Jump to content
Awoo.
  • TSS REVIEW: Sonic the Hedgehog 4: Episode I

    Get the final judgement on the much-hyped 'return to form' for Sonic the Hedgehog!

    Sonic 4, then. Hyped as the true return to 2D form for the blue blur, unleashed at last upon the fanbase after a year-long wait that was riddled with delays and controversy. Does it live up to its promise? Is it worth your hard-earned Sonic wonga? Read on and find out, in TSS’ Sonic the Hedgehog 4: Episode 1 review.

    Sonic-4-Xbox360PS3-screens-4.jpeg

    Premise

    There’s really nothing to say when it comes to the game’s premise – it follows the formula of the classic games to the letter, seeing Sonic race through levels to rescue his animal friends from Dr. Eggman’s capture. As it continues on from Sonic 3 & Knuckles, there’s something of a bare bones plot – the evil doc, still smarting after the chaos that ensued on the Death Egg, is trying once more to bury the planet with his league of robot badniks. Of course, with the recession and everything, he’s on the back foot, forced to recycle only the best of the baddies from past games. Obviously, Sonic’s having none of it.

    With no cutscenes or any other guff to endure in-between levels, Sonic 4 does a great job of keeping the focus on what really matters – 2D platforming and fast-paced action. There’s a lot to be said about games that just let you get on with the game and just play – and Sonic the Hedgehog is such an accessible game that jumping in is a total cinch.

    JUDGEMENT: Thumbs Up

    FAVOURITE SCENE: As it should be – the ending sequence.

    Sonic-4-Xbox360PS3-screens-6.jpeg

    Presentation

    Sonic 4 is simply gorgeous. SEGA has brought the 2D games bang-up to present-day, and although the 16-bit sprites had a bit more charm to them, you’ll still be able to appreciate the detailed locales and intricate designs implemented here. With 3D models, special effects such as card-based paths looping in and out of the screen, and traditional items such as pinball bumpers and loop-de-loops covered in foliage, Sonic 4 does what the original Sonic the Hedgehog did in 1991 – create a graphical presentation that can truly wow kids.

    All that being said, there’s something of an obvious pattern when it comes to the design of Sonic 4 – it’s not entirely original. In fact, it could be argued that it’s not original at all. Each of the four major zones (and the concept of the Special Stages) are re-imaginations of levels already seen in the original Sonic the Hedgehog and Sonic the Hedgehog 2. The multi-tiered and engaging level design helps break the argument that this is but a mere rehash, but it is fair to say that this initial episode does feel more like an homage rather than a true sequel. Maybe some fresh ideas for the next episode, SEGA?

    JUDGEMENT: Thumbs Up

    FAVOURITE BIT: The all-too familiar looking Splash Hill going from daylight to sunset.

    Sonic-4-Xbox360PS3-screens-5.jpeg

    Sound

    When you think of the music behind classic Mega Drive Sonic games, one of the most distinctive elements you would pick out would be Masato Nakamura’s deft use of percussion. Jun Senoue, a veteran who has been involved with the series’ soundtrack ever since Sonic 3, has tried to replicate that to mixed success. Oftentimes the background music sounds like there’s a 16-bit woodpecker knocking against your head. At other times, tunes are barely memorable – try humming a Sonic 4 song two hours after playing it.

    There are some blinding gems that show Senoue’s skill, like the pumping theme to Mad Gear or the absolutely delightful Act 3 music to Splash Hill Zone. But we all know what the man’s capable of when given a Mega Drive – 1996’s Sonic 3D Flickies’ Island is testament to that. Ultimately, I can see exactly what Senoue was going for here – it’s just a shame that the overall result is a bit hit-and-miss.

    JUDGEMENT: Thumbs Down

    FAVOURITE TRACKS: Splash Hill Zone Act 3, Mad Gear Zone Act 1

    Sonic-4s-Casino-Street-Zone-screenshot-2.jpeg

    Gameplay

    This really is the heart of the debate – whether you rate Sonic the Hedgehog 4: Episode 1 as a good or bad game depends entirely on what you perceive the game to be (ignoring SEGA’s constant marketing natter about ‘back to the classics, fo’ real homes’). Do you focus more on what the game should be, or what it really is? Here’s my take – Sonic 4 is a lot of fun. With some caveats.

    When you start playing the game, a lot of the hangups in the physics department appear glaringly obvious – and if they don’t, then you’ll be blitzing through the first few stages thinking subconsciously that something isn’t right with this picture. As it turns out, Sonic Team (for whatever reason) did not decide to build on the Mega Drive codebase but instead created as close enough a replication as it could. For some, the bits it got wrong are a deal-breaker.

    Jump to the side and let go of the analogue stick/D-pad, and rather than letting momentum take its course, Sonic stops moving and drops in a vertical line. Closer inspection shows that the same is true for other midair activities, such as being shot out of a cannon. Elsewhere, the game doesn’t seem to encourage the use of the spin attack because every time you use it, you slow to a crawl. Even on the Casino Street half-pipes – where in classic Sonic games, spin-attacking would actually make you go faster than running, the opposite is true in Sonic 4. For those used to the physics of the originals, it’s baffling.

    But if you stick with the game, you’ll get used to those setbacks and enjoy the game for the short, enjoyable ride it otherwise provides. Running around curves and bouncing off of badniks really takes you back to those halcyon days sitting in front of a Mega Drive as a kid. The level design – multiple tiers and with several routes for time-attacking – is a triumph compared to those found in recent 2D Sonics.

    And the sole addition to the blue blur’s attack roster, the homing attack, is far from a cheap get-out-of-jail-free card, but instead offers access to alternate paths and feels just as natural as a classic power-up should. Sonic 4 is a game that divides opinion like no other – just as I feel there is a lot of fun and gameplay worth to the game despite its setbacks, others may feel that the physics is enough to fail the game entirely. The strange thing is, both opinions are correct.

    JUDGEMENT: Thumbs Up (Your Mileage May Vary)

    FAVOURITE PART: Running like a madman to escape the chaos in Mad Gear Act 3.

    Sonic-4-Mad-Gear-Zone-Xbox-360-Screen-5.jpeg

    Longevity

    You won’t really get a lot of bang for your buck here – you’re buying entirely into the nostalgia trip that you may (or may not) receive when Sonic 4: Episode 1 first loads up. To compare the number of zones to past Mega Drive games is silly – Sonic the Hedgehog came out in 1991 with six zones for around £40. When you consider you’re only losing two for a tenner that’s not so bad.

    What can’t be argued is that you can easily beat Sonic 4: Episode 1 in the space of an hour or so (minus chaos emeralds – it will take you an extra couple of hours to grab them). When there are other premium games on downloadable services commanding at least four times that for about £2 less, you start to ask a question or two as to whether the longevity is value for money. It will be interesting to see how that might change if it has the ability to ‘lock on’ with future episodes, however.

    JUDGEMENT: Thumbs Down

    FAVOURITE TIME-WASTER: Time-attacking – the homing attack has some nice uses in speed running.

    Sonic-4-Ep-1-Blackberry-Playbook-2.jpeg

    Final Words

    YOU’LL LOVE

    + The sublime level design.
    + All of the beautiful backdrops.
    + A fresh challenge, wrapped in a familiar setting.
    + That you can still have fun despite its drawbacks.
    + The homing attack. Yeah, I said it.

    YOU’LL HATE

    – The rather naff jump and spin physics.
    – A rather forgettable soundtrack.
    – That it’s over far too quickly for your money.
    – It’s more of an homage than a fully-blown sequel.
    – One or two gimmick-specific stages.


    NOTE: A score was not given at time of original publication. To align with our 5-star rating system (introduced in 2022), we have given it a posthumous grade that best represents the original intent and sentiment of the overall article. This is not a re-scoring of this review.



    The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way. All proceeds will go to supporting our community and continued coverage of Sonic the Hedgehog. Thank you in advance for your kind support!

    Sonic Wiki Database: Related Entries


    User Feedback

    Recommended Comments



    TSS Classic Comment Bot

    Posted

    Posted By: Rundas

    Homing Attack got me. When I played Sonic 1-2-3 on VC, I always press the jump button twice thinking it had Homing Attack 😕

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: HeroInferno

    *Looks at the “You’ll love” section* Take THAT everyone who hates Homing attack!

    Anyways, I give it a 9.6/10 - my favorite scene was going Super Sonic for the first time in a 2d Sonic game for erm… ever, but I agree the length is not long at all and bumpers in this game are PURE EVIL at times. I’ll review Sonic 4 as a whole game once all the episodes are out. 

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: ChaoticFox

    @Dreadknux I don’t get at all how “When you consider you’re only losing two for a tenner that’s not so bad” insinuates that making a comparison is a silly affair. To me, it seems to CONDONE making the comparison because doing so makes a steep price look more like a standard value.

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: hook131

    I don’t agree with you about the music... I’ve had splash hill stuck in my head for days.. and I haven’t even got the game yet!

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: Miles Per-Hour

    Hey, if you’ve downloaded the Wii version of Sonic 4, look at the leaderboards and see the Carnival Street Zone Act 1, my name is on the Top Ten List, its Wiiman. Im so proud of myself, it took hours to perfect. I LOVE SPEEDRUNS

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: Dakota Jones

    Did anyone else find it rather silly that you can still get the barrier power up as Super Sonic even though you are already invincible? lol

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: Derek

    A rather well put together review for Sonic fans by a Sonic fan. I pretty much agree with all the points you hit at. I expected to be playing the game for weeks, but was disappointed when I stopped playing about 4 days after buying it. The game is fun and super nostalgic, but the physics really put such a hurting on the experience. Every time I start to have fun with the game the physics end up ruining the moment. Aside from those points there’s fun to be had here, and the Mad Gear Zone is brilliant (I even enjoyed it way more than the original Metropolis Zone), but I’m definitely anticipating Sonic Colors even more now.

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: Takus

    I don’t really have a problem with the game. It was very enjoyable though it does have its drawbacks. To me it’s just nitpicking.

    • Sonic’s speed wanes when you let go of the stick/DPad
    • Physics are a tad bit off since you can’t gain momentum by just going back and forth in half loops.
    • Plus, I don’t think Sonic is supposed to stand in quarter loops. Last time I checked, you need to mash the spindash (no rhyme intended) to get going again. Lastly, when you spindash off a platform, Sonic should fly off it rather than just drop off them.
    • The Egg Station probably could’ve been kicked up the challenge a notch if they decided not to include checkpoints and rings.
    • One more level would’ve been awesome.
    • Finally, at the ends of boss fights in stages, they could’ve linked the levels together like they did in Sonic 3. It would make the transitioning between levels make a little bit more sense, but then again Sonic 2 did that, so I guess I’ll let that one slide.

    Other than all that, I’d have to say this was well worth 1200mspts in my book. A lot of things in the game surprised me. The chaos emeralds weren’t piss easy. You actually have to work for them and that’s the way it should be. Having Eggman revamp inventions and levels being not too similar just feels right for a sequel. If all of Eggman’s attempts failed in the last few games, this is a great way to revive the franchise. Way to go Sega.

    Link to comment
    Share on other sites

    I disagree that the music is forgettable. I truly think Splash Hill and Lost Labyrinth could be classics.

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: SonicOverlordUK

    I’d only give the game maybe a 7/10.

    My opinion is more or less the same as that of the review. I really enjoyed the game but it really wasn’t worth 1200 Microsoft Points in my opinion, it was far too short. 12 stages, 4 bosses, the major boss and the special stages as FLEW by. The physics were off (compared to 1,2 & 3) and I said a number of “words” when I kept falling into spikes or to a horrid height death when I expected Sonic to keep moving forward and not drop like a piano out of a window.

    But to be honest I was humming the Casino Zone Act 2 music whilst reading this review so I disagree there.

    But still a fantastic review mate!

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: Dr. Ivo Robotnik

    The level design wasn’t that cunning, sadly. Can you try a little harder on Episode II? I find it incredibly frustrating to rely on people who can’t even fully stop that hedgehog from coming near me.

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: FoxBoy

    Maybe someone should make a Sonic 4 fangame remake that does feel more closer to the classics. Same levels and such but with the classic physics, sprites and resigning the levels to look a little less like copies from the originals. 😃

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: Eiji

    This review is really great. The only thing I really have to say that isn’t in this review is that the game is actually longer than an hour (at least for me it was on the iOS version) and that the soundtrack really isn’t THAT bad. I’ve probably played the game for about 20+ hours since it’s release on the App store.

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: d00dlebug

    Brilliant review, as usual lol I think you pretty much said exactly what I felt as well, although my opinion of the music was a bit more positive. He has been working with different tools for quite a few years now after all lol

    And as for the trolls, I think to be honest I’ve figured out how to make Sonic good again: get a more appreciative fanbase lol after all, Sega IS trying their best. Sonic 06, rushed. Sonic 4, given a longer production.Recent games, trying to take the series in new directions (which I personally found to be quite fun). Sonic 4/Colours, sticking to core gameplay of the originals while giving new flavours to spice things up. Recent games, adding extra characters to every game (somewhat hit and miss). Sonic 4/Colors, sticking to fan-favourite characters. They’re working solely on Sonic’s gameplay mechanics till they get it right and allowing the overall storyline of all the core characters to move in new and interesting ways

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted by: d00dlebug

    Sorry to double post but…

    Takus says:
    – Sonic’s speed wanes when you let go of the stick/DPad

    Could somebody explain this to me? Doesn’t he usually slow to a standstill when you stop pushing the ‘move’ buttons? lol

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: Ben (aka Rio)

    Just echoing what others have said here. This looks like a very well-written and fair review, and whilst I don’t actually have Sonic 4 yet *shock horror* just reading this allows me to imagine exactly what it must be like.

    My hopes for episode 2, despite not having played episode 1 yet, are:

    • Tails playable
    • Fix the physics
    • Livelier soundtrack
    • “Lock-on” compatability with episode 1 or an eventual physical release of the whole thing in one go.
    Link to comment
    Share on other sites

    Sonic 4 really wasn’t that bad. I thoroughly enjoyed the experience of a 2D Sonic game that wasn’t a boost-fest (although I find those games to be fun <_<")

    It's nice to see everyone's opinion get voiced though. This game certainly isn't a godsend to the community, although you have to admit, a lot of the media and the more nonchalant fans are gobbling this game up. It's definitely a good thing for Sonic's image to the public, whether or not the physics and level design is 1:1.

    Looking forward to episode 2, and the hopeful prospect of an ice level! (I hope!)

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: Frostcat

    True for the overall homage part but it’s not actually a bad thing. After all, it is $15 if you think about the point system for XBL. If this is true, there should be four episodes in total. Add it all up and it’s $60 altogether. So it’s a really good game for in intro, let’s just hope it get’s more original levels and proper free fall physics. (Following Indigo’s hope for an Ice level)

    Link to comment
    Share on other sites

    @ Crackers: “I admit I was baffled for about 2 minutes trying to spin my way up a halfpipe in Casino Street. :P”

    So it WASN’T just me then! 

    I’ve only played through the first act since buying it on the 360 launch day, and I know that isn’t enough to make an informed decision yet, but at the moment it doesn’t feel right. The fact I have been spending more time replaying S3&K and Sonic Fan Remix suggests Sega missed the boat on this. It doesn’t make me want to come back for more.

    Also, going straight from an original Mega Drive Sonic game to this doesn’t feel like a sequel, no matter how much SEGA hype it up to be. I think I’d have been more happy playing it if the game hadn’t been so rammed down my throat as the game I’d been waiting 16 years for!

    Link to comment
    Share on other sites

    TSS Classic Comment Bot

    Posted

    Posted By: hook131

    I’ve finally Played Sonic 4 Episode 1 and even though there might be flaws(Physics, Shortness, etc) it’s still a really fun game I massively enjoyed it :) Can’t wait for Episode 2!

    Link to comment
    Share on other sites




    Guest
    This is now closed for further comments



×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.