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Sonic Frontiers (2022) | MT | General Discussion (DO NOT discuss leaks here please)


Dreadknux

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7 minutes ago, ShinyGems said:

Well, I might have been hasty on my part for making that post, so I take responsibility for that. Still I think the one who made that initial tweet I posted might have missed the mark. I personally forgot it was done already for some reason, so I called for the deletion of the news article DreadKnux posted after that topic I made in the Sonic news section.

Here is something better now.

They didn't miss the mark per se, since it's still the company officially stating that it sold 3 million, not just the director on social media. It's just not particularly new news I guess

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1 minute ago, The Deleter said:

They didn't miss the mark per se, since it's still the company officially stating that it sold 3 million, not just the director on social media. It's just not particularly new news I guess

That is basically what I was trying to say, that it wasn't new news. I did not consider the part about the director saying it and the company saying it parts, though.

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"Also, among the opinions we received here, we made the decision to postpone the implementation in the first round and take time to adjust carefully. Please rest assured that it is in production for the second edition. After listening to everyone's stories, I realized that this game can be made more interesting without waiting for the next game."

It seems that adjustments to the main gameplay based on fan feedback will be coming in the second major title update. 

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2 hours ago, ZinogreVolt said:

"Also, among the opinions we received here, we made the decision to postpone the implementation in the first round and take time to adjust carefully. Please rest assured that it is in production for the second edition. After listening to everyone's stories, I realized that this game can be made more interesting without waiting for the next game."

It seems that adjustments to the main gameplay based on fan feedback will be coming in the second major title update. 

I actually wouldn’t have expected this at all in this game - but the fact that they are going for it to push the bar out within the scope of these updates is a nice extra. So fill your boots Sonic Team.

As I see it, the other adverse effect is that this game is in the hands of 3+ million players, so the more optional / experimental adjustments you mess around now can better reinforce feedback and the model of play in the eventual sequel.

Obviously this idea contributes to the controversy of it being “global player testing” …but honesty when the game is good anyway and they want to refine and improve then it doesn’t really matter IMO. if they are sticking to this type of gameplay for another round then doing this makes logical sense to me. 

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  • 2 weeks later...

Story was a bit of a drag very disappointing  

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Potential spoilers for Sonic Frontiers' future updates found in the game's code:

Spoiler

Hard evidence found to suggest that the Spin Dash will be implemented in future updates. An additional revving animation for the move was also added in update 1.20.

 

 

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34 minutes ago, ZinogreVolt said:

Potential spoilers for Sonic Frontiers' future updates found in the game's code:

  Reveal hidden contents

Hard evidence found to suggest that the Spin Dash will be implemented in future updates. An additional revving animation for the move was also added in update 1.20.

Making one heck of a versatile Sonic if that's true.

Probably the most versatile moveset he's had since Lost World.

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What do you all think of this Spin Dash thing?

Spoiler

 

 

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Spoiler

Its not like they are going to adjust the level geometry to accommodate for all this extra rolling.

I honestly don't think putting it in here is worth the effort. Build it in organically in the next game and take advantage of its strengths from the core level design out. Tacking it onto the system we have now in Frontiers can only do so much, even if they play around with the momentum modifiers. The terrain just isn't designed to provide an optimal experience for it. 

 

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The spindash and drop dash don't really have any good uses in Frontiers, both the cyberspace or open zone areas. Maybe they're just using this time to tweak them and get the specifics right so the next game can be more focused on using them? Maybe the spindash could be good in cyberspace though, the boost won't carry slope physics while the spindash/rolling might.

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Here is a little something for you all, in case you have not seen it yet.

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  • 3 weeks later...

Sorry for the extra post, even though it has been a while, but…

 

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  • 2 weeks later...
On 8/25/2022 at 3:20 PM, Wraith said:

The way to fix this is to do a hard refresh of the team, get new creators involved with the IP and give them the time and space to work. That would take years and require a lot of hard sacrifices for fans and creatives alike, but look at where the Sonic comic is at compared to where it started. That only happened because new people that were passionate about the IP were brought in, slowly but surely, and did the work. It still has problems, but it shows growth is possible if you're willing to make some hard calls and commit to a consistent product.

BA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA ahem, ahem image.png.9e51230d4b2796966caddd62be8927d3.png

 

Yeah you are definitely living in a cave blocked by large boulders in siberia if you unironically think this. Check out idw getting removed from the NY stock exchange making them practically irrelevant to the public, recent sega press meetings and financial documents not mentioning idw at all in regards to sonic's global reach (the most recent mentioned that fucking shit tier steve aoki concert over idw) and finally check out the sonic fanbase on social media and witness all the grueling discussions over the quality of the art and writing in these comics if you want a small taste on how these comics are really received. Yeah sonic team is a clumsy bunch we get it, but if you're gonna criticize them by comparison, at least do maybe a tiny bit of research on what you are comparing them to. It will prevent to kindly put it...posts with incorrect information from ending up on this forum.

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Quote

Forgeafrontier's above post 

What on earth are you babbling about?

For starters, you're being cringingly juvenile with that tone. You're embarrassing yourself.

Secondly, Wraith's post was from August of last year, so why even feel the need to respond to it, what, nine months later? That post was in regard to the writing quality of the comics as of 2022. You don't get to jump in and act like a clown just because (you think) you have hindsight and a Twitter account that's curated for Sonic discourse.

And third, Wraith is still right in principle anyway regardless if IDW is fumbling as a business. The writing and art in IDW Sonic is far above the level that Sonic Team has put out by that point and has nothing to do with the declining sales of comic books in general.

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42 minutes ago, Indigo Rush said:

What on earth are you babbling about?

For starters, you're being cringingly juvenile with that tone. You're embarrassing yourself.

sorry, i was just scrolling through this page, i saw wraiths post and got a little upset because it was not only incorrect in certain regards but also really inhumane. I have HEAVILY criticized sonic team, I even made a thread here asking if certain issues might be due to some incompetency within the studio regarding management and role assignment, but just calling them "bad devs" is very disingenuous

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You didn't quote the part where wraith calls them "bad devs", but more importantly, you're not really acting any better.

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1 hour ago, Shaddy Zaphod said:

Wow, imagine both having no idea what the fuck you're talking about and being a condescending prick about it. Your posts here have been ignorant about Sonic and many professional industries in general, but the real problem is your callous disrespect for both creators and fans. I disagree with Wraith on many things but he is unambiguously correct here, while you're responding to a nearly year-old post, acting like a child.

I don't believe I have been disrespectful here to fans or creators aside from me responding to wraiths post. As for professional industries, I just state my opinions on sonic games and their qualities. Wraith tends to argue VERY aggresively here and when you argue aggressively that leads people to respond aggresively.

1 hour ago, Indigo Rush said:

And third, Wraith is still right in principle anyway regardless if IDW is fumbling as a business. The writing and art in IDW Sonic is far above the level that Sonic Team has put out by that point and has nothing to do with the declining sales of comic books in general.

I completely disagree, especially compared to frontiers in the writing department. IDW is very very flawed for me, I stopped reading the comics because I honestly found them (from a writing perspective not dialogue) to do more of a disservice to sonic's character than the 2010 games, alongside retreading tropes from archie and pop culture in general, zombie stories just bore me in general now, they have been written in nearly every single way possible.

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29 minutes ago, Forgeafrontier said:

I don't believe I have been disrespectful here to fans or creators aside from me responding to wraiths post. Wraith tends to argue VERY aggresively here and when you argue aggressively that leads people to respond aggresively.

I understand better than anyone that fans often treat Sonic Team less as artists to be criticized and more like the man who ran over their dog, but it doesn't justify the response. You're here saying that the reason you quoted it was because you had an emotional reaction to Wraith calling ST bad devs...except your post doesn't follow that at all. You don't quote that bit in the first place, hence me coming to its defense despite disagreeing with the point. But even if you had...the thing you said has nothing to do with that!

What you did was clip Wraith saying "Young, passionate new blood in Sonic Team's higher-ups is what will improve the series the same way it made the newer comics better", and attacked it by saying that...IDW is in financial dire straits, and some twitter kids argue about the art style. Except...IDW was already in "just OK" shape when Sonic partnered with them, and Sonic has consistently been their best-selling property, hence it not being canceled despite how far the company has fallen. And importantly...this was almost a year ago, when IDW wasn't as bust as they are now, and Sonic Forces was the most recent Sonic Team game, which for many would justify calling them bad devs.

But even still! None of this actually refutes the point, which is that Sonic comics now are much better than they were in the 90s/early-mid 00s because of the work of passionate, younger writers and artists. If you're trying to argue that "the facts say otherwise", then show your work. If you're really expecting me to believe you just got angry at the post for insulting Sonic Team, you're asking us to make the connection your point is that IDW is in bad shape money-wise, therefore the Sonic comics are bad, therefore the comics are bad because of the people working on them, therefore Sonic games would be worse if they hired new passionate developers. This is not a sound argument.

Finally, while I think it's wrong to call Sonic Team bad devs for most of their lifespan...that doesn't justify being a dickhead. If you think someone else is being a dickhead, you should try to do better than them.

 

 

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27 minutes ago, Shaddy Zaphod said:

I understand better than anyone that fans often treat Sonic Team less as artists to be criticized and more like the man who ran over their dog, but it doesn't justify the response. You're here saying that the reason you quoted it was because you had an emotional reaction to Wraith calling ST bad devs...except your post doesn't follow that at all. You don't quote that bit in the first place, hence me coming to its defense despite disagreeing with the point. But even if you had...the thing you said has nothing to do with that!

I specifically quoted that part to show the hypocrisy of wraiths post. Calling sonic team unsuccessful and untalented yet praising mediocre at best comics selling poorly compared to archie and being part of a failing company is  a bit weird to me.

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The fiscal status of IDW in relation to another comic company is wholly irrelevant to the initial argument.

Whether or not comics sell well is fluff for your argument that the comics are mediocre: which is not only a very reductive and hollow rebuttal as is, but is seen through the lens of a fandom that is constantly comparing different branches of the same multimedia franchise and will show their bias for or against the games or comics.

Not liking the story direction or interpretation of a character isn't synonymous with bad writing, and citing playground tier arguments on social media as proof of poor quality is extremely shaky ground. 

Be that as it may, this is the Sonic Frontiers Megathread, and this tangent really has nothing to do with the game. 

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2 hours ago, Forgeafrontier said:

I specifically quoted that part to show the hypocrisy of wraiths post. Calling sonic team unsuccessful and untalented yet praising mediocre at best comics selling poorly compared to archie and being part of a failing company is  a bit weird to me.

Which is why I ignored your reply at first. It doesn't address any point I actually made and is just more crying that I treat Sonic Team like people trying to sell me a product and not like my friends. 

My post was about growth. Whatever problems people have with the comic doesn't change the fact that they're objectively a better product than they were in the 90s and 2000s. That's the ONLY point I made wrt the comic and I only made it so that there was a reference point that was easy for people who only consume Sonic media to understand. You still fell short of that understanding somehow but I guess I should expect as much from this fanbase.

I wouldn't even change the point about them being bad developers in the wake of Frontiers btw. Everything I said there is still correct. If it wasn't you would have argued one of the points I made there instead of seeing me praising IDW and bringing up obviously canned arguments from your Twitter shitflinging contests. Call it disrespectful if want but you wouldn't be on here making threads asking if they're incompetent if I didn't have a point. 

 

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13 hours ago, Forgeafrontier said:

BA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA ahem, ahem

[snip]

You’re free to disagree with someone - and your follow-up posts seem to be a lot more level-headed - but tone the unnecessary aggression down a bit. It’s undeserved and total cringe. Especially when you’re essentially necro-bumping a topic.

Anyway, carry on.

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  • 4 months later...

So I finally got this game on Steam thanks to the latest sale. I heard this game has negative mouse acceleration, but... I wasn't prepared for how bad it is.

I really hope someone makes a mod for better mouse and keyboard controls, because holy crap this negative mouse acceleration is dreadful, even on max sensitivity. In fact, the way KBM is implemented in this port is just straight up amateur-hour. Who puts the pause menu on the P key nowadays rather than escape and/or enter?

This really sucks, because this should be the sort of game that could play really well with KBM. The fact that someone actually playtested this with the dreadful-feeling negative mouse acceleration and thought this was fine is an absolute travesty. The fact that this happened so soon after the same issue was present in Person 5 Strikers is especially frustrating to me.

Like... This alone is enough to make the PC port a 4/10 for me. Technically it runs really well and there's basically no problems otherwise? But the fact that KBM was obviously such a massive afterthought is enough to call this a bad port.

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