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Resident Evil Betas & Lost Games (Current revelatons: Resident Evil 5/4.5)


Agent York

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Those Uroboros pics are way better than what we got in the final release...

For shame Capcom.

I don't know about that. RE4 is still pretty much the perfect action game, I have to think that maybe the things they cut out were for the better, in the end.

Resident Evil 4 was Alan Wake/Obscure before they even existed!
Indeed! other games awesome ideas are Mikami's left overs, ahaha
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Unfortunately Capcom is uptight about their beta Resident Evils. D=

I figured while continuing my hunt it's as good a time as any to bring out the "lost" Resident Evil movie script. Yes this is 100% legit and it was written by George A. Romero. Yes, that famous one that made Night of the Living Dead. He also helped direct the Resident Evil commercials, and wrote this script but things came in the way, so this originally was going to be the live-action Resident Evil movie. Much better and closer to the games actually. Some may have heard of this, but basically a prototype so throwing that out there:

http://www.dailyscript.com/scripts/resident_evil_romero.html

More not-so-common RE4 art stuff.

pub5.jpgpub3.jpgpub2.jpg

ex_3.jpgconcept67.jpg

I also don't remember the enemies looking like this in the game:

re4regenerator.jpgre4armadura.jpg

Edited by Dusk the Alan Wake Keeper
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^I've actually never heard that, going to look more into that out of curiosity. Anyways, got more Resident Evil 4 Beta stuff. I'm not even touching 1.5 or 2 until ready to show a LOT.

The magazine itself only published the letter and a small screen of the article that the reader sent in. It was very small but you could still read it very clear.

I may still have that magazine somewhere, but no idea where it is at the moment. I threw out a lot of them a few years ago, but I did keep a couple that interested me, so who knows it might still be in my room or it might not. The only thing I can remember about the issue is that it was one of the early issues of the magazine.

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I don't know about that. RE4 is still pretty much the perfect action game, I have to think that maybe the things they cut out were for the better, in the end.

Indeed! other games awesome ideas are Mikami's left overs, ahaha

Uroboros = Resident Evil 5.

Remember, the tentacle monsters?

Remy, i am disappoint.

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While on the subject of reusing ideas from past Resident Evil games, I'd just like to say that bringing back the Regenerators and the Iron Maidens would be greatly desired on this end. They forced you to be calm and collected in dispatching them, yet their erratic breathing, slow approach and extreme reach/ability to fuck your shit up made them so nerve wracking to fight. The recent RE games need more creatures that have to be taken down skillfully, and not with context sensitive kicks and punches.

Also, it seems like it's a miracle Leon's made it this far, eh? He's been shot in RE2, was infected in the poor spinoff Gaiden, infected in RE4 for a time, infected in the 3.5 Hookman version... jeeze, you'd think SOMEONE at Capcom wants the rookie cop dead.

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I've split the post off about the new RE game into a seperate topic, it looks important enough to have one of it's own

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  • 3 weeks later...
  • 2 months later...

residentevil5conceptartu.jpg

I've got some amazing things I have been working with others to present to all of you guys, expect pretty soon a whole other game you may have never thought to see and some big news on things that might be leading up to Revelations, along with the little known but super huge Resident Evil 4.5, a game that once you know about it you'll wish it existed. Also a lot of Resident Evil 5 Beta stuff. Lots from the Art Book coming out to the public soon, but got even more stuff on our hands as well. Until then a tease.

residentevil5conceptart.jpg

residentevil5conceptartu.jpg

residentevil5conceptart.jpg

residentevil5conceptartf.jpg

residentevil5conceptartgi.jpg

Edited by Dusk the Alan Wake Keeper
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sully.png

This character and scene never happen in the game (do I see lost black guy from above was originally supposed to be in the remake!?)

(I know the scene itself never made it..but) Isn't that Kenny D: ?

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  • 2 weeks later...

oha,nice to see some stuff from my page here

To my person,i am the german collector who got this bh 1 alpha version and several other betas/alphas/reviews and more...

I see,you guys like to talk about resident evil betas,so feel free to contact me,or write down some questions...

Some answer of this pic:

http://img96.imageshack.us/img96/9049/artworkleonsubway.jpg

Its leons endingscreen if you play the merchenaries

If you need more infos about betas,visit my page, www.resident-evil-beta.de , and take a look on the left.there you will find several infos about some betas

At least,a short info about the 4 player mode of the bh 1 alpha..the name of the "black" guy is dewey and the other guy (no,its not wesker) is Grizzler..Both characters are cannceled.You will find Dewey in Outbreak as Jim Chapman

Edited by Robert_Kendo
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  • 3 weeks later...

TON of info on Resident Evil 5 Beta (from the Art of Resident Evil 5 Book)

Captions are thanks to TheBatman.

* It was indeed originally a 1 player game with Chris as the main character. Sheva was an NPC you would meet later in the game and instead of a BSAA agent, she was originally part of a local militia. She was changed to a BSAA agent when co-op was brought in.

* Chris has ridiculously big muscles because he has been training hard for his eventual confrontation with Wesker.

* Sheva's breasts are slightly smaller than Jill's. She is not muscley because the developers wanted her to look sexy. Her tattoo 'Shujaa' means 'hero' in Swahili.

* Wesker kept his Samurai Edge as it was deemed he would only use his super strength against 'worthy' opponents. Originally, he was to have no gun as the developers thought he wouldn't need one due to his powers. His coat is made of special material that can deflect shrapnel and other common shards.

*Jill's control mechanism was originally to be on her head but the project leader said "If we put it on her chest, we can open up her chest area and it'd be sexy." No one on the development team argued with that.

*Excella was originally a secretary to the male CEO of Tricell. Wesker becomes intimate with her to gain access into Tricell. Their relationship is strengthened by what they believe they can gain by manipulating each other. When the male CEO idea was scrapped and Excella was put in charge, her character was changed to a more elegant celebrity type, and again the developers worked hard to ensure her breasts were always on show in the cut-scenes.

*Instead of Las Plagas, the T-Virus was to be used. The public assembly stage would have had zombies and so the level map would have been three times larger than the final game. The PA stage was eventually redone three times.

* Jill 'dying' was always in the story. However, there was a time where there was a branch in the scenario where she would die for real depending on how the story progressed.

*The Executioner was originally just a chainsaw Majini with a large axe, but it didn't look right, so a bigger enemy was created.

*There were running zombies, though its not stated if they were a new breed or crimson heads.

*The scene with Kirk's crash and the Kiepepeos was originally a spectacular cut-scene to demonstrate the first appearance of the creature. But it was dropped in favour of introducing the Kiepepeos in the sewers and the helicopter crash was done in real-time.

*Chris began the game on his own, but at one stage Jill was leading a team of BSAA agents who Chris presumably met up with. Pg 74 has a shot of Jill being attacked by biker Majini.

*Kijuju originally had a night level which included a large tower in the centre of town. The player could go up this and from the top could see across the whole of Kijuju.

*Irving was originally an experiment himself and had a bar code on the back of his neck to identify him. Originally you were still in the city when you fought him.

*The scene were Chris and Sheva were separated in the Ndipaya kingdom was originally Chris falling down a large pit. He falls into a waste management building for the Umbrella Africa lab and had to fight his way through that alone. Sheva entered the African lab alone and found Jill's test tube and this time she was still in it.

*When the game was single player, the Ndipaya levels were a lot more adventurous. When co-op was added, they had to reduce the number of tricks and traps.

*The Ndipaya valued the Ndipaya flower for its medicinal purposes, but its overuse eventually ended up wiping out the entire civilization.

*The Progenitor flower was originally an aquatic flower.

*Wesker originally died by simply falling into the lava without mutating. This was then changed to him dying via rocket launcher as a homage to the earlier games.

*The volcano and erupting lava location was chosen to emphasise that this truly was the end for Wesker. {Ironic given all the 'Wesker still lives, the rockets missed him!' threads.}

*Wesker could originally control Uroboros with his mind.

*Originally the final battle was a full on raw fight between Chris and Wesker but this was changed with co-op when it became 2 on 1.

*Development on the game began in 2004.

*The weapons Merchant was brought back after RE4.

*Originally there was a huge level that was just desert. But since there was no cover available they would have to resort to enemies popping up out of the sand so it was dropped. This level also contained the wreckage of a ship on a long dried out lake. A weapons merchant had set up shop here.

*At one stage the timed level where you have to survive for a set period of time until the helicopter arrives to rescue you was a night stage and the enemies were all Lickers.

*Originally when the game was 1 player it began with a battle against an Uroboros {which at this stage was just another BOW} in the streets of town. Secretary Excella and Irving are looking on from a safe distance. Cameras have been set up all over town and they are being monitored by the male Tricell CEO.

*Eventually, Sheva got separated from Chris and was captured by Excella and her men. After she is rescued, we see her shaking hands with Jill.

*The CEO character is betrayed by Wesker and Excella and is murdered in cold-blood.

*There was a Tyrant in the game, and it killed Excella under orders from Wesker.

*In the first battle between Chris and Wesker, Chris is beaten to within an inch of his life until Jill rescues him.

*When Jill fell with Wesker at the Spencer Estate, she stabbed him in the right eye with a knife. As a result, Wesker had a glass eye in his right socket which was to be his one true weakness.

*The final battle ended with Wesker still human but knee deep in rising lava. Chris was about to go under but a jet arrives piloted by Sheva and Jill. Chris jumps onto the wing and the player fires the rockets, killing Wesker. The game ends with the players getting out of the jet and walking away.

*The first city section had a train full of zombies that derailed in front of the player

*The weapons merchants had shops in town. But the player has to rip down barricades to get to the door as the merchant has been protecting himself from the zombies. You then pressed the action button to knock on the door The merchant then peeks through a viewing slit where the scene switches to first person. He asks if you are friend or foe and if there are any zombies around.

*One scene involved the players jumping off a second floor balcony onto a set of unstable pillars. Lots of zombies would be milling around on the floor below and the player had to jump from one pillar to the next while the zombies shook them trying to make the player fall.

*There was a night level where there is a car crash and there were a lot of local NPCs trying to protect the barricades, fighting back the zombies with primitive weapons. Chris and his partner which at this stage was undecided between Jill or BARRY {!} would have to stop and help out for a predetermined amount of time.

*One level had a set of tacked drum cans which would fall and the zombies would try and crawl over thema nd one another to get to the player.

*There was once a massive fortress siege scene. The majini were firing bows and arrows. Chris would be assisted by 12 allies in this scene.

*Like the scene where you have to protect Josh as he works the elevator, there was a similar one where you had to protect Jill from an El Gigante as she worked the power supply unit

*You had to fight 10-15 El Gigantes at the same time.

*The zombies were changed to Majini because the developers believed another zombie-filled game might not be able to hold it's own through to the very end. Group attacks and organized assaults would not have been possible with zombies.

*{RE3.5 ALERT} One unused enemy design was a creature that attacked by creating hallucinations to confuse their pray. They would emit a fine mist of gaseous substance from their body, and if Chris were to inhale any of it, the screen would switch to a distorted thermal view. Upon review, this whole process didn't fit into the game very well, so it was dropped.

*The Tyrant was cut out because the staff felt it messed with the whole Wesker - Uroboros angle.

*When Uroboros was just a standard BOW, they were called U-9 and U-11. One was to get so large it would consume a whole train and chase Chris as he ran along the top of the carriages.

*You could explore the merchants shop and actually steal weapons and ammo from him.

*The Tyrant design included tube-like protrusions on its back {think Giger's Alien} that spewed out smoke. It uses these tubes to take in vast amounts of oxygen at once to instantly enhance his physical capabilities. He also has massive veins all over his body. Both his arms were to have claws and his entire arm extended with the claws. At one stage he also had a cluster of spikes on his upper left chest area that would be all closed up but would suddenly spring open like a venus-fly trap.

*Other levels included an abandoned fort and a shopping district.

*One reason why they changed it to Wesker mutating at the end is that they wanted to change him enough to see his internal struggle exposed. Wesker had always been a bit lofty and arrogant, smugly secure in his superiority. But now, possibly for the first time ever, he feels seriously threatened and maybe even desperate, and the developers wanted to portray this. But they wanted him to be still recognisable as Wesker and not be completely taken over like past human enemies

*For the reaper, the artists orders were to design "a really Resident Evilish enemy for the laboratory area." The reason it is so durable is because it only appears in the latter part of the game and the player would therefore have access to advanced, upgraded weaponry.

*The Tanker stage was originally supposed to be completely open so that the player would be able to explore every inch of it.

*The ruins also contained 'an ancient BOW' that was re-activated by the progenitor flower.

*Chris originally fought Wesker in the sun garden. Wesker gets the upper hand then three NPCs turn up to help Chris and Wesker leaves. This triggers the 'ancient BOW' boss fight.

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