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Sonic Boom announced (Wii U/3DS)


Carbo

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As a level theme I don't give a care about casinos.

As omote's silly attempt to bring down Sega though, I think it'd be better if we just talked about the game instead.

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On a casino level: isn't Eggman involved in the plot somehow? Since he's the kind of guy who likes to rip ancient environments up I can see him plopping one down somewhere, the cultural history be damned. He probably cares as much about ruins as the PRC government does. That is, none at all unless it serves a political purpose.

On reception: I'm very optimistic. Why? The team behind it. Sonic Team have, I'm sorry, proven they are a hit or miss developer. There's just no way around it. The guys at BRB, while they haven't made a game AS BRB, have solid track records. Barring them being the worst of the worst from those dev teams... I have 100x more reason to be optimistic about a Sony-made (let's face it, it may as well be) game than a Sonic Team-made one.

That's without getting into the fact this is the first Sonic title to ever be fully developed by Westerners through and through.

If Nintendo or SCE. makes Sonic Boom.. Game quality could be perfect... I agree

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Let's see, I myself, am feeling ecstatically optimistic about Boom, it's background and the ideas behind it!

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I honestly can see a Casino or Carnival being part of Eggman's base take over. otherwise it seems very out of place... then again, How the heck did they hid Carnival Night Zone on Angel Island? I mean, that sort've seems out of place on an old floating island... but I digress.

 

To be honest, I'm in the boat as most others. Cautiously optimistic. This game really seems like the kind of game that has everything I loved about the first Sonic games I really played, being the Adventure titles. However, as it has been in the past, you never know with Sonic games... so we just have to wait and see.

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In terms of it being Adventure-styled, I said that about Lost World and now I'm seriously taking my words back on that.

People have said this looks Adventure-styled, come E3 it's possible we'll be taking our words back on this game being Adventure-styled too. Although, in a way, it is still Adventure-styled.

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I always saw Carnival Night as something built by Knuckles to draw attention away from the Master Emerald...before he kicked everyone off the island.

 

But yeah, Boom certainly looks interesting, nothing like your "average" Sonic game. is this a good thing? Well it is yet to be seen but it could very well be a success. It is being made by Western developers for a western audience, which could be a very smart move considering a lot of Japanese developers don't seem to take into account the audience over on this side (SEGA, Nintendo).

 

It certainly looks interesting and i'm likely to pick it up, im just REALLY hoping for a Demo this time around

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That's why I'm remaining cautious. You shouldn't really walk up to a stranger (in this case, the game) on the street, even if he/she is offering free candy (good gameplay). They could still mean well and be a nice person (be a good game), but there are equal chances of them being potentially dangerous (be a bad game).

Wait until we know what the person (game) is like before approaching.

 

It's not really approaching a stranger. It's more like approaching an old friend for something and calling them X, but they say "I don't go by that name anymore, please call me Y."

 

BRB isn't just a random developer... they're pretty much the same people who brought us all the cherished Naughty Dog titles.

 

Which I think might possibly help this game catch on a bit more... if it can somehow ignite the Jak/Crash nostalgia among the masses, it really could put Sonic back on the map.

 

Of course chances are high whatever game comes out afterward will crash the hype train (after how Sonic "recovered" with Sonic Team with Colors and Generations only to fail again with Lost World, my optimism jar is all empty), but that's besides the point.

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I'm optimistic about Boom. It looks fun, creative, and pretty in-depth! I'm excited to see where this goes. With a new developer team, who knows what we'll get?

 

I really hope they don't overload the game, though. Like "wow! Cool useless features!" "Obligatory levels that are unimportant to the plot, but you still have to clear in order to move on!"

Though it doesn't seem that way, and I have hope, I'm still praying...after all, despite SEGA's patterns or their usual, this is a whole different team. We don't know what they'll come up with, good, great, bad, or terrible.

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Hi all,

 
I just wanted to clear something up about the Chaos Emeralds as I think there was some initial confusion based upon an answer that Bob gave during an earlier interview. I believe he just misunderstood the question. When he said that there were no Chaos Emeralds, he simply meant that they do not appear in the upcoming Sonic Boom games. And there are specific reasons for this. However, that is not to say that they couldn't exist within the overall Sonic Boom universe. I can't promise that they will be talked about or brought up anytime soon (or at all) in any aspect of Sonic Boom, but there is nothing that prevents their possible existence. Just wanted to clear that up for you all.

 

 

 

New information from Frostman007

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So, they potentially exist...but are not important or used as a plot device or means of power or anything, game-wise.

I like where this is going...but it makes me wonder what 'specific reasons' why the chaos emeralds don't appear.

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So in other words, they don't exist yet, but might get brought in later - much like the extended cast of the series, for that matter.  Seems very sensible.  I assume the reason they aren't in the series at this point is because the plot of Boom involves an alternative ancient power source or history for the echidnas which renders the Chaos Emeralds redundant.

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I imagine the reason for them not appearing in the game(s) is due to the story's setting; if the emeralds exist in the Boom 'verse, that doesn't mean they'd just happen to be in the place Sonic and co. are going to.

 

Basically it's like Colours/Lost World with the Emeralds not really being canonically in the Amusement Park & Lost Hex, they don't play a part in the story, they're just there as an extra. This time they're just not there at all, but could be introduced in future Boom-related stuff. :P

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I think it was plausible that they'd made the decision to not include Chaos Emeralds in the setting at all, as opposed to just not including them right now.  They could have replaced them with something else, for instance.

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Now I really like that concept where they exist in the Boom Universe but are not going to be used as a MacGuffin.  That way they can make a large Mythos with the franchise but not have to put all their eggs into one basket.

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All he's saying is that the Emeralds, just like many other staples of the series such as the wider existing cast, don't appear in Boom at the moment but that is to say nothing of what couple happen in the future. I thought that was a fair easy conclusion to come to. Boom and the main series are cut from the same cloth.

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I think the reason is, because it be unfair for tails, Amy and knuckles can't use it and everyone would just choose sonic for his power.

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Some more info from Steven;

[in response to a SEGA forums user], while you have every right to comment on the photo and associated screenshot, I just wanted to clear two things up with you... 1) the game was pre-Alpha at that time and not at a Beta state and 2) it is not really the most up-to-date info as it was taken before the launch trailer was completed. Thus, the trailer is actually the most up-to-date thing yet seen even when compared against the official screenshots released. Again, just wanted to be sure you were aware if the timeline of assets. Thanks for your support.

So no need to be worried about the 15fps thing. :)

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I think the 15 fps was kinda clear. I think everyone is just grasping to the so little we have (which he explained already :P) that when things like that show up, they get paranoid. 

 

About the level in the back ground, I kind of see platforms behind the arena area and those lead to the rest that's in the background, but from the looks of it the level is in the air. (or maybe just unfinished :P) just some thought.

 

(p.s. Stephen, you should be on here more than SEGA forums (frowny face) joking) (...Joking!)

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