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  • IGN Offers "Final Preview" of Sonic Frontiers and a New Island

    The latest impressions are quite positive! Hooray!

    Closing out their pre-release coverage of Frontiers, IGN returns this morning with one additional preview of the game's PC version, including details on general game progression, the "Memory Tokens" to collect, Cyber Space level motifs, and some fresh footage of the game's third island.

    New to this preview is the game's Memory Tokens associated with each of Sonic's friends in the game, awarded for completing various platforming challenges on the overworld islands, which push the story forward as you collect them.

    The previewer enjoyed the variety among the different islands and the short but diverse Cyber Space level designs. However, the preview also notes some lingering concerns on the mini-boss battles and the repeating motifs of the Cyber Space levels. If you've kept up with video coverage of the game from preview events, you've likely seen every Cyber Space "memory" theme mentioned in the preview with no hint at there being others within the previewer's 6-hour play session.

    In addition to the new preview, IGN also posted footage of Chaos Island, a location beyond Kronos and Ares Islands that continues the Greek god naming trend. If you're not a fan of Sonic Frontiers' aesthetics already, this sandy grey environment will do nothing to help that. Like previous videos, this one prominently shows off Sonic bouncing from floating path to spring to grind rail while the camera swerves and bolts to maintain cinematic angles. As a closing, Sonic faces off against a massive four-winged flying boss that he has to chase down by way of the grind rails it spawns while avoiding energy blasts.

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    Sonic Frontiers' launch is a mere two weeks away, and while several mysteries about the game's characters and story remain, the footage we've seen up until now does solidify much of the gameplay. Many hands-on impressions, including our own, remain cautiously optimistic, and it won't be much longer until we know if this grand Sonic experiment is a success or not.

    IGN Japan also shared a number of videos on its own YouTube channel (although many of them are identical or similar to the IGN US coverage). Check those out below.

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    Here's 2 Vids from IGN's English YouTube

    Quote

    Get a first look at around six minutes of Sonic Frontiers gameplay, this time covering the third island of Sonic Frontiers: Chaos Island. On this island, you'll find your buddy Tails and will have to work on collecting his memory tokens in order to free him from Cyber Space.

    Quote

    We take one last look at Sonic Fronters, this time playing for six hours and covering the first three islands of the game. This is the Sonic Frontiers final preview.

     

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    I don't know what I can really say that I haven't already said before, to be honest. It feels virtually the same as the first island in terms of content but there's even more(?) automation. There's nothing unique to it, there's just...dash pads, floating platforms and rails everywhere. 

    I don't get it. It's like they're trying to do something new in the safest way possible by merging it with boost era trends and automation, and as a result it looks like a confusing combination of elements that feel like they're fighting for dominance.

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    Judging from the positive previews and the gameplay on show, it actually looks like this is going to be a pretty fun ride. I'm starting to get itchy feet for wanting to play this now, whereas I was quite relaxed about it before.

    12 minutes ago, Jake_LeOFFICIAL said:

    I don't know what I can really say that I haven't already said before, to be honest. It feels virtually the same as the first island in terms of content but there's even more(?) automation. There's nothing unique to it, there's just...dash pads, floating platforms and rails everywhere.

    I sort of disagree here - it seemed like there was quite a lot of new locales to explore based on the Island themes. I think the gameplay loop is the largely the same though. 

    There is of course the story context that we still don't 100% understand yet with regards to the random sonic objects everywhere in the zone... but when you consider practically every other 3D platformer does exactly the same thing (with random platforms & objects that hang in the open sky) for no real reason other than platforming, it's nothing new and pretty inoffensive.

    That's not to say a world that cohesively joins all these elements together (like Sonic Utopia for example) wouldn't have been appreciated, it's just not what they decided upon in terms of the world building this time around. 

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    Sonic.png.9db12979d9b461eb722a53751fcd2d5a.png

    Apparently, Sonic finally remembers that he forgot to turn the iron off when he gets to the Chaos Island.😛

    He only has this idle animation on the Chaos Island gameplay video. I wonder if there's a story-related reason for this?

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    Jovahexeon Jax Joranvexeon

    Posted

    14 minutes ago, Cayenne said:

    Sonic.png.9db12979d9b461eb722a53751fcd2d5a.png

    Apparently, Sonic finally remembers that he forgot to turn the iron off when he gets to the Chaos Island.😛

    He only has this idle animation on the Chaos Island gameplay video. I wonder if there's a story-related reason for this?

    I wonder if it potentially has to do with him being corrupted, as earlier footage showed with his arm glitching in-story.

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    TSS Classic Comment Bot

    Posted

    Posted By: CoolNico

    Wow. IGN more positive about sonic then usual. That’s super weird to me.

    I’m really looking forward to this game. Even though I usually hate open world games, an open world game at sonic speeds sounds super interesting to me.

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