Sonic Superstars' approach of using 3D graphics for a 2D platforming experience may seem familiar to fans who remember the Classic Sonic gameplay in Sonic Generations and Sonic Forces, but Sonic Team head Takashi Iizuka has assured the press that the studio's past 2.5D work was not much of an inspiration for this latest adventure.
When asked by German website NTower if Sonic Generations was a foundation for Sonic Superstars to build from, Iizuka was keen to stress the differences. "For Sonic Generations, the 3D world and 3D gameplay [for Modern Sonic] were created first. What we did in [that] game was to lock the camera so that we can show the players the sideview of this 3D adventure. So the game focuses on Modern Sonic gameplay with a classic element on the sideview.
Sonic Generations: Not Sonic Superstars.
"When you look at the controls, you will see that it feels more like a Modern Sonic game, than having the feel of the classics... The [Sonic Superstars] team really wanted to make sure that this classic Sonic gameplay remained intact... so that people who love the classic feel can be assured that they will find that in this new entry," the executive added. "Moving forward, when we do more classic Sonic games, we want to keep this classic feel alive. That is the funamental difference to the sideview in Sonic Generations."
Given that Iizuka has spoken openly and positively about Sonic Team's work with Evening Star in the past (the developer behind Sonic Mania) - including stories of early design discussions with the indie studio about what would end up becoming Sonic Superstars - it's clear to see that the 2017 fan favourite is providing more of the inspiration behind any Classic Sonic game mechanics and production going forward.
Sonic Superstars: Not Sonic Generations.
It's not just in the visual department in which Superstars differs from Generations, but also its stage design - which is reportedly being fielded by none other than Iizuka-san himself.
QuoteOne of the easiest ways to explain this is the following: When you play the classic courses in Sonic Generations, you are given a main route to follow. Maybe on the top and the bottom of the screen, there will be a few additional paths, but you mainly continue on the main route until the end of the level. That is a representation of the modern Sonic gameplay style.
When you play Sonic Superstars or another of the classic games, there is not really a main route to follow. You will have all these branches and paths opening up and you will find numerous ways to complete a level. These massive maps are really a core element of the classic games and they do not exist in the same way in the modern Sonic formula.
Hopefully this may reassure fans who are curious about how the physics and visual of Sonic Superstars will fare under the hands of Sonic Team and Arzest.
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