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Dr. Crusher Presents: The 30 Days of Sonic the Hedgehog Mk.II (Daft and Tolerating It)-PAGE 72, FIN


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Day 3: What new item *I am way too creatively challenged for this...* would you like to see in a future game?

 

To be honest, I don't know how to even begin to answer this. I mean, I just don't think I can come up with something that hasn't already been done before in some way. I guess, at the end of the day, an item is basically something that makes the base game easier while also opening up new things to see and do; all while being fun. In a Sonic game, I feel that some of the best items were ones that quickened your progression through a level in some way. With this in mind, I wouldn't mind an item that increased your ability in areas that normally wouldn't allow for it. Like those times when you're really just hanging in air for a bit or when a straight curve up just brings your progression to a halt. I would love it if they brought back something like the gravity bracelets from Zero Gravity and incorporated them in this way. You know, giving yourself momentum when you normally wouldn't have any in a given situation. Hell, you could even use it to explore new areas in a level (like walk on walls and stuff). At least, I think that would be pretty cool. XD

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Day III: New Power-Ups and Items

 

I have a good idea for a multiplayer item: the SEGA Genesis. Using the Genesis, you are able to summon various other characters to do your bidding, like the Assist Trophies in Super Smash Bros. These assist characters would have many different effects: some would attack opponents, others attack normal enemies, and others heal you. Even though more characters would be made playable (of course), these assists ensure even more characters can get in. Perhaps I could make an equivalent for the story mode, working like the Summons in Kingdom Hearts? Of course, with that version, it would be different, with the item being equipped and used with limits, and the Assist range being different: characters who are playable in the multiplayer would be Assists in the single-player at the cost of some of the more obscure Assists being unavailable).

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I think barrier shields with different properties would be a cool idea.

 

For example, a gravity shield that allows you to attract items, influence the hanging time and distance of your jumps (Think along the lines of some of the space stages in SA2 which had this quirk), dispel enemies from you if they get too close.

 

Or a needle shield that is immune to spikes and with a double jump, shoots needles out of it in all directions.

 

An ice shield that creates icy platforms on lava and water but is lost if hit by fire or shockwave attacks.

 

An acid shield that instantly breaks through any shields or protective measure and basically reduces defensive power of enemies. Melts projectiles and damages an enemy that physically hits it whilst making it dissipate in the process. It'd be Shadow the Hedgehog's Heat Barrier...except not crappy.

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Day 3: New Item

I think a grappling hook might work well, it'd allow the game to flow really well and it'd keep the momentum going whilst reaching higher areas. Kind of like in SpeedRunners.

I realise that the Ener Beam was kind've like one but it was nowhere near as fast as it should be.

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DAY 3: ITEM BOXING DAY

Good Items

Fighting Flickies: 4 Flickies surround you for ten seconds and attack any badniks they see. Possibly only in one zone.

Super Tails was fun, but got boring after awhile, so I think this might be better in short bursts. I'm thinking this might be good in a Flicky themed zone.

Spike Shield: Protects you from any obstacles or badniks with spikes. Any non spiked obstacles or badniks remove it. Tap the jump button while jumping to shoot spikes in all directions.

There are a lot of spikes around and I think we could use a shield for them.

Bad Items

I think there needs to be some more hazardous Items to go along with the Eggman Moniter.

Pinching Parrots: 4 of Eggman's Pinching Parrot bots surround you for ten seconds and pluck out your rings. If they pinch you when you're at 000, you're out! Make sure to collect rings if you're unlucky enough to break this Moniter. Possibly only in the same level as the Fighting Flickies.

This I think would be great as a hazardous counter part in a Flicky themed zone.

Ring Deflection Shield: If you happen upon this Shield, you won't be able to collect rings. And unlike the other shields, this one won't protect you from obstacles and badniks. To get rid of it, you must find a ring Moniter. Tap the jump button while jumping to shootout some of your rings in all directions.

I really like this one, it's very devious, but I think it would make things fun. This one could be interesting in a casino level.

Slow Sneakers: Makes you move slowly for however long the Power Sneakers speed you up.

This is an obvious one to have, although it's not really my idea since it was in sonic 3's competition mode.

Misc. Items

Roulette Moniter: You might get a 1-UP, you might get Robotnik. Will you take the chance?

I'd love to see this one, though I'd probably never take the chance. Have we had this already?

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Might as well catch up on this since even the artist for the badges don't get to play a more reasonable catch up.

 

Day 1 - Favourite cover art.

 

Or7xZ3Z.jpg

 

Sonic Adventure for sure, you all know how I feel about Uekawa's 2D art work by now, and you all know how that the above image is my all time favourite Sonic illustration so it's kind of a no brainer for me? The original logo was also fantastic compared to the awful DX logo, I've also always loved the funky psychedelic background with the distant Station Square on the horizon, but yes this is my all time favourite.

 

Day 2 - 3 Locales you'd like to visit?

 

 

VAv9Jtt.jpg

 

#1 - Spagonia - My favourite levels and hub in Sonic Unleashed, I'd love to visit Spagonia because of it's sheer beauty and eastern architecture, the iconic orange/red roofs and the amazing clock tower makes me wish our world was as pure and untouched as Sonic's spin on our planet, I bet the food would be great too.

 

vUtmCsx.jpg

 

#2 -  Casino Park - A city that never sleeps? (Eat your heart out New York City) I'd love to go to Casino Park just to take in the sights of a city built around pinball tables and poker, I don't gamble but an entire city in the sky full of bright neon signs, hidden details and a blisteringly beautiful city BELOW A CITY? Sign me up.

 

 

 

jFXbQ5w.jpg

 

#3 - Grand Metropolis - An eco city run by clean energy, paths that move you forward, hover cars and brightly coloured buildings to boot? I'd love to visit a city so deeply rooted to futuristic traits and a way of life, something incredibly cool about being able to see the power source running everything in this city.

 

Day 3 - A power-up you'd like to see added to a future title?

 

I don't really care for gimmicky power ups in my Sonic games, but the only thing I can think of is an item that can slow down time for a brief amount of time opening new path ways like running up/across slowed waters, avoiding enemy attacks and simply weaving between complex obstacles.

 

Back on hiatus I go.

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Cutting it close today, aren't I?
 
Day 3: What new item(s) would you like to see in a future game? 
 
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I know this has been mentioned already but I really like the idea of Anti-Gravity shoes for Sonic. Although the time of them working would be limited, Sonic could control the amount of time per use by simply pushing the button on the anti-gravity shoes on and off. This could make for some fun upside down shenanigans or could access some awesome hidden areas with a ton of goodies! :)
 
I always liked the environmental shields and I definitely wish that they were still incorporated in the current Sonic games somehow. If they were here's a new one I thought of:
 
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The Tri-Shield: consisting of gold, silver, and bronze layers. Shields in Sonic games tend to disappear once you get hit by an enemy a single time but that wouldn't happen with the Tri-shield as you would have to get hit 3 times in order for the entire shield to disappear. The first time you would lose the gold layer of the shield, the silver layer of the shield the second time you get hit and finally the bronze layer of the shield you would lose if you was to get hit a third time. And because I like adding incentive to things whenever I can, there would be rewards for keeping that Tri-Shield once you finish the level. If you finish the level with all 3 layers of the shield you would earn 3 extra lives, 2 layers would earn you 2 extra lives and 1 layer would earn you 1 extra life. You get rewarded for something that benefited you in the first place by protecting you :)
 
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The Saver Spring: We all can agree that bottomless pits in Sonic games are definitely an annoyance and an instant source of raging. Especially the ones you never saw coming. You are on your way to completing a perfect speed-run or that S rank or you have enough rings to access a Special Stage when BAM! You fall into a bottomless pit where you lose whatever it was you was going for as well as all of your rings acquired and a life of the Sonic character you was playing as. The Saver Spring, assuming you have possession of this item, would automatically spring your Sonic character out of the bottomless pit and out of harm's way-by means of a spring doing some good for once!
 
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Static Box: Previously in the Debug Mode of Sonic 1 and early builds of Sonic Generations, this box did nothing as it was unfinished. Only this time around Sonic or anyone hitting this Static Box would get quite a shock:
 
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And it would show :D Basically this item simply would exist for laughs and giggles as the character that hit the static box wouldn't get hurt or lose anything aside from their un-frizzed looks for the rest of the level :P
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Day 2: 3 places I'd like to visit

 

1: Sky Sanctuary 

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Because ruins floating through the sky sound like one of the most fun and interesting places to explore. Should be fine as long as the place doesn't fall apart again. 

 

2. Eggman's Interstellar Amusement Park

 

sqh6c4.jpg

 

Eggman's theme park seemed like a surprisingly fun place to to go to go to with friends or family. If you could get past the whole alien enslavement thing, at least. Lot's of fun looking attractions, cool Scenery, and Eggman on the intercom talking shit the whole time. What's not to love?

 

 

adabat8.jpg

 

Gonna toss in another vote for Adabat and how could I not? It's probably the Unleashed level with the biggest sense of scale, which gives you an impression of just how much there is to see in that continet. Beaches, villages, dense forests, ancient temples. All interesting stuff. 

 

 

Day 3: New item. 

 

For the longest time I thought it'd be neat if Sonic had to rely on the Badniks for help against a new threat somehow. Use Motobug to ride safetly across spikes, catekiller as a whip and a rope to swing on, chopper to make swimming underwater a breeze etc.

 

Speaking of, more items like the drill wisp that make moving underwater a breeze should be a thing going forward, even if the Wisps don't return. 

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~SSMB Has Cleared Item Iatraliptic Act 3!~

 

"No time for games, 30 Days of Sonic!" - Knuckles the Echidna, Sonic Pocket Adventure (1994)

 

Question #4: What were the most difficult challenges for you during your early/younger years with the series?

 

sonic3cylinder.png

"I know something you don't know."

 

When you're a little kid, video games were most likely harder for you in general. What you can do with one hand nowadays would be considered impossible to pull off back then. (Unless you're playing Disney's Hercules on the PlayStation, then it still is close to impossible.) Could you not beat that boss? Could you not make this one jump? Does that Badnik keep catching you by surprise? Nah, it's that Special Stage, isn't it. The one where the checkers are all blue and yellow and you have to keep jumping in the center to get all the rings and then jump back again to get the blue spheres, but then by that point you're already increasing in speed, so you'll hit a bumper or red sphere instead. What a king-sized goon that one was.

 

Anyway, we all had our own challenges to overcome during our earlier/younger years with the series... maybe those challenges are still haunting you these days, who knows. But what were they for you, exactly?

 

(Also, yes, I know that almost everyone is probably going to mention the Barrel in some form or another. This is why I decided that you could pick more than one choice, in fact.)

 

Crusher's Thoughts: ...But not me. Make no mistake, I was caught out by the Barrel in my time as well, but unless my own memory is deceiving me, I don't think it took that long for me to find out what you were supposed to do.

 

No, you want to know the example that immediately comes to mind for me? Final Fortress. Sonic Heroes was already a game in which Young Me would fail miserably in many levels a lot of the time, partly due to the sheer length of them (but mostly just because I wasn't that good), but it's final level takes the cake. Even compared to the likes of Rail Canyon and Mystic Mansion, this level was a gauntlet of turmoil for oneself. I got to the end eventually, sure, but the onslaught of bottomless pits, bigger enemies with bigger health bars, platforms that gave way and thus provided more bottomless pits, grind rails, and grind rail lasers was still a more than formidable beast for me to tackle, even after having completed the level the first time around. You can imagine how intimidating the oncoming smackdown felt for me when I first had to play Team Dark's version of it.

 

As for a more minor example? Well... there was that one part from Act 1 of Sky Canyon in Sonic Advance 2. You know the one, the part in which you're actually forced to use the Up + R trick for the first time in the game (I think), but Young Me didn't know that at the time, so that part took a little longer for me to conquer than it probably should have.

 

So with that out of the way, you may now post awaaaaaayyyy!~

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Day 4: What were the most difficult challenges for you during your early/younger years with the series?

 

Like many people, I fell to the horrors that lay within Sandopolis Act 2. My difficulty with it was aggravated by the fact I'm naturally jumpy towards things that want to constantly attack you (don't give me a horror game, is what I'm saying), so those ghosts threw me off entirely. The confusing sand slide labyrinth did not help.

 

Ironically, never had a problem with the barrel, nor have I ever encountered the bottomless pit of Mystic Cave Zone.

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30 Days of Sonic Act 2 Day 4: What were your most difficult challenges with the series?

 

I don't really have too many to speak off since I'm a bit newer than most others on here but I do have some.  First, One of my Challenges was bating the Time Eater in Generations and I even had to get help. Another one is that I had trouble playing any of the classic games  but I can now play some of Sonic 1 and the first few zones or so of Sonic 2. About Sonic 3, I haven't had as much experience with that one as the other two. 

 

Day 4 Complete!

 

P.S. Hopefully this didn't get into too much pointless rambling.

 

P.S. One more that I forgot to mention in the post was the infamous part in Chemical Plant Act 2 in Sonic 2 when you're jumping on the platforms underwater. Most of the time, I would get as far as this part in Sonic 2 but now I can do it most of the time. Sometimes I still mess up.

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Question 4: What were the most difficult challenges for you during your younger years with the series? 

 

s2-cpz-structureimg4full.png

Ya need to ask?? 

 

But seriously, that part did give me trouble when I was still new to Sonic 2. I still mess up in that part occasionally. I sometimes can never make those jumps between the yellow boxes correctly, and I know I'm screwed if I fall below the boxes that are in those diagonal rows. 

 

I also had trouble with this fuckin boss

gfs_45480_2_5.jpg

Sometimes I would accidentally get hit and would bounce back into that water. I was always nervous around those parts with the platforms that would rotate into the water and back. I was always afraid that they would flip out under me. 

 

I guess another place that gave me trouble a lot was the entire Second Act of Carnival Night Zone. (No, not just that one barrel. XD)

s3-cnz-point2img2.png

 

THAT LEVEL IS SO DAMN LONG. I would either get crushed below a barrel, drown in the water part while getting crushed by a barrel, or running out the timer...while getting crushed by a barrel. XD 

 

Oh yeah, and then I had a weird one: That one jump in Wing Fortress Zone. It was the one where you grabbed on to that hook and it would launch you really fast over that one pit. I would lose 3 or 4 lives not making it all the way. 

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Day 4:  What were the most difficult challenges for you during your early/younger years with the series?

 

Oh boy, this is an easy one for me. I had two difficult challenges from the first Sonic game I ever played. One because of lousy level design, the other because of glitches. Both from the same game. That game is?

 

Sonic_Heroes_cover.png

 

The first challenge was in this zone here, and with all four teams:

 

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I hated this stage then, and I still hate it now for it's lousy level design, with bad pinball mini games where if you screw up, it's an automatic death, and you had to do it to proceed in the level. Basically, your team would get thrown into a pinball table where the only way to proceed is by getting to the very highest point of the pinball table, hitting the barriers enough to get them to fall, and finally get into the actual passageway was a challenge in of itself, and if you screwed up, then it was an automatic death, and I used to get stuck on this part a lot.

 

The second was this:

 

Art_stg07_04.jpg

 

I hate this level. I hate this level. I hate this level.

 

Let me just say that in Heroes, grinding is outright freaking broken, let it be keeping momentum when on a rail or even switching between rails, it's broken. How do you make that problem worse? Make a level where if one grind fails, you die, and you can't even switch to any other character to save yourself. If you fall, you die.

 

But what's worse is there's actually a game breaking bug here that I always run into when playing through this zone and to this day, I've only passed it with Team Sonic once. There's a massive loop where you have to go through it to proceed through the act, but the glitch causes your team to fall off it half way through, causing automatic death.

 

Those two are the biggest challenges I faced in the series when I was younger. 

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Day 4: My toughest Sonic challenge as a kid:

 

This one is something I'm still struggling with to this day.

 

After Heroes, my first Sonic game was Adventure 2: Battle. I loved playing as Knuckles the most because of how freely he could traverse his terrain. But when I got to Pumpkin Hill, BOO! A creepy, snaggletoothed ghost popped out of nowhere! I was about ten at the time, so I was spooked right out of my room!

 

I'll admit it, I spook very easily. So the biggest challenge I've ever had in a Sonic game was building up the courage to visit any of the five levels with those baked-eyed marshmallows. That traumatizing event made me eternally weary of horror games.

 

 

 

 

 

...And if that doesn't count, Team Chaotix's extra missions in Heroes. Those were just torture! I mean, seriously! Find TWENTY Chao in Lost Jungle?! I'd rather play through Big's story in SA1 three times in a row!

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Hey, another question where I have to think. I'm cool with that.

 

Day 3: An Item Or Power-Up You'd Like To See Added To A Future Title?

 

So, let's see here....

 

Ah, how's this for a thought?

 

I'd like to see an ice shield for one. I mean, we've already got fire, lightning, and water shields, why not one themed around ice? Not only would it protect you from ice-based attacks, but if you jumped, it would send out a wave that would freeze enemies close to you.

 

Also, I'd think it would be interesting to have a ring depleter. Basically, for a limited time, any rings you collect would actually subtract your total number of rings. Does more harm than good, but it would be interesting to have some that are unavoidable during particularly tough areas.

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Question #4: What were the most difficult challenges for you during your early/younger years with the series?

 

What keeps me from beating Sonic Heroes' now is getting all the emeralds, but what kept me from beating it fully back when it came out is this guy:

300px-Egg_Emperor.png

You might laugh at his not very variative threat but back in my younger days, what he said kept coming true.

 

In specific his charge attack would always bring down Mr. Big, even with all his body slams, I did eventually beat him but it  came at the cost of a lot of time.

 

I guess my problem is that I didn't have the right strategy for him.

 

Fortunately, nowadays this guy is a piece of cake.

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Day 4: What were the most difficult challenges for you during your early/younger years with the series?

 

Madspace.png

 

The latter treasure hunting levels in Sonic Adventure 2 gave me more trouble than the infamous barrel. I can breeze through them now without much trouble (it helps that I know the stage layouts by heart and have played the levels enough that i have at least some of the Emerald Shard locations memorized), but as a kid it usually took me like 8+ minutes to find all the Emerald Shards in the ARK-based Knuckles and Rouge levels. Mostly it's because of the reversed / mirrored hints, but the levels being massive just adds to the difficulty. Always felt awesome to finally get all the shards, though, and hey, they were among the final levels of the game after all.

 

 

 

Also, I've yet to beat Sonic Labyrinth. The game isn't even that hard but somehow I always fail spectacularly. But as a kid I was eve worse at it, so there's that.

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Question #4: What were the most difficult challenges for you during your early/younger years with the series?

The barrel from Carnival Night Act 2 I always thought it was carefully timed jumps on that thing and I even try to get scientific on it and still could not get through except when I got lucky with the jumps on level there.

Chemical Plant on Sonic 2 It took me years to get through this level. The part that messed me up was Act 2 with the water part there. It was hard to get through the moving platforms and if you fall off you go back to the purple water again. It is on this day probably the most hardest part of Sonic 2 besides the Wing Fortress part. I was surprised at how easy the levels were when I got through Chemical Plant than.

Wing Fortress on Sonic 2 This was hard because of the jumps you must make when crossing the path than. It was not comfortable knowing you could easily fall off Wing Fortress and restarting over repeatedly.

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Day 4: What were the most difficult challenges for you during your early/younger years with the series? incoming 20 barrel posts

 

Sky Road (Sonic Riders). Sky fucking Road. I feel as though I don't really have to explain how challenging this stage was. You all know. Ihis I was 8 at the time and this level filled me with so much anger and extracted so many tears from my eyes that I ended up snapping the disc in half in a fit of rage.

 

Honorable mentions: The Carnival Night barrel, Metropolis Zone Act 3, Lost Impact, and Sand Ruins

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Day 4: Toughest Sonic Challenge Back in the Day:

 

Hmmmm...Security Hall.

 

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Not to say I disliked the level, because once I got the hang of it I found it to be rather enjoyable - you'll never catch me arguing with the criticisms leveraged against this level, though, because I find almost every single one of them to be valid.

 

The level design is frustratingly complex and relies too much on replaying to memorize the locations of the treasure than the balance of being challenging yet something that is possible to complete on the first try. There's lasers everywhere and you'll need to pull off some incredibly acrobatic moves in order to avoid some of them. Then each floor that has the safes on them will require activation in a completely different area in order to access them, and the safes are usually the most common location for the emeralds to be found in.

 

Then there's the 5 minute time limit you get in the story mode level, which makes this much more difficult than it already is. 

Mad World is one that I E-ranked multiple times before hitting that heralded A-rank, but I found the level design in it to be quirky and expansive, and whenever I figured out what a hint actually meant or got one of the shards I felt proud of myself. I couldn't really find it in me to dislike the level because of those feelings alone. It was like a challenging game to me - it was hard to complete, but the feeling of conquering it made it all worthwhile. Security Hall wasn't able to provide the same feelings for me while being just as much of a pain in the ass to complete. I went back to SA2 when I got older and found a similar-yet-lesser enjoyment in Security Hall that was akin to Mad World, but when I was a kid I'd groan at this level.

 


 

Also, the cameras in the Mech Levels of SA2 gets an honorable mention. I don't think that they were supposed to be broken so it didn't feel right to mention it here, but I hated the camera in those levels more than I did Security Hall. They were outright murderous, I tell ya.

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You'd be surprised on what was my hardest moment in the series when I first started the series......

 

Seriously, guess. JUST GUESS ON WHAT WAS THE MOMENT WHERE I HAD THE TOUGHEST TIME DOING!

 

....no?

 

Well, let me tell ya.

 

 

It ain't no surprise that Sonic Rivals 2 is my first Sonic game ever and I do enjoy that game. But I seem to had a really tough time trying beat the game. Wanna know why?

 

Because I didn't FUCKING KNOW THAT I COULD FREAKING JUMP HIGHER BY HOLDING THE JUMP BUTTON! All I did was tap or jump dashed and I haven't been able to beat the game until like maybe a year later....

 

I do not deserve my gaming skills know if that was the most difficult thing I had to deal with in the series.... ; _ ;

 

No barrel or bad controls can compare to my sheer incompetence as a young gamer.......

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Day 4: Hardest Sonic moments of your childhood

 

 

...

 

I didn't really play Sonic as a kid, to be honest...

 

....

 

And I can't really think of any game I had trouble with when I did get into the series...

 

.....

 

So...

 

 

Day 4: NA?

 

Edit:

 

I guess I could put down Sonic 2's special stages, since I've never actually completed them

 

Sonic_2_SpecialStage.gif

 

Completing old NES and Genesis games are a pain. This is a fact of life. No save files, unforgiving deaths, limited amounts of lives, and short but seemingly endless levels were made to artificially pad games out to make them look worth the $70 they were sold for.

 

So why not make the games even worse to 100% complete by giving you side-quests that become increasingly difficult to come by the further you go into a game, that are part memory-based, part luck based?

 

I've finished all other special stages the series has to offer due to the wonderful invention of save points in ports of MD games, but this game... still has yet to get one. And I really don't feel like taking the time to memorize these stages in their original game format. Maybe come Sonic 2's 3DS port, I'll finally get the chance to complete them.

 

Day 4: Completed!

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Day 4: Difficult challenges I faced in my younger years?

 

Besides maybe the biolizard there was really only one challenge for me back in the day and that was...making progress through the knuckles and rouge levels about halfway into adventure 2, not because they were hard or that the emeralds were hard to find but, BECAUSE OF THESE LITTLE JERKWADS RIGHT HERE!ghost.png

 

Admittedly i'm not as scared of them as I was back then so I can get through these levels (somewhat just fine) but back then this was the roadblock, this was that stupid bully that kept me from getting on the bus, THIS was my kryptonite and pretty much the only time when I ever got someone else to help me beat a level in a game, seriously sonic team can burn for putting these things in here.

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Question #4: What were the most difficult challenges for you during your early/younger years with the series?

 

For me this would be before Sonic Adventure 2, so here we go:

 

Sonic the Hedgehog: Green Hill Zone Act 2

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For some reason, I could not get past the part where you have to jump across the moving platforms over the spike pits.

 

Sonic the Hedgehog 2: Chemical Plant Zone Act 2

s2-cpz-point5img1.png

The vertical area before the pit, where the platforms rotate into diagonally formations. If you weren't fast enough you either drowned or you accidentally got crushed.

 

 

Sonic the Hedgehog 2 (Game Gear): Underground Zone Boss/Sky High Zone

UnderGroundZoneBoss.png

 

Dodging different bouncing bombs on a incline, with NO RINGS?!

 

Congratulations! You finally defeated the first boss. Good luck trying to figure out how the Hang Gliders work in the next level since you lost the manual.

 

 

Sonic and Knuckles: Flying Battery Zone Act 1

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I wasn't very good at perfectly timing my jumps over moving platforms over a bottomless pit.

 

 

Sonic Shuffle: EVERYTHING

Sonicshufflebox.png

 

You know a game is hard when you can't even get past the first level.

 

I lost count of how many times I tried Clearing Emerald Coast and Fire Bird.

 

I had to take a 2 year break before coming back to it and completing it.

 

Besides the computer characters stealing my cards, mechanics of Battles, and...

 

Kpwjd.gif

 

…wait, what?

 

Accident? What happened?

 

Shuffle_EmeraldCoast_ParasolMinigame.png

 

Oh…it's a minigame.

 

Most of the minigames like the Accidents and the End of the Board minigames weren't too bad…except the Riot Train one.

 

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…I think we're trying to stop a giant moving train by jumping in front of it and pressing the A or B button? I  would always be in 4th Place though, regardless of how many buttons I mashed...

 

Eventually, I did have to cheat by turning the game off before a turn was considered finish to reset the turn.

 

While some of these were failures, I did eventually go back to all of these games and succeed at completing them.

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Question 4: Klonoa's Super Difficult Sonic Challenge when I was like 6 and I had no idea what the hell I was doing

 

So this may be a bit embarrassing, but I used to remember being stuck in Chemical Plant Zone in Sonic 2 ALL OF THE TIME when I was younger.

 

chemical-plant-zone.png

 

Since I was quite noobish at games when I was playing, I found myself being pretty stuck at this level, particularly because a certain someone can't swim and has to go through a bunch of stupid slow obstacles.

 

Normally, this was the zone where I would be stopped. I couldn't play beyond because I always ended up wasting my lives towards the end, and then screwing up at the boss fight. Looking back now it probably shouldn't had been as hard, since last year I beat Chemical Plant Zone like it wasn't even remotely difficult.

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