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Destiny: Bungie's new game


Jacky

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Destiny looks neat and it's obviously really ambitious but at the end of the day we still know shit all about it even after its official unveiling.

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Destiny looks neat and it's obviously really ambitious but at the end of the day we still know shit all about it even after its official unveiling.

That's my and everyone else around the net's problem. I can only assume this was meant to be the teasing period, but as we've received leaked stuff over a long period of time, I think we all expected them to cater to that and give us a significant update. :-/

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Oh wait, I've just realised something.

 

If this is an online only game. That means anyone who is only a silver Xbox Live user won't be able to play it will they?

Phantasy Star Universe, an MMO for the Xbox 360, did not require a Gold Account.

 

Since the person said this is going to be like an MMO game, does this mean there will be a subscription? If it is free to play online, then it is likely that a GOLD account will be required.

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A bit of Planetside 2, a dash of Borderlands 2, and of course some Halo.

 

I dunno about you guys, but this premise kinda has me drooling for more info. The small clips of what we've seen of the game look really interesting, but it's just too much of skepticism and teasing that's just giving me a maelstrom of conflicting interest in this game.

 

But that combination sounds really, really interesting. Now if they can pull it off.

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So someone went into the source code and found...

 

Could there be a chance of Destiny hitting Wii U? The latest bit of
hope comes from the game's official website. If you go to the preorder
page and check out the source code, you see this tidbit.



pc: "platform-pc",

ps3: "platform-ps3",

ps4: "platform-ps4",

xbox: "platform-xbox",

xbox720: "platform-xbox720",

wiiu: "platform-wiiu",

psvista: "platform-psvita"

 

Hitting all platforms?

 

Edit: Apparently debunked by Neogaf.

Edited by Autosaver
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Destiny looks pretty cool so far. I can't wait to see if it really delivers on this promise of a new type of social game experience.

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So what's so special about this shooter mechanically? I mean it looks like a re-skinned Halo with a drop-in feature.

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This "constantly evolving world" thing sounds like horseshit that Peter Molyneux would say. I don't buy it, no way in hell, not until we have evidence of it.

 

Edit: Bungie: "Nobody plays shooters with a mouse and keyboard anymore."

 

Oh, wow. So, so dumb.

 

The bungie quoute about mouse and keyboard is pretty ludicrously dumb but the one abouta  constantly evolving world isn't. Basically every MMO ever has had a "constantly evolving world" so it just depends on Bungie's dedication to the concept how it goes. Without having seen shit about the game I have a little faith in it.

 

I just hope their idea of "constantly evolving world" isn't like SEGA's when they launched PSU- which was to just lock away two thirds of the game and open up more every week or so.

 

Thankfully SEGA learned and are actually adding legit new content to PSO2 every month or so. Here's hoping bungie takes a similar path down the road.

 

 

So what's so special about this shooter mechanically? I mean it looks like a re-skinned Halo with a drop-in feature.

Really hard to say so far considering we know literall squat about how the game plays other than that it's like a pseudo MMO with classes, and one of those is a warlock. 

 

Magic and gear makes it pretty not-halo I think. But I also think we'll have to see more footage before making any big calls about what kind of game this is. 

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So what's so special about this shooter mechanically? I mean it looks like a re-skinned Halo with a drop-in feature.

The only thing that's so special so far is just the concept. And the usual "we don't know squat yet", and all that jazz.

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Well if they had anything new to show wouldn't they show it? It sounds like any MMO I heard of. But you can play online and offline, or both, but then that's been the new thing for a while now... So what's great about this?

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  • 1 month later...
  • 1 month later...

New trailer



Gameplay will be revealed at Sony's conference on June 10th.
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  • 4 months later...

Need a revive for this thread medic! Seriously this game is so under appreciated and underhyped for something by Bungie. 


The demo wayyyyyyy back from E3




1382918_500371623391480_288061877_n.png

Box art revealed

anddddddd

new trailer





Still so hyped for this, the medieval sci-fi vibe they got going on here and the crazy universe looks awesome, and the general concept of me and my bros traveling it sounds so appealing.  Edited by Wonder Jackstraw
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  • 2 months later...

Wow. That's quite the wait. Welp, I'll let my brother know because, he said he was getting a PS4 when Destiny comes out (since Bungie refuses to release games on PC).

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  • 4 months later...

Bumping to tell you guys how high the budget is going for this game. It's not pretty.

Activision places $500 million bet on its next blockbuster franchise

Activision Blizzard Inc intends to spend $500 million developing and promoting "Destiny," potentially breaking industry records as it seeks to build the sci-fi role-playing videogame into its next multibillion-dollar franchise.

CEO Bobby Kotick revealed the number, which dwarfs Hollywood spending on some of its biggest firms, during the Milken conference in Los Angeles last week. A company spokesperson said on Monday the number was accurate but also included marketing, packaging, infrastructure support, royalties and other costs.

Activision, eyeing the flagging growth of its long-running "Call of Duty" action-shooter franchise, is eager to lay the foundation for its next multi-game blockbuster series.

Investors hope that "Destiny," scheduled for release on September 9 from Bungie, the same studio that created Microsoft's best-selling "Halo" franchise, could re-invigorate Activision's revenue, which slid 6 percent in 2013.

The company signed a 10-year contract with Bungie in 2010 that gives it worldwide distribution rights and significant control over the potential franchise's development.

"If you're making a $500 million bet you can't take that chance with someone else's IP," Activision CEO told the Milken conference. "The stakes for us are getting bigger."

"Destiny" is a cross between a traditional shooting game format and a role-playing game in which gamers play characters in a real-time online world. The title allows gamers to play "Guardians" who protect the last city standing on a post-apocalyptic Earth.

Analysts said $500 million would likely be a record spent on a single game - especially one without an established track record. To break even, Activision would have to sell about 15 million to 16 million units of a $60 game, analysts said.

"It's a head scratcher, said Sterne Agee analyst Arvind Bhatia. "For brand new IP, it's tough but it could post a big surprise."

Bhatia expects the game will sell 8 million units. "Grand Theft Auto V," which hit stores last September, was a runaway success with over 32.5 million units as of February this year. But it was the fifth installment of a critically acclaimed series that had become an indelible component of popular youth culture.

RECORD BY ANY NAME

Some analysts estimate that Take-Two Interactive, the publisher of "Grand Theft Auto," spent over $260 million to develop, produce and market the fifth installment, though it's unclear whether that's comparable with Activision's own $500 million figure.

GTA is on track to reach $2 billion in retail sales, according to analysts.

"Bungie's very ambitious plan is designed to unfold over a 10-year period, "said an Activision spokesperson. "The depth of creative content, scope and scale is unprecedented and is required to bring Bungie's vision to life."

The spokesperson added that investment in the next generation engine and a "robust backend infrastructure are upfront expenditures that should reduce future product development costs."

"Over the long term, we expect the ultimate product costs to be roughly in line with other Triple-A titles."

Activison's big bet comes as hits are getting harder to come by. The industry is struggling with a years-long sales slump, the result of increasing competition from free-to-play games on smartphones and tablets. Video game software sales plummeted 11 percent last year from 2012.

Sales of Activision's 2013 title, "Call of Duty: Ghosts," proved weaker than its 2012 installment.

Over time, Activision's "Destiny" could hit large numbers "but there's no way they would come close to Grand Theft Auto," said Mike Hickey, an analyst at the Benchmark Company.

Still, Activision's executives say they see franchise potential in its new game.

"We expect 'Destiny' to be Activision Publishing's next billion-dollar franchise," Kotick said when the company released its fourth quarter earnings on February 6.

The company, which reports first-quarter earnings after the closing bell on Tuesday, saw earnings slide 12 percent to $1 billion in 2013. Its revenues dropped to $4.6 billion, from $4.9 billion the year before.

It generates significant revenue from its franchise properties, but many of those are several years old. "Call of Duty" has had a decade-long run while "World of Warcraft" was first released in 2004.

Franchises enable game publishers to generate steady revenue from several iterations, as well as digital sales from additional downloadable content.

Activision could use another money-making shooter game franchise, said Hickey, the Benchmark Company analyst.

"It's up to management to create new experiences to drive forward growth over a game that could be aging a bit," he said. "I'm not saying 'Call of Duty' is like that, but everyone is concerned about fatigue and competition."

Yeah. No matter how good the game is. To expect 16 million in sales on the first title is really dumb. I hope it will become the sensation of the generation, because that's what Bungie needs for this series to have legs.

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Viserys-Targaryen-Shocked-Gif-In-Game-Of

 

 

Wh...Whaaaaa? So this is now the most expensive game ever! O_O How the hell are they going to manage to sell more than 8 million?

 

I suppose with all the hype surrounding it, it might get just enough but I don't think it's going to sell 8 million units straight up. Let's see if I'm wrong on that statement though since I'm actually interested in this game and would like to get it soon after it's released on PS3.

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Well, the good news is that if this fails spectacularly, Activision may be gone for good this time around.

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Well, I suppose this is where their company name and previous brand comes into play? "From the developers that brought you Halo and Call of Duty" can certainly bring in at least a few million.

 

But yeah, this game is hella expensive...

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  • 1 month later...

After watching some of that gameplay footage, I'm not sure now if this game will keep me entertained long enough. It looks repetitive. =/

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Leaked Destiny video forces Bungie to clarify online features
"Activities" detailed to avoid "confusion"
http://www.totalxbox.com/77681/leaked-destiny-video-forces-bungie-to-clarify-online-features/

Destiny's Xbox One resolution raised after Kinect GPU reserve removal
But you won't have to actually unplug it, Spencer says.
http://www.eurogamer.net/articles/2014-06-09-destinys-xbox-one-resolution-raised-after-kinect-gpu-reserve-removal

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