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  • Happy 10th Anniversary to Sonic Boom, the Failed Reboot That Heralded Sonic's Lost Decade

    It was supposed to be the Year of Sonic. But it became a Decade of Pain.

    On this day ten years ago, in a glitzy media space in New York, the world was introduced to Sonic Boom, a brand new branch of the long-running Sonic the Hedgehog franchise. With branded games, comics, cartoons, many merchandising and licensing deals and a lot of marketing budget behind it, this was intended to be an all-encompassing cross-media initiative that sought to revitalise the blue blur for a new generation of kids.

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    The 6 Feb 2014 event was billed as a “renaissance” that would kick off the “Year of Sonic” - but instead it would become the day that marked the beginning of a long, lost decade for the franchise.

    The colossal failure of Wii U exclusive ‘Rise of Lyric’ left fans with next-to-nothing to play for several years, as SEGA scrambled to rescue its most-treasured IP with rushed projects and outsourced works that leant heavily on the brand’s “legacy” - something that the company had just tried so desperately to move away from.

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    But, we’re getting ahead of ourselves here. At this time, ten years ago, there was no such panic within SEGA, and not nearly as much consternation from the fanbase. The community reaction, in fact, was one of stunned curiosity. The reveal of Sonic Boom was incredibly surprising at the time - not least because of the unique redesigns that Sonic and friends were rocking. Sonic, Tails, Knuckles and Amy all came with brand new kicks and accessories (including an industrial amount of sports tape), and proportions were tweaked to varying degrees (Sonic got taller, while Knuckles got… bigger? In the… chest?) in order to make them look contemporary for a Western (read: US) audience.

    Also fascinating was the gung-ho effort by SEGA America to fully commit to a trans-media offering for the Sonic franchise. The blue blur has made - and will continue to make - appearances across all manner of different media, obviously, but Sonic Boom would be the first time that a consistent universe would carry across branded games, comics, TV and potentially even movies.

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    US developers Big Red Button and Sanzaru Games were tapped by SEGA to develop the first set of video games in this new world, and no expense was spared in getting these projects off the ground - with headliner ‘Rise of Lyric’ reportedly assigned some $20 million in budget. While fans were having a time trying to adjust to this bold new direction for the franchise, it at least could be said that the Wii U exclusive was looking incredibly good in its initial reveal, with the game reportedly running a version of CryEngine 3 specifically made for Nintendo’s cursed console.

    On the very same day, a trailer for a branded TV series was also revealed (and it would be this arm of the sub-franchise that would ultimately stand the test of time, with a successful comedy angle for the show and writing that got increasingly great [and weird] across the two seasons that followed) as well as a range of tie-in merchandise in partnership with TOMY. Indeed, Sonic Boom was ripe for the licensing, with SEGA America fully intending to rightfully milk that cow until the end of time with many, many more partnerships confirmed over the course of the next year.

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    Of course, as we all know now, during the rather chaotic year that was 2014 things started to quickly fall apart. Impressions of Rise of Lyric at E3 were not super positive, with the realisation that Sonic’s design wasn’t the only factor where Boom had deviated from its SEGASonic (or “legacy”) counterpart. Gameplay appeared to follow a rather generic ‘Western action-platformer’ formula, with weird ‘Enerbeam’ swinging gimmicks in place of a traditional Sonic moveset and a focus on character-swapping and puzzles over high-speed action. It later transpired that the Wii U was not quite powerful enough to onboard the aforementioned CryEngine 3 tech either, so graphics and game features ended up taking a nosedive over the months leading up to release.

    The game, which was a key factor in Sonic Boom’s overall brand success, crashed and burned by the time the review embargoes lifted (you can read our review on our archive site here, but other media outlets were much less kind to it). Add to that an associated title on Nintendo 3DS, ‘Shattered Crystal’, that suffered similar negative feedback, and you had a verified disaster in the midst of a new IP’s flagship year. The fallout was so bad that in the fiscal quarter that followed, SEGA sheepishly reported to investors that the Sonic Boom games were among the worst-selling Sonic titles in the entire franchise’s history.

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    Unfortunately, once the games themselves proved to be duds, the rest of the cross-media initiative came crumbling down. An Archie Comics book was announced in July 2014, and ran for only eleven issues before being cancelled. The toys would continue for a little while longer - likely owing to licensing contractual obligations - but it never reached the heights that SEGA America intended, with in-store concepts discovered in 2015 that suggested a complete Sonic takeover of toy stores had the Sonic Boom series become successful. 

    About the only thing that remained by the end of it all was the Sonic Boom CG animated series, which was beloved by the community and won itself a second season before its time was up. That premiered in late 2016, alongside the third and final video game in the Sonic Boom franchise (if you don’t count the branded Sonic Dash sequel that SEGA HARDlight released a year prior), titled “Fire & Ice” (which itself was delayed a full year from its original intended release of 2015).

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    It was a sad run for an ambitious “sub-franchise”. But, while SEGA reps went to great lengths back in 2014 to insist that Sonic Boom was not intended to ‘replace’ the old Sonic continuity, there were signs that in practice this may not have been entirely true. For the three years that followed, the Sonic Team studio took a back seat from practically all association with Sonic the Hedgehog, with its release schedule limited to mobile spinoff Sonic Runners (which, while interesting, only lasted a year with SEGA calling the project a total failure).

    The lack of any viable options from the “other branches” of the Sonic franchise, coupled with the share of voice Sonic Boom enjoyed, meant that SEGA America’s pet project was inevitably the de-facto “new face” of the IP, despite comments to the contrary. In reality, Sonic Boom was not just “a new direction” as told by producer Stephen Frost, but “the new direction”, with non-Sonic Boom branches openly considered as part of the franchise's “heritage” instead.

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    Perhaps most telling of this point of view came from comments made by then-SEGA producer Omar Woodley back in mid-2015:

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    "Sonic Boom is meant to branch away from the classic/legacy Sonic. Our plan is to go forward with both the modern Sonic and the legacy Sonic, but the Sonic Team will handle the legacy side of things in Japan.”

    Indeed, until 2017 if you weren’t interested in Sonic Boom there was simply nothing interesting to play. In the gaming world, Sonic was in the doldrums. In fact, for years the Sonic social media team had the unenviable task of carrying the entire marketing for the brand, distracting a bored community with nothing but memes (a frankly herculean task that was nonetheless executed so masterfully that the Twitter account ended up growing to millions of followers) until SEGA could action a fallback strategy.

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    The focus on Sonic Boom (along with the subsequent lack of high profile Sonic Team projects in tandem) and its resulting failure led to SEGA America taking the unfortunate decision to downsize, restructure and relocate its Western business, and the company did not showcase or announce any new titles at E3 in 2015.

    Later that year, SEGA Games CEO Haruki Satomi even stated that the company had "betrayed" its fans:

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    “We did our best to build a relationship of mutual trust with older fans of Sega, but looking back, there’ve been some titles that have partially betrayed that [trust] in the past 10 years.”

    SEGA Europe’s Jon Rooke added that; “SEGA has publicly apologised to the fans as the quality of console games in the Sonic franchise hasn’t been acceptable over recent years.” Whatever was going on, it clearly seemed that SEGA felt like it needed to engage in damage control.

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    In 2016, Takashi Iizuka spoke up about the future of the franchise, and talked up the possibility of Sonic Team making a comeback.

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    “Because [Rise of Lyric] tried a different take on Sonic from the norm — and considering the results — this made Sonic Team feel that we want to build a Sonic title which represents the evolution of the Sonic series over the last 20 years.”

    The years that followed brought us Sonic Forces - which despite a reported long development time gave the impression that it was rushed to fill a void left by the collapse of Sonic Boom - and Sonic Mania, a critically-acclaimed title that in spite of its honors was a project outsourced to indie developers.

    Arguably, it would not be until 2020 - six years after the announcement of Sonic Boom - that the Sonic franchise would start to pick itself back up. The advent of the surprisingly-fantastic Sonic the Hedgehog feature film from Paramount Pictures restored a lot of energy and good will for the IP and within the community, and ironically brought Sonic to the new and extended audiences that SEGA America originally intended to reach with Sonic Boom.

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    In 2022, nearly nine years on from the New York reveal, Sonic Team returned to the fore with a new concept in Sonic Frontiers. And the consensus on this seems to be that, while it is rough around the edges, its approach has great potential and could flourish in a follow-up with the right design direction.

    It truly feels that now, a full ten years on - and thanks to a lot of hard work from SEGA, Sonic Team and the Sonic Brand team - there is a lot to be positive about with this franchise, with plenty of interesting and exciting new games and projects on the way.

    But with all that said, is it right to say that Sonic Boom was a complete and total failure? No, I don’t think so. For all of its faults, the sub-brand did do a number of things right. For one thing, the Sonic Boom cartoon remains a favourite for many this day, with fans often mourning the casual and quiet non-renewal of the series. Producer Stephen Frost also concluded that Sonic Boom in general was a success from a licensing and brand awareness perspective, which cannot really be argued when you remember the long-lasting line of toys and merchandise that kept Sonic in the mainstream’s consciousness.

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    And it was ahead of its time in terms of helping SEGA understand Sonic’s prominence in the West as opposed to Japan, with Iizuka moving to the US in 2016 and establishing the Sonic Brand team out of SEGA America’s offices, where a good majority of brand decisions are now made.

    A lot has been written about how Sonic Boom fared and where it may have gone wrong over the years, but one thing is for certain - its reveal and its ambition was most definitely interesting. How do you feel about the overall series, ten years on? And what are your fondest/"fondest" memories of Sonic Boom?

    Happy 10th Anniversary, Sonic Boom (the franchise)!


    The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way. All proceeds will go to supporting our community and continued coverage of Sonic the Hedgehog. Thank you in advance for your kind support!
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    I mean...happy anniversary...although that retrospective felt really deflating.

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    I kinda wish I'd watched Sonic Boom back when we had a NetFlix subscription (we cancelled after they did... a thing... which was wrong on so many levels but I dare not mention it here). I knew the games were never good and I'd actually read a couple of the comics and was decidedly not impressed, but I hadn't heard anything about the show that indicated that it'd be any different, so I skipped out on it. Now I wish I'd at least tried a couple of episodes to see how I liked it.

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    I'll always wonder what might have been if BigRedButton didn't get utterly shafted by the decision to lock in the first game to the WiiU. the project had so much ambition behind it, but all that went right out the window when the devs had to go back to the drawing board to rebuild a version of the game that might even be remotely comparable with the hardware. It was mismanaged into oblivion. Never stood a chance.

     

    I mean, its not like the rest of the games pulled their weight (both 3DS games are ho hum at best); but watching the series fall on its face right out of the gate was a really bad omen. The comics and TV show were never going to be able to carry the burden. The games had to do their part, and they just didn't.

     

     

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    It can’t be 10 years already 😮 man time flies!

    Boom certainly had it’s up and downs, but we got a pretty good show from it. I enjoyed the more silly, humorous approach it had as compared to all the other Sonic shows. The voice actors did a great job! I’m sad it only got two seasons but I understand why.

    I always try to look on the positive side with the games. I mean, you can never have too many rings, right? 😉 I personally had a good time with Rise of Lyric. That type of level design is a favorite of mine so I’m sure that helped but I also enjoyed the chats between the characters and the fighting/enerbeams were refreshing ways to play. Even with various glitches, 100% was still more than doable with how it was intended to be played. The handheld games weren’t as fun to me, but they weren’t a chore to get through either. 

    I remember seeing that first silhouette picture of the gang and having a sinking feeling in my stomach. How we went from that to getting most importantly a quality show and some passable games is amazing lol I did enjoy RoL but I’m glad Boom happened just for the show. A funny Eggman and extra-sarcastic Sonic is great!

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    I had never played any of the Boom games, but I did enjoy the show a lot! This show was different from the others in that it wasn’t based in its action or storytelling, but rather Its humor. It’s a great way to turn your brain off and have some fun

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    I still think there was some merit and potential behind this. I liked that the gang had new looks (though I don't like Sonic with blue arms and I think the sports take should've been limited to Knuckles) and the cartoon was really funny.

    I think SEGA should've gone all-in with this. Instead of making it a spin-off, do a clean slate reboot and use these designs and direction and actually make enjoyable first-party games. 

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    MetalSkulkBane

    Posted

    Can't say I'm too sad for Boom. It was doomed mees from the start, with cartoon that worked despite all the "help" it got and probably would have easier time if it was allowed to be it's own thing.

    Sticks is really the only thing I wish we could save from that era.

    1 hour ago, SKSpawn said:

    I think SEGA should've gone all-in with this. Instead of making it a spin-off, do a clean slate reboot and use these designs and direction and actually make enjoyable first-party games. 

    1) That would been questionable idea even before Boom burned to the ground on it's very start.

    2) Reboots are always dumb idea (Of endless running properties. Something like TMNT that keeps reaching conclusion makes more sense).

    It always goes the same way:
    "Man, those people in the past did a stupid thing. Plothole here, bad game there, and so much complicated lore to go through. Let's do a clean slate and do things PROPERLY".
    5 minutes later
    "Ups. Now we made plotholes, bad games and so much complicated lore to go through. Turns out we're as flawed as any other humans. Even worse if we tried to re-write the first stories, made by actual talents that made this franchise great in the first place"

    Comic books, Star Wars, Transformers "aligned", Mortal Kombat, it keeps happening. Even if reboot starts good, It always leads to more confusion and killing Uncle Ben for tenth time.

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    As much as I have a soft spot for BOOM nowadays thanks to the honestly brilliant cartoon and comic, it… really didn’t catch my attention back in the day. Which is pretty rough, considering I was the main target audience they seemed to be going for; an eight year old who loved watching whatever cartoons were on daytime TV, with not much awareness of Sonic.

    I don’t even remember the initiative outside of watching ROL letsplays a few years in, which… yeah. I always wish I’d become a fan sooner, but growing up mainly in this “lost decade” made it a hard sell; expecially being followed by me finding a copy of Sonic Forces, which while I quite enjoyed it when I borrowed a copy in around 2019, it never left enough of an impact.

    It really was the movies that made me a fan in the end. I’d say I was still in the casual target audience at the time (fourteen, thinks Sonic is pretty alright) when I went to see the movie, mostly out of respect for them redesigning him, and it really did pique my interest; with the second film coming to cement that. I say all this to make the point that, in my eyes, you’re right about the movies really being what BOOM wanted to be for the franchise.

    While there was a lot of gold in BOOM’s ideas and world, and in many ways I’m sad that it went so far south (and will always feel bad for the people at Big Red Button), I definitely think that the idea of replacing the main “““legacy””” Sonic universe was completely misguided. Something running in tandem on merch shelves is fair, the way Prime does right now, but an all out replacement would have taken away so much of the existing franchise identity. In that sense, I’m glad this didn’t get any further. Still, I’ll always be gutted we didn’t see the full potential of Sonic Synergy come to fruition before getting kneecapped.

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    DarkRula

    Posted (edited)

    Oh, I remember those days, alright. The jokes about the sports tape and how other franchises would follow it (with a terrible Darth Vader with sports tape mock up made by me). Was a fun time to be on this forum. I also remember giving a Ratchet and Clank game a go in preparation for how Rise of Lyric would play.

    As for the games... yeah, they weren't the best, but I had fun with them. Rise of Lyric might have been a bit slow for an action-adventure game, but the combat and exploration served it well. Along with the character interaction. At times. Shattered Crystal served as a nice introduction to Metroidvania-style gameplay, even if such was a weak attempt at it. Don't think I ever got Fire and Ice.

    Still need to give the TV series a full watch, having just seen a few sporadic episodes. Maybe for this tenth anniversary I'll do so.

    Edited by DarkRula
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    HAPPY ANNIVERSARY SONIC BOOM!

    Actually this show is what introduced me to Sonic! Although it's crazy, I love it! 

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    castell-neath

    Posted (edited)

    10 years already? How?!

    I remember first seeing the designs and being both annoyed and confused. I was on a break in work and must have had one hell of an expression on my face as I was asked "what's wrong?". "They've bastardised Sonic the Hedgehog!" was my reply, and I never moved on from that feeling.

    Never had a Wii so missed RoL but played both 3ds games and, yeh, not great. The gameplay and speed was VERY Slow, there were pointless Enerbeam sections, and uninspired boss fights.  There were some intetesting ideas inthere that never got developed further - Sticks' boomerang mechanics, the fire and ice sections- but it was generally a sad experience 

    Generally, not a fan of Boom branch at all. A bit too childish in terms of tone of the tv show, a bit bland in terms of game gameplay, and a horrendous redesign that was just not needed. It pains me to see Boom Sonic on my 25th anniversay ltd edition print as its just like having a SatAM or AoSTH version if him tacked on to it.

    That being said, I do still own the free sonic boom tshirt amazon uk threw in for pre-ordering Shattered Crystal, and Mike Pollock's "Boom Shadow"  song was just superb. But, yeh, 2014 was a dark, dark year. Worse than 06 by far!

    Edited by castell-neath
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    Happy Birthday, favorite TV show! And that I mean Tall Sonic, Tails with tools, Jacked-up Knuckles, Amy with new clothes, and that paranoid badger Amy's friends with. 

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    Vlad the Vampire

    Posted (edited)

    For me, the whole SONIC BOOM project was a loss of time (with awful designs): I'm a SONIC THE HEDGEHOG fan, not a SONIC BOOM fan!!...
    And through these horrible years, I really thank HARDlight Studio for having taken care of the real SONIC series so well : without HARDlight, Sonic was nowhere to be seen or played (except on the Sonic Channel site and with SONIC RUNNERS)!!...
    I didn't like the TV show : it was a sitcom, not a SONIC anime, nothing to do with SONIC PRIME which is absolutely stunning, canon and true to SONIC!!...
    As a conclusion, I consider SONIC BOOM as a part of the Sonic multiverse, but a part that I really don't like and I'm ashamed of : SONIC BOOM takes place in another dimension, with its own doppelgängers, the only good thing for me being Sticks the (Jungle) Badger and I'm glad she's now in the SONIC canon in the main universe through Sonic Channel's trips and artworks for instance (another version of her I mean)!!...
    And I'd like to see Sticks in SONIC FORCES : SPEED BATTLE for instance!!...

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    My fondest memories were watching the show with my sister. We had some good laughs from the Tails episode where he cloned himself. Also, I got my letter to Archie comics in the last Sonic Boom issue. Plus it gave us Sticks! While I'm not a fan of the games, there was some good that came out of it. :)

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    It's already been 10 years, holy cow.

    I still wish Boom did a bit better. I like the idea of having a separate branch of Sonic that's a lot more light-hearted and cartoonish in tone. Made a nice contrast to the games we'd be getting later on down the line like Forces or Frontiers, that tried to have a bit more storytelling and stakes within them. I think Ian Flynn is at his best when he's trying to be funny and not actually telling a story, so it was nice to have him writing the Boom comics where he could just go ham with it. I do appreciate that this story is one of the few times Amy actually feels like she fits in with the other three, something the mainline series still has yet to do. She was level-headed and kept everyone on track but could very easily get distracted herself and be just as off course as the others were. It was fun.

    I wish they gave console Boom a second chance. Rise of Lyric was horrible but the 3ds games weren't half bad, so the series did still have some potential with the more exploration-focused gameplay and quick swapping between characters. Shame they never got to play around with that much more.

    I like the redesigns. Even Knuckles. Hated them at first, but they've grown on me. Especially Sonic and Tails, they probably got the nicest of the redesigns. Though I still think making Knuckles an idiot was a predictable but still annoying choice. Sticks was cool, and I'm glad she still exists to some extent thanks to Frontiers namedropping her.

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    Hey, happy anniversary Sonic Boom! Crazy that it's already been 10 years.

    I liked this reboot, despite all the glaring issues it has. I won't deny that the games were a flop, but as for the comics and show, well, I think they accomplished what they wanted to accomplish, which was probably being like a dry-humored sitcom. When I first saw the designs, I didn't think they were bad at all, and though I understood why people didn't like them, I didn't really get the obsessive hate they got. I think that Tails and Amy's designs in particular were the best, Sonic was pretty good, and Knuckles was kind of an "eh, I could live without it". 

    I played all three games, and I'm going to be upfront in saying that I though RoL was better than the 3DS games. Now, before you pull your pitchforks and torches, let me clarify that by no means do I think that RoL is a good game, I'm just saying that I had a more enjoyable time with it, as I normally tend to do with platform/exploration games. The linear 2D style was never really my thing. In what RoL lacked in...well, everything, basically, it made up for in fluid/rubber-hose character animations and fun characters dynamics, in my opinion at least. I still shed silent tears whenever I hear the words "Sonic Synergy", though.

    Comics were fun, I own a couple singular issues and then a collection of the S2 comics, and I love the artstyle in all of them. The show was the thing that really sold me on the series, and I still treasure it with a bunch of DVD copies of S1-2.

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    Time really flies.

    I still remember the first teaser, where you only saw the shadows of the characters and everybody was wondering about Knuckles shadow. Then the excitement, especially one YouTube vlogger I remember completely excited about the reboot and praising it. And then came Rise of Lyric. In my opinion the worst Sonic game ever. It was so slow, the gameplay was horrible and even the soundtrack was so boring. Sometimes I almost fell asleep while playing, due to the sleepy music and the lack of excitement. Aforementioned Youtuber was destroying the game and almost apologising for his initial excitement.

    And then there was the cartoon. And I still love the cartoon. It was totally awesome. Especially, Mike Pollock as Dr. Eggman nailed it. I still quote him occasionally. The only regret here was maybe that Dr. Eggman never felt like a real threat. 

    And the comic. If it wouldn't have ended after 11 issues, I would have cancelled my subscription. Somehow the comic was not really my thing. I hardly remember it at all, except for the Worlds Colliding crossover.

    A salute to all the hilarious things of the cartoon, from cowbot to evil ham. From the Lightning bolt society to Fuzzy puppies. And does anyone else feel that there was a change in the balance of luck for the Sonic franchise recently.

     

     

     

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    MGA_Gamer

    Posted (edited)

    10 Years already? How time flies.

    I'll admit, while I wasn't thrilled with the redesigns, I was still intrigued by what this sub-franchise/reboot had to offer, especially with the new game for the Wii U (Which I used to own BTW).

    Then the previews from E3 came out, and my heart sank!

    I rather hoped the issues raised in the preview build would be ironed out before the retail release.

    Then the game was actually released and my heart didn't just sink, it plummeted to the bottom of the ocean!

    I knew from then on that the "Boom" branch was DoA. Sure, the cartoon was good, and is actually one of my favourite Sonic shows (with "Anything You Can Do I Can Do Worse-er" being my favourite episode of the show), but even that got screwed over by Cartoon Network.

    I never got into the comic beyond the 3rd issue, so I can't really form an opinion on them.

    Overall, my feelings on Boom overall are... mixed to say the least. If the games had been given proper development time, and not forced onto a console that simply couldn't handle the CryEngine 3, I think we would probably look back on this whole endeavour more favourably.

    But, for Rise of Lyric at least, I think I'll borrow that fabled Top Gear slogan: "Ambitious, but Rubbish"!

    Edited by MGA_Gamer
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     Dear Sonic Boom, you’ve made a franchise base off tv series episode Seasons and games were great really like it stand out including best Sonic game, Fire and Ice me too adore on plus few bad thing's this franchise done I don’t like were even half episode Seasons kinda forgettable parts made me feel ew on so yeah… Happy 10th Anniversary Sonic Boom!

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    Never forget.

     

    Yeah I barely have any experience with Boom. Never played Rise of Lyric, only played the demos of the 3DS games. Saw a handful of episodes which didnt grab me. But man, what a wild couple of years that was, sending us right back to Sonic 06 levels of memeing and infamy without having a Rush equivalent to fall back on. Fair play to all of you who had Boom as their introduction to the series and stuck around, but reading your stories makes me feel like a pensioner.

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    10 years? I have never even touched a boom game, lol. Was never a fan of this reboot and tbh I was glad when it was finally done. Hard to believe it's been 10 years already.

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