LAST REMINDER: 52 Game Challenge: The Knuckles Week Special Challenge! Join now for multiple prizes to everyone who participates! 0 replies
PSA: Paramount Series Knuckles is a one-time only event on Speed Battle and possibly more games! 3 replies
Scar Posted September 2, 2011 Share Posted September 2, 2011 Adventure 2 already did it. From there it just needs technical improvements. Link to comment Share on other sites More sharing options...
Marcello Posted September 2, 2011 Share Posted September 2, 2011 It most definitely does not control best. Link to comment Share on other sites More sharing options...
Scar Posted September 2, 2011 Share Posted September 2, 2011 It most definitely does not control best. Well, I honestly think it controls better than SA2, with its spastic turning controls. Seriously, I find SA2's controls so goddamn twitchy, why can Sonic turn 90 degrees on a dime, without losing any speed at all? Generations smoother turning, made it feel a whole lot better to me. Link to comment Share on other sites More sharing options...
smooth4lyfe Posted September 2, 2011 Share Posted September 2, 2011 Sonic Generations does Genesis in 3D duuuuuh lol Link to comment Share on other sites More sharing options...
The Weeb with No Name Posted September 4, 2011 Share Posted September 4, 2011 Adventure two used somwhere between little to no momentum pinball mechanics. Link to comment Share on other sites More sharing options...
ChikaBoing Posted September 4, 2011 Share Posted September 4, 2011 Then put rolling in there. Link to comment Share on other sites More sharing options...
Kuzu Posted September 4, 2011 Share Posted September 4, 2011 Don't even know why bother with SA2, its levels are far too linear for a 3D Genesis game. Link to comment Share on other sites More sharing options...
The Weeb with No Name Posted September 4, 2011 Share Posted September 4, 2011 Which was useless. Link to comment Share on other sites More sharing options...
Chaos Walker Posted September 5, 2011 Share Posted September 5, 2011 Make it not useless. I did say the game needed more technical work. Link to comment Share on other sites More sharing options...
The Weeb with No Name Posted September 5, 2011 Share Posted September 5, 2011 Then put in ramps and curved surfaces. Link to comment Share on other sites More sharing options...
Chaos Walker Posted September 5, 2011 Share Posted September 5, 2011 Then put in ramps and curved surfaces. Easier said than done. When you tweak with the level design you are really changing the game. They couldn't just be added in. Entire sections of levels probably would have to be re-done to make it work. Impossible? No. Worth it? I would say so. Link to comment Share on other sites More sharing options...
Scar Posted September 5, 2011 Share Posted September 5, 2011 @JayHawker If you do all that, you end up with SA1, so why even bother with starting with SA2? The best thing to do though, is to start with Generations' engine. Level design is really the biggest issue. So far, the Generations engine has the cleanest implementation of physics. It requires the least technical work, and only really needs slight modifications to it, in order to get it to work in a similar way to the Mega Drive games. Boost replaced with rolling/spindash, less rolling friction, lower acceleration, tightened low-speed control (if necessary) etc. Other than that, it is mechanically sound. In terms of level design, start with SA1 and go from there. SA1 had the most classic-ish level design of any 3D Sonic game (Heroes looked the most classic, but it had the worst level design) Link to comment Share on other sites More sharing options...
ChaddyFant9me Posted October 2, 2020 Share Posted October 2, 2020 On 9/4/2011 at 12:01 PM, Kuzu said: Don't even know why bother with SA2, its levels are far too linear for a 3D Genesis game. People greatly overstate hpe supposedly non linear the classics were. In fact, they only got more linear as the series went on. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now