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  • TSS REVIEW: Sonic Colors

    Is this the best Sonic game in a decade? Nuckles87 provides the definitive review!

    It’s no secret that Sonic has been… lost over these last few years. It seems like ever since he left the Dreamcast, Sonic’s been going on a journey of self discovery to “find himself.” He’s tried team-work gameplay, sword play and has even let Shadow take the reins for a game. These various directions have had a variety of different results, but none of them have felt like a true successor to Sonic Adventure 2.

    None of these games really answered the criticisms of the Adventure series either, so much as they either ignored them or made them worse. Finally, nearly nine and a half years after Sonic said farewell to the Dreamcast, there is now a game that not only feels like a worthy successor to the Adventure series, but one that goes above and beyond what its predecessors accomplished - producing the first genuinely great console game since Sonic went third party. Sonic Colors.

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    Premise

    Let’s get this out of the way right now: Sonic Colors is not a 'back to basics' game. Much like Unleashed’s Werehog, Heroes’ team-work and Sonic 06’s miraculously horrible programming, this game has a hook that the gameplay centers around: cute little aliens named Wisps. These Wisps form the central framework for the entire game, acting as the basis of both the gameplay and the story.

    Dr. Eggman has built an outer space amusement park. He claims that he’s created it to “make up for his past transgressions,” like that one time he blew up the moon? Or, you know, split the planet into pieces. Sonic, naturally, doesn’t believe him for a moment, so he and Tails infiltrate the park to determine its true purpose. They soon find out that the Eggman plans to enslave the Wisps and use their “Hyper Go-on Power” to take over the universe.

    It’s a simple premise, that somewhat lacks the 'epic-ness' of world-ending deities and secret bioweapons that have made up the majority of Sonic fare over the years. Given how worn out all that stuff has become though, seeing a story where Eggman is actually the biggest threat is a nice change in pace.

    JUDGMENT: Thumbs Up

    FAVORITE SCENE: Sonic embarrassing himself in front of Tails while he’s gloating to a destroyed boss. Absolutely priceless.

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    Presentation

    Sonic Colors is truly a testament to just how well Sonic Team knows its way around the Gamecube/Wii hardware at this point. I’ve never seen another Wii game so aptly maintain such amazing graphical fidelity while simultaneously achieving such scale. Starlight Carnival is the single greatest technical achievement I’ve seen on the Wii - featuring absolutely beautiful light energy roads weaving around a gigantic space fleet, before effortlessly transitioning into a platforming area inside one of the hulking space crafts.

    It feels like almost nothing was sacrificed to achieve these graphics. The levels are filled with enemies and items. The only sacrifice Sonic Team had to make was reducing the game’s frame rate from 60 FPS to 30 FPS. This does nothing to hamper the game play, but even more importantly the framerate never misses a beat. It come as no surprise to me that some of the onlookers at E3 were mistaking the game for an Xbox 360 game, until they saw Wii controllers being used.

    That being said, this is still a Wii game.  Compared straight-up to the spectacle of Sonic Unleashed, things don’t quite measure up. The Sonic model in Colors is slower, the levels are not quite as huge and you rarely get the same kind of fast-paced exhilaration Unleashed was able to achieve, though the frame rate is a lot smoother. I know Wii fans are tired of hearing it – much like how we Sonic fans are tired of hearing how 'every single 3D Sonic game ever made is bad' every time one is reviewed – but I can’t help but feel this game may have benefited by also being the HD consoles. At least, as far as scale and pure spectacle are concerned.

    Fans expecting the same kind of spectacle they got in Unleashed may be disappointed. That being said, this game is nothing short of a graphical marvel on the Wii, and looks great even by today’s standards, helped in no small part by a beautiful art style that permeates much of the game.

    The CG is beautiful, too, but that’s to be expected in Sonic games nowadays. Cutscenes are mostly rendered by the game’s engine, and they look great. Surprisingly, they actually took the time to add little details like lace textures on Eggman’s gloves. The characters as a whole also look far less like plastic toys, exhibiting a softer, more natural look. I never liked the plastic look, so I’m glad to see they’ve finally done away with it since Sonic and the Black Knight.

    JUDGMENT: Thumbs Up

    FAVORITE PART: I can’t say the entire game? Fine. Starlight Carnival!

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    Sound

    Sonic Colors has one of the better soundtracks in recent memory. The main theme of the game, “Reach for the Stars,” has nothing on “Endless Possibilities,” but still Colors has a nice collection of orchestral, rock, jazz, and retro-styled techno music. Regrettably, as good as a lot of this music is, it’s not quite as memorable as it could have been.

    For me, the best pieces in the game were the surprisingly awesome orchestral works. The piece used for the file select screen is easily one of the best bits of orchestration I’ve ever heard in a Sonic game, even beating down Unleashed’s map screen theme. The fact that it was used in something that you dwell in for all of two seconds is criminal.

    The voice acting is, thankfully, much better than anything we’ve had since the days of SatAM. Gone are the horrible inflections of Jason Griffith and Tails’ girlish voice. I won’t oversell Roger Craig Smith - he still sounds like a Saturday morning cartoon performance - but unlike Jason Griffith and Ryan Drummond, it’s at least a good Saturday morning cartoon performance.

    Kate Higgins, meanwhile, turns in the best performance Tails has ever had in a video game and comes off as one of most talented VAs in the game. Mike Pollock, the only 4kids VA to survive the recasting, also turns his usual strong performance, though a few of his lines do feel off.

    All in all, Sonic Colors' voice acting is improved over past games in the franchise and Mr. Smith proves to be much more fit for the role than fan favorite Ryan Drummond (someone whom I personally believe has been overrated by the fanbase, due to just how terrible Griffith was in comparison judging by his first few years on the job).

    In short, Colors has a pretty decent soundtrack and the best voice acting a Sonic game has ever had.

    JUDGMENT: Thumbs Up

    FAVORITE SONG: The Save Select music.

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    Gameplay

    I will put this bluntly: Sonic Colors is the most consistently awesome Sonic game ever produced for a console since the days of the Genesis.

    It feels like, for the first time in eons, Sonic Team has been able to get it right at just about every level - solving problems that have been plaguing Sonic games for years, without allowing new ones to crop up and take their place. Rather than the gimmicks in Sonic Adventure or Sonic Heroes, Colors focuses on meticulous 2D platforming and adds depth through multi-tiered level design.

    Sonic uses the help of the Wisp power-ups to underline this gameplay focus, and they work rather well, adding another dimension to the game that past power-ups haven’t. My personal favorite is the Yellow Drill, due to how versatile it is. Just about every level with a Drill is going to have a load of hidden goodies, pipes and entire underground paths that give access to otherwise unreachable paths.

    There are some Wisps that didn't seem particularly necessary, like the Purple Frenzy. This one seemed to have obstacles constructed in order to necessitate its existence, rather than being built around exploring or getting through parts of a level in a different or unique way. Contrary to claims from SEGA, however, the Wisps are required to beat a good number of levels in the game... but they compliment the experience well enough to be detrimental to the experience.

    Of course, good power-ups are nothing without good level design. And the level design in Colors is some of the best I’ve seen in a Sonic game. Not only are there multiple paths through almost every single act, but some even have multiple ending points, which you will need to look for and discover on your own. Some players may not be fond of the numerous bottomless pits, but thankfully the game’s navigation mode tells you when you’re approaching one, so you know when to be cautious.

    Besides the easily avoidable pits, the 2D platforming areas are probably my favorite parts of the game. The jumping controls are pretty easy to use, lending more depth to the move than in past titles. Although I’ve heard some complaints about this, it all actually clicked with me the second I picked it up for the first time at E3. The double jump move works very well, especially as a way to redirect Sonic in mid air or save yourself from a mistake. The homing attack does have a few problems here – its range is too large, so you may accidentally attack objects that are slightly off screen when you really wanted to do something else.

    Colors has enough variation in the design between different platforming areas to keep things from getting stale. It was particularly satisfying to discover little ways to get through some of the less linear platforming areas faster.

    The 3D sections themselves are typically the most exhilarating part of this game and provide a nice bit of contrast with the slower 2D sections. The designs for most of these areas can be rather simple but, in my opinion, that's a good thing. After meticulously making my way through the more difficult 2D areas, getting to simply speed through a 3D area afterward brings a welcome change in pace. People looking for complicated 3D platforming won’t find much of it here – for the most part, these sections are all about running really fast, avoiding obstacles and attacking enemies.

    Boosting works well and, unlike in Unleashed, can’t be used excessively to lazily beat the game. Instead, boosting is engineered to only be useful on straightaways and when grinding rails. If you spam the boost in this game, you will regret it. Drifting doesn’t work so well – holding the B trigger while tilting the analogue stick seems fine for the most part, but it regularly feels unwieldy and not nearly as natural as using the triggers on an Xbox 360 pad. The quick-step works a lot better, and unlike the drift can be executed with precision. It’s a mechanic I’ve come to love in Colors, because it is both simple and useful.

    For all the praise I’ve given this game, there remains one aspect of the 3D areas that I came across that people may not like: some of it is automated. In the first act of Starlight Carnival, roughly the first twenty seconds of action is largely automated. Auto-running is not that prevalent, outside of a few choice levels, but it’s also something that many have begun to regard as a cardinal sin in Sonic game design.

    I will say that, for the most part, the automated areas aren’t really all that bad and allow for in-game set-pieces and gameplay that couldn’t have been done otherwise. The auto running areas are, at the same time, easily the least entertaining parts of the game, with a Motobug race in Asteroid Coaster being the exception. On the whole, I hope the next Sonic game doesn’t rely so much on automation and auto-running, and instead strives to make even the most cinematic parts of the game interactive.

    The game has some other problems: Sonic can be slow to turn around in 2D areas, both in regular play and during some of his Wisp forms. The bosses in this game are also a mixed bag – some are too easy and others are repeated throughout the game. The epic final encounter with Eggman easily ranks among my favorite boss fights in the series, though.

    While the levels themselves are fun, the co-operative multiplayer mode doesn’t really work. The camera just can’t keep both players on screen, and the only way to really play is to make sure the other player can keep up - which completely breaks the flow of the levels. Sonic Team should have considered taking a few more pages out of Nintendo's New Super Mario Bros’ book for this mode. For instance, if the game didn’t kill you for falling off screen, but instead simply respawned you, co-op would have worked significantly better.

    On the whole, Sonic Colors is really fun to play. It’s a little rough around the edges, it has some niggles and flaws, but compared to the unresponsive controls, repetitive game play and buggy nature of past 3D Sonic games, it is an absolute godsend. Back at PAX, I proclaimed that, bar any unforeseeable screw ups, Sonic Colors was going to be the best 3D Sonic game ever made.

    While the game has more 2D levels than I had anticipated, I stand by that statement: Sonic Colors is the best 3D Sonic game ever made.

    In fact if not for the aforementioned problems, I would be tempted to agree with Iizuka and proclaim that it’s just as good as the Genesis classics. Regrettably, I can’t go quite that far, but being better than any game made in the last 15 years – and yes, I am including the handheld titles here – is certainly good enough in my book.

    Colors represents a turning point in the series. I can only hope Takashi Iizuka continues to move the series in this direction and hopefully even please those who feel this game still isn’t good enough.

    JUDGMENT: Thumbs Up

    FAVORITE PART: Discovering an entirely new part of Sweet Mountain underground with the Drill Wisp.

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    Longevity

    Sonic Colors has largely forgone the padding of past console efforts. As a result, the game is considerably shorter – I’ve heard of people clearing the game in as little as 4 hours. I beat it in about 15 hours though, due to its sheer replay value. I found myself repeatedly going back to discover new paths, use new Wisp powers, get S-Ranks and find Red Star Rings in past levels, before I even beat the Story Mode.

    There is a lot to keep you busy. It will take you weeks to figure out how to get all S-Ranks in this game, as it requires more than just running to the end of the level as fast as you can without losing your rings. Wisp powers and the branching paths each play a role in your score and you will need to figure out just how to utilize all of these different ways complete the level to your advantage. This scoring system is easily one of the most addicting aspects of the game.

    You get what is probably one of the coolest surprises a 3D Sonic game has ever had once you collect all 180 red coins. I won’t spoil it for you (and I expect none of you to spoil it in the comments section either), but, needless to say, it was a neat surprise. In addition to all of this, there is also an “Egg Rocket” mode that allows you to go through every level and boss in the game in one go. Still haven’t been able to beat that.

    All in all, I’ve logged over 40 hours on Sonic Colors right now. The story mode is short, but there are enough extras and re-playability to keep the disc in your Wii for weeks, even months after you play. Part of the benefit of taking so long to write this review is that I can guarantee you that this game will keep you busy for a very long time.

    JUDGMENT: Thumbs Up

    FAVORITE TIME WASTER: Getting all S-Ranks

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    Second Opinion

    @SlingerlandLeave it to the second dimension to bail out a floundering franchise.

    Making the “best 3D Sonic game” wasn’t that hard.  The Adventure games, regarded as 3D Sonic’s pinnacle, are so due to nostalgia.  But at their core, they are riddled with half-baked programming and design, complicated by alternative forms of gameplay and artificial difficulty. Those problems have bled into every single game since, sometimes manifesting themselves into grander issues that have driven Sonic to the butt of every joke across the gaming Internet.

    Colors does away with most of these problems and ends up being a good game as a result... but Sonic Team still clings on dearly to a few of its past mistakes. Mistakes that shouldn’t be made.

    Sonic Team finally remembered that Sonic is, first and foremost, a platformer. About damn time. This sudden realization results in the most creative level design in the franchise’s 3D history. Sonic’s speed is toned down to a tolerable level and emphasis is removed from the yawn-inducing boost button. The first three planets are great, but Planet Wisp is the game’s creative high-point, blending the game’s gorgeous visuals and smart design to carve a unique experience in every act.

    I was having an absolute blast playing this game until Aquarium Park and Asteroid Coaster - where the game just runs out of ideas and opts for large, empty pools of water and brief, gimmicky affairs that were boring, easy and way too reliant on spectacle that we’ve seen before.

    What came as a great disappointment was Sonic Team’s continuing struggles with the concept of gravity. With the emphasis returning to platforming, the engine shouldn’t have controls and physics that you have to “get used to.” It’s a platform game. That should be priority number one! The “close-but-not-quite” jump physics led to the only times I died during the course of the game. Small platforms hovering over countless bottomless pits (which does not equal 'difficulty' in my book) will kill you far more often than the idiot enemies that just sit there, waiting to be homing-attack spammed or bowled over by a boost.

    I also wish platforming and running were mixed together a bit more, as you’re either speeding or stop-dead platforming. The 3D sections are devoid of platforming which, coupled with the prevalence of the second dimension, says to me that they’re all but giving up on controlling Sonic in 3D - which has been a problem since Sonic R. That extra axis of control and high speeds simple don’t seem to mix. Accurate physics might have alleviated this issue, but you know Iizuka… he sticks to his guns, no matter what.

    It’s a game that doesn’t take itself too seriously and solves many lingering problems, capturing most of that Sonic magic. However, problems that have persisted since the Dreamcast era still holds Sonic Colors in the “good, but not great” territory.

    Step in the right direction? Without question. I’d like to see more of this with a tighter engine next go ’round, though.

    JUDGMENT: Thumbs Up!

    For my complete review, head on over to Sonic Retro.

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    Final Words

    YOU’LL LOVE:

    + Some surprisingly funny scenes.
    + Some of the best graphics on Wii.
    + A very well-done soundtrack.
    + Layered level design with many alternate paths.
    + The creative Wisp powers.
    + Great platforming areas.
    + Getting all S-Ranks.
    + Co-op levels in single player.

    YOU’LL HATE:

    + Much of the humor falls flat.
    + Soundtrack isn’t as catchy as it should have been.
    + Drifting controls can be slippery.
    + Is automated at times.
    + Co-operative mode camera hampers the multiplayer experience.


    NOTE: A score was not given at time of original publication. To align with our 5-star rating system (introduced in 2022), we have given it a posthumous grade that best represents the original intent and sentiment of the overall article. This is not a re-scoring of this review.



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    @sonfan1984 hell no his voice was not on the mark it was deep and made my ears bleed I don’t know how you see Sonic but that was not Sonic at all I smell me a bias fan boy

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    Posted By: sonicdudefan1996

    People these are opinions! you don’t need to agree with the person but at least let them have it. if i say silver is my favorite hedgehog deal with it. it won’t ruin your game experience. story being bad or good or even funny along with Sonics voice actor being great or good are all opinions. no one is right or wrong. in my opinion the story was okay for a sonic game. while the story doesn’t matter(especially in a sonic game!lol!) the Eggman p.a announcements were pretty funny. i think sonic’s voice will improve.

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    Posted By: Kacey

    Finally someone who talks sense…Sonicdudefan I salute you ;\

    (For the comment and your view I mean 😀 )

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    Posted By: Ax

    @Jordan E

    I’m gonna have to defend sonicfan1984 here. He’s not a bias fan boy. If you’re smelling one it’s because you’ve entered the scene. XD

    Besides that fact I can’t let you accuse another fan of something I already know he’s not based on observation, you can also look at the material and further see he’s not. What you call a “deep” is the same pitch his voice has been for the past 2 and a half year. Maybe someone should post a back to back comparison, but yeah, it is.

    In fact, when people started saying Jason improved in Unleashed (forgetting he was actually sick during the recording of that game meaning it’s less likely he improved and more likely people got used to it) I kept telling people he sounded the same as always only his voice was a little deeper… which was LESS Sonic-ish as it sounded more like a normal voice and even less like Ryan’s voice than previously. To further prove this, everyone thought Roger’s voice was deeper til it is compared and you see it’s the same pitch showing Griffith’s Sonic voice did get deeper. (It got deeper in Japanese too.)

    So why is Roger’s Sonic voice such a “deep” shock? Because he has a bit of a gruff or rasp sound in the background of his voice which shows he sounds a lot like Griffith but slightly different in a way that you can tell it’s a different person, thus, subconciously you hear it as COMPLETELY different. This is also likely why people complained so severly over Griffith’s voice despite it being of mild difference from Ryan. =P

    PS:
    Considering Roger’s Sonic voice is more NORMAL sounding than Sonic’s previous voices, and it supposedly made your ears bleed, I’d assume you liked Sonic’s voice best in Sonic Heroes as it was the most annoying and least norming of Sonic’s voice (Since more normal sounding voices apparently make your ears bleed. =P) lol

    ---

    But my final words of that silly wall of text is, despite what I say it doesn’t mean you’ll like it any more or less or that you are right or wrong to feel however you feel towards the voice. All we ask is to keep the peace and not argue over the voices. Not only is it unaffective towards SEGA and towards each other, it’s just silly. There was once a boycott for Sonic 06 due to voices about 4 years ago. Most likely the people on the streets who actually saw it didn’t care and didn’t even know who Ryan Drummond was. xD

    Besides, if your opinion is of you not liking what SEGA does then it’s not really a flaw of SEGA’s. It’s only a mistake of their’s if they actually mess something up, not if they do something you have a different opinion of. =P lol

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    Posted By: amiterisu

    Augh…I have to wait so long to be able to touch the wii version! Dont get me wrong,the DS version is fun,but all the praise the wii version has been getting just makes it all the more tempting.

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    Posted By: AncientMod3

    I’ve played the Wii version, it is REALLY Addicting! :). As for Roger, he does a good job his first time as Sonic. I give him props for being successful. I really like Drummond and Roger, not Griffith. But just my opinion. As for this review, it makes a lot of sense, and i agree with them. I’m glad Colors got the great reviews it did. This puts SEGA in a good position to keep up the good work!

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    @Jordan E

    OMG wow! Calm down, it’s my opinion okay? Just cause I like Roger Craig Smith doesn’t make me a bias fanboy! (besides I’m a girl) You’re the one who is being the Jason fanboy around here anytime somebody has something nice to say about Roger Craig Smith and yes I perfer his voice work and his acting over Jason so deal with it and stop being a butthurt Jason fanboy cause I like Roger’s voicework in Colors.

    ---

    And also, learn to fucking read. I even admitted that Roger sounded alittle deep in some cutscenes but then there’s many times in the game where he actually has the right tone for Sonic. This is his first game anyway and I’m sure he’ll get better when there’s more games.

    BYW, I have already said this before but Ryan Drummond was also given a ‘deep’ voice for Sonic in SA and personally I prefer that tone for Sonic over the nasally, high pitch and annoying tone he used to have before.

    ---

    BTW, thanks for sticking up for me Ax. 😀
    I stopped coming here for short while cause I have trouble posting comments and this Jordan guy calling me a bais fanboy for liking RCS is what I come back to. He don’t have to like the new voice but learn to respect other peoples opinions.

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    @sonicfan1984
    It sounded deep to me at first, but I got used to it. Thinking on it now, I do not think that Jason could pull off the humor in this game. Not trying to say he is bad, but the voice actors are very different styles.

    ---

    This should be Sonic 4. It has so many new ideas, but enough nostalgia for older sonic fans. The only thing keeping it from bein better than Mario Galaxy 1 and 2 is the platforming because the double jump is fiddly at times. If Sonic had the grab move from SA2 it would be the best sonic game ever.

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    Yeah, I’d thought his voice was deep at first too cause I was so used to hearing Jason but I quickly adjusted to it after playing and beating Colors and now I’m loving the new voice and the acting as well.

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    Posted By: Ax

    @sonicfan1984

    No problem. =p

    @Rinzler

    Actually, I think you’re right that their styles are different so he’d definitely do it a little differently, but I don’t think Jason would have a problem pulling off the humor given the right director. I discovered that Jason is actually a pretty funny guy all on his own and started realizing how much his directors were screwing him over. (It’s like Noah Ringer playing Aang in The Last Airbender. Turns out the kid’s personality and acting alone are perfect for the role and M. Night Shayamalan, on camera, requests him to do it different… and his requested version SUCKED! DX)

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    Posted By: Ryan

    Remember SEGA’s MasterTweet Theatre, Aaron told the question is Sonic and Amy will be together in 2011 for Sonic’s 20th anniversary. Sonic will finally show his own feelings to Amy and proof he admits he loves her a lot and start dating her a lot. Is that true that SEGA was gonna announced they are official couple in future Sonic games.

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    Posted By: TheHumbleFellow

    Ryan: Dude, stick to the subject.

    There’s nothing wrong with supporting a fictional couple, but you shouldn’t go overboard.

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    @Ax:
    I don’t mind a little bit of SonAmy now and then but they REALLY need to fix up Amy’s personality in the games. Nowadays she acts like this bumbling idiot and whenever she sees Sonic she is either forcing him to marry her or take her out on a date and her new voice isn’t helping either. -_- It’s like Sega is determine to keep Amy into this annoying fangirl and there is so much they can do with her character but they don’t want to.

    @Rinzler:
    I enjoyed it, it’s one of my favorite 3D Sonic games next to the Sonic Adventure series and HD Unleashed. I’m looking forward to see what Sega have in store for Sonic in 2011.

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    Posted By: Ryan

    @sonfan1984:
    But Sonic takes Amy out on a date in Sonic and the Black Knight but in Sonic Free Riders,
    Amy forces Sonic to go out with her after she won the race, but he didn’t want to go with her. He’s too shy. Come on, Sonic! Don’t be shy anymore! Go ask Amy and tell her you have feelings for her and love her! Don’t run away from her anymore, Sonic.
    God, SEGA will ever make Sonic and Amy together at last.
    I’ve should that Kyla Pratt (Proud Family, One on One, Dr. Dolittle, Fat Albert) or Lisa Ortiz (Sonic X, Pokemon, Sonic the Hedgehog and others) will voice Amy to make much better voice her.
    You should email to SEGA to make Sonic and Amy as offical couple for future Sonic games.
    That’s why Amy and Sonic should be together somewhere like Sonic Colors 2, Sonic 3DS, Mario and Sonic Party, Sonic Chronicles 2 or Sonic’s 20th anniversary game.
    Sonic will not run away from Amy anymore, he will going to ask her to be his girlfriend.
    Damn you, SEGA. Why Sonic will ever love Amy?

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    You’re really like getting off topic with your SonAmy fantasies, don’t you? What you’re talking about has nothing to do with Sonic Colors seeing as how Amy doesn’t make an appearance in the Wii version at all.

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    Posted By: TheHumbleFellow

    @Ryan: Yeah, come on, dude. Give it a rest.

    I support Sonamy too, but that doesn’t mean that I think bout it 24/7. As a matter of fact, I think it would be a BAD thing if they got together in the games. It would be cute, sure. But it would just get boring before long. It’s the “Will they? Won’t they?” factor that keeps people hooked to the couple.

    Now come on. Stay on topic.

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    Posted By: Ax

    @sonicfan1984

    Of course you don’t mind… you’re a SonAmy fan. XD

    @Ryan

    No he doesn’t. He was supposed to. And like sonicfan1984 said, it’s because she forces him to. However in Free Riders she TRIES to force him and he never agrees to it. =p They probably kept Amy out of Sonic Colors because she was annoying and useless in Sonic Unleashed. XD In the DS version they used the entire cast except the Babylon Rouges. =P

    But come OOOOOON. This is so off topic! I really don’t care about SonAmy! I don’t hate couples I just don’t want SonAmy for two reasons. 1: How could Sonic like a girl like Amy? What does she have to offer? 2: It has NOTHING to do with the rest of the story in these games. “confess his feelings for her”??? That doesn’t sound like a Sonic-y kinda thing to me. We’re talking about Sonic Colors, not a freakin Soap Opera! >.< Why can't you people just leave the poor guy alone and let him be free in the wind and adventure like he keeps saying? D'X lol

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    @nuckles87
    Did you take a while with the review because you were trying to get the red rings?

    @sonicfan1984
    I enjoyed it a lot too. What would be nice is if Sega could make a Sonic06 style game, like first it would play similar to SA2 and then like Sonic Colors. Let’s just forget Elise ever happened.

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    @Sonfan1984

    I atcually liked Amy more in Sonic X more than in the games but still (I think Lisa’s best perforamnces were on the show and also in Unleashed and Black Knight) but yeah I think SEGA should change Amy for once instead of chasing Sonic 24/7 doing something different or maybe she appears in another game and maybe a cutscene could show her explaining how she feels as the adventures have past by or let her explain

    @Ryan

    Well I think that’s going a bit overboard :\ and Sonic Colors 2? Mario and Sonic Party? that’s a bit too far we haven’t heard anything yet though I’m not really sure if Sonic loves Amy I mean I think he likes her deep down but wouldn’t want it too far but then again you maybe be right cause I remember at one time I think Sonic HQ did say he has feelings but too shy or I dunno somebody mentioned this about a year ago I don’t know for sure But I do think that something may be going on….

    and I’m sure most fans will get used to the new voices just give them time you gotta admit both the Original Cast and 4Kids Cast weren’t exactly amazing on their debut perforamnces but later most people grew on them…

    I only prefered the DS Version of Colours than the Wii Version it didn’t really work with me I’m afraid 2010 has been okay for Sonic I also enjoyed SASASR (PS3 and Xbox) and SCC but hopefully 2011 will be a better year for Sonic…

    ---

    Also one more thing I’m not too sure about the new cast….I only like Vector for now

    But honestly the Cast are too extreme with their lines (Sometimes they will end up sounding like previous V/As but then the next minute high ptiched or low, they take it a bit too far at times and eventually it goes over the top and a bit messed up and some lines weren’t really funny and can be a bit cheesy (In Colours Wii Version and some on FR)

    But this isn’t the first time it’s happened it’s also happend with the Orignial Cast and 4Kids Cast

    “I’m The Coolest”
    “We’re Sonic Heroes”
    “Awww Yeah This Is Happenin”
    “I Wish for a mountain of Handkerchiefs”
    “Watch Out You’re Gonna Crash…Ah”
    “Ah” (Rouge falling in a cutscene in 06)

    etc etc etc But I agree with Ax The Voice Director…Ugh :\ it was the director’s fault for not giving most of the actors some room to stretch their legs

    But they improved eventually and I’m sure these guys will in time (in future games) Still I don’t like the way SEGA treats them really badly I’ll admit I didn’t like the Original Cast but I didn’t like the way they got rid of them like that and I didn’t like the way they did to 4Kids Cast out of the blue…

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    @C.J
    ‘“I’m The Coolest”
    “We’re Sonic Heroes”
    “Awww Yeah This Is Happenin”
    “I Wish for a mountain of Handkerchiefs”
    “Watch Out You’re Gonna Crash…Ah”
    “Ah” (Rouge falling in a cutscene in 06)’

    That’s more of the script writers fault then the voice actors (even though the voice director is partly to blame, too).
    We have to wait and see the new voice cast full potential when Sega/Sonic Team make a game with a more serious script. The Happy Tree Friends and MADWORLDS writers did a good job with the writing in this game but they really need to calm down with all the jokes.

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    @Sonfan1984

    That’s true I wasn’t really keen on the cheesy jokes either and the script writers yeah I guess their to blame more and the V/A Director but they did an okay job I just prefered the DS Version more over the Wii and I’m sure 2011 will be bigger and brighter for Sonic and everyone I hope….Not long before we say goodbye to 2010 (Time’s gone fast O.o)

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    @Ax

    That’s actually true sorry I missed the main point of that :L got muddled up but After his “That hurt” line does he say “I see so your not just a Hedgehog” before saying his final line 😀 I swear I heard that before…

    I’ll replace that line with

    “A Magic Carpet I thought those only existed in Fiction” , “Eggman! again and again just what is he up to this time” (even though Eggman just explained what he was doing) or “Okay guys we’ll buy you some time that way you can use your super powers”

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