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Castlevania: Lords Of Shadow 2 (Ps3/360)


Falco

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... Didn't IGA already use Devil May Cry as a starting groundwork for his own 3D games? DMC was probably a better choice for a groundwork, let's be frank. It helps that the first DMC, ya know, involved travelling through a castle. Granted, both LOI and COD weren't great, but they were better than Castlevania 64.

Having LoI, CoD and every single DMC game I can attest there's not a single ounce of DMC finesse in any of the 3D CVs.

GoW is still a much better template with a focus on slower fighting, boss pattens with clear patterns / openings that punish bad positioning and the fact that the very core of the combat revolves completely around a chainwhip weapon that is also a traversal tool.

That, and the Sorrow games introduced Julius, who is a fucking boss. He's in his fifties and out of action for thirty years and he still ends up being the hardest boss of Aria. While not even trying.

Oh, I'm up for a Julius game any day of the week.

You DO realise that you're talking about the same bunch who made one of the most bland and brown FPS games this generation, right?

As it was commissioned. Internal staff, budget, time and expertise have vastly changed since Jericho.

Rocksteady also made mediocre FPS games right before scoring a certain DC character license, y'know.

Edited by Dobkeratops
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  • 1 year later...

Castlevania: Lords of Shadow 2 | E3 2013 Trailer


http://www.youtube.com/watch?v=M7Ujh-8iqiY

 

The six-minute Lords of Shadow 2 Pre-E3 2013 trailer.

Developed by MercurySteam.

Available this Winter.
 

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  • 7 months later...

Here's a four page preview I've scanned up from the new issue of OXM UK.

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