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Popular and unpopular Sonic opinions you agree and disagree with!


KHCast

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Ya know, I never thought I'd ever hear you say that given how you once were about the comic. You were even upset over the differences like Charmy naming Chip and Sonic's werehog form having his mind warped from Dark Gaia that started a fire in the topic, and I figured that cemented your dislike permanently. Though, I take it you still don't like those details despite warming up to the comic?

I still disapprove of those changes. But I can live with them I guess.

But over the past year or so I think? I've come around to how good the comic has become. To the point that should I see issues next time I visit Forbidden Planet, I will start collecting them due to my new liking and due to wanting to show my support for a comic that has come on leaps and bounds.

As I touched upon, the vast majority of the characters and especially ones introduced post-reboot have been quite interesting as characters and exceptionally well-designed i.e Coral, Cassia, Clove, Eggman's other Egg Bosses especially Tundra, Nephytys and Thunderbolt, Dr Ellidy, Wendy Witchcart being interestingly repurposed into Wendy Naugus...I could so go on.

The art has been consistently great with none of the quality control issues that plagued the comic especially prior to the start of Flynn's tenure. Packed with detail and charm especially Diana Skelly's expressive....expressions.

The writing has the occasional hiccup but it's a very noticeable improvement. Sonic's characterization is a high note and is astonishing given that I previously felt that Flynn didn't have an especially great grasp of him. Sally's still great and isn't blighted by Sueification nor is she treated with favoritism anymore not to mention Sonally is no longer overt and prevalent (I don't like the pairing at all and felt it was obnoxious baggage neither the two characters nor the comic had any good use for) and what I find fascinating lately is that it's been recently established and acknowledged in-universe that Eggman's followers have their reasons for their loyalty to him. That's truly great because it gives the Egg Bosses depth and doesn't make their villainy and the FF's opposition to it to be a black and white thing.

I can't help but feel that the reboot was the best thing that happened to the comic because it cut away a lot of cankerous elements (Most of which were of Penders' invention) and facilitated a fresh start that has shown itself to be far less pretentious and uncharacteristic of the series in general that was present in bucketloads pre-reboot.

I'll always give Archie it's dues where I feel that it is due them. Even during it's "Dork age". And it's been showing that it's worthy of my praise and attention. I'm honestly happy that there's another element of the franchise I adore so much that appeals to me X3

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Well, you might have longer to wait, because the issue slated for next week still hasn't popped up on the preview site yet. 

I know these delays are typical, but I'm sure everyone is of the opinion that they should be better at getting their arses in gear more than this. 

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Okay, to move on from the arguement, I'll present my opinion: I think(and hope) the chaos emeralds should be important again.  Their super powered gems that can do almost anything, why wouldn't they be important!

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Okay, to move on from the arguement, I'll present my opinion: I think(and hope) the chaos emeralds should be important again.  Their super powered gems that can do almost anything, why wouldn't they be important!

I dunno man, while I kinda miss seeing them, I think we need more games where turning super and chaos emeralds isnt the core fix all for everything. 

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Okay, to move on from the arguement, I'll present my opinion: I think(and hope) the chaos emeralds should be important again.  Their super powered gems that can do almost anything, why wouldn't they be important!

Depends on how they're used, if its for the plot then yes I want them back, if its just to have Sonic turn yellow and save the day with Gary Sue powers then no.

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I would love to see a Sonic Heroes 2, and I'm surprised I've not really heard this from anyone else.

Heroes did a lot right for me. The three-character rotation really mixed things up - not only did it add variety to the Sonic-style 3D gameplay established by the Adventures, but it added a whole new level of decision making and often allowed you to do things your own way, or to take alternate paths. It was great to see all of the main cast together and (mostly) useful, and aesthetically the game had a great classic vibe going for it.

My main issues with the game could easily be fixed in a sequel; these are controls, story and level design. I could definitely do without Casino Park, and with levels that don't reach 10+ minutes.

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 Now I know lots of people throw up at even the thought of Dimps, but I don't think they're bad at making Sonic games at all. I've talked about this before but I believe the Advance games are horribly underrated. The Sonic Rush series were well received, and say what you will about Sonic 4, that game got good reception from critics and there are even a handful of fans that enjoy it (maybe a vocal minority...?) And you can't deny that they at least tried to improve what was there with Episode 2.

I think what really started their "downfall" so to speak were the lesser versions of the main games. Unwiished is kind of hot garbage. Though admittedly I did get some fun out of a few stages like Jungle Joyride and Crimson Carnival, besides that, the game looks and plays like a fan game. Aside from that, and Generations 3DS (which to me is unplayable. It's like the least fun I've ever had with a Sonic game.) they're not that bad. Colors DS is a less fun Sonic Rush, but it's not inherently bad, I think the Advance games are gems and even if you don't like how 2 and 3 have a bigger focus on speed and memorizing level layouts, there's still Advance 1 which is basically the real Sonic 4. In terms of physics and adding another new playstyle with Amy anyway. I've never played Lost World 3DS so I won't talk about it, but it brought the first fully 3D underwater level for Sonic to play around in.

I think that if Dimps were given another chance and not be forced to make poor man's versions of the main series games, they could do great things.

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I wouldn't mind seeing a pure Werehog game, all I'd ask for if they make one is that they should revamp the battle gameplay and make the levels a lot more varied in layout.

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I've been thinking about it, and I honestly wouldn't mind if the next Sonic game had no dialogue and a highly minimalist story in the vein of the classics.

I mean...I would PREFER a reasonably high-quality storyline that isn't overly dark, nor overly comedic, with a nice sense of adventure and maybe even some sense of continuity and consistency with the rest of the series (man, that would make my day). But there are just so many ways Sonic stories can (and have) gone astray, that I personally wonder if it's really worth it. Again, this isn't my ideal solution, but it could easily be better than a crummy story, in my mind.

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2 minutes ago, Monkey Destruction Switch said:

I've been thinking about it, and I honestly wouldn't mind if the next Sonic game had no dialogue and a highly minimalist story in the vein of the classics.

I mean...I would PREFER a reasonably high-quality storyline that isn't overly dark, nor overly comedic, with a nice sense of adventure and maybe even some sense of continuity and consistency with the rest of the series (man, that would make my day). But there are just so many ways Sonic stories can (and have) gone astray, that I personally wonder if it's really worth it. Again, this isn't my ideal solution, but it could easily be better than a crummy story, in my mind.

I feel like they tried with Generations. Whenever you save a friend Sonic doesn't respond with words, just with body language. It was a weird mix of dialogue and no dialogue, so I don't think it really worked very well at all. I did think Sonic 4 had kind of a charming, simplistic story. I was actually really glad that they went with no talking at all when it came out. I still am. It'd be nice to have that again, and I personally feel it would be a really nice break from the type of dialogue we've had since Colors, what with unfunny jokes and stuff.

I'm not sure I'd want that to become the norm though. I really like the story the Adventure games and Unleashed had. If we could have something like that become the new standard for story telling, I feel it'd be a step in the right direction. Though as much time as I've been spending on this forum, I'm still not entirely sure if many others share that view.

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I'd be down with something like a mix of Sonic 3&K and Super Mario 3D World/Captain Toad Treasure Tracker's cutscenes.

Spoiler

inb4 no mario

 

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1 hour ago, monkokaio said:

I feel like they tried with Generations. Whenever you save a friend Sonic doesn't respond with words, just with body language. It was a weird mix of dialogue and no dialogue, so I don't think it really worked very well at all.

That was one thing that bother me about Generations. Is that well I can understand classic Sonic not speaking because hes mute but modern Sonic seemed like he has this "whatever, your welcome" feeling. 

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I don't really think a game like that would go over well tbh; we're in a day and age where we expect some level of narrative to care.

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1 hour ago, Kuzu the Boloedge said:

I don't really think a game like that would go over well tbh; we're in a day and age where we expect some level of narrative to care.

That really depends who you consider "we", since Rayman Origins had very little narrative focus and was still highly lauded as one of the best platformers in the past decade.

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Out of how many platformers out there? Meanwhile, Freedom Planet is touted as a Sonic successor and it has quite a narrative focus. 

Let's not do this song and dance of how much of a plot there should be. I pretty sure you guys would value being good over how much or little narrative there is.

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37 minutes ago, Clewis said:

That really depends who you consider "we", since Rayman Origins had very little narrative focus and was still highly lauded as one of the best platformers in the past decade.

That's because the mechanics were good enough to stave off the feeling that a lot of the narrative background- particularly the whole deal with Mr. Dark- had simply been cut out. And hasn't that been considered an annoyance among the Rayman community- that the games have eschewed the lore in recent years?

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5 minutes ago, ChaosSupremeSonic said:

Out of how many platformers out there? Meanwhile, Freedom Planet is touted as a Sonic successor and it has quite a narrative focus. 

Personally I found FP's story to be a complete and utter failure though, and pretty much exactly what I don't want out of Sonic games.

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39 minutes ago, ChaosSupremeSonic said:

Out of how many platformers out there? Meanwhile, Freedom Planet is touted as a Sonic successor and it has quite a narrative focus. 

 

Freedom Planet's narrative is constantly cited as the weakest part of the game by far though to the point where I've heard more encouragement to skip the cut-scenes entirely than anything.

On the flip side the platformers that get praised are usually in spite of whatever narrative weaknesses they have. Most people don't consider story important in Platformers as a genre since they're usually there for some quick and satisfying play sessions and rely more on mechanics and setpieces. You could break this mold potentially, sure(Ratchet and Clank already has), but I wouldn't trust Sonic Team to be the ones to pull it off.

 

2 hours ago, Kuzu the Boloedge said:

I don't really think a game like that would go over well tbh; we're in a day and age where we expect some level of narrative to care.

How the story is told shouldn't really matter, especially when it comes to a game. If it's done well, It'll resonate with people.

Edited by Wraith
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1 hour ago, ChaosSupremeSonic said:

Let's not do this song and dance of how much of a plot there should be. I pretty sure you guys would value being good over how much or little narrative there is.

SnaL0Yz.gif

Kuzu stated he doesn't think a game with very little narrative focus would be received very well (By Sonic fans? By the general public? I wasn't really sure since he didn't specify). I don't think that's necessarily the case since Rayman Origins lacked any real plot and was still met with high praise. That's it.

I'm not really seeing where I implied what my views were regarding how much narrative focus there should be in Sonic. Personally I don't give a shit how much story Sonic games have since A: I don't play them for that aspect & B: The types of stories I'd like to see are never going to be told by this franchise anyway. If I'm in the mood to play a game with a decently written narrative then I'm probably going to look somewhere else.

1 hour ago, Nepenthe said:

That's because the mechanics were good enough to stave off the feeling that a lot of the narrative background- particularly the whole deal with Mr. Dark- had simply been cut out.

That was actually the point I was trying to make. It wasn't really my intention to come across as one of those people who think "PLOT + SONIC = AUTOMATIC SHIT".

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4 hours ago, Mikyeong said:

That was one thing that bother me about Generations. Is that well I can understand classic Sonic not speaking because hes mute but modern Sonic seemed like he has this "whatever, your welcome" feeling. 

Classic Sonic was never intended to be mute. In every piece of media that involves Sonic,western or Japanese, he has been a talking character. As early as technically the 2nd game he had already had voice clips. His portrayal in Generations sucked on all levels. Its even more stupid considering classic Tails and Eggman both had voices when during the classics Tails had no voice clips at all and Eggman just laughed. What requirements did they satisfy to get voices that Sonic, the actual first character to talk didnt?

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1 minute ago, RappedinBlacX said:

Classic Sonic was never intended to be mute. In every piece of media that involves Sonic,western or Japanese, he has been a talking character. As early as technically the 2nd game he had already had voice clips. His portrayal in Generations sucked on all levels. Its even more stupid considering classic Tails and Eggman both had voices when during the classics Tails had no voice clips at all and Eggman just laughed. 

I dont remember him talking in Sonic CD or in Sonic 2 but I do get what your saying. 

You know, it would have been funny if neither of the classic characters had voices. It was confusing that Sonic didnt have a voice but Tails and Robotnik did. But then again Generations makes no sense. 

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Just now, Mikyeong said:

I dont remember him talking in Sonic CD or in Sonic 2 but I do get what your saying. 

You know, it would have been funny if neither of the classic characters had voices. It was confusing that Sonic didnt have a voice but Tails and Robotnik did. But then again Generations makes no sense. 

When you get a 1up he says "YASSS". If you wait 3 minutes without moving he says "I'm outta here" and gets you a game over.

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Just now, RappedinBlacX said:

When you get a 1up he says "YASSS". If you wait 3 minutes without moving he says "I'm outta here" and gets you a game over.

Damn, shows how much I pay attention haha

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2 hours ago, Clewis said:

That really depends who you consider "we", since Rayman Origins had very little narrative focus and was still highly lauded as one of the best platformers in the past decade.

Well I don't really know how much lore is present in Rayman Origins, so I can't really comment, but I do know how much lore is in Sonic and the minimalist approach that we have now hasn't really been working either :V

57 minutes ago, Wraith said:

How the story is told shouldn't really matter, especially when it comes to a game. If it's done well, It'll resonate with people.

Ok, so then in that case what would a minimalist story change about the series any more than what's being done now or what came before? I'm almost certain you'd agree that the writers of this series are subpar at best, so like you said, how the story is told is pointless if it isn't done well. So its like...why even change it to begin with?

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3 minutes ago, Kuzu the Boloedge said:

Ok, so then in that case what would a minimalist story change about the series any more than what's being done now or what came before? I'm almost certain you'd agree that the writers of this series are subpar at best, so like you said, how the story is told is pointless if it isn't done well. So its like...why even change it to begin with?

I wasn't really arguing that this change would be for the better. Just that's its not an inherently bad idea on it's own. It could actually be pretty fun to watch if they pulled it off right.

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