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Sonic Lost World - Previews


Carbo

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I guess we'll all find out once we all get our hands on it. I've heard conflicting reports on the controls of this game from so many people.

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Were everything else within the game besides the Wisp controls good?

 

Nope.

 

Everything else in the game is either overly complicated to the point where it's near random as to if Sonic will do what you want him to do.

 

On the plus side, Sonic looks pretty in 60 FPS.

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I think it's worth making clear that it's not the Wisps themselves that are the problem - in concept, they're still a mighty fine addition to the series - but it's the new activation system that SEGA have implemented for them. And, as much as I hate to admit it, that's probably due to a case of someone saying "hey look we have a shiny new controller with a touch screen now, let's use it unnecessarily to ruin something that worked fine before!"

 

Even if you're a pro at Colours, you're going to need time to adjust to Lost World's take on the Wisps. You've got to experience it for yourself to realise just how much of a step backwards it is.

 

Were everything else within the game besides the Wisp controls good?

 

I'll let my impressions in the TSS preview give you the answer to that, but the Wisps were undoubtedly the worst part of the demo.

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Nope.

 

Everything else in the game is either overly complicated to the point where it's near random as to if Sonic will do what you want him to do.

 

On the plus side, Sonic looks pretty in 60 FPS.

 

That's just odd.

 

I heard other reports that were rather positive with LW so far from SoS.

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That's just odd.

 

I heard other reports that were rather positive with LW so far from SoS.

 

I actually didn't find the controls for the regular gameplay to be too bad. It definitely took a bit of getting used to at first, but once I got to grips with it, it wasn't as awkward as I thought it might be. It'll be a subjective matter though - maybe the fact that I'm used to a Wii U controller helped me pick it up easier than others might have done.

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The Wisps would be fine, they said.

 

They'd be better than they were before, they said!

 

The game would be enhanced with them, they said!!!!

 

D8<

 

Frankly, I'm more concerned about the insistence that the Parkour controls are bad! Overcomplicated and unreliable? From what I gathered, there was simply a three-tier speed system and merely doing a lot of the moves was a matter of approaching obstacles at the right speed. Can you go into specifics on that one, Hogfather? Also, what about the different Homing and kick attacks?

 

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Frankly, I'm more concerned about the insistence that the Parkour controls are bad! Overcomplicated and unreliable? From what I gathered, there was simply a three-tier speed system and merely doing a lot of the moves was a matter of approaching obstacles at the right speed. Can you go into specifics on that one, Hogfather? Also, what about the different Homing and kick attacks?

 

Woah where did he say this???

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Woah where did he say this???

 

Hogfather said it in literally his last post; four above mine.

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God this is just so opposite of nearly everything we've heard so far. Gonna be interesting reading reactions.

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I have this feeling in my gut that the overall reaction score-wise will be like HD Unleashed; heavily mixed.

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This news doesn't really worry me, considering it's one negative preview out of a dozen positive ones.

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I have this feeling in my gut that the overall reaction score-wise will be like HD Unleashed; heavily mixed.

 

Thought that was the SD version that was mixed while the HD version was received badly.

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It wasn't specific though, just in general. 

 

I didn't say anything he didn't say, though. He said the Parkour felt over-complicated and random; unreliable, so I merely asked him to elaborate on that as well as the kick and Homing maneuvers.

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I have this feeling in my gut that the overall reaction score-wise will be like HD Unleashed; heavily mixed.

 

It shouldn't be THAT awful, considering the Werehog and Metal collections are bigger offenders to that game.

 

Though there's a possibility that the Wisp activation controls may peg down LW's score.

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Thought that was the SD version that was mixed while the HD version was received badly.

No, the SD version had an overall score of around the mid 60s, while the HD version was in the low 60s. Which is bull by the way considering the general inferiority of the SD version compared to it's HD counterpart.

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Nope.

 

Everything else in the game is either overly complicated to the point where it's near random as to if Sonic will do what you want him to do.

 

On the plus side, Sonic looks pretty in 60 FPS.

 

Jeez, You making this game sound like it 06 BAD!

 

And I don't know what so overly complicated about the game, it seem pretty straight forward; Hold the R trigger to run, and it also let you do parkour if you are near a wall or other objects. You can homing attack, but if you wait for a bit, you can home in on multiple other badniks that are closest to you.

 

But then again, This is base off the footage I saw, I haven't played the game yet, So I could be wrong

Edited by KaBlamJamDan
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God this is just so opposite of nearly everything we've heard so far. Gonna be interesting reading reactions.

It's so weird. Besides Cyan Lazer's mechanics, i haven't even heard about the other Wisps controlling THAT bad from many other people whom actually played the demo.

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It's so weird. Besides Cyan Lazer's mechanics, i haven't even heard about the other Wisps controlling THAT bad from many other people whom actually played the demo.

 

Were there any other Wisps in the demo? It was just Windy Hill, the Desert Ruins 2D candy stage, the Desert Ruin autorunning stage, and the Frozen Factory casino stage. I think the only one with a Wisp in was Windy Hill, which was Laser. We're yet to see how the others work.

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It's so weird. Besides Cyan Lazer's mechanics, i haven't even heard about the other Wisps controlling THAT bad from many other people whom actually played the demo.

 

I'm still getting over the fact that were just recently hearing that there's other was of controlling the Wisps. Why on earth is that? Does Sega just really want to push the touch control mechanics?

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God this is just so opposite of nearly everything we've heard so far. Gonna be interesting reading reactions.

 

It's like Sonic Lost World has it's own Sonic Cycle or something.

 

You get some good news or have some new footage revealed. People get hyped. Then a new article appears that has something people take a lot of issue with or people complain about a certain aspect of the game. Hype diminishes. Rinse and repeat.

 

 

I have this feeling in my gut that the overall reaction score-wise will be like HD Unleashed; heavily mixed.

 

I don't think there will be any real consensus. By that I mean the critics/fanbase will be so split over this game there won't be one overarching opinion on the game a majority will be able to agree on.

 

At least many people say half of Unleashed was great (daytime stages) and half on Unleashed was terrible (nighttime/Werehog stages). I can't see anything like that happening with SLoW the way it's going.

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Were there any other Wisps in the demo? It was just Windy Hill, the Desert Ruins 2D candy stage, the Desert Ruin autorunning stage, and the Frozen Factory casino stage. I think the only one with a Wisp in was Windy Hill, which was Laser. We're yet to see how the others work.

 

There were other wisps in the 3DS demo that was there.

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There were other wisps in the 3DS demo that was there.

 

Well I can't speak for the 3DS demo as I didn't play it, but on Wii U at least they're not looking too great based on the one I've seen.

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I'm still getting over the fact that were just recently hearing that there's other was of controlling the Wisps. Why on earth is that? Does Sega just really want to push the touch control mechanics?

This as well, it's like we suddenly hit a 180 just an hour ago lolz. I'm still trying to figure out how this wasn't touched upon earlier, especially during E3. Since this sounds like a bigger issue then what we may have expected.

Maybe this is the effect of what Rad stated towards people who were more invested with Colors/Generations gameplay (besides the Wisp controls part) when he gave off his recent impressions.

 

Okay guys, let's get serious for a second. Sonic is SLOW in this game. Like, only slightly faster than Mario slow. For many, this is a deal breaker. More than that the game actually makes you stop and think at times, especially in the 3ds version. There are puzzles and certain enemies cannot be defeated easily, meaning that you cannot plow through these levels like you could in generations/unleashed/colors. This alone is going to upset a lot of you.

Edited by Narukami07
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