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The dramatic lives of Sonic NPCs


PC the Hedgehog

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I always liked talking with the NPCs, to the extent that I felt that they should have been given at least 2 quotes for after the story ended, just so they didn't say the same thing every single time. But I'm a detail-oriented person and I like hubworlds.

This kinda bugged me in Unleashed. The story actually never ended. The map still showed Eggmanland being broken away from the wrest of the planet, and all the townsfolk we still like "You've only got one piece left to go!". And I was thinking "I already did it! The TV in Prof Pickles lab is proof!".

Edited by Blue Blood
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Well, I guess that wouldn't have worked with Chip. Though, I'd have gladly ignored Chip being there despite sealing himself if they got new things to say after beating it.

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There is a man not being mentioned here yet. Ever met the Accordian guy in Sonic 06? This guy is scarier than Mephiles and the Tails Doll combined. He sings "Beautiful, beautiful Elise" over and over and you really get a pedo vibe from him.

Also Mr Adultery in Adventure! You don't see that kinda thing anymore in Sonic games!

Lastly Unleashed's NPC's didn't really touch on me. Louie tried but I had to scat him off the weirdo.

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In before "Find Jasmine!"

Personally, I was a fan of the Sonic '06 NPCs in regards to their attitude. They didn't affect the plot that much, but they were still doing their bit to help out Sonic on their own small scale (like the boy who climbed the roof to try and act as a lookout).

This. Granted, those "Soleanna Guard" boys were just annoying and cocky, but that made chasing them all the more worth it. I like the conversations with the daughter and her middle-aged mother. Those were funny. And there was that weird guy on the street who kept combining words. The Unleashed ones were interesting at first, but I got kind of bored after awhile. (though switching between daytime and nighttime to get new conversations was a cool feature.)

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I remember a girl in SA in Knuckles story who talked about the colors of the trio. She thought Knuckle's red was the best. I dunno, but for some reason I really liked that.

"Sonic is Blue. Amy is Pink. Tails is Yellow and you're red. The colour of passion! Cool!"

Gotta love the little girl waiting outside the Station for her dad.

What was also mildly amusing was Knuckles' implied reaction to one of the female Station Square NPC's who goes on about Chao being cute. "Chao are so cute. You can get to the Chao Garden through the lift in the hotel lobby. Don't make a face like that, just go!"

Tails got a memorable reply from the adulterer whose planning on taking his fancy-bit to Twinkle Park "La la la! We're in love! We're going on a date to Twinkle Park together. Oops, it's a little too early for you huh?" pertaining to Tails' pre-adolescence and his percieved lack of interest in girls.

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Oh man, I still feel that there's potentially a lot of untapped meme potential in the various Sonic human NPCs. The Sonic Adventure NPCs were... pretty good, I guess, though not enough that I ever really felt the need to go out of my way to talk to them between stages. There were some amusing and bizarre subplots with the NPCs though and it was pretty cool to see them develop and progress as you advanced through the game, so they didn't all just repeat the same lines for all eternity.

Sonic Unleashed... eh, I never really liked these characters. While they had the best-written dialogue and were probably the most... witty, I guess, I just never took to them. I think it's partly the character designs, which I didn't care for too much, and just my own irritation with the design of the hub stages in Sonic Unleashed.

As for Sonic 2006, though... hoo boy. While I think the game is a [radical] trainwreck, a lot of features provide unintentional laughs, and the NPCs and their missions are among these bonuses. The creepy accordion man with his terrible song is just the start - I love the vaguely-racist stereotype shopkeeper in Castle Town, the Soleanna Guardian Corps Clone Regiment, that dopey archaeologist (remember, the one who KNOWS THE SECRET!) with the most laughably ineffective "escort mission" in history, that "gang" of Soleanna Boys who squeak when you touch them (...)... the list goes on and on. Special mention goes to Sonicman, of course, who manages to be easily the coolest NPC (or maybe the coolest character, given the competition...) in the game, even if his mission was ridiculously easy.

And I'm still wondering what on Earth the "winder of a Shoemaker" is supposed to mean...

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This kinda bugged me in Unleashed. The story actually never ended. The map still showed Eggmanland being broken away from the wrest of the planet, and all the townsfolk we still like "You've only got one piece left to go!". And I was thinking "I already did it! The TV in Prof Pickles lab is proof!".

Thats a point.

Has anyone looked into the files of unleashed to see if the NPC's do actually have additional dialogue?

It does seem odd how they all say stuff like that even though the game is completed? If the trigger for the dialogue is the continent pieces being put back into place, then the dialogue might actually be on the disk somewhere, only the trigger for it to change never happens to the NPC's don't ever change their dialogue.

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The developers probably just called it a day after that. It would've been interesting for things to feel more "complete" tho.

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Oh anyone remember those archaeologist guys from Adventure who get lost in the jungle looking for the ruins? I can understand getting lost in that jungle but what's annoying is that they walk around and at one point one guy is like 10 steps away from ruins and yet is still complaining that he can't find them. Then the expedition is canceled. You just want to pick them up and carry them to the ruins.

Also something that bugs me. The statue outside the burger shop was said to be the owner of the burger chain but he looks exactly like the guy running the antique shop. I was expecting there to be some kind of revelation at the end that the head of the burger chain retired to run an antique shop but I guess it was just reusing the models. Also I was disappointed that the antique dealer never mentioned you stealing from his shop.

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