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  • Iizuka Reveals Hopes of Using Sonic Frontiers Work Towards Future Sonic Adventure Sequel

    No, SA3 isn't happening... but Iizuka-san does wants to do it.

    Sonic Team head Takashi Iizuka has revealed that the studio's past work contributed to Sonic Frontiers' 'Open Zone' gameplay approach - and has expressed an interest in using learnings from the upcoming title to make a new entry in the Sonic Adventure series.

    In an interview with IGN, the series producer discusses the inspirations behind Sonic Frontiers, and how Sonic Team referred to its work on Sonic Adventure's adventure fields to help develop its "open" world design.

    "The base of our game is the Sonic 3D Action Adventure game expanded to be a freer game experience, and that's how we thought up this completely new 'Open Zone' game system," Iizuka said, later explaining:

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    "In Sonic Adventure we had Adventure Fields, which were smaller open spaces, but even the techniques we used back then are helping us execute well on Sonic Frontiers." Iizuka coupled this piece of information with a confirmation that he would "like to continue the Sonic Adventure series at some point."

    When will that happen? Iizuka-san isn't quite sure yet, but it's definitely on his mind - and his words here are enough to get a certain corner of the Sonic fanbase salivating with anticipation. "So, I haven't really thought about my next game yet, but I would hope all of the work we put into Sonic Frontiers can be used to make another Sonic Adventure game sometime."

    The confirmation came as Iizuka used the interview to also discuss how Sonic Frontiers, and future projects from Sonic Team, will aim to target two groups of fans; "Sonic fans from 30 years ago are adults now. There are also young fans who may have started with the movies and other content. Going forward, we want the Sonic brand to appeal to both groups of fans across games and other media."

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    "As part of that strategy, is our June release of Sonic Origins. It perfectly presents the origins of Sonic in a format for those who grew up with the originals, or for those who are new to the series."

    "Then we plan on releasing titles like Sonic Frontiers as something new, that even our 3D Sonic veterans will find new and exciting. Moving forward, on a title-by-title basis, we will focus on these target audiences and deliver games for those fans."

    You can watch the whole interview, conducted by IGN, below.

    I can hear it now... the sound of a million Sonic Adventure 3 fans storming over that hill. Prepare yourself. I'm getting to the bunker! 👀


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    That is an interesting description. Curious what those Sonic Adventure lessons were.

    And as I’ve been hoping for…actually talking with someone about the game! Looking forward to hearing this one.

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    In glad to get more context on the game. 

    But I do hope this has more concrete info rather than a lot of marketing fluff. 

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    Calling him a boss in any context just made me think of Iizuka as a boss battle in the game.

    Like not a giant size version of him or whatever I mean he's just normal human sized and he and Sonic duke it out. He's like the hidden superboss or whatever so you have to 100% the game or really go out of your way to find him or something. Come on, try and tell me this isn't a good idea.

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    24 minutes ago, Celestia said:

    Calling him a boss in any context just made me think of Iizuka as a boss battle in the game.

    Like not a giant size version of him or whatever I mean he's just normal human sized and he and Sonic duke it out. He's like the hidden superboss or whatever so you have to 100% the game or really go out of your way to find him or something. Come on, try and tell me this isn't a good idea.

    Like visiting GameFreak in Pokemon games and battling Masuda, one of the strongest characters in the game? I’d love to see that.

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    "Boss" is a striking way to put it. Literally, I imagined having a sit down interview with that weird giant alien looking motherfucker from the combat video.

    IGN asks him why he's trying to kill Sonic and he responds with I̶̬̳͑ ̸̧̯̬̈̋h̵̙̘̕͠a̴̧̜͋͜͜ṫ̴̛̮e̸͂̒͘ͅ ̸̧̜̹͜͝t̷̺͙͠ḣ̴̦̪̂â̸̘̲͌͊̓t̷͖̽̎̍̂ ̵̥̺̌̃̊h̴̗̰̼̔̀̈́é̴̖̻̳̉͒d̴͖̠͑g̵̛̞̥̾è̷̹̜̝̥͘h̸̙͍͈̾̊͝ő̷̧͕̠̘g̵̦͊̅.̴̡̢̀

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    4 hours ago, Celestia said:

    Calling him a boss in any context just made me think of Iizuka as a boss battle in the game.

    Like not a giant size version of him or whatever I mean he's just normal human sized and he and Sonic duke it out. He's like the hidden superboss or whatever so you have to 100% the game or really go out of your way to find him or something. Come on, try and tell me this isn't a good idea.

    It'll be like the Squall fight in Kingdom Hearts where it doesn't matter if Sora beats him, Sora still falls over in the cutscene.

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    Sonic Adventure released in 1998.

    Sonic Frontiers...is 2022.

    Am I the only one who finds it weird that they mentioned taking lessons from a 24(?) year old game or am I being a bit pessimistic?

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    CrownSlayers Shadow

    Posted

    Yo the video says it’s private for me…is that normal?

    4 minutes ago, Jake_LeOFFICIAL said:

    Sonic Adventure released in 1998.

    Sonic Frontiers...is 2022.

    Am I the only one who finds it weird that they mentioned taking lessons from a 24(?) year old game or am I being a bit pessimistic?

    What’s wrong with learning from the past?

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    PC the Hedgehog

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    13 minutes ago, Jake_LeOFFICIAL said:

    Sonic Adventure released in 1998.

    Sonic Frontiers...is 2022.

    Am I the only one who finds it weird that they mentioned taking lessons from a 24(?) year old game or am I being a bit pessimistic?

    Considering Sonic's 3D track record, Adventure is one of the better games to take lessons from.

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    I'd like them to take some lessons from the classic games, so sure, why not. I can't say I'm seeing what's new that they've learned so far, but he must mean something by that.

    Maybe the adventure fields? Turning those into giant zones where you make progress instead of filler between traveling to one stage and the next?

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    1 hour ago, CrownSlayer’s Shadow said:

    Yo the video says it’s private for me…is that normal?

    Nope, it wasn't like that before. I'm sure it'll come back by 9AM.

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    4 hours ago, Jake_LeOFFICIAL said:

    Sonic Adventure released in 1998.

    Sonic Frontiers...is 2022.

    Am I the only one who finds it weird that they mentioned taking lessons from a 24(?) year old game or am I being a bit pessimistic?

    I mean…botw took cues from the first Zelda game. So it’s not as if this concept is alien to devs 

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    Whatever lesson it is, it's probably not going to be that they should design levels like the ones in the Adventure games, sadly (though this is the first Sonic in a while with a speed comparable to SA1).

    Honestly, the cyber levels are the best excuse they could ask for to reuse assets from previous games. I would be happy with anything but just the same computer aesthetic for all 30 of them or whatever. Just tint the dirt from Green Hill blue, and boom, suddenly Hill Top is in the game. Put the buildings from Skyscraper Scamper and Modern Speed Highway in the background of a Jungle Joyride ripoff, and hey, HD emerald coast. Fuck it, color Forces Metropolis green and blue, add a couple light bridges, and suddenly it's Grand Metropolis. Let players get confused if Water Palace is Apotos again by reusing Apotos assets. Orange and purple chemical plant with black water? Uh, I think you mean Oil Ocean. Turn Cool Edge into Icecap by simply...oh, you're done already.

    Just use whatever corner-cutting methods you need to make those levels substantive. Forces managed things like Network Terminal and Space Port looking significantly different despite both being Chemical Plant, Luminous Forest and Aqua Road being differentiated by the presence of bombers and the water slides, or Death Egg and Egg Gate feeling different through the use of the space skybox. And while you're free to criticize that Forces's use of classic stages, they generally feel less alike from each other than any act of Starlight Carnival or Planet Wisp did from another (mostly. some of them straight-up reuse terrain, which obviously is not what I'm highlighting here). Hell, Hedgehog Engine 2 is all about lighting stages really quickly right? Just set them at different times of day! Then you can use the same themes at least three times without it getting visually tiring.

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    7 hours ago, Jake_LeOFFICIAL said:

    Sonic Adventure released in 1998.

    Sonic Frontiers...is 2022.

    Am I the only one who finds it weird that they mentioned taking lessons from a 24(?) year old game or am I being a bit pessimistic?

    To this day, there's devs from all kinds of backgrounds who learn design lessons from old games. One of the most used examples of good level design is SMB's world 1-1, for example. If you read a book or watch a video about the subject (ex: Architectural Approach to Level Design), you will probably see a short or detailed explanation about it.

    For many game companies and developers, It doesn't matter how old a game is. What actually matters is how it's structure can teach them how to build their own game and solve design issues.

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    Idk, maybe there is something in there that will be shown at SGF, so they will wait until SGF to show it.

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    11 hours ago, PC the Hedgehog said:

    Lessons learned from Sonic Adventure, eh? Okay, you've got my attention.

    The video is private so I don't know if more was stated past this, but I do recall them mentioning something similar in frontiers interviews way back when we just had the teaser. I don't have much to say except, Sonic Team if you're going to use adventure as a scapegoat at least make it believeable.

    You're really going to tell us you've learned your lesson from adventure 1 and 2, games which probably did the best at translating the classic formula to 3d? Yet now you decide to stick a character known for going fast into an open world and slowing him down to the extent lost world would blush? Really? Is this the hill you want to die on?

    If you learned from adventure then why are you disregarding everything it spent 2 (or 3/4 if you consider heroes/shadow) trying to establish?

    Maybe I'm being pessimistic but that one phrase is not easing any of my concerns for frontiers, if anything it's making them slightly worse.

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    The main lesson they learned from the Adventure games is that boost pads are cool and good.

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    2 minutes ago, Razule said:

    Uhhh.. so nothing today?

    That is what I am wondering. All except maybe later in the day, hopefully.

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    12 hours ago, CrownSlayer’s Shadow said:

    Yo the video says it’s private for me…is that normal?

    What’s wrong with learning from the past?

    Nothin', it's just kinda weird they chosen to mention Adventure specifically and not, I dunno, Forces or Lost World as a way to innovate gameplay, cuz those two have a similar Sonic gameplay style to Frontiers compared to Sonic Adventure.

    Oh, and yeah, nothing today

     

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    Just doing some housekeeping to update the thread title so people know it's just been delayed and not whatever Sonic fans were already making up earlier today.

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