will be across between mirage saloon and desert palace. One key feature will be secret spots where sonic can spidash and find secret s-tubes (like that marble zone concept art); at the bottom these sonic can find monitors, big rings, and switches which leads into the next feature. Finding secret switches can alter the previously mentioned sand structures, creating entirely new paths. These are optional, and can be undone by pressing the switches again. In act 2 eggman will fire bomb the place turning it to glass. Level layout will now mimic aquatic ruin but with the hidden s tubes. Switches will now blow be irreversible now. Badniks include; sonic 1 drill bots, the unused r2 enemy set, and the unused s2 crocodile badnik underwater with propellers instead of wheels. Boss will be r2 boss.

Music will desert place style composition with mirage saloon style instrumentation.

 

Link to comment
Share on other sites

Here is another idea from me.

Random Recreation Zone

In this zone, Sonic and friends go through a district somewhere in the city that is full of games of chance. However, this is not a casino or a gambling area, but merely an area with games of skill turned into games of luck. There be no slot machines or even Poker for that matter, nor will rings always be earned, but this place has been taken over by Doctor Eggman as a trap for our heroes, so it is up to the heroes to drive him out!

In this colorful zone, with all kinds of mini games, there is a gimmick that goes with this level: Luck. As games are completed and won, Sonic's luck may increase or decrease, making other games easier or harder. The player does not have to complete any of the games, but hidden routes and such will be unlocked in this level, so there may be some backtracking to be done while in this level. There are many games to be had here.

Games include knocking a ball into a target while wind is blowing and  catching flying objects in a room, with the objects having a black cloud over them so the player can't see them, giving an award based on what it is; there are objects that can be interacted with, but each objects effects are determined at random, causing Sonic to bounce, get a boost of speed, get hurt by an explosion, etc. There are balloons the heroes can bounce on as well. There is a pinball like section that move knock Sonic around in a room to try and prevent him from getting to the other side in time, and there are lots of changing lights that can be stopped with a button, but they change colors fast, and can change the speed they change colors at faster at times. There are objects that sometimes do not work, but they will at certain times, so it is best to watch out for these! Finally, there are games where Sonic has to find objects under large cups, which may change cups they are under at any given time.

To make any of these games easier, just gain luck by starting with the easier games.

Additional Info: Something like this would be the music for Act 1.

https://www.youtube.com/watch?v=A2VpR8HahKc&ab_channel=DaftPunk

And this would be the music for Act 2.

https://www.youtube.com/watch?v=5NV6Rdv1a3I&ab_channel=DaftPunkVEVO

So, what do you all think?

  • Nice Smile 1
Link to comment
Share on other sites

Here is another one from me.

Bodily Bash Zone

In this zone, Sonic and friends are sent to another dimension. Eggman sent them there to banish them, but they were sent to the wrong dimension, where Eggman soon will be in. Here, everything is made out of animal parts, from horns to scales to feet to tails, any body part one can imagine. Eggman will soon mine this area of its parts, so Sonic and friends must get to him before he starts.

In this zone, there are large horns the heroes can run on, but they must avoid the tips of the horns or they will get hurt. There are pieces of ground covered in feathers the heroes can pull out to fly around for a short time, not needed for Tails. There are walls with scales the heroes can climb (though Knuckles just glides onto them to climb them) and there are hair strands the heroes can swing on from ceilings. There are also fur covered pieces of ground that slow down the heroes.

There are also quills the heroes must not jump on, but can spin dash through to break. There are shells the heroes can ride and there are wings and fish fins that tilt down when the heroes jump on them, causing them to fall. There are elongated tongues and tails the heroes can run on, some which uncurl. Some areas have large feet in the form of human or animal feet that can fall and crush the heroes, and there are long human arms the heroes can run on before being thrown by the hand at the end of it. There are also solid bird beaks the heroes can stomp to break the ground or objects, and there are antlers the heroes can spin dash through to get around. There are also large animal ears and eyes that detect the heroes' sound and see the heroes respectively, causing the terrain to alter if caught. There are large animal teeth that the heroes can knock around to reveal hidden routes, and there are large mouths that form holes the heroes can go through when they open.

Notes: Act 1, which is a hills and plains level, has something like this for music.

https://www.youtube.com/watch?v=-4-oY4whxYQ&ab_channel=Jigashi

Act 2, which is a cave section, has something like this for music.

https://www.youtube.com/watch?v=3rj2Tsp_DVM&ab_channel=pokemonmusicmaster

So, what do you all think?

Link to comment
Share on other sites

Here is another one from me.

Realistic Reception Zone

In this zone, Sonic and friends go through a multiplex at night that looks like it was designed for kids. Here, the place is full of robots and holograms and virtual people in the form of cartoon characters that can actually interact with kids as if they were real. Some are robots, some are robots disguised with holograms, some are just interactable holograms, etc. They can even be touched and have texture! They come from many children's media, but Sonic and friends know this place is owned by Eggman, so time to shut it down!

In this zone, Sonic and friends come across many robots and hard light holograms, or both as well as virtual assistants, all int he form of fictional cartoon characters, 2D and CGI. Some of these robots form obstacles and objects, too. There are virtual characters on screen that press buttons from where they are that activate traps for the heroes, and the heroes must find a switch to shut them down. There are also play structures where, in daytime, kids play with such characters. There is also a storage room with costumes the heroes can hide or run in.

Some of the characters in the form of robots or holograms can shoot projectiles or even forms or energy and matter such as fire or electricity, which hurt like the real thing. There is a stage section where robots in the form of fictional cartoon characters do stunts, and will try to hurt the heroes the next chance they get. There are cartoon objects in the form of solid holograms, too, which may give speed boosts, launch the heroes, harm them, or do something else in a cartoonish way. There are large action game rooms where the heroes will have to fight dangerous fictional cartoon characters in their way, such as a giant demonic octopus. There are also game sections in this area, where you can play with holograms. You can hurt these particular holograms, but you can compete with them in terms of races, games, etc. All of these are optional, but should you win, you get lots of rings. Lose a game, and the hologram takes your rings from you, maybe all of them.

Note: After defeating the boss of this level, daylight comes, but Sonic and friends then have to outrun a ground angry fans and kids who are angry because the heroes trashed the whole place. They must run until they get to the end of the stage.

So, what do you all think?

Link to comment
Share on other sites

New idea popped up:

Speed Limit Zone

This zone would have temporal shifts in the zone which control how fast or slow Sonic would go through various obstacles, one of which would have Sonic in a Turbo Tunnel-esque event on dodging obstacles at different speeds.

  • Thumbs Up 1
Link to comment
Share on other sites

Finally thought of another one!

Lair Ruin Zone

As either Amy or Tails, you travel through an abandoned lair built by Eggman a long time ago. To start the zone, you see a cutscene with Tails or Amy trying to get past the gate and realize they have turn on everything to go past. They started up the lair and went inside. Instead of going right or left, you're supposed to go up. This stage has a special gimmick! There will be badniks that will help you! Some of them actually want to help, and the others are just pretending. But luckily, you will have a lever that you have collect before you start getting help from the badniks. That lever will help tell if the badnik is trustable. Once you reach the top of the lair, there will be a giant boss that looks like a bee. It is like one of those bee badniks but GIANT! Hit it 6 times to pass Lair Ruin zone.

  • Thumbs Up 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.