Episode 4: Sonic Advance
GAME 60: SONIC ADVANCE (GBA): 100% COMPLETE
Sonic Advance and I have a... interesting relationship. And by that I mean, despite all the praise, I only ever played Advance 3 as a kid. The 52 Game Challenge has allowed me to take a full look at what Dimps had in store for this ambitious leap for Sonic at the time: A Sonic game exclusively on Nintendo.
Exclusively. On. Nintendo.
All in all though, this is mostly just a solid, fun Sonic platforming adventure.
While I don't think its the fastest game in the series, with level design more tailored around exploration than speedrunning, the physics feel right and the levels are open-ended enough where each playthrough with a new character feels different.
Every time I revisit a stage with a new character, I find some way to use their abilities to open up a new path I swear is very hard to access with anyone else. Maybe that's the case in Classic Sonic in general, but with this game's emphasis on vertical level design over horizontal, it feels especially apparent.
The bosses are pretty unique as well as the zones go on, and dare I say, rather tough. Some may be rehashes of older bosses, but some feel like really inventive twists on classics. Risky too, I really gotta keep my distance and anticipate some patterns sometimes. Gives some Mega Man vibes, I felt considering my journey through those.
Finding the special stages though was a particularly not fun way to play. I'm more of the player that likes to get 50 rings and hit a checkpoint, or the end of a stage to get to the Special Stage. Hunting out of your way for singular areas, especially in vertical level design that really means Tails is your only choice is not a fun task. But otherwise, thanks to the power of rewind, the special stages themselves weren't too bad. But you need to really accommodate for some weird ass collision detection and depth perception in terms of your character sprite in proportion to the rings.
But overall, I had a fun time playing through three of the story modes. Sonic, Tails and Knuckles bring something unique to the table that makes each playthrough fresh and fun, without being too padded like with say, Sonic Heroes.
AND THEN THERE'S AMY.
Who in their right mind thought that Amy's Sonic Adventure playstyle would fit well in 2D? The only reason Amy is fun in Adventure is her hammer is a simple press for acrobatics, she doesn't need to hit a lot of enemies, and the levels are in 3D, allowing her freedom of movement in using her hammer jump to break traversal.
This does NOT work in 2D. You need to hit enemies, which she can't jump on. Her hammer is garbage range, she can't hit items, she's slow as shit, her acrobatics require crouching to execute, she is AWFUL. And the fact that she is required to reach the final story is just a slap in the face.
But overall, Sonic Advance is a light, fun game. Just beware of what awaits you on the road to full completion.
GAMES FINISHED: 60
GAMES COMPLETED: 55
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