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Dreadknux
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This review was originally published on SPOnG.com on 24 Feb 2006, at:
https://spong.com/feature/10109341/Review-Trapt-PS2 

Trapt Review (PS2) [Feb 2006]


Dreadknux

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What would you do if you were stuck in a mansion, trying to survive execution for a crime you didn't commit? According to Tecmo, get possessed by a demon and rip the crap out of the guys after you, naturally. That’ll show them. Continuing the development studio’s love for the dark, moody and gothic, Trapt is a rather interesting action game that involves a unique puzzle twist.

Set in a suitably gothic medieval world, you play the role of framed Princess Allura, who is evading capture (and thusly, death) after the murder of her father – a killing that her 'German S&M' inspired stepmother blames her for. Fleeing with her maid Rachel, Allura discovers an abandoned mansion that she can hide in. Upon entering however she becomes cursed with a demon known only as the fiend, who turns her into a sorceress of traps. Using these traps, you can defeat the armies of soldiers who are hunting you down, and then sacrifice them to the fiend, making it stronger.

So she’s a trapper keeper then? Hyuck hyuck.

Oh, that joke wasn’t funny when we said it the first time, and it’s not even funny in text.
A shame, we were going to base the whole review on that.

Mind you, what isn’t funny is the power of the traps themselves that you get to control. The game is broken down into missions – that are in turn broken down into little mini battles where you face various pursuers, from soldiers to magicians to even tramps. News of your possession must have gotten round, because it appears everyone wants a piece of Allura, be it for a reward for her capture or plainly to stop the fiend from sacrificing any more victims.

These battles take place in a room in the mansion, and you can do nothing but run away, avoid the enemy’s attack or place traps down. The traps are effectively your attack and defence, since you can’t do anything else. Hitting Circle will show an overhead view of the room you are in, with a grid covering it. You can then assign different traps to different face buttons. Triangle is used for executing traps from the ceiling, Square activates traps set in the walls and X is for floor traps. You get a choice of three of each type of trap, but you can only put down one ceiling, one wall and one floor trap at a time.

Once you’ve set them, markers will appear on the spots you placed each trap, but you’ll need to wait until they’re charged up before you can use them. Then it’s simply a case of luring your victims to the right spot and letting loose by pressing the button that corresponds to the trap. You can even do combos, where using one trap may lead to them being hit by another, and so on. It’s fun to experiment with the different traps till you get to make an unbeatable combination. We found that catching foes in a bear trap, impaling them on a wall of spikes and then having them smacked in the face by a rolling boulder can work wonders for your combo count – but not for your victim’s head, obviously.

The graphics are pretty good, with character models in the cut scenes being quite… voluptuous. Yes, let’s put it like that. The atmosphere and foreboding of the game is created effectively with moody browns and greys inside the mansion, and Allura almost an entire figure of white in contrast. An angel amidst all of the chaos surrounding her, if you want to get metaphorical.

Despite the fact she is possessed, she is still pretty much in control of herself but, understandably, doesn’t really want to be beheaded by her rather horrible stepmother Queen. A good natured girl, driven to murder simply to survive, yet at the same time feeding the very demon that is to bring destruction to the world. Not the best of situations to be in really, is it?

The music is all very gothic as well and there’s a great selection of tunes that will keep you on your toes, while the Japanese dialogue during the cut scenes and in-game is quite emotional. Shame about those sub-titles mind. You can’t get more emotional for a bloke than your nads being shaved off by a zooming buzzsaw, and hearing your enemies groan in pain is almost illegally satisfying.

Naturally, since this is pretty much the whole of the game, the extent of the traps and how you can use them is quite vast. By killing your enemies you earn money, which can be used to purchase more traps. Before each level begins you are greeted with an ‘Intermission’ screen, where you can buy more traps, equip some attacks to your inventory so you can use them in battle, and read up on just who you will be fighting. And depending on who’s after your blood this time, certain traps will not work on them effectively.

For instance, a chunky samurai warlord with heaps of armour isn’t going to be affected by a well-shot arrow. So crack a meteor into his skull and you soon remove that problem. People you kill are quite ceremoniously added to a museum of deceased victims, with specifics on how they died. You can also buy keys, which will open up new rooms in the mansion – at first you are limited to the one room to battle in, but soon you can run from one area to another if you fancy taking the fight elsewhere.

When you start a battle, you’re given a rolling introduction to your enemies. It’s polite to get to know them before you start garrotting them, you see. Even though you may fight as many as five people in any one round, you will only ever see two foes at a time. Likely due to how much the PS2 can handle, but as you get to the later stages it all starts to feel a bit artificial. Well... obviously it is, because it’s a video game, but perhaps more than two people to battle at once would have added a bit of adrenaline to later levels.

And speaking of which, although the gameplay is original for the type of game it is, you might end up feeling bored with it after a while – the trap-placing and the running around does get a little repetitive, and you will likely stick to a select few traps that you know will work best instead of experimenting after a short time. It appears that once you get to the stage of taking on five enemies, almost on a one-after-the-other basis, you’ve hit the top of the learning curve.

The AI of the enemies are quite good, as we found ourselves rather frustrated when we set off traps too early, and the enemies simply stepped around our bodged attempt at beheading them. They do tend to be a little bit cheap though, particularly the magicians that will gang up on you with spells even when you’re on the floor and have yet to recover. You may also have problems adjusting to how slow the game is in action – the framerate is quite low and as a result everyone runs around almost as if they’re in slow motion, particularly the enemies. Not very exciting to have to wait for ages for a slow-witted opponent to be lured into a bomb trap.

Longevity is a bit of an issue as well, although the game does try its best on this one. During the story mode there is a ‘Side Story’ that consists of one extra battle, which adds an alternative side to the main game. You also have a Survival mode, but considering the issues with repetitive play, it’s unlikely you will head here too often. It's the bizarre story that keeps you playing, with multiple twists and possibilities being uncovered in almost every scene, but once you’ve seen it all you will probably come back to it every now and then to indulge in the interesting gameplay and to mutilate people in various fun and nasty ways. For as long as it does last though, there is a lot to appreciate from gamers who are looking for something new.

Score: C+

It has its shortcomings, but this is interesting enough to hold your attention until you complete it. No doubt we’ll get the Daily Mail and the other media telling us that Trapt will encourage youths to get possessed and use magic traps to kill their mates or something – Trapt is a unique and gloriously gruesome puzzle-fest. One to rent.

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