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Sonic Generations : General Hacking Thread


azoo

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Ok so you want Time Eater programming, well here's the whole thing:


<BossTimeEater>

	<Category>

	  <AbsoluteRay>

		<Param>

		  <ColLength>50</ColLength>

		  <ColRadius>3</ColRadius>

		  <DelayTime>1</DelayTime>

		  <LifeTime>3</LifeTime>

		  <OffsetX>0</OffsetX>

		  <OffsetY>0</OffsetY>

		  <OffsetZ>0</OffsetZ>

		  <Velocity>70</Velocity>

		</Param>

	  </AbsoluteRay>

	  <Common>

		<Param>

		  <Agility>1</Agility>

		  <AngDistance>5</AngDistance>

		  <BoostSpeedRatioFar>0.7</BoostSpeedRatioFar>

		  <BoostSpeedRatioMid>0.7</BoostSpeedRatioMid>

		  <BoostSpeedRatioNear>0.7</BoostSpeedRatioNear>

		  <ConflictView>15</ConflictView>

		  <DebugEditFlag>false</DebugEditFlag>

		  <DefaultSpeedRatioFar>1.2</DefaultSpeedRatioFar>

		  <DefaultSpeedRatioMid>1.2</DefaultSpeedRatioMid>

		  <DefaultSpeedRatioNear>1.2</DefaultSpeedRatioNear>

		  <DistanceFar>80</DistanceFar>

		  <DistanceMax>100</DistanceMax>

		  <DistanceMid>60</DistanceMid>

		  <DistanceNear>40</DistanceNear>

		  <Rotating>1</Rotating>

		</Param>

	  </Common>

	  <Damage>

		<Param>

		  <AwayMaxDistance>50</AwayMaxDistance>

		  <AwayVelocityRatio>2.5</AwayVelocityRatio>

		  <ContactOffsetX>0</ContactOffsetX>

		  <ContactOffsetY>0</ContactOffsetY>

		  <ContactOffsetZ>4.2</ContactOffsetZ>

		  <FVCameraOffset>10</FVCameraOffset>

		  <StandTime>3</StandTime>

		</Param>

	  </Damage>

	  <DmAttackCommon>

		<Param>

		  <AttackOffsetDelta>12</AttackOffsetDelta>

		  <CollisionDelay>1</CollisionDelay>

		  <CollisionLength>10</CollisionLength>

		  <CollisionRadius>5</CollisionRadius>

		  <DelayTime>3</DelayTime>

		  <VelocityXY>10</VelocityXY>

		  <VelocityZ>30</VelocityZ>

		  <WaitTime>0</WaitTime>

		</Param>

	  </DmAttackCommon>

	  <DmAttackFV>

		<Param>

		  <LeftArmOffsetX>10</LeftArmOffsetX>

		  <LeftArmOffsetY>5</LeftArmOffsetY>

		  <LeftArmOffsetZ>-40</LeftArmOffsetZ>

		  <LeftArmRotationY>0</LeftArmRotationY>

		  <LeftArmRotationZ>0</LeftArmRotationZ>

		  <RightArmOffsetX>-10</RightArmOffsetX>

		  <RightArmOffsetY>5</RightArmOffsetY>

		  <RightArmOffsetZ>-40</RightArmOffsetZ>

		  <RightArmRotationY>0</RightArmRotationY>

		  <RightArmRotationZ>0</RightArmRotationZ>

		</Param>

	  </DmAttackFV>

	  <DmAttackSV>

		<Param>

		  <BackArmOffsetX>0</BackArmOffsetX>

		  <BackArmOffsetY>0</BackArmOffsetY>

		  <BackArmOffsetZ>40</BackArmOffsetZ>

		  <BackArmRotationY>180</BackArmRotationY>

		  <BackArmRotationZ>135</BackArmRotationZ>

		  <FrontArmOffsetX>0</FrontArmOffsetX>

		  <FrontArmOffsetY>0</FrontArmOffsetY>

		  <FrontArmOffsetZ>-40</FrontArmOffsetZ>

		  <FrontArmRotationY>0</FrontArmRotationY>

		  <FrontArmRotationZ>-45</FrontArmRotationZ>

		</Param>

	  </DmAttackSV>

	  <FVCamera>

		<Category>

		  <TypeDimension>

			<Param>

			  <DistRatioFar>80</DistRatioFar>

			  <DistRatioMid>50</DistRatioMid>

			  <DistRatioNear>10</DistRatioNear>

			  <DistanceFar>100</DistanceFar>

			  <DistanceMid>60</DistanceMid>

			  <DistanceNear>40</DistanceNear>

			  <FovFar>60</FovFar>

			  <FovMid>60</FovMid>

			  <FovNear>60</FovNear>

			  <OffsetFar>10</OffsetFar>

			  <OffsetMid>7</OffsetMid>

			  <OffsetNear>5</OffsetNear>

			  <TargetOffsetX>0</TargetOffsetX>

			  <TargetOffsetY>0</TargetOffsetY>

			  <TargetOffsetZ>0</TargetOffsetZ>

			</Param>

		  </TypeDimension>

		  <TypeNormal>

			<Param>

			  <DistRatioFar>80</DistRatioFar>

			  <DistRatioMid>50</DistRatioMid>

			  <DistRatioNear>10</DistRatioNear>

			  <DistanceFar>100</DistanceFar>

			  <DistanceMid>60</DistanceMid>

			  <DistanceNear>40</DistanceNear>

			  <FovFar>60</FovFar>

			  <FovMid>60</FovMid>

			  <FovNear>60</FovNear>

			  <OffsetFar>10</OffsetFar>

			  <OffsetMid>7</OffsetMid>

			  <OffsetNear>5</OffsetNear>

			  <TargetOffsetX>0</TargetOffsetX>

			  <TargetOffsetY>0</TargetOffsetY>

			  <TargetOffsetZ>0</TargetOffsetZ>

			</Param>

		  </TypeNormal>

		</Category>

	  </FVCamera>

	  <Grip>

		<Param>

		  <FVCameraPositionOffset>15</FVCameraPositionOffset>

		  <FVCameraTargetOffset>5</FVCameraTargetOffset>

		  <HomingTime>1.5</HomingTime>

		  <HomingVelocity>20</HomingVelocity>

		  <OffsetX>0</OffsetX>

		  <OffsetY>-3</OffsetY>

		  <OffsetZ>18</OffsetZ>

		  <SVCameraOffsetY>8.5</SVCameraOffsetY>

		  <SVCameraPositionOffset>33</SVCameraPositionOffset>

		  <SVCameraTargetOffset>7</SVCameraTargetOffset>

		  <VelocityControlTime>1.3</VelocityControlTime>

		  <VelocityMin>40</VelocityMin>

		</Param>

	  </Grip>

	  <HBullet>

		<Param>

		  <AccDelay>3</AccDelay>

		  <AccLife>1</AccLife>

		  <Angle>15</Angle>

		  <FirstVelocity>15</FirstVelocity>

		  <HomingLifeTime>10</HomingLifeTime>

		  <Invalid>15</Invalid>

		  <LastVelocity>40</LastVelocity>

		  <LifeTime>10</LifeTime>

		  <Num>8</Num>

		  <Ratio>0.7</Ratio>

		  <StartHomingTime>2</StartHomingTime>

		</Param>

	  </HBullet>

	  <Motion>

		<Param>

		  <SmoothLinkTime>0.2</SmoothLinkTime>

		</Param>

	  </Motion>

	  <Obstruct>

		<Param>

		  <AlphaTime>1</AlphaTime>

		  <BoostVelocity>45</BoostVelocity>

		  <DefaultVelocity>5</DefaultVelocity>

		</Param>

	  </Obstruct>

	  <RestraintTrap>

		<Param>

		  <BoostVelocity>45</BoostVelocity>

		  <ColRadius>2</ColRadius>

		  <DefaultVelocity>5</DefaultVelocity>

		  <DeltaRoll>270</DeltaRoll>

		  <EffScale>1</EffScale>

		  <OffsetX>-18</OffsetX>

		  <OffsetY>0</OffsetY>

		  <OffsetZ>10</OffsetZ>

		</Param>

	  </RestraintTrap>

	  <SVCamera>

		<Param>

		  <DistRatioFar>10</DistRatioFar>

		  <DistRatioMid>30</DistRatioMid>

		  <DistRatioNear>20</DistRatioNear>

		  <DistanceFar>100</DistanceFar>

		  <DistanceMid>60</DistanceMid>

		  <DistanceNear>40</DistanceNear>

		  <OffsetFar>15</OffsetFar>

		  <OffsetMid>10</OffsetMid>

		  <OffsetNear>10</OffsetNear>

		</Param>

	  </SVCamera>

	  <SelectAttack>

		<Param>

		  <SelectFlag>false</SelectFlag>

		  <SelectIndex>0</SelectIndex>

		  <SelectOption>0</SelectOption>

		</Param>

	  </SelectAttack>

	  <SlowBurst>

		<Param>

		  <EffOffset>40</EffOffset>

		  <Life>20</Life>

		  <Speed>0.1</Speed>

		</Param>

	  </SlowBurst>

	  <SunObject>

		<Param>

		  <SunAngVelocity>20</SunAngVelocity>

		  <SunOffset>180</SunOffset>

		  <SunRadius>140</SunRadius>

		</Param>

	  </SunObject>

	  <TheSun>

		<Param>

		  <AppearMax>0.5</AppearMax>

		  <AppearMin>0.05</AppearMin>

		  <AppearanceRatio>0.1</AppearanceRatio>

		  <FVCameraOffset>5</FVCameraOffset>

		  <PlayerRotate>360</PlayerRotate>

		  <PositionOffsetX>0</PositionOffsetX>

		  <PositionOffsetY>25</PositionOffsetY>

		  <PositionOffsetZ>20</PositionOffsetZ>

		</Param>

	  </TheSun>

	</Category>

  </BossTimeEater>

Oh this is neat to see I haven't seen this yet. Nice to see how the model is and how the variables for it are controlled very simple and straightforward like regular xml documents honestly.

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No X Y and Z are the dimensions of a 3D coordinate plane, like in a 2D plane, X is left/right, while Y is up/down.

Oh. Well, it still means it does have arms, though, right? If so, then we know it's not just made up of gas at least.

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Rays, bullets and all that crap makes me think that it is indeed a robot.

Watch the trailer again, that is no robot. Dark Gaia had rays, so did Solaris and Perfect Chaos, and bullet could be an internal name for any kind of projectile.

Oh. Well, it still means it does have arms, though, right? If so, then we know it's not just made up of gas at least.

Yes, you can actually barely see them in the trailer if you look very carefully in 720P

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Watch the trailer again, that is no robot. Dark Gaia had rays, so did Solaris and Perfect Chaos, and bullet could be an internal name for any kind of projectile.

Who knows by now, it could be a robot behind lots of purple clouds but yeah you are probably right.

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Could Time Eater have all the attacks of the other rivals and bosses?

Oh please, no. I hate when games cop out and throw together something that rehashes its previous bosses. I really want the Time Eater to be completely original.

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"???"

A secret level maybe?

That was there in the previous demo assets. I can't remember if we ever found out what it was or if it's just used to cover the other things in the list before they're unlocked.

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Oh please, no. I hate when games cop out and throw together something that rehashes its previous bosses. I really want the Time Eater to be completely original.

Well then you're in luck, I saw nothing about other attacks in there, and I did skim the other boss programming sections.

Oh btw Shadow does use Chaos Spear in the boss fight.

controlsupdate.png

levellist02.png

From Retro.

Yeah, we found this last demo, the only difference is the addition of "SEGA" to "Genesis"

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Omochao's new voice kinda reminds me of MLP for some reason.

I'm betting something like that is why Omochao is much more like here than in SA2. It does sound cute, despite how many times it repeats part of sentence over.

Edited by ChaosSupremeSonic
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I kinda don't get it, is there a pun or something? wacko.png

Edited by Eternal X
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Watch the trailer again, that is no robot. Dark Gaia had rays, so did Solaris and Perfect Chaos, and bullet could be an internal name for any kind of projectile.

Yes, you can actually barely see them in the trailer if you look very carefully in 720P

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