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  • Hesse Announces Non-Involvement in Sonic Superstars Intro, Amid Twitter Criticism [U]

    Is this just Twitter being Twitter again?

    Sonic animator (and saviour of the Sonic the Hedgehog movie) Tyson Hesse has released a statement to fans on Twitter that he is not involved in the production of the intro movie to Sonic Superstars, as a wave of intense criticism flooded the social media platform.

    "Credit where it is due, I did not direct or take part this intro," Hesse explained on his Twitter page. "This [was] done fully in Japan by a Japanese team. My only contribution was the character sheets from Origins, which were used again by the team here."


    UPDATE: Hesse followed up with the Sonic Stadium to clarify that his statement was not referring to any criticism but instead in response to “a bunch of tweets giving me misdirected praise.”

    It is clear he did not see the criticism flooding Twitter at the time, but it is a fact that his statement did arrive following an intense wave of criticism on the platform. We appreciate the clarification and have corrected elements of the story so there is no confusion. The original story continues below.


    SEGA released the full, clean version of the upcoming 2D Classic Sonic game's opening cinematic, which bore significant resemblance to the aesthetic found in similar intros for Sonic Mania and Sonic Origins. But it did not take long for a wave of negative comments to be posted to the social media network.

    One user posted a number of still frames in a thread to highlight in detail a number of faults with the animation. "There’s SO MANY animation errors... Not only are the drawings wildly inconsistent but Sonic suddenly gains 2 right hands," they explained, adding that other areas of the video appear "choppy", lacking depth perception, characters that teleport positions and camera transitions that "doesn't flow properly at all."

    2023-superstars-intro-voice.jpg

    "That Sonic Superstars intro looks really really rough... Its really really baffling to see something so low quality come after the outstanding animation in Sonic Origins and the Knuckles prologue short," they added.

    "Just watched all of the previous sonic intros and animations on Youtube, and then went back to Superstars' opening," another user wrote. "Yeah [saying the Sonic Superstars animation is "off" or something are] not lying... Camera angles are wonky, animation is choppy in a bad way, characters go off model too frequently, timing is off, the works. What the hell happened?"

    Others were less kind. "That sonic superstars intro looks like straight ass," writes one. "Whatever studio they're getting to make these is most defenitely [sic] being crunched to hell and back." Another writes, "Gonna be honest the Sonic Superstars intro is kinda ass, it just doesn't have the energy or flow of the Mania or even the Origins animations."

    As is the case with Twitter these days, scrolling through the platform for long enough will ensure that your timeline is filled with chat like this. Many Twitter users quickly started drawing connections to Tyson Hesse’s work, which likely prompted the artist to speak out (although as he clarified, he did not see any of this criticism levied at the video at the time).

    For what it's worth, we didn't think it was all too bad. Obviously Sonic having two right hands is quite (hilariously) off, but we're sure this janky intro won't otherwise diminish a promising-looking gaming experience (that is, if SEGA's animation team doesn't fix all these issues before launch). I mean, we are supposed to be buying a game, after all.

    Still, at least we can all agree the Tee Lopes + Jun Senoue music is good, right? Or will that kick something else off? Please (don't) sound off in the comments below!


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    joe_schmoe99

    Posted (edited)

    Things like this make me so glad I'm no longer active on Twitter, good god. Honestly, I think the animation looks fine aside from a few tiny nitpicks here and there (the Batbrain just statically floating up and down at the beginning for one thing). As long as the game itself is good, I don't really care about the intro.

    I have a hunch this isn't the final draft of the animation though, especially given the fact we still don't even have a release date yet.

    Oh yeah, the music also definitely kicks ass regardless.

    Edited by joe_schmoe99
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    At this point, I'm convinced the day Sonic Team shows off a new sonic game and markets it without messing something up is going to be the first sign of the apocalypse or something.

    How does this keep happening?

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    While I did notice some of the choppiness when I first watched it, I don't think a less than average game intro is going to really spoil my enjoyment. They could've always just not added one as well, so I'll take what we get for a cutscene. 

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    I thought it looked a little rough when the cam footage was floating around last month but attributed that to not being a direct feed. I think for the most part it looks fine, I'm more bothered by the hard light filtering that blows out the colors because they also want it to look kind of "old" I guess.

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    I did think it looked a bit rough, but I didn't like to say anything.  I wonder why the developers didn't go with the tried-and-true Hesse et al. route.  Maybe they're busy...?

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    Eh, it looks fine to me. Maybe if I focus I would say "Aha! When badniks are punched, it lacks the right impact" or something, but it's nothing I would stop on casual watch, let alone loose sleep over.

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    Tyson has confirmed that this was a response to fans who were praising the animation and tagging him rather than an attempt to distance himself from the criticism (which makes sense with his choice of wording in the original tweet):

     

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    I love Tyson Hesse work and everything he does Including contribution to the IDW Sonic comic cover art he's done. I do agree with everyone else saying the Intro could be a lot better but still I like the Intro.

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    The animation looked fine to me, the only thing I'm worried about is how Amy is handled here, as it may clash or undermine her arc from the Adventure Era. Hopefully she'll be handled the same way Ian did in IDW's Seasons of Chaos.

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    On 7/20/2023 at 1:00 PM, The Swordsman said:

    The animation looked fine to me, the only thing I'm worried about is how Amy is handled here, as it may clash or undermine her arc from the Adventure Era.

    and everything after heroes didn't?

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    @Scape

    No it didn't, Amy wanted two things in the Adventure era,

    1. To be part of Sonic's regular friend group

    2. To be skilled enough to adventure with Sonic. As she thought her civillain life was boring.

    She didn't backslide on either of these achievements in the games past the Adventure Era nor did the new games set in her youth conflict with these future goals in mind so far.

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    2 hours ago, The Swordsman said:

    @Scape

    No it didn't, Amy wanted two things in the Adventure era,

    1. To be part of Sonic's regular friend group

    2. To be skilled enough to adventure with Sonic. As she thought her civillain life was boring.

    She didn't backslide on either of these achievements in the games past the Adventure Era nor did the new games set in her youth conflict with these future goals in mind so far.

    heroes and battle destroyed the former, 06 and unleashed destroyed the latter

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    45 minutes ago, Scape said:

    heroes and battle destroyed the former, 06 and unleashed destroyed the latter

    Your obsession with trying to find any bread crumb to pick fights over this one character your obsessed with is getting annoying. I'm combing through your recent posting history and I'm seeing things I wasn't even aware of you doing so this is your one and only public warning to knock it off.

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