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Are you happy with Seaside Hill Zone?


Legendary Emerald

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I'm disappointed with the fact that it beat out Egg Fleet and Hang Castle, but I'm really not too miffed about the stage itself being in. It's unique enough to me.

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No, not particularly. Anytime I think of Seaside Hill, I only think Green Hill Zone. There's absolutely no reason for a Green Hill "makeover" level in Generations when Green Hill is ALREADY getting made over for the game! I would have been THRILLED to see a casino level from this game after seeing the breathtaking casino levels in ASR.

On a broader note, I'm fairly disappointed with the level variety. Too many cities, I think. I was very surprised when I found out there would be no ice or (official) casino levels. It seems like I just keep thinking of awesome levels that would have kicked ass to see in Generations, the more upset I get over the terrible level variety.

Edited by Margaret
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I'm just going to leave this here.

How can anyone seriously say they'd prefer another Green Hill, when we could of had this?

Wow. Why does that look so much better than Mario Kart to an extent?

Next crossover should have Sonic Team make Mario and Sonic racing.

I'm not impressed with the decision to go with Seaside Hill. Even though they've made some differences to it to make it different from GHZ it still looks similar to where you would think they did that to save time. I would've been more impressed with something more unexpected, such as Egg Fleet/Final Fortress, Hang Castle, Metropolis, or yes Casino Park.

I just hope that the next anniversary game goes a little beyond what they did here. On the plus side tho, we do have some rather beautiful other stages that we can enjoy. Still, Seaside Hill, as beautiful as it is, is a GHZ 2.0.

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Heroes wasn't a title I was entirely interested in revisiting, so any stages I personally would've picked weren't all that high up on my list anyway. If it were up to me though, I would have picked one of the Casino stages just to fill in a slot. But Seaside Hill really isn't some crushing blow.

But hell, the entire list disappointed me all around. =P

Edited by Nepenthe
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I have nothing against Seaside Hill, but there are so many other stages in Heroes that would've been a better choice. Like people have said its Green Hill Zone, but with a palace. The fucking textures are damn near the same, I mean we have Hang Castle, Egg Fleet, or Casino Park but you go with ANOTHER Green Hill level, why?

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Fuck every Sonic Heroes stage.

The only stages that didn't suck and are actually fucking awesome are Egg Fleet/Final Fortress and Rail Canyon/Bullet Station.

I do not approve Sonic Generations stage list. I mean, Speed Highway, what the fuck Sega? If it was only for the stages this Sonic anniversary would suck already.

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Fuck every Sonic Heroes stage.

The only stages that didn't suck and are actually fucking awesome are Egg Fleet/Final Fortress and Rail Canyon/Bullet Station.

I do not approve Sonic Generations stage list. I mean, Speed Highway, what the fuck Sega? If it was only for the stages this Sonic anniversary would suck already.

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Going to just say this. Why do people want an ice stage so badly?

It's obvious why SEGA chose not to have one in the game. They'd already done an ice stage in Unleashed, a game who's daylight stages will play almost exactly the same as the modern stages in Generations. Because of this choice, we are missing out on the opportunity to play a Classic Sonic level surrounded by everyone's favorite powder-white substance, and that sort of sucks, but its not that big of a deal to me.

Now, if I had the choice, would I put in an Ice level in the game? Yes. I'd say "fuck you" to Spagonia and put Holoska in. If we're going to have a level from the game that plays like Sonic Generations already, at least choose one of the more visually interesting ones. Holoska could be used as a throwback to all the ice levels in Sonic games, and replace that bobsled with the snowboard everyone knows and loves from Sonic 3 and Adventure.

But I don't want Snowcap at the expense of Sky Sanctuary, and I don't want Ice Cap at the expense of Speed Highway. It isn't that important to have an ice level in the game.

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Going to just say this. Why do people want an ice stage so badly?

It's obvious why SEGA chose not to have one in the game. They'd already done an ice stage in Unleashed, a game who's daylight stages will play almost exactly the same as the modern stages in Generations. Because of this choice, we are missing out on the opportunity to play a Classic Sonic level surrounded by everyone's favorite powder-white substance, and that sort of sucks, but its not that big of a deal to me.

Now, if I had the choice, would I put in an Ice level in the game? Yes. I'd say "fuck you" to Spagonia and put Holoska in. If we're going to have a level from the game that plays like Sonic Generations already, at least choose one of the more visually interesting ones. Holoska could be used as a throwback to all the ice levels in Sonic games, and replace that bobsled with the snowboard everyone knows and loves from Sonic 3 and Adventure.

But I don't want Snowcap at the expense of Sky Sanctuary, and I don't want Ice Cap at the expense of Speed Highway. It isn't that important to have an ice level in the game.

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Going to just say this. Why do people want an ice stage so badly?

It's obvious why SEGA chose not to have one in the game. They'd already done an ice stage in Unleashed, a game who's daylight stages will play almost exactly the same as the modern stages in Generations. Because of this choice, we are missing out on the opportunity to play a Classic Sonic level surrounded by everyone's favorite powder-white substance, and that sort of sucks, but its not that big of a deal to me.

Now, if I had the choice, would I put in an Ice level in the game? Yes. I'd say "fuck you" to Spagonia and put Holoska in. If we're going to have a level from the game that plays like Sonic Generations already, at least choose one of the more visually interesting ones. Holoska could be used as a throwback to all the ice levels in Sonic games, and replace that bobsled with the snowboard everyone knows and loves from Sonic 3 and Adventure.

But I don't want Snowcap at the expense of Sky Sanctuary, and I don't want Ice Cap at the expense of Speed Highway. It isn't that important to have an ice level in the game.

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Yes. About the only things it shares in common with GHZ are checkerboard textures and the word "Hill" in the name. Other than that, it is both a beach level and a BEAUTIFUL ruins level. I would have preferred Egg Fleet, but since it's one of the final stages, I can understand why it wasn't in. I very much approve.

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It's obvious why SEGA chose not to have one in the game. They'd already done an ice stage in Unleashed, a game who's daylight stages will play almost exactly the same as the modern stages in Generations.
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By that logic, isn't Planet Wisp also a "Green Hill" level? After all, its a bright stage with rolling green hills. Thats' two features right there. Totally a clone.

And none of the city stages, with the exception of maybe City Escape and Spagonia, look anything alike. They are still diverse, though as I just said, I'd drop Spagonia in place of pretty much any Unleashed level.

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They already did a city stage (a few city stages, one of which is actually in this game) in Unleashed, and it didn't stop them loading Generations with them.

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Planet Wisp looks nothing like Green Hill or Seaside Hill, hell it doesn't even have hill in the name.

So what about City Escape, Speed Highway, and Crisis City? There only diverse in terms of design, the themes are overall the same and that's the problem I don't want to run through a city three times, we have Volcano, Ice, and Jungle stages

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So what about City Escape, Speed Highway, and Crisis City? There only diverse in terms of design, the themes are overall the same and that's the problem I don't want to run through a city three times, we have Volcano, Ice, and Jungle stages

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By that logic, isn't Planet Wisp also a "Green Hill" level?
Edited by Diogenes
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Planet Wisp looks nothing like Green Hill or Seaside Hill, hell it doesn't even have hill in the name.

So what about City Escape, Speed Highway, and Crisis City? There only diverse in terms of design, the themes are overall the same and that's the problem I don't want to run through a city three times, we have Volcano, Ice, and Jungle stages.

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Obviously I was being sarcastic about Planet Wisp.

But in regards to cities... "they're only diverse in terms of design". Um, yeah? That's exactly what I'm saying. Despite all three of those zones being set in a city, all three are vastly different in terms of look and design. The bright and sunny City Escape looks absolutely nothing like the dark highway which is Speed Highway, and Crisis City takes place in a cauldron of fire and lava. Buildings and streets are all the levels have in common. That is exactly how much in common Planet Wisp and Green Hill have.

And again, in regards to the tropes. How badly do you want jungle and ice stages? Enough to settle for levels such as Green Forest from SA2, or Angel Island from Sonic 3? But then we'd be getting rid of the more MEMORABLE levels from the games, City Escape and Sky Sanctuary, which is the point of Generations. Not to just do everything the same as before, but to celebrate the highlights of the series and its level design.

Yes, Sonic 3 and Sonic & Knuckles should have gotten a level each. And Sonic 3 should have definitely had IceCap (I've been calling it Snowcap throughout this topic; do'h). Any other level from Unleashed would have been preferred to Spagonia, as it is the one city stage in the game that looks a bit similar to City Escape, which is a level that is far more deserving of a place on the roster.

But is it really such a big deal? We are getting so many memorable levels here. Its understandable that some fan favorites would be left out; SEGA can't fulfill all our fantasies, try as they might. I'm happy with the level list. Could be better. Could also be a lot, lot worse. I'd rather have a game full of the most memorable moments in Sonic's history than the absolute most diverse locals. Because Unleashed already did diversity of landscape very well, and I can play that game whenever I want to go through a jungle or snowbank as modern Sonic.

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I'd rather have a diverse set of memorable levels than a bunch of currently-memorable city levels that are going to blur together due to playing through them in one game.

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Asking for a decent variety of level tropes is a pretty reasonable request every time.

No... no, its not. No one should want to play through the same generic locations over and over again in their platforming games. That's stagnation and lack of creativity. Look at what happened to Sonic 2006; it did every trope there is, and the levels were boring as hell as far as design goes. It hardly looked like a Sonic game. I could just as easily see Taz in there. Hell, Pink Panther even.

As for "doubly", no. The ice level is the only one I can understand the game having any sort of need for, as they do have a large presence through the series, unlike some of the other tropes. And as said, we do have a Casino stage already. Just a very tiny one.

The thing that used to be great about Sonic is that is WASN'T relying on the same tired ideas. Sonic 1 had no desert zone, jungle zone, or ice zone. Neither did Sonic 2. Sonic 3, the third game in the series and therefor the one made after their most original ideas had been used, was the one that began to perpetuate the tropes. And perhaps because it had waited so long until using them, and then used them so well. that's why they felt so satisfying.

Diversity IS a good thing. And Sonic Generations is VERY diverse, WITHOUT relying on tropes! This should be encouraged, rather than demonized.

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I'd rather have a diverse set of memorable levels than a bunch of currently-memorable city levels that are going to blur together due to playing through them in one game.

So we should just have a new game altogether? I'd imagine that's what we're getting after Generations.

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