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Sonic Lost World Announced


Carbo

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As a dedicated adventure fan I can tell you that this game only has fanservice for Classic Fans (even that is doubtful though). There is no fanservice for SA fans like myself aside from something incredibly minor like the ghosts from Sa2.

 

I can't see them referencing much Adventure stuff without it looking out of place tbh. We'll probably get little nods though. 

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The bounce attack?

Could we count the spindash returning in 3D as well?

There is no fanservice for SA fans like myself aside from something incredibly minor like the ghosts from Sa2.

Eh, I can live with this.

Edited by Master Zik
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Stop acting like you've been done a great injustice.

Stop acting like I did something to you. I just stated that I don't really agree with that opinion.

 

P.S. The bounce attack is not what represents the adventure games the most just like some badniks don't represent what made the classic games so awesome and fun. Since we're talking gameplay mechanics here I'd say this game references Mario more than it does Sonic but yeah, I'll probably be in the minority again. xD

Edited by ArtFenix
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Stop acting like I did something to you. I just stated that I don't really agree with that opinion.

 

P.S. The bounce attack is not what represents the adventure games the most just like some badniks don't represent what made the classic games so awesome and fun. Since we're talking gameplay mechanics here I'd say this game references Mario more than it does Sonic but yeah, I'll probably be in the minority again. xD

 

Dude, what even defines an "Adventure" game because I've seen this thrown around and yet nobody can ever explain what this notion even means.

 

"Dark" stories? The game isn't out yet, and every bit of writing we've seen has been pretty harsh for a Sonic game, particularly the last two.

 

"Realistic" environments? Ok, I'll give you that because those games really did have a more down to earth artstyle. But here's the thing, this game does't take place on Sonic's planet, at all. And even if you don't count that, Heroes, which technically IS an "Adventure" game, had completely out there level tropes. Sonic Adventure 1 had places like Casinopolis, Twinkle Park, and other levels, so technically those are "Adventure" too. So really, this game isn't doing anything those games haven't done.

 

More playable characters? I'll give you this one too, but last time I checked, Shadow the Hedgehog, also technically an Adventure game, had only one playable character too. 

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Holy shit Artfenix, what? If you're talking about gameplay mechanics then there's hardly anything to represent the classic series either. What the fuck are you even talking about at this point? It's like you're frantically scabbling for some flaw in the game and not caring how inconsistent your arguments even are.

 

edit: oh

 

um

 

I think I misread that actually

 

my bad ):

Edited by Blitz 'n Burst
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Dude, what even defines an "Adventure" game because I've seen this thrown around and yet nobody can ever explain what this notion even means.

I always assumed that it was the developers need for padding and genre roulette.

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What defines the Adventure games?

I'd say expansive, active environments. Overarching story viewpoints. A sense of speed without being over-the-top. Genre roulette with different characters or elements.

Can't really say anymore without being extremely blaize and stretching them to the limit, but I think I covered it.

 

And I still stand by what I've said [maybe not here, but certainly to friends] that this game is basically all three eras in one.

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As a dedicated adventure fan I can tell you that this game only has fanservice for Classic Fans (even that is doubtful though). There is no fanservice for SA fans like myself aside from something incredibly minor like the ghosts from Sa2.

 

...what do you mean?

 

Sonic is confirmed to have the bounce attack, which was a standard move back in Adventure 2.

The ledge climbing gimmick started in Adventure 2.

The Boo's from Pumpkin Hill / Pyramid Cave / Aquatic Mine / Egg Quarters / Death Chamber, a very notable gimmick used both in these 5 levels and had their own episode in Sonic X dedicated to them alone get to make an appearance, just like the classic badniks get to exist in a 3D space again... all prevalent in the Sonic Adventure games.

The fact that Knuckles is in this game not only re - unites Team Sonic from Heroes and a little of Sonic 06, but the inclusion of Amy also combines both the core classic cast, and the main characters of the Adventure series that weren't newly made at the time (eg: Tikal and Chaos in SA1, Shadow and Rouge in SA2.)

 

And what do the fans of the semi - awkward inbetween period get? The mach speed - esque sections that were said by the very same developers to be influenced mainly by Colors and Generations and not said sections, and a faint Boosting sound effect that goes away after 3 or 4 seconds in which few people will pick up on? At the very least, throw the speed cone that Boost Sonic had around him when he runs in the level for a visual effect or something.

 

So yeah. Saying that the Adventure crowd is not being serviced clearly has no basis.

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The "Adventure" title is just that, a title. A pretty obvious example would be '06. That game was NOT going to be an adventure game, but it had the same basis. Different characters, open level design (mostly), stories that have to be put together to make sense of the full story, a last story, etc. Better yet, Sonic Team wanted Unleashed to be an adventure title, and guess what? That has pretty much nothing in common with the first two instalments of the Adventure series.

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The "Adventure" title is just that, a title. A pretty obvious example would be '06. That game was NOT going to be an adventure game, but it had the same basis. Different characters, open level design (mostly), stories that have to be put together to make sense of the full story, a last story, etc. Better yet, Sonic Team wanted Unleashed to be an adventure title, and guess what? That has pretty much nothing in common with the first two instalments of the Adventure series.

The egg carrier was re-modified and perfect chaos's counterpart iblis

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So? Sonic 1 and Sonic CD play similarly, so how come Sonic CD isn't Sonic 3? Crash Bandicoot 3 and Wrath of Cortex play similarly, how come WoC wasn't Crash 4? More specifically, why would Sega/Sonic Team make plan to have Sonic Unleashed be SA3, if they had already planned for '06 to have that title? The answer is that they never planned to make '06 SA3.

My point is, just because a game plays similarly to an earlier game in that series, it doesn't mean that they should share the same title.

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Zavok: "It's too late! Soon, the blood coursing through your friend's veins will cease to flow!"

As intriguing as Zavok's statement is, I hope lines like these will actually feel natural and not just be dark dialogue for the sake of dark dialogue.

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Wow, look how long it took us to get off topic again... Lol.

Well the topic is "Sonic Lost World Announced" so getting off topic is most of this thread. lol

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As a dedicated adventure fan I can tell you that this game only has fanservice for Classic Fans (even that is doubtful though). There is no fanservice for SA fans like myself aside from something incredibly minor like the ghosts from Sa2.

 

What exactly would you like to see, then? You keep taking about the glorious Adventure days, but aside from dark and edgy stories, you never really expounded on this much.

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What exactly would you like to see, then? You keep taking about the glorious Adventure days, but aside from dark and edgy stories, you never really expounded on this much.

I will speak for myself here but I guess die-hard SA fans will agree on many things I'm going to mention.

 - Expansive branching storyline

 - Playable characters (no, Shadow doesn't count and even if it did, Shadow was not Sonic so technically you were playing as one of Sonic's friends, not Solo-Sonic, also the second player could help by playing as other characters)

 - Darker tone than happy-go-lucky-rainbows-everywhere. Even Heroes wasn't as lighthearted as SLoW. No game was.

 - Crush 40 and Jun Senoue heavy involvement

 - Open 3D gameplay without resorting to 2D or gimmiks . Sonic basically played like he did in classic games, he just had a couple of new moves.

 - Momentum-based physics

 - Epic feel of the story, at least at the end. It was like "shit, time to get really serious"

 - Character development, character interraction. Every charactr had a personality and was developed. They could actually DO something instead of being stupid cheerleaders or nerds. Heck, even Eggman was so much better than a joke of a villain he is now (that may change with SLoW but we'll see)

 - Lots of semi-realistic environments

 - The "Cool" factor, which was still there in Unleashed but (arguably) completely disappeared in SLoW

 - The detailed beautiful worlds.

 - Some kind of continuity, which was lost again after S06, even if Generations sorta continued where Colors left off

 - Sonic used to be for teenagers or even everybody. Now he's aimed at little children. Just look at the new "scary monsters" Deadly six. Everything is cutified and simplified to the point of looking Kirby or Mario-like.

 - Games took themselves seriously when needed and were not afraid of mentioning things like love, revenge for killing somebody you loved, hatred, jelousy etc. Now all games do is show Sonic fighting some villain/s.

  - Games had enough exploration

 

These are all I can think about right now. I am not going to argue about anything here as I understand I am in the minority and you guys will come at me all at once. And it's my opinion, which I trust the most in this case because I love the adventure era games, riders included.

That, you got my answer.

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Why don't you just stop expecting fall backs to older games for the sake of nostalgia, and acknowledge the new mechanics and work Sega are trying out, fucking sick of this stupid comparing this game to older games for the sake of finding something to pick at.

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- Expansive branching storyline

Fair enough

 - Playable characters (no, Shadow doesn't count and even if it did, Shadow was not Sonic so technically you were playing as one of Sonic's friends, not Solo-Sonic, also the second player could help by playing as other characters)

You just contradicted yourself in the same sentence. Shadow doesn't count as an alternate character except he does count as one because he's not Sonic? Did you just accidentally your sentence or something?

 - Darker tone than happy-go-lucky-rainbows-everywhere. Even Heroes wasn't as lighthearted as SLoW. No game was.

Yes. Yes, it fucking was. I suppose you're basing this solely off of the art style again, aren't you? By that logic Happy tree Friends is just a whole load of family-friendly fun. Because

 

You know

 

The art

 - Crush 40 and Jun Senoue heavy involvement

wut

 - Open 3D gameplay without resorting to 2D or gimmiks . Sonic basically played like he did in classic games, he just had a couple of new moves.

And Sonic Lost World doesn't?

- Momentum-based physics

Because Sonic Adventure totally had those

 - Character development, character interraction. Every charactr had a personality and was developed. They could actually DO something instead of being stupid cheerleaders or nerds. Heck, even Eggman was so much better than a joke of a villain he is now (that may change with SLoW but we'll see)

I'd rather have jokey Eggman than generic doomsday villain Eggman. Eggman in the Adventure games was the exact opposite of a developed character.

 - Lots of semi-realistic environments

Okay

 - The "Cool" factor, which was still there in Unleashed but (arguably) completely disappeared in SLoW

We have Sonic running up walls and showing off to the Deadly Six like a cocky little bastard. The cool factor is still there, it's just notas prominent.

 

Unless you're purely referring to gameplay I suppose

- The detailed beautiful worlds.

This is less "The Adventure series" and more "SA1," because of all the words I could use to describe the environments of SA2 "beautiful" is not one of them. About three in the twenty-something levels were actually something I could even begin to call visually appealing.

 - Some kind of continuity, which was lost again after S06, even if Generations sorta continued where Colors left off

Um, not really. The games after SA2 had some kind of continuity with the Shadow plot (which was hardly a good thing in any case) but the Adventure games themselves had no such thing. And since the games after SA2 have almost none of the things you mentioned I'm assuming you're not counting those either.

 - Sonic used to be for teenagers or even everybody. Now he's aimed at little children. Just look at the new "scary monsters" Deadly six. Everything is cutified and simplified to the point of looking Kirby or Mario-like.

I think Lost World comes under a far larger "anybody" banner than the Adventure games, because I can safely give it to my children without having to worry about them growing up to think the type of stories the Adventure games offered anything near any level of "good." Any teenager who liked the plots of the adventure games are probably the type of teenager who would grow up to write shitty Sonic fanfictions.

 - Games took themselves seriously when needed and were not afraid of mentioning things like love, revenge for killing somebody you loved, hatred, jelousy etc. Now all games do is show Sonic fighting some villain/s.

"jealousy?" How is that a sensitive or dark subject in any way to justify you listing it and more importantly when did the games even have that theme in the first place? I'm... trying to figure out where you even got that one from.

- Games had enough exploration

Only applies to SA1

Edited by Blitz 'n Burst
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I'd agree with you on most of that, actually.

The Adventure's did indeed take themselves seriously, and the story elements weren't hidden like in newer games. They were very in your face.

Adventure 1 was referenced quite a bit by Adventure 2, and while 06 suffered in continuity even within its own game, there was a certain amount of references between games. Generations also referenced stuff, but one line only actually gave the continuity any meaning.

The worlds were detailed [even if not by today's standards] and like I said, active. Yes, Unleashed and Generations had the Hedgehog engine handling all the lighting, but as others have said [even Sonic Team themselves, I think] the worlds were too detailed to the point you couldn't make out background and foreground.

I have noticed a lot more character development in the Adventure games, and as with story, it was in your face and not less noticeable.

The rock music sort of goes hand in hand with the darker tone of the games. I can't see it returning for a while, unless Lost World is a benchmark for more serious stuff in the future.

Yes, we had playable characters and yes we had the expansive, branching storyline.

The momentum-based physhics and semi-realistic environments were there, but so were they in other games of the boost era.

Can't really comment on the other stuff. Target audience, coolness factor and that ilk.

But I can say that without the Adventure games, we probably wouldn't have the 3D games we do today. SA1 gave us the homing attack, SA2 gave us rail grinding. Both have been staples of ther series since.

 

HOWEVER.

I still say that Sonic Lost World is possibly the better game, though I can't really say until we get our hands on it. And while I have completed Unleashed, I find it less appealing than the Adventure era, and Colours even more so. The skill to play both games is there, but I feel that both were gimmick ridden. Only Generations can I truly say I feel I liked on par with the Adventures. I also like the main series classic games, so don't think I'm another Adventure fanboy.

___________________________________________________________

Lost World, from all we have seen so far, is looking great. Every time I see it in action, I want to play it. The soundtrack I feel will be one of the best yet, even from what we have heard so far. I'm certainly looking forward to exploring the levels.

 

But I had a thought about the collectables. Does anyone else think that maybe they might have snuck in a hidden teaser for the next game once you get a certain amount of animals or Red Star Tokens? I can't help but feel they have.

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The whole adventure era contradicted itself so many times that I'm surprised continuity is considered a thing that it had.

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