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About this blog

A set of gameplay ideas for Sonic the Hedgehog games that I'll share with you all. Feel free to read and comment. I do hope you like these ideas.

Entries in this blog

My third batch of Sonic the Hedgehog gameplay ideas

Here are some more ideas for you to see from me. They are as follows... Trick Boost: With this, when doing tricks in the air, Sonic can build up energy to do a powerful boost when he lands, depending on how many tricks are done. This is similar to Sonic and All-Stars Racing Transformed Drift Boost: When Drifting or using the Cyloop, Sonic is able to build up energy to do a better dash when he stops drifting depending on how long he drifts, also based on Sonic and All-Stars Racing Trans

Shiny Gems

Shiny Gems in Sonic Ideas

My second batch of Sonic the Hedgehog gameplay ideas

Here are more gameplay ideas for Sonic the Hedgehog games I have thought of. I do hope you all like these. Cypass: This can either be a circular Cyloop or a linear Cyloop mark, but this has to be done by going through enemies and structures with holes in them. They can be pre-existing holes or holes created with a Spin Dash or even a jump/homing attack. Either way, when Sonic goes through and leaves a trail in such things, a burst of wind will happen, making enemies explode and goodies like

Shiny Gems

Shiny Gems in Sonic Ideas

My first batch of Sonic the Hedgehog gameplay ideas

Hello everyone, this is my first batch of ideas for Sonic the Hedgehog gameplay ideas. I do hope you all read these and even comment on them, as I have quite a lot of ideas. Anyhow, without further ado, here are the first batch of ideas from me. Enhanced 2D Drift. Via an upgrade, Sonic can use the Drift from Sonic Unleashed in 2D Sections or 2D Levels. Here is how it would work: When Sonic nears part of a path that has turns that are tighter than, say, the one at 0:08 to 0:10 here...(withou

Shiny Gems

Shiny Gems in Sonic Ideas



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