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  1. No, I'm not hitting you with a Sonic RPG. Yet. Today, I am posting once again, this time, being one of my most recent (This is idea 44, 45 is my Sonic fangame that Surely you guys know about already.) Ideas, and we are focusing on one of my Favorite Series: Kirby. Ahh, how much I adore this pinkball. Going on countless journeys, all happy and colorful, and Cheery to boot! there are many things Kirby has done in his lifetime. Anime, Platformers, Puzzle games, Battle Royale games, but one, one he hasn't even done; an RPG. Tonight, I want to showcase, one of the most fleshed-out Titles, I've ever conjured up. Here is the Story: (That's right, Sailor Dee is a girl, like the fan comics I read. and no one can stop me-) So, as you can see, this game isn't Focused on Kirby at all. we finally see his Mirror Ally, Keeby. better known as P2 in most games, Keeby is allegedly, Kirby's older design, then reproduced as a P2 in Kirby's Dream Course. he then appears most notably in Kirby and the Amazing Mirror as one of 4 Kirby companions. This game is right after Milky Way Wishes, a bad ending of sorts. You play as Keeby, in a quest to set things right. in-game worlds, I love it when you play as a different character, every aspect of the world Changes; no longer is Dreamland a running, platforming world. now, you have a quest in it. This idea is derived from SwankyBox's Video on his Kirby RPG, which sadly never saw the light of day. It's also derived from the AWESOME Huttaburgur on X (Twitter)! There are 8 chapters, each having a mini-boss and a boss that neatly Wraps it up, similar to The older Paper Mario Titles. Speaking of Paper Mario, the gameplay will be similar to that as well, as well as M&L. Let's Get into it. First Off, let's talk about the Battle System. Your Generic Item, Solo, and Run Tactics are here, Like M&L. The Gimmik here is Inhaling. When you Inhale, you start spamming a given button, and you get a Copy Ability! there are WAY too many Copy abilities in this series, so I picked out 22 from a wide variety of games; From old and new. I have picked Cutter, Bomb, Fighter, Hammer, Ice, Stone, Beam, Spark, Parasol, Yo-Yo, Sword, Leaf, Jet, Water, Wheel, Tornato, Wing, Drill, Fire, Ranger, Suplex and Whip. When you Inhale an Enemy without a Copy Ability, then, Of Course, they only get hurt. When you inhale an Enemy with a Copy Ability, You get the Ability, but the enemy still lives. So, You have obtained your ability, nice! But, how do you use it? Well, as I said before, you have 4 Actions: Solo, Run, Item, and Inhale. If you use Inhale again after Obtaining A Ability, you will either use it on an enemy for Battle Gimmik purposes, OR you will lose your current Ability for the next one. Once you get your ability, a new Action appears; "Ability". this allows you to use More moves, and your usual normal attacks as well. this is all explained in the tutorial against Meta Knight. I mean, I love the idea of a Warrior teaching a young one all they know. Now, I had the idea of having Partners Similar To Paper Mario. These will be Your Everyday Enemies, but peaceful, and want to help on your journey. In battle, Two will be out at a time, Akin to Deltarune, and they have their attacks. They will have 1 of 2 Classes: Attack and Support. Attackers Help with dishing out damage, giving you another outlet for Damage to Bosses. Supporters Do what they do best: Support. They can heal, Pacify Enemies for escape, and even attack, but not as strong as the attackers. Not like you can already do this yourself, but they help out. I am Debating between them being as important as the partners in older Paper Mario Titles, or having them for a short time, and then losing them after like Their newest entry "Paper Mario: The Origami King". Similar to Paper Mario, some Badges do certain things, or as they are called in this game, Charms. Charms were introduced in Kirby Fighters 2, in its single-player campaign: "The Destined Rivals". In that game, you went Floor-To-Floor, battling pairs of other Kirby's, with different Copy abilities. They served as Upgrades and Power-Ups, allowing you to have great offense or defense. here, they will do the same. Some of them allow you to do Straight up new moves, like Auto-Guarding, Auto-Heal, and even get a cracker?? After battles, you earn XP Stars, and Gain strength through your travels! I think I should Glaze over the Bosses and mini-bosses as well as The Chapters, So We will discuss it here! You Start in the Season-Crazed Planet Popstar! Switching seasons left and right, this planet has been thrown off due to Marx's Actions, so now you have to fix everything, but the royal Pengiun Himself is here to halt your progress, as well as Flowery Woods from My First Kirby Game; Triple Deluxe! I thought it was appropriate because he would show how crazy the Seasons Change and the area you fight him in is spring, so he would have flowers! I'm not sure how it would all play out, especially the rest of the game, but if you want to pitch something, go bananas! anyway, the next planet you go to Via Warp Star is Aqualiss, the water Planet. Mostly Islands and the deep blue sea, this would have Dry Land, Underwater Cavens, and Underwater Temples. The Mini Boss here is Fatty Whale, and The Ending Boss would be Fatty Puffer. he is the thing they worship here in auqaliss, and you came and ruined it unintentionally. Next Up is Skyhigh, The Planet high in the clouds. A squad of Poppy Bros. tries to stop you countless times here but fails In hilarious ways. Kracko Rules the Skies of Skyhigh, so you go against Him. After That, the next stop is hotbeat, the Molten Planet. Chameleo Arm is here as a Bounty Hunter who heard of you back in Auqaliss, and they want you. You then get into an altercation with Mr. Dooter, causing a fight. Next up is Cavius, Where Bonkers lives. you are, apparently trespassing, and you have to sneak around to not get caught, but eventually, you do, and you fight him. The Ending boss would be Wham Bam Rock, maybe in some distress that Cavius is going to Crumble because of Marx, but I have no idea. Makkai, the factory Planet makes robots and things, but a virus has everything going Haywire. Metal Mam is here as a Hologram and is a protector of Metal General, the Boss. he is tattered, being usually a nice guy. You come in contact with the Meta Knights in Halfmoon, as you journey across Glatic Plains, and eventually cross paths with Wiz, a trickster that is trying to get you killed, and with your Crew, the Meta Knights, They find another Vistior from the mirror Dimension: Dark Meta Knight. he's a tough boss, but after you go to the Castle of the Evil Marx. He has Kirby under his Cosmic Control, Being as equally as strong as yourself. Finally, you reach the Mad Jester Himself: Marx. So, after the Tough Battle, You can do Thrilling Side-Quest, Arenas, and much more! what do you guys think? All like it? Let Me Know!
  2. So, my previous topic on Cryamore is gone. And it's back! https://www.kickstarter.com/projects/robaato/cryamore-a-true-first-class-take-on-the-action-rpg What is Cryamore? Why, a brand new Action-RPG staring main protagonist Esmyrelda Maximus, who lives in a world where a special material called Cryamore powers their world as a whole. The game was a success on kickstarter, and has ports coming to major consoles. They also occasionally make updates every single Monday: http://cryamore.tumblr.com/ Screenshots
  3. I'm pretty sure most of you aren't very aware of it, but you might have heard of Inazuma Eleven. (European cover) It's a Soccer RPG developed by the creators of Professor Layton where you play as Mark Evans (Endou Mamoru in the Japanese version) who is the captain of a school soccer team where you reach your goal of winning the Soccer Frontier (Or Football...Whatever). The game was released in Japan on August 22nd, 2008 but was never released in English countries until 2011, and was never released to America until February 2014. Damn that's so many years. So many that the series (In Japan) has 6 and more games released there and even spun off to a sequel series called Inazuma Eleven GO. It's damn crazy. Anyway, where was I? Oh right! I noticed that despite being mentioned in the February's Nintendo Direct Topic, I felt like that it should be discussed seperately here. Talk about the series, the games, or more if you are a fan! And if you never seen the series or taken interest, discuss opinions here!
  4. Good evening. Are you going segagaga? If your like me, sometimes you don't feel like only talking about one game at a time. So assuming it is alright with our masters, I create a special place to talk about one of my personal favourite genres from video games. I'm sure it will be okay, unless a topic like this has already been done, our masters know what's best, it's not like they have breath of fire or anything... That being the rocket propelled gun...excuse me while I wipe the dust and cobwebs off that joke... Role-Playing Games: What makes a game, a role-playing game? I've asked myself this question once before, way back in the mid-90s. I came to the conclusion that an RPG must be a game where a character is thrown into a situation that demands him to be a hero and save the world, while being accompaned be 7 other characters. Being involved in many battles that play at a turn based pace. Was I ever that young and foolish? Quite a link to the past I have... Naturally, the answer to this question would be different to each person. If you wanna get literal, then all games are role-playing games. The role you play, being the main character. But we all know there's more to it, then that. This ain't my last story... In my opinion strategy and optional quests are things that most RPGs need. As the main character, you would need to plan your moves properly and having optional extras help create the feeling that you are in this role and you choose how to go about things. Something else I think RPGs should have is something we are seeing more of these days, but was not around much in the past. That being the ability to improve or worsen the relationships with the supporting characters. This again makes the game feel more like you are the main character. You are playing that role. You can create an amazing persona. 1, An Epic Story: An RPG does tend to have a more epic story to it, then other games. It's like playing an intence novel. How many RPGs can you name with weak stories? 2, Level Up!: Customization is heavily involved in a good RPG. And yes, this also helps the player step into that role. 3, Location Location Location: Exploration is an essential part of most role playing games too. Yet, you can still have a good RPG without exploration. They tend to be of the tactical role-playing game, sub-genre. 4, Go Left or Right?: Interestingly, a tactical role-playing game can make up for its lack of exploration by adding multiple paths. You do something that will follow you into one route, yet if you replay it, and do something different, it takes you on a new route. 5, Lookin' good!: I've noticed recently that a lot of RPGs are bringing with them, a unique visual style. The most obvious one would be the Legend of Zelda series. It's been bringing new visual styles for several years now. What's the Appeal of RPGs? Playing a final fantasy a surprising number of times more then the name implies or up for a dragon quest, the appeal of the humble roleplaying game could either be an easy question or a hard one...for me, it is actually a hard question. I seem to be natually drawn to RPGs, often having no idea why. The first that comes to mind would have to be the visual style and character designs. The other thing would be stepping into a role and interacting with characters without having to worry about how I am being perceived. I'm just far too shy around real people, that's probably why I don't play massively multiplayer online role-playing games. (MMORPG) What's Your Favourite/Favorite RPG? I left the most horrible question for last, as choosing just one seems like a horrible crime, but...having recently played it, I think it is an easy decision to make... Shin Megami Tensei: Persona 4 Funny thing is, everything I said in this post, that I think an RPG should have, is there in this f***ing fantastic game. The story is of epic amazingness that cannot be measured on any scale, as it is themed around a mystery, like any mystery novel, it keeps you guessing up until the very end. There was so many surprises in this one game, it is unbelievable. I don't want to let slip any spoilers, so I shouldn't talk too much about it...Bearsona!! The game is also making it to the PS Vita and promises to bring lots of new things with it. It's also the only reason I want a PS Vita at the moment... So...that's it for the opening post. Would you like to have a go at answering the questions I did? Have any questions of your own you would like to challenge the board in answering? What do you love about RPGs? or if your not interested in them, why? I'm sure your posts will have a mass effect...
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