A brand new TGS 2013 trailer for Sonic Lost World has been released on the game’s Japanese website, and it features a whole cavalcade of new things to see. There’s what appears to be a gorgeous CG intro scene of Sonic and Tails chasing something in the Tornado on their way to Lost Hex, as well as our first (brief!) glimpse of Amy in an in-game cutscene. We also see interactions between the Deadly Six, and Eggman preparing to fire some sort of gun. For people hoping for a deeper and slightly darker story compared to Sonic Colours and Sonic Generations… it looks like you may be in luck!
There’s also plenty of new gameplay footage to see too, including a good look at all of the levels revealed so far – especially recently-revealed ones like Tropical Coast – and a more detailed demonstration of how the Wisps will work in both the Wii U and 3DS versions, showing how the GamePad in particular will bring new ways to control Sonic’s alien-powered abilities.
The Japanese site for Sonic Lost World also includes a few new pieces of art, included below. Thanks to SSMB member Woun for finding all of these new goodies!
With so much new stuff to see, that means there’s lots to discuss! Let us know what you think of the TGS trailer in the comments!
TSSZ has been covering the Tokyo Game Show, and they’ve gotten a nice video the boss for the Sweet Mountain level in Sonic Colors DS. The boss design is in keeping with the whimsical nature of the game: a lollipop wielding pirate robot. It hovers over the top half of the screen and knocks enemies down at you. In order to win Sonic needs to knock the enemies back and knock the pirate robot out of the sky. It looks rather fun, though also rather easy.
To see the video, head over to TSSZ. We’ve also got some exclusive Sonic Colors video, which we’ll be posting shortly.
Ever wonder why your Sonic games have shooting, emerald hunting, brawling, more shooting, telekinesis, lengthy cutscenes, hub worlds with annoying inhabitants, and various other things that are not running? Well, during IGN’s “Red Light Podcast,” David Clayman talks about a discussion he had with one of the members of the Sonic Unleashed team at the Tokyo Game Show. 19 minutes and 40 seconds into the show, David said:
I asked one of the developers at TGS, you know I was like, come on everybody just wants Sonic running, like whats up with the werehog? And he was like, well, heres the deal… he [Sonic] runs at this miles per hour, kilometers per hour, and he laid out all of the statistics on how fast this hedgehog goes, and he was like In order to make a game where Sonic is running and everybody enjoys the whole thing we’d have to design this many miles of level, and it was some ungodly number. And he’s like and that would be like maybe a three hour game and I was like wow, well that kinda stinks and he’s like yeah, so we gotta do this other stuff.
Finally! the mighty guitar skills of the legendary Jun Senoue, and the vocal tenacity of Axel Rudi Pell lead singer Johnny Gioeli have reunited to perform what can only be described as an electrifying medley of classic Crush 40 tracks at the Tokyo Game Show on the 12th of October. I had been talking to Jun about a month ago, and although he told me to keep it all very hush hush, he said there would be a little surprise for those in attendance; that being a live performance of the new title track for the upcoming Wii title Sonic and the Black Knight, “Knight of the Wind”.
Johnny and Jun crash onto stage with an extra long opening version of “I am…All of Me”, before burning rubber into their version of “His World” (which we all know rocks the hardest, sorry Zebrahead). Other performed tracks include the “Sonic Heroes Theme”, “What I’m Made of” and of course, the obligatory “Live and Learn” theme from SA2. Continue reading Crush 40 Rock Tokyo Game Show
Spanish gaming site Revogamer have had the opportunity to talk to Sega about the Wii version of Sonic Unleashed and here is a translation of their main findings from GoNintendo –
Half of the game normal, the other half were-hog
Wii-PS360 more similar than first thought, design and gameplay-wise
You use Wiimote + Nunchuck
Won’t have motion controls for attacking from the air, despite of being pretty similar to The Secret Rings
Some problems controlling Sonic at a low speed. Walking for rings, etc
Wiimote just for accelerate-push
No motion controls for side-step, you’ll use B and Z, like on 360
Don’t know if they’re using for balancing ropes or QTEs, but they should!
According to SEGA, the game (Wii version) should be shown in the upcoming TGS, in October.
Not showing the Black Night because of focusing on this one first.
So barely any waggle in Sonic’s sections at least, wether that’s a good or bad thing I’ll let you be the judge. Now hopefully with the Wii version confirmed to be at TGS next month we’ll see some footage at long last.
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