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  • Check Out The First Gameplay Videos of Sonic Superstars

    We're at SGF getting you the scoop as it happens!

    The Sonic Stadium is on the ground at Summer Game Fest 2023, and we've been able to capture loads of off-screen clips of the game in action! For anyone curious, we've got some gameplay footage of the windmill/seaside stage presented in the trailer. Let's take a look at some of the gimmicks and interesting things we've seen!

    There's a lot to unpack in just a couple of minutes here, so let's dive in and see what we can see:

    super2.jpg

    First off, classic Badniks are back - but it looks like some of them may come with a few modernised tweaks to catch veteran 2D players off-guard. This Buzzbomber comes complete with a full-fat laser that doesn't leave any room for Sonic to dodge from.

    super3.jpg

    We also get to see one of the Chaos Emerald powers at play here - this one allows Sonic and friends to ascend through waterfalls. You'll notice that there's a meter in the bottom right corner there, which likely tells you how long you have left to use this special ability.

    super4.jpg

    This stage is full of unique gimmicks that throw Sonic upwards into the air and even back and forth into the scenery! In this screenshot, you can see one of the curved silver loops that litter the stage - when Sonic runs into one...

    super5.jpg

    ...he shoots in the direction of the curve. Players can seemingly use these broken-loop pieces in clever ways to navigate to higher platforms.

    super1.jpg

    Finally, there's this little glimpse of a couple of collectables found within the stage. One is a giant blue ring, which looks similar to a Special Stage ring from Sonic 3 & Knuckles/Sonic Mania. The other is a golden Sonic coin. We wonder what these are for and where they take you...?

    We're capturing lots of media from the Summer Game Fest show floor, and we'll be sharing our hands-on impressions of the game in a day or so's time as well! Here are some more videos we captured as well, for your entertainment (be careful, some of them may be spoilery):

    Knuckles vs Speed Jungle Boss

    Amy Enters a Special Stage

    Sonic Fights Eggman Boss on Bridge Island

    Tails Gameplay from Speed Jungle

    Vine Grinding Action

    Amy Fights Speed Jungle Badnik Boss

    Bridge Island Zone Act 1 Opening Sequence

    Water Emerald Power Tutorial and Game Play

    Amy Surfs the Vines in Speed Jungle

     

    So stay tuned to the Sonic Stadium and Sonic News for all the latest, and chat about the videos we've captured in the comments section below.


    The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way. All proceeds will go to supporting our community and continued coverage of Sonic the Hedgehog. Thank you in advance for your kind support!

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    3 hours ago, StriCNYN3 said:

    About the badnik bouncing, i felt the same way, but then theres a clip somewhere with tails where i swear he gets extra hieght after a bounce too which throws me off. 
     

    @1:01 - 1:05

    unless tails just flies up faster in general which could be the case.

    Hmm, you might be right. The first enemy he goes straight through and even continues to acsend to the point he was naturally going to stop, so that's positive. But after the second enemy he starts flying so quickly that it's not clear. It's very hard to tell right now. 

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    4 hours ago, StriCNYN3 said:

    About the badnik bouncing, i felt the same way, but then theres a clip somewhere with tails where i swear he gets extra hieght after a bounce too which throws me off. 
     

    @1:01 - 1:05

    unless tails just flies up faster in general which could be the case.

    Well, here's the thing...

    I played Sonic 3 as Tails in Origins, and after bouncing off an enemy from a height, Tails goes up some distance, but does not readily fly when the button is pressed. Here at what you showed, Tails does fly immediately when the button here is (presumably) pressed right after hitting the badnik.

    It could go either way, but either it is Tails' flight or the bouncing and use of flight works differently from the games making it harder to tell if it is indeed bouncing from a height.

    No big deal either way, though.

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    5 hours ago, Blue Blood said:

    One, it looks like the acceleration curve is slower when you first start walking, which then makes it feel like you're being weighed down. Movement speed in general seems a little slower in this game than others. That could be because it actually is slower to accommodate multiplayer, or it could just be a trick of the 3D camera. Slower speeds aren't an issue though. It's just the acceleration that could be annoying sluggish. 

    It’s mostly just the acceleration point here that’s concerning me. Especially when I see classic exit loops. Maybe it’s a trick of the visuals or something, but it looks like a couple times he’ll just keep that speed he had when entering the loop to begin with. Maybe in the final product that will be ironed out tho. 

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    @ShinyGems Yea it’d be easier to tell if Tails didn’t hit that ceiling immediately after doing it. The more I look at that clip, the more I think I’m coping tho lol. Gonna need a better demonstration.

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    I think it looks like that because the animations aren't really matching the speed the characters are actually going, but that could be my wyes fucking with me

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    1 minute ago, StriCNYN3 said:

    @ShinyGems Yea it’d be easier to tell if Tails didn’t hit that ceiling immediately after doing it. The more I look at that clip, the more I think I’m coping tho lol. Gonna need a better demonstration.

    We're gonna have to remind someone we may know who plays the Sonic Superstars demo in the future to check for the height bouncing thing and see if it is the case, then. Just saying.

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    10 hours ago, KHCast said:

    It’s mostly just the acceleration point here that’s concerning me. Especially when I see classic exit loops. Maybe it’s a trick of the visuals or something, but it looks like a couple times he’ll just keep that speed he had when entering the loop to begin with. Maybe in the final product that will be ironed out tho

    Just for your interest. They match up almost perfectly. It could be an animation thing the makes him feel sluggish. 

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    Jovahexeon Jax Joranvexeon

    Posted

    On 6/11/2023 at 6:33 AM, Blue Blood said:

    Just for your interest. They match up almost perfectly. It could be an animation thing the makes him feel sluggish. 

    I definitely get the feeling that Sonic Team wanted the right footage shown for micro-analyst comparisons like such, to show they and Arzest meant business. 

    Definitely was a smart move having the good vibes set in before people were made aware of Arzest's involvement. Helped keep first impressions from being condemned to negative influence, given projects Arzest has been a part of, regardless of how much fault they are actually at.

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