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  • Customization, Exclusive Acts & More! Game Informer Takes A Deep Dive Into Sonic Superstars

    New emerald powers revealed too!

    Things have been a little quiet for Sonic Superstars news this month. Other than an appearance at San Diego Comic Con, most of the time spent with Sonic Superstars news has been simply waiting for when SEGA and Sonic Team are ready to reveal more on the game. Today, however, has changed that with the publishing of a new issue of Game Informer magazine, complete with loads of new information on the game.

    First, let's check out the amazing cover artwork for the latest GameInformer issue, created by none other than Mark Hughes - aka @thesketchsector!

    2023-gicover.jpeg

    So, where to begin with the information itself, then? Well, first things first, we now know the names of the first 7 zones of the game. Bridge Island and Speed Jungle, we've seen plenty of in the past month. Game Informer, however, introduces us to 4 more. Sky Temple, inspired by Sky Sanctuary from Sonic 3 & Knuckles, occurs after Speed Jungle and one act that goes for 9 minutes long.

    game_informer_tails_sonic_superstars_fly.jpg

    The next zone is Carnival Pinball, which we briefly saw in the Nintendo Direct footage from last month. Lagoon City then follows, which seems to be the game's water zone. This is followed by Sand Sanctuary, a desert zone. The final zone that Game Informer mentions is Press Factory, but we know little about it because it was the moment the zone's name appeared that Game Informer's time with the game concluded.

    There is also a zone called Golden Capital, but it isn't known where it fits in the zone order. In fact, the name may have been accidentally confirmed via the names of screenshots Game Informer uploaded of the zone.

    There are still 5 unknown zones, and there are some of levels, including the one seen in the reveal trailer where we got to see the characters become pixelated, that don't immediately seem to have association with any of the named zones. What we do know, however, is that there are exclusive acts. For example, Sonic has an exclusive act in Act 2 of Speed Jungle. Amy Rose receives an exclusive act in Act 2 of Lagoon City, and there's an interesting part in the very end of the level where Amy escorts Trip to safety.

    What is, perhaps, the most interesting part of these exclusive acts is that Game Informer says that they're "seemingly optional". You don't necessarily have to do Sonic's exclusive act, for example, as the game will asking you after clearing a level if you want to do his exclusive act next, or a regular one.

    emerald_power_-_ivy.jpg.d39c07a043aa85c9ec58658dcc0b4922.jpg

    Oh, but that's not all. Not even close. According to Game Informer, the game has a world map, which they describe as "reminiscent of Sonic Generations' hub where you are running around a 2D plane and selecting your zone". Speaking of selecting Zones, Game Informer seems to be suggesting that you don't have to do multiple full playthroughs of the game just to play all the levels again with a different character. You can now apparently change characters on the fly in between playing zones and pick up where you left off to your own heart's content. It sounds similar to Sonic Mania's Encore Mode, but it's now the main game.

    So, with all that said, now we have to talk about the emerald powers. We already knew of Avatar, which causes a bunch of clones of your character to appear, so nothing new to report there. We already knew of Water, which allows Sonic to swim up waterfalls. But Game Informer and Takashi Iizuka revealed that this ability isn't limited to just waterfalls. It can be used to swim underwater too! Vision, an emerald power we learned in the Nintendo Direct, does exactly what we thought it was. It allows us to see hidden stuff. Iizuka, however, told Game Informer that there's an indicator that will let players know that there's any interesting stuff that's hidden in their general area.

    game_informer_amy_sonic_superstars.jpg

    What makes this information particularly interesting is that, not only did we get new details about emerald powers we already know, we finally know all of the other emerald powers. Bullet, an ability where you can blast a character in a any direction you want, was revealed. Ivy allows your character to grow a vine where they stand and direct its growth in a certain direction. Slow, well, slows everything down on the screen.

    And the 7th emerald power may be the most interesting of all. It's an ability that is exclusive to each character. Sonic gets a Homing Attack, Knuckles gets a Punch, Amy can throw her hammer, and Tails can create a tornado (Tornado Spin) that will follow the ground and take out enemies in its way. There's also an 8th emerald power that all the characters can use, but we'll refrain from saying much more about it to avoid spoilers. You can probably guess what it is though!

    emerald_power_-_extra.jpg.39de8da5e4c5c6832c517077144b6a28.jpg

    The final major bit of information we got, other than descriptions of the various bosses Sonic and his friends will encounter (for example, Carnival Pinball features Eggman in a roulette wheel), is that we finally know what collecting those gold medals do. There's a shop on the world map that will allow you to purchase various cosmetics for your characters. They include cosmetic parts for the head, body, arms and legs. There are also patterns, colors, accessories, and something that Game Informer says is called "prototype". That is all we know, unfortunately, as Game Informer isn't entirely sure how it will work, and they said that Takashi Iizuka "played coy" whenever they asked him about it.

    And that's everything. The game still has a "Fall 2023" release, but it's safe to say that it probably won't stay this way for much longer. Not only has Game Informer stated that they will have more Sonic Superstars-related news to share, but Gamescom is next month. So, it's very likely that we'll know by the end of August. So, we'll just have to wait and see. In the meantime, all this news from Game Informer came with a lot of screenshots. You can see them all in the gallery below.

    Via Game Informer

    Sonic News Tips Credit:
    Shiny Gems

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    I was going to post this myself 😊 That looks really Interesting and can't wait for more Information about Sonic Superstars hopefully we should get a date on the game sometime this year I hope.

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    We also have new images of the Sky Stage plus some others

    I'm Spoiler Tag them just in case

    Sonic in the Unknown Sky Zone

    Spoiler

    358_announcelaunch_webhero.jpg

    Knuckles in an Unknown Fire Zone

    Spoiler

    golden_capital.jpg

    Knuckles using Avatar/the Blue Chaos Emerald Power in the Speed Jungle Zone

    Spoiler

    emerald_power_-_avatar.jpg

    Unknown Character using the Bullet/Red Chaos Emerald Power in an Unknown Water Zone

    Spoiler

    emerald_power_-_bullet.jpg

    Sonic Using the Water/Aqua Chaos Emerald Power Underwater

    Spoiler

    emerald_power_-_water.jpg

    Sonic using the Ivy/Green Chaos Emerald Power

    Spoiler

    emerald_power_-_ivy.jpg

    Sonic using the Vision/Purple Chaos Emerald Power in the Bridge Island Zone

    Spoiler

    emerald_power_-_vision.jpg

    Sonic using Slow/Yellow Chaos Emerald Power

    Spoiler

    emerald_power_-_slow.jpg

    Knuckles using the Extra/White Chaos Emerald Power to throw Punches

    Spoiler

    emerald_power_-_extra.jpg

     

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    Apparently...

    Spoiler

    One of the levels is called Golden Capital.

    And with one of the Emeralds' powers being Slow, can someone say "Chaos Control!"?

    I wonder how fans will react to the Emerald power that gives Sonic a Homing Attack?

     

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    Loving pretty much everything I'm hearing. Them specifically citing the Wisps in Sonic Colors as something they wanted to avoid with the Emerald Powers alleviates my fears of them being poorly integrated, and that they are an extension of the core gameplay rather than a distraction from it. The new levels also look really cool, and are more distinct visually than I figured they might be. This is shaping up to be something great.

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    Spoiler

    I love how one of the extra abilities is just straight up the homing attack. Sonic 4 Episode 3 moment

     

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    The artwork is even better than Mania, ngl. Mania's artwork had some messed up proportions, but this, this looks authentic. 

    It feels good to really look forward to a Sonic game. Just let me pre-order damn it.

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    Well...

    Spoiler

    Apparently, there was going to be a Sonic Mania 2, but that got scrapped.

    And...

    Spoiler

    The gold medals in Sonic Superstars are customization currency, apparently.

     

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    Another tweet showing some of the new info we got from the article

    Spoiler

    Fuckin' hub world and customization in a CLASSIC SONIC GAME?

    Based

     

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    Well...

    Spoiler

    There is a very long, one act zone called Sky Temple, which is in the sky, of course.

    Also...

    Spoiler

    The water level is apparently called Lagoon City.

    And...

    Spoiler

    A desert level called Sand Sanctuary as well as an unknown zone called Press Factory were revealed.

     

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    We have more images thanks to TailsChannel

    Knuckles in the Press Factory Zone?

    Spoiler

    F15un9DWABs0uB_?format=jpg&name=large

    Amy in the Sky Temple Zone

    Spoiler

    F15upSnWAAkhBfo?format=jpg&name=large

    Tails in the Golden Capital Zone

    Spoiler

    F15uqNKWAAAZC8A?format=jpg&name=large

    Tails in the Press Factory Zone?

    Spoiler

    F15uywVWAAsJukp?format=jpg&name=large

    Knuckles VS Golden Capital Zone Boss

    Spoiler

    F15u090X0AAa7SY?format=jpg&name=large

    Sonic in the Sky Temple Zone

    Spoiler

    F15u2NwWAAYnjwQ?format=jpg&name=large

     

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    A super No.1 washedupgamer

    Posted

    4 hours ago, ShinyGems said:

    Apparently...

      Reveal hidden contents

    One of the levels is called Golden Capital.

    And with one of the Emeralds' powers being Slow, can someone say "Chaos Control!"?

    I wonder how fans will react to the Emerald power that gives Sonic a Homing Attack?

    Golden capital? Could it be?...

    Spoiler

    images(11).jpeg.1ce84748741b249ba801c99f31939027.jpeg

    aaa7d73e129e4f08b3b740dc48f22db0a6e64e8f_hq.jpg.bdfe866ee325927504fc79136f1f2e22.jpg

     

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    The red emerald ability sounds super fun to play with if it works akin to the laser wisp did. Can't wait to see how speedruns of this game look with all these emerald powers, I can already see Slow being able to mess with scripted segments and maybe even let people find skips altogether.

    Also, a hub similar to generations is...ehhhhh. I see the point, and I understand that a 3D hub with classic sonic can't work if the entire rest of the game is 2D but idk. I really wish Sonic would adapt something akin to Crash Bandicoot 1/4 where you see the island as a whole and each zone is just a different place on said island. Actually, didn't the Rush games have a similar level selection method? Something like that, but with the Crash 1 effect of the entire island's angle shifting if your location happens to be on the back/side of it. Would much prefer something like those over just another 2D hub world like gens. 

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    Most of this sounds great. One of the cosmetics has to be Knuckles' hat and I will never take it off lol

     

    Not a huge fan of Generations hub. Though a lot of my problem was it being kinda annoying to get to some side missions. Still, I think I'd prefer something simple like Sonic Advance 2's world map

     

     

    634503-sonic-advance-2-game-boy-advance-

    Always really liked it. 

    We'll see when it comes out, though. 🤷‍♂️

     

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    2 hours ago, LegoFedora said:

    The red emerald ability sounds super fun to play with if it works akin to the laser wisp did. Can't wait to see how speedruns of this game look with all these emerald powers, I can already see Slow being able to mess with scripted segments and maybe even let people find skips altogether.

    Also, a hub similar to generations is...ehhhhh. I see the point, and I understand that a 3D hub with classic sonic can't work if the entire rest of the game is 2D but idk. I really wish Sonic would adapt something akin to Crash Bandicoot 1/4 where you see the island as a whole and each zone is just a different place on said island. Actually, didn't the Rush games have a similar level selection method? Something like that, but with the Crash 1 effect of the entire island's angle shifting if your location happens to be on the back/side of it. Would much prefer something like those over just another 2D hub world like gens. 

    That got me thinking...  Will the levels' doors be in a white void too? It made sense in Generations, but Superstars takes place on an island... The Crash 1/4 map would've been perfect tbh. Also, Ohshima saying Gens is his favorite modern Sonic game really isn't a surprise since this is totally what everybody compared Superstars to when it was announced. That article is full of cool information.

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    A super No.1 washedupgamer

    Posted

    2 hours ago, Marcello said:

    Most of this sounds great. One of the cosmetics has to be Knuckles' hat and I will never take it off lol

    Not a huge fan of Generations hub. Though a lot of my problem was it being kinda annoying to get to some side missions. Still, I think I'd prefer something simple like Sonic Advance 2's world map

    634503-sonic-advance-2-game-boy-advance-

    Always really liked it. 

    We'll see when it comes out, though. 🤷‍♂️

    Sonic advance 2's world map was sick. I loved the music for it too.

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    I'm thankful all the new CE powers don't conflict with later games down the timeline, though Slow is dangerously close to Chaos Control. The white emerald's power is kinda lackluster, considering most of the unique abilities it provides are things the cast could already do on their own at this point. (the exception of course being Tails)

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    54 minutes ago, The Swordsman said:

    I'm thankful all the new CE powers don't conflict with later games down the timeline, though Slow is dangerously close to Chaos Control.

    If we're going to put on our taped together lore-consistency Sonic storyline hats, maybe this could be a cool thing. Maybe Sonic remembers using the emerald for a similar effect in Superstars, so when Sonic has to tap into chaos control in SA2 he just harkens back to his previous experience with using a single emerald's energy to pull it off. Maybe this game is where he gets the idea that you don't have to have all 7 emeralds for something to happen (and later on, seeing Shadow also pull it off just confirms it to him moreso)

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    @LegoFedora

    Oh that would be a nice attention to detail if that was intended! Plus, while he isn't the only lore guy on the board, that does sound like something Ian would recommend.

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    I'm surprised, not entirely pleasantly, by how much they're feeling the need to reveal pre-release.

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